Jump to content

Search the Community

Showing results for tags 'reflect'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Bulletin Centre
    • Community News
    • Repository News
    • Ragnarok News
  • Hercules Development Centre
    • Development Discussion
    • Suggestions
    • Development Centre Archives
  • Support & Releases
    • General Server Support
    • Database
    • Scripting
    • Source
    • Plugin
    • Client-Side
    • Graphic Enhancements
    • Other Support & Releases
  • Hercules Community
    • General Discussion
    • Projects
    • Employment
    • Server Advertisement
    • Arts & Writings
    • Off Topic
  • 3CeAM Centre
    • News and Development
    • Community
  • International Communities
    • Filipino Community
    • Portuguese Community
    • Spanish Community
    • Other Communities

Categories

  • Client Resources
  • Graphic Resources
    • Sprites & Palettes
    • Maps & Textures
    • Other Graphics
  • Server Resources
    • Server Managers / Editors Releases
    • Script Releases
    • Source Modifications
    • Plugins
    • Pre-Compiled Server
  • Web Resources

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Skype


IRC Nickname


Website URL


Location:


Interests


Github

Found 2 results

  1. Olá comunidade do Hercules! Gostaria de reduzir o dano máximo refletido pelos paladinos e pelos stalkers, eu uso hercules de julho de 2014. Já alterei em battle.c para refletir no máximo o HP total do stalker, agora queria diminuir o reflect dos paladinos também. O que eu alterei: if(wd.damage && tsc && tsc->data[SC_SWORDREJECT] && (src->type!=BL_PC || ( ((TBL_PC *)src)->weapontype1 == W_DAGGER || ((TBL_PC *)src)->weapontype1 == W_1HSWORD || ((TBL_PC *)src)->status.weapon == W_2HSWORD )) && rnd()%100 < tsc->data[SC_SWORDREJECT]->val2 ) { ATK_RATER(50); wd.damage = min(status_get_max_hp(target),wd.damage); status_fix_damage(target,src,wd.damage,clif->damage(target,src,0,0,wd.damage,0,0,0)); clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1); if( --(tsc->data[SC_SWORDREJECT]->val3) <= 0 ) status_change_end(target, SC_SWORDREJECT, INVALID_TIMER); } Alguém sabe aonde fica o reflect do paladino para eu poder alterar? Obrigado
  2. Hi All, Requesting your assistance to fix the Relect (Bug maybe?) skill. On the screenshot below the Reflected damage (red circle) came first before the Main Damage (black circle). The dilemma is that whenever a sura EF's anyone who has reflect (reflect damage, shield, card) the EF's reflected damage hits the Sura first then kills the sura immediately.. Leaving the reflectee (the one who has the reflect item/skill) alive..
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.