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Found 3 results

  1. Hi, I'm trying to make an NPC which players can donate zeny to, and the zeny count is for every player - as in when one player donates, it updates a tally for everyone else (stored in NPC). If I use .server_donate (as shown in example below), will it disappear when I restart my server? Thank you in advance. prontera,150,150,3 script Server Donation NPC 4_F_TELEPORTER,{ mes "Players have donated " + .server_donate + " zeny."; mes "How much zeny do you want to donate?"; next; input .@donate; if (Zeny < .@donate) { mes "You need more zeny"; close; } else { Zeny -= .@donate; .server_donate += .@donate; mes "You donated " + .@donate + " z."; close; } }
  2. Good morning all , I want to ask , why am I still can buy even if money is already full on the seller which is 1 Billion. ? How to fix this bugs ? How to reject the transaction if item sold 1b vendor zeny 700m maximum zeny is 1b then transaction reject ? How to make it ? Seller sold for 1b Seller zeny already max 1b Other player still can buy even the money is already full. This is ridiculous, please help me. Thanks.
  3. hi everyone, For a own NPC I need to know how much zeny the player has in the bank. I have try it with variable name such as #bankstorage, #kafrabank, #bankvault and so on. They were all 0. (In the bank are more than 0 zeny) How do I get out in the script, how much zeny has the player in the Bank? Thanks for your help
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