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Alayne

Hat doesn't show

Question

Hi guys,

 

First, I know this has already been asked.

But even by looking over all the topic I've been able to found, following 3 differents guides...I can't succeed in making it work..

 

So here's my point.

I'm simply trying to add hats.

I've modified all client files:

 

iteminfo.lua:

 

  [30009] = {
unidentifiedDisplayName = "Aquaring Hat",
unidentifiedResourceName = "????????????",
unidentifiedDescriptionName = {
"An unknown hat."
},
identifiedDisplayName = "Aquaring Hat",
identifiedResourceName = "aquaring_hat",
identifiedDescriptionName = {
"A costume mask known as Aquaring Hat"
},
slotCount = 0,
ClassNum = 0
},
 
accessoryid:
 
ACCESSORY_Aquaring_Hat = 1013,
 
accname:
 
[ACCESSORY_IDs.ACCESSORY_Aquaring_Hat] = "aquaring_hat",
 
And the corresponding item_db2:
 
{
Id: 30009
AegisName: "Aquaring Hat"
Name: "Aquaring Hat"
Type: 5
Buy: 20
Weight: 800
Def: 3
Loc: 256
EquipLv: 40
View: 1013
},
 
The item is available. I can get it, move it, drop it, pick it, equip it. Everything works, except the fact that when it's equiped, it doesn't show...
I guess that's a problem of view id, cause if I use 224 in item_db2, the feather beret sprite shows up...
 
I really don't get it...
 
Any idea?
 

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6 answers to this question

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Make sure, You have increased headgear view Id(by using its patch from NEMO)

Also the classNum on itemInfo should match with View: in item_db

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Yep, the diff is used with 30000 for values (at first, I used a 30010 value, but then, the hat even crash. Here it just doesn't show...)

 

I'm really out of idea...Thanks anyway for your response guys

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[ACCESSORY_IDs.ACCESSORY_Aquaring_Hat] = "aquaring_hat",

To

[ACCESSORY_IDs.ACCESSORY_Aquaring_Hat] = "_aquaring_hat",

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