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Showing results for tags 'reflect'.
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Olá comunidade do Hercules! Gostaria de reduzir o dano máximo refletido pelos paladinos e pelos stalkers, eu uso hercules de julho de 2014. Já alterei em battle.c para refletir no máximo o HP total do stalker, agora queria diminuir o reflect dos paladinos também. O que eu alterei: if(wd.damage && tsc && tsc->data[SC_SWORDREJECT] && (src->type!=BL_PC || ( ((TBL_PC *)src)->weapontype1 == W_DAGGER || ((TBL_PC *)src)->weapontype1 == W_1HSWORD || ((TBL_PC *)src)->status.weapon == W_2HSWORD )) && rnd()%100 < tsc->data[SC_SWORDREJECT]->val2 ) { ATK_RATER(50); wd.damage = min(status_get_max_hp(target),wd.damage); status_fix_damage(target,src,wd.damage,clif->damage(target,src,0,0,wd.damage,0,0,0)); clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1); if( --(tsc->data[SC_SWORDREJECT]->val3) <= 0 ) status_change_end(target, SC_SWORDREJECT, INVALID_TIMER); } Alguém sabe aonde fica o reflect do paladino para eu poder alterar? Obrigado
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Hi All, Requesting your assistance to fix the Relect (Bug maybe?) skill. On the screenshot below the Reflected damage (red circle) came first before the Main Damage (black circle). The dilemma is that whenever a sura EF's anyone who has reflect (reflect damage, shield, card) the EF's reflected damage hits the Sura first then kills the sura immediately.. Leaving the reflectee (the one who has the reflect item/skill) alive..