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VicTheSlik

@pk Plugin?

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useless crap

 src/map/atcommand.c | 30 ++++++++++++++++++++++++++++++ src/map/battle.c    |  4 ++++ src/map/pc.h        |  1 + 3 files changed, 35 insertions(+)diff --git a/src/map/atcommand.c b/src/map/atcommand.cindex ff88f2c..16e63c2 100644--- a/src/map/atcommand.c+++ b/src/map/atcommand.c@@ -197,6 +197,35 @@ static inline const char* atcommand_help_string(AtCommandInfo *info) { 	return info->help; } +ACMD(pkmode) {++//	unsigned int tick = iTimer->gettick();++	nullpo_retr(-1, sd);+	+	if( map_flag_vs(sd->bl.m) ) {+		clif->message(sd->fd, "You can only change your PK state on non-PVP maps.");+		return false;+	}++//	if(DIFF_TICK(sd->pk_mode_tick,tick) > 0){ //check the delay before use this command again+//		clif->message(sd->fd, "You cannot turn OFF your PK state twice within just 15 minutes.");+//		return false;+//		}+//else{+	if (!sd->state.pk_mode) {+		sd->state.pk_mode = 1;+		clif->message(sd->fd, "Your PK state is now OFF");+//		sd->pk_mode_tick = tick + 0; //set the delay here+	} else {+		sd->state.pk_mode = 0;+		clif->message(sd->fd, "Your PK state is now ON");+//		sd->pk_mode_tick = tick + 1500000; //set the delay here+	}+//}+	return true;+}+ /*==========================================  * @send (used for testing packet sends from the client)  *------------------------------------------*/@@ -9596,6 +9625,7 @@ void atcommand_basecommands(void) { 		ACMD_DEF(makehomun), 		ACMD_DEF(homfriendly), 		ACMD_DEF(homhungry),+		ACMD_DEF(pkmode), 		ACMD_DEF(homtalk), 		ACMD_DEF(hominfo), 		ACMD_DEF(homstats),diff --git a/src/map/battle.c b/src/map/battle.cindex 1cbc3ba..84eb42f 100644--- a/src/map/battle.c+++ b/src/map/battle.c@@ -6511,6 +6511,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f  			if( sd->state.monster_ignore && flag&BCT_ENEMY ) 				return 0; // Global immunity only to Attacks+			if( map->list[m].flag.pvp && sd->state.pk_mode && flag&BCT_ENEMY && s_bl->type != BL_MOB )+				return 0; 			if( sd->status.karma && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->status.karma ) 				state |= BCT_ENEMY; // Characters with bad karma may fight amongst them 			if( sd->state.killable ) {@@ -6581,6 +6583,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f 						return 0; 				} 			}+				else if(  map_flag_gvg(m) && sd->state.pk_mode && t_bl->type != BL_MOB )+					return 0; 			if( map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM ) 				return 0; //If you don't belong to a guild, can't target emperium. 			if( t_bl->type != BL_PC )diff --git a/src/map/pc.h b/src/map/pc.hindex 2c8b24a..9d739a9 100644--- a/src/map/pc.h+++ b/src/map/pc.h@@ -205,6 +205,7 @@ struct map_session_data { 		unsigned int standalone : 1;/* [Ind/Hercules <3] */ 		unsigned int loggingout : 1; 		unsigned int warp_clean : 1;+		unsigned int pk_mode : 1; 	} state; 	struct { 		unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;

 

what does that patch do ?

I think its bug

 

and in post#6, somebody already say just use @killable isn't it ?

