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Rytech

Rebellion Skill Information

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iRO has added the Rebellion to their test server on December 2nd, 2015 and im testing there to gather as much info as I can. Testing begun by using a packet analyzer to read exact timer values and going through controlled testing conditions to get official variable cast, fixed casts, aftercasts, and cooldowns. Other information is coming in little by little as I test things. Below is all the information I have for now and will be updated as more comes in.

 

Rebellion Skill Information
Document created by Rytech

Note: Due to the damage formula's for many of the skills being affected by more then ATK and the limited testing
conditions