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Found 5 results

  1. Special Shop

    Version 1.2

    573 downloads

    As Per This Topic: http://herc.ws/board/topic/3204-special-shop/#entry21298 Example of usage: For using ItemID x for buying Items <map name>,<x>,<y>,<facing> itemshop <npc name> <spriteid>,<item_id><itemid>:<amount>,..... This shop will use item id mentioned in the NPC. For Using Variable for buying items <map name>,<x>,<y>,<facing> pointshop <npc name> <spriteid>,"<variable_name>":"<variable_description>",<itemid>:<amount>,..... Variable_Name will be deducted from your variable,and it will show variable_description when click npc. Please See ScreenShot for More information. NOTE: Please Do Not Share without Credit.Please Do not Share this as Paid Service.
  2. Hello! I am using the @whosell and @whobuy plugins from Dastgir's repository. Currently, these commands show "Seller" and "Buyer" in their respective search results that show the name of the merchant that runs the shop. I was wondering if it was possible to change that to the name of the shop itself. So this: Amount: 1 | Price: 10000 | Map: prontera[150,150] | Seller: Merchant would become this: Amount: 1 | Price: 10000 | Map: prontera[150,150] | Shop: Cool stuff If I understand correctly this is only possible for shops that use @autotrade, while the @whosell command works on every shop? If so, could you please point me to a @whosell command that only works for @autotrading shops, since that is fine with me. Thank you!
  3. I am currently working on creating a NPC which allows you to craft Eye Patches in exchange of 1 Rusty Bandages and 1 White Potion. Easy enough right? But there is more, I am using the shop and "OnSellItem:" to craft as many Eye Patches based on the items in the sell box. So in essence, if I have 10 Rusty Bandages and 10 White Potions, I would get 10 Eye Patches. Whereas if I have 9 Rusty Bandages and 10 White Potions, I would get 9 Eye Patches etc. I am however stuck on how to check if an item and it's quantity matches the Eye Patch requirement from the sell box. I am quite a beginner in scripting, so it be very helpful EDIT Fixed it myself.
  4. Olá pessoal, Estou querendo diminuir meu numero de "Npcs de Shop" em meu mercado para algo mais simples e organizado. Já vi em alguns servidores, npcs de shop desse forma porém não tenho nenhum script para usar como base. NPC menu: prontera.gat,164,193,3 script Chico, O vendedor 880,{ set @npc$,"[^FF0000 Chico, O vendedor ^000000]"; mes @npc$; mes "Olá, ^FF0000"+strcharinfo(0)+"^000000!";} mes "Bem Vindo ao Mercado Negro!"; next; mes @npc$; mes "O que deseja comprar?"; menu "=> Armas",armas, "=> Armaduras",armaduras, "=> Nada, obrigado.",m_exit; armas: next; mes @npc$; mes "Ok, Boas compras."; //??????? close; armaduras: next; mes @npc$; mes "Ok, Boas compras."; //??????? close; m_exit: next; mes @npc$; mes "Ok, Volte sempre."; close; } NPC shop: prt_in,178,105,3 shop Weapons_1 4_F_07,6258:-1 prt_in,178,103,3 shop Armor_1 4_F_07,6258:-1 Agradeço a ajuda.
  5. Script

    File Name: Special Shop File Submitter: Dastgir File Submitted: 15 May 2013 File Category: Source Modifications As Per This Topic: http://herc.ws/board/topic/3204-special-shop/#entry21298 Example of usage: For using ItemID x for buying Items <map name>,<x>,<y>,<facing> itemshop <npc name> <spriteid>,<item_id><itemid>:<amount>,..... This shop will use item id mentioned in the NPC. For Using Variable for buying items <map name>,<x>,<y>,<facing> pointshop <npc name> <spriteid>,"<variable_name>":"<variable_description>",<itemid>:<amount>,..... Variable_Name will be deducted from your variable,and it will show variable_description when click npc. Please See ScreenShot for More information. NOTE: Please Do Not Share without Credit.Please Do not Share this as Paid Service. Click here to download this file