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useless crap

 src/map/atcommand.c | 30 ++++++++++++++++++++++++++++++ src/map/battle.c    |  4 ++++ src/map/pc.h        |  1 + 3 files changed, 35 insertions(+)diff --git a/src/map/atcommand.c b/src/map/atcommand.cindex ff88f2c..16e63c2 100644--- a/src/map/atcommand.c+++ b/src/map/atcommand.c@@ -197,6 +197,35 @@ static inline const char* atcommand_help_string(AtCommandInfo *info) { 	return info->help; } +ACMD(pkmode) {++//	unsigned int tick = iTimer->gettick();++	nullpo_retr(-1, sd);+	+	if( map_flag_vs(sd->bl.m) ) {+		clif->message(sd->fd, "You can only change your PK state on non-PVP maps.");+		return false;+	}++//	if(DIFF_TICK(sd->pk_mode_tick,tick) > 0){ //check the delay before use this command again+//		clif->message(sd->fd, "You cannot turn OFF your PK state twice within just 15 minutes.");+//		return false;+//		}+//else{+	if (!sd->state.pk_mode) {+		sd->state.pk_mode = 1;+		clif->message(sd->fd, "Your PK state is now OFF");+//		sd->pk_mode_tick = tick + 0; //set the delay here+	} else {+		sd->state.pk_mode = 0;+		clif->message(sd->fd, "Your PK state is now ON");+//		sd->pk_mode_tick = tick + 1500000; //set the delay here+	}+//}+	return true;+}+ /*==========================================  * @send (used for testing packet sends from the client)  *------------------------------------------*/@@ -9596,6 +9625,7 @@ void atcommand_basecommands(void) { 		ACMD_DEF(makehomun), 		ACMD_DEF(homfriendly), 		ACMD_DEF(homhungry),+		ACMD_DEF(pkmode), 		ACMD_DEF(homtalk), 		ACMD_DEF(hominfo), 		ACMD_DEF(homstats),diff --git a/src/map/battle.c b/src/map/battle.cindex 1cbc3ba..84eb42f 100644--- a/src/map/battle.c+++ b/src/map/battle.c@@ -6511,6 +6511,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f  			if( sd->state.monster_ignore && flag&BCT_ENEMY ) 				return 0; // Global immunity only to Attacks+			if( map->list[m].flag.pvp && sd->state.pk_mode && flag&BCT_ENEMY && s_bl->type != BL_MOB )+				return 0; 			if( sd->status.karma && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->status.karma ) 				state |= BCT_ENEMY; // Characters with bad karma may fight amongst them 			if( sd->state.killable ) {@@ -6581,6 +6583,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f 						return 0; 				} 			}+				else if(  map_flag_gvg(m) && sd->state.pk_mode && t_bl->type != BL_MOB )+					return 0; 			if( map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM ) 				return 0; //If you don't belong to a guild, can't target emperium. 			if( t_bl->type != BL_PC )diff --git a/src/map/pc.h b/src/map/pc.hindex 2c8b24a..9d739a9 100644--- a/src/map/pc.h+++ b/src/map/pc.h@@ -205,6 +205,7 @@ struct map_session_data { 		unsigned int standalone : 1;/* [Ind/Hercules <3] */ 		unsigned int loggingout : 1; 		unsigned int warp_clean : 1;+		unsigned int pk_mode : 1; 	} state; 	struct { 		unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;

 

what does that patch do ?

I think its bug

 

and in post#6, somebody already say just use @killable isn't it ?

The condition should be that both parties are killable, with just using @killable, doesn't mean the other party/person has to be killable to kill the other person.

With the requested @pk here, you should be able to set PK conditions that count for every player I think.

Probably a bit like @duel? We might need more specifics ;p

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useless crap

 src/map/atcommand.c | 30 ++++++++++++++++++++++++++++++ src/map/battle.c    |  4 ++++ src/map/pc.h        |  1 + 3 files changed, 35 insertions(+)diff --git a/src/map/atcommand.c b/src/map/atcommand.cindex ff88f2c..16e63c2 100644--- a/src/map/atcommand.c+++ b/src/map/atcommand.c@@ -197,6 +197,35 @@ static inline const char* atcommand_help_string(AtCommandInfo *info) { 	return info->help; } +ACMD(pkmode) {++//	unsigned int tick = iTimer->gettick();++	nullpo_retr(-1, sd);+	+	if( map_flag_vs(sd->bl.m) ) {+		clif->message(sd->fd, "You can only change your PK state on non-PVP maps.");+		return false;+	}++//	if(DIFF_TICK(sd->pk_mode_tick,tick) > 0){ //check the delay before use this command again+//		clif->message(sd->fd, "You cannot turn OFF your PK state twice within just 15 minutes.");+//		return false;+//		}+//else{+	if (!sd->state.pk_mode) {+		sd->state.pk_mode = 1;+		clif->message(sd->fd, "Your PK state is now OFF");+//		sd->pk_mode_tick = tick + 0; //set the delay here+	} else {+		sd->state.pk_mode = 0;+		clif->message(sd->fd, "Your PK state is now ON");+//		sd->pk_mode_tick = tick + 1500000; //set the delay here+	}+//}+	return true;+}+ /*==========================================  * @send (used for testing packet sends from the client)  *------------------------------------------*/@@ -9596,6 +9625,7 @@ void atcommand_basecommands(void) { 		ACMD_DEF(makehomun), 		ACMD_DEF(homfriendly), 		ACMD_DEF(homhungry),+		ACMD_DEF(pkmode), 		ACMD_DEF(homtalk), 		ACMD_DEF(hominfo), 		ACMD_DEF(homstats),diff --git a/src/map/battle.c b/src/map/battle.cindex 1cbc3ba..84eb42f 100644--- a/src/map/battle.c+++ b/src/map/battle.c@@ -6511,6 +6511,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f  			if( sd->state.monster_ignore && flag&BCT_ENEMY ) 				return 0; // Global immunity only to Attacks+			if( map->list[m].flag.pvp && sd->state.pk_mode && flag&BCT_ENEMY && s_bl->type != BL_MOB )+				return 0; 			if( sd->status.karma && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->status.karma ) 				state |= BCT_ENEMY; // Characters with bad karma may fight amongst them 			if( sd->state.killable ) {@@ -6581,6 +6583,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f 						return 0; 				} 			}+				else if(  map_flag_gvg(m) && sd->state.pk_mode && t_bl->type != BL_MOB )+					return 0; 			if( map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM ) 				return 0; //If you don't belong to a guild, can't target emperium. 			if( t_bl->type != BL_PC )diff --git a/src/map/pc.h b/src/map/pc.hindex 2c8b24a..9d739a9 100644--- a/src/map/pc.h+++ b/src/map/pc.h@@ -205,6 +205,7 @@ struct map_session_data { 		unsigned int standalone : 1;/* [Ind/Hercules <3] */ 		unsigned int loggingout : 1; 		unsigned int warp_clean : 1;+		unsigned int pk_mode : 1; 	} state; 	struct { 		unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;

