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AnnieRuru

OnPCStatCalcEvent

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rathena already has this by default -> https://github.com/rathena/rathena/commit/27a0f3f
someone else has tried to pull request in hercules, -> https://github.com/HerculesWS/Hercules/pull/351
but it was denied, so have to leave this as plugin

UPDATE: rathena has taken out -> https://github.com/rathena/rathena/commit/b65443d8f564175196d57ef9bc1d000a5661fbdc

 

Download : 2.1
plugin

 

Tested with:

conf\import\OnPCStatCalcEvent.conf

both `@reloadscript` and `@reloadonpcstatcalcevent` command can reload conf\import\OnPCStatCalcEvent.conf file 

 

`@reloadscript` = reload everything -> cause destruction on live server

`@reloadonpcstatcalcevent` = only reload conf\import\OnPCStatCalcEvent.conf file , combine with `@reloadnpc` command -> not so destructive

script: (
{ // give GM permanent bonus ?
OnPCStatCalcEvent:
	<"
		bonus bVit, 1234;
		end;
	">
},

{ // for xxx event
OnPCStatCalcEvent:
	<"
		skill TF_HIDING, 1;
		end;
	">
},

{ // npc/custom/xxxevent.txt
OnPCStatCalcEvent:
	<"
		if (@a) {
			bonus bStr, 1000;
			skill WZ_ICEWALL, 1;
		}
		end;
	">
},

)

script

prontera,158,185,5	script	djk2sfhsd	1_F_MARIA,{
	@a ^= 1;
	mes "hmm...";
	recalculatestat();
	next;
	mes "what ?";
	@a ^= 1;
	recalculatestat();
	next;
	mes "maybe...";
	@a ^= 1;
	recalculatestat();
	next;
	mes "probably...";
	@a ^= 1;
	recalculatestat();
	next;
	mes "yeah...";
	@a ^= 1;
	recalculatestat();
	close;
}

yes, this actually works !!

 

with version 2.0 onwards,

no more spamming <npc name>::OnPCStatCalcEvent !!

and even `*skill` working perfectly fine now

 

Spoiler

1.0 - plugin

 

1.1 - plugin
- found a way to get *recalculatestat working, although its not thread-safe, but meh ~

 

1.2 - plugin
- remove some nullpo

 

1.3 - plugin

- update to latest hercules revision

 

2.0 - plugin

- overhaul the way how to give player permanent bonus, now no more using npc label, but using an external file

- fix `*skill` doesn't work correctly previously

- `*recalculatestat` no longer using addtimer hack

- no more spamming "<npc name>::OnPCStatCalcEvent" anymore !!! yes tested !!

 

2.1 - plugin

- add `@reloadonpcstatcalcevent` to safely reload only OnPCStatCalcEvent.conf file without using the destructive `@reloadscript`

 

Edited by AnnieRuru

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Annie is gone, so I was in doubt about where to post, but here it is.
 
Note: I updated the plugin for the latest version of hercules.

 

 

 

//===== Hercules Plugin ======================================
//= OnPCStatCalcEvent
//===== By: ==================================================
//= AnnieRuru
//= originally by QQfoolsorellina
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: ===================================== 
//= Hercules 2015-11-29
//===== Description: =========================================
//= give player permanent bonus
//===== Topic ================================================
//= http://herc.ws/board/topic/11292-onpcstatcalcevent/
//===== Additional Comments: =================================  
//= stat_recalc script command doesn't really work, I dunno why
//============================================================


#include <stdio.h>
#include <string.h>
#include <stdlib.h>

#include "common/hercules.h"
#include "map/pc.h"
#include "map/npc.h"
//#include "map/script.h"
#include "map/status.h"
#include "common/nullpo.h"
#include "plugins/HPMHooking.h"
#include "common/HPMDataCheck.h"

HPExport struct hplugin_info pinfo = {
	"OnPCStatCalcEvent", // Plugin name
	SERVER_TYPE_MAP,// Which server types this plugin works with?
	"1.0",			// Plugin version
	HPM_VERSION,	// HPM Version (don't change, macro is automatically updated)
};

void status_calc_pc_additional_pre( struct map_session_data *sd, enum e_status_calc_opt *opt ) {
	nullpo_retv(sd);
	npc->event_doall_id( "OnPCStatCalcEvent", sd->bl.id );
	return;
}