 

what does that patch do ?

I think its bug

 

and in post#6, somebody already say just use @killable isn't it ?

I've used this patch when im using rAthena long time ago. I think its from eA if im correct and yes its bugged. I never tried the patch on herc. Never tried using @killable.

 

 

 

 

 

useless crap

 src/map/atcommand.c | 30 ++++++++++++++++++++++++++++++ src/map/battle.c    |  4 ++++ src/map/pc.h        |  1 + 3 files changed, 35 insertions(+)diff --git a/src/map/atcommand.c b/src/map/atcommand.cindex ff88f2c..16e63c2 100644--- a/src/map/atcommand.c+++ b/src/map/atcommand.c@@ -197,6 +197,35 @@ static inline const char* atcommand_help_string(AtCommandInfo *info) { 	return info->help; } +ACMD(pkmode) {++//	unsigned int tick = iTimer->gettick();++	nullpo_retr(-1, sd);+	+	if( map_flag_vs(sd->bl.m) ) {+		clif->message(sd->fd, "You can only change your PK state on non-PVP maps.");+		return false;+	}++//	if(DIFF_TICK(sd->pk_mode_tick,tick) > 0){ //check the delay before use this command again+//		clif->message(sd->fd, "You cannot turn OFF your PK state twice within just 15 minutes.");+//		return false;+//		}+//else{+	if (!sd->state.pk_mode) {+		sd->state.pk_mode = 1;+		clif->message(sd->fd, "Your PK state is now OFF");+//		sd->pk_mode_tick = tick + 0; //set the delay here+	} else {+		sd->state.pk_mode = 0;+		clif->message(sd->fd, "Your PK state is now ON");+//		sd->pk_mode_tick = tick + 1500000; //set the delay here+	}+//}+	return true;+}+ /*==========================================  * @send (used for testing packet sends from the client)  *------------------------------------------*/@@ -9596,6 +9625,7 @@ void atcommand_basecommands(void) { 		ACMD_DEF(makehomun), 		ACMD_DEF(homfriendly), 		ACMD_DEF(homhungry),+		ACMD_DEF(pkmode), 		ACMD_DEF(homtalk), 		ACMD_DEF(hominfo), 		ACMD_DEF(homstats),diff --git a/src/map/battle.c b/src/map/battle.cindex 1cbc3ba..84eb42f 100644--- a/src/map/battle.c+++ b/src/map/battle.c@@ -6511,6 +6511,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f  			if( sd->state.monster_ignore && flag&BCT_ENEMY ) 				return 0; // Global immunity only to Attacks+			if( map->list[m].flag.pvp && sd->state.pk_mode && flag&BCT_ENEMY && s_bl->type != BL_MOB )+				return 0; 			if( sd->status.karma && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->status.karma ) 				state |= BCT_ENEMY; // Characters with bad karma may fight amongst them 			if( sd->state.killable ) {@@ -6581,6 +6583,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f 						return 0; 				} 			}+				else if(  map_flag_gvg(m) && sd->state.pk_mode && t_bl->type != BL_MOB )+					return 0; 			if( map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM ) 				return 0; //If you don't belong to a guild, can't target emperium. 			if( t_bl->type != BL_PC )diff --git a/src/map/pc.h b/src/map/pc.hindex 2c8b24a..9d739a9 100644--- a/src/map/pc.h+++ b/src/map/pc.h@@ -205,6 +205,7 @@ struct map_session_data { 		unsigned int standalone : 1;/* [Ind/Hercules <3] */ 		unsigned int loggingout : 1; 		unsigned int warp_clean : 1;+		unsigned int pk_mode : 1; 	} state; 	struct { 		unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;

 

what does that patch do ?

I think its bug

 

and in post#6, somebody already say just use @killable isn't it ?

The condition should be that both parties are killable, with just using @killable, doesn't mean the other party/person has to be killable to kill the other person.

With the requested @pk here, you should be able to set PK conditions that count for every player I think.

Probably a bit like @duel? We might need more specifics ;p

Yes, My server is set to PK Mode. 

Not like duel but, heres a situation. If player 1 is set to pk off and player 2 is set to pk on they cant hit each other just like @monsterignore but with players. Only the players who is set to pk on is hittable.

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don't you think this is too convenient ?

for example if 2 players already engaging each others having @pk on,

then the 3rd player can find the correct timing to @pk on when both of them hp low

after killing them both, @pk off back

that's so cheating

 

I prefer the way @duel system works

only those who are currently @duel can @invite others to join them

this way there are no backstabbers

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You'll have to add a delay on when the PK can be turned off. I remember WoW had a similar mechanism where you are 'friendly' towards everyone and flagged for PK once you attacked.

Afterwards you'd have to wait 5 minutes until the PK flag was allowed to be turned off again.

Based on that logic, it could be a viable command for the intended purpose.

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Another thing about the @pk on/off is that you can only use that command in towns not on fields, dungeons and gvg maps. And @pk on/off is only effective on pvp maps not guild maps like woe. (I guess this will prevent the cheat).

 

My server is in PK mode. So @duel is used in towns or other non pvp maps only.

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@@VicTheSlik

@@Easycore

 

fine ...

http://upaste.me/b16121870ca99a9c0

 

btw I found that when pk mode, there is no indicator showing that player having pk on

 

I rather fix this kind of source mode though

http://herc.ws/board/topic/4589-pk-area/?p=29668

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@@VicTheSlik

@@Easycore

 

fine ...

http://upaste.me/b16121870ca99a9c0

 

btw I found that when pk mode, there is no indicator showing that player having pk on

 

I rather fix this kind of source mode though

http://herc.ws/board/topic/4589-pk-area/?p=29668

Thank you so much! I will try this

 

 

Edit: Found bug

 

The Invulnerable to other players is not working when pk is off  :(  heres some screenshots.

 

Player 1 on PK ON

RFsJSyo.png

 

Player 2 on PK OFF

vKzbNwU.png

Edited by VicTheSlik

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isn't that what the script do ?

so you can't pk when pk mode off ..

 

or maybe I misunderstood what this pk mode is ....

 

maybe YOU should explain to me what this modification does

because I download the original, its bug, so I don't even understand what that topic talking about

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Yes you can't PK if you are in PK off. Like you're just an audience watching them how they fight. And you cannot Attack Players and be hit by Players who is on PK On. You can still be able kill monsters and can be attack by monsters when PK is Off.

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My server is in PK mode.

so you turned on pk mode inside confbattlemisc.txt ?

well isn't this official ....

 

I played Singapore pk server before, the players there pk outside town

if you don't want players to pk in that map, use nopvp mapflag

prontera	mapflag	pvp	off
honestly .... haiz ... nvm

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@@VicTheSlik

@@Easycore

 

fine ...

http://upaste.me/b16121870ca99a9c0

 

btw I found that when pk mode, there is no indicator showing that player having pk on

 

I rather fix this kind of source mode though

http://herc.ws/board/topic/4589-pk-area/?p=29668

Thanks for this!

However ... there is a way to add Biolab Aura when @pk is turned ON?

For differentiate between PK and not PK players

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@@VicTheSlik

@@Easycore

 

fine ...

http://upaste.me/b16121870ca99a9c0

 

btw I found that when pk mode, there is no indicator showing that player having pk on

 

I rather fix this kind of source mode though

http://herc.ws/board/topic/4589-pk-area/?p=29668

 

Error please fix

pkmode.c: In function ‘plugin_init’:
pkmode.c:64:2: warning: implicit declaration of function ‘addHookPost’ [-Wimplicit-function-declaration]
  addHookPost( "battle->check_target", battle_check_target_post, );
  ^
pkmode.c:64:2: warning: nested extern declaration of ‘addHookPost’ [-Wnested-externs]
pkmode.c:64:65: error: expected expression before ‘)’ token
  addHookPost( "battle->check_target", battle_check_target_post, );
                                                                 ^
make[1]: *** [../../plugins/pkmode.so] Error 1

 

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