/*	this stupid command doesn't work
BUILDIN(stat_recalc) {
	TBL_PC* sd;
	if ( script_hasdata(st,2) ) {
		if ( data_isstring( script_getdata(st,2) ) )
			sd = map->nick2sd( script_getstr(st,2) );
		else
			sd = map->id2sd( script_getnum(st,2) );
	} else
		sd = script->rid2sd(st);
	if (sd) {
//		status_calc_pc(sd, SCO_NONE);
//		status->calc_pc_(sd, SCO_NONE);
//		status->calc_pc_(sd, SCO_FORCE);
		status_calc_pc(sd, SCO_FORCE);
		ShowDebug( "run" );
	}
	return true;
}
*/
HPExport void plugin_init (void) {
	addHookPre(status, calc_pc_additional, status_calc_pc_additional_pre );
//	addScriptCommand( "stat_recalc", "?", stat_recalc );
}

 

 

 

Errors:

[Error]: --- nullpo info --------------------------------------------
[Error]: hercules\src\map\npc.c:841: 'sd' in function `unknown'
[Error]: --- end nullpo info ----------------------------------------
[Error]: --- nullpo info --------------------------------------------
[Error]: hercules\src\map\npc.c:841: 'sd' in function `unknown'
[Error]: --- end nullpo info ----------------------------------------
[Error]: --- nullpo info --------------------------------------------
[Error]: hercules\src\map\npc.c:841: 'sd' in function `unknown'
[Error]: --- end nullpo info ----------------------------------------
[Error]: --- nullpo info --------------------------------------------
[Error]: hercules\src\map\npc.c:841: 'sd' in function `unknown'
[Error]: --- end nullpo info ----------------------------------------

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1.1
plugin
- found a way to get *recalculatestat working, although its not thread-safe, but meh ~

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Found an issue. Console getting spammed with this:

[Mar/29 14:50:41][Warning]: npc_event: player's event queue is full, can't add event 'RecalcStat::OnPCStatCalcEvent' !

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15 hours ago, Myriad said:

Found an issue. Console getting spammed with this:

 


[Mar/29 14:50:41][Warning]: npc_event: player's event queue is full, can't add event 'RecalcStat::OnPCStatCalcEvent' !

 

this isn't an issue, it just say it runs this event too many times
probably having some scripts runs jobchange + statusup +equip + .... etc stuffs

I remember you said something about having a refiner script runs in loop ... probably caused by that
and even that ... it shouldn't effect anything ... just an error message

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@AnnieRuru I tried to work with more unsuccessful consumables

where am i going wrong?

 

Item:

{
	Id: 32247
	AegisName: "Dark_Elf_Potion"
	Name: "Dark Elf Potion"
	Type: "IT_USABLE"
	Weight: 100
	BuyingStore: true
	Trade: {
		nodrop: true
		noselltonpc: true
		nomail: true
		noauction: true
	}
	Script: <" callfunc "Dark_Elf"; ">
},

Function:

function	script	Dark_Elf	{

@a ^= 1;
recalculatestat(); // if player under a dialog, MUST use close2; then only recalculate

OnPCStatCalcEvent:
	if ( @a )
		bonus bDex, 10;
		bonus bInt, 20;
		bonus bAgi, 5;
		bonus bMatk, 100;
	end;

}

 

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update to version 1.3

plugin

 

On 12/24/2019 at 3:38 AM, Mihael said:

@AnnieRuru I tried to work with more unsuccessful consumables

where am i going wrong?

consumables should be done with *sc_start something

{
	Id: 32247
	AegisName: "Dark_Elf_Potion"
	Name: "Dark Elf Potion"
	Type: "IT_USABLE"
	Weight: 100
	BuyingStore: true
	Trade: {
		nodrop: true
		noselltonpc: true
		nomail: true
		noauction: true
	}
	Script: <" 
      	sc_start SC_INCDEX, 500, 10;
		sc_start SC_INCINT, 500, 20;
		sc_start SC_INCAGI, 500, 5;
		sc_start SC_INCMATKRATE, 500, 10;
  		">
},

seems unrelated to what this modification does ... though

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2.0 - plugin

- overhaul the way how to give player permanent bonus, now no more using npc label, but using an external file

- fix `*skill` doesn't work correctly previously

- `*recalculatestat` no longer using addtimer hack

- no more spamming "<npc name>::OnPCStatCalcEvent" anymore !!! yes tested !!

 

as like before, `@reloadscript` command can reload conf\import\OnPCStatCalcEvent.conf file

 


 

and if you guys didn't know, rAthena removed OnPCStatCalcEvent !!! MUAHAHAHA !!!

https://github.com/rathena/rathena/commit/b65443d8f564175196d57ef9bc1d000a5661fbdc

why cause headache ? I just live with it

 

https://github.com/rathena/rathena/issues/4812

cast blessing will make OnPCStatCalcEvent bonus disappear ?

I just tested on version 2.0, no problem :hum:

 


 

2.1 - plugin

- add `@reloadonpcstatcalcevent` to safely reload only OnPCStatCalcEvent.conf file without using the destructive `@reloadscript`

Edited by AnnieRuru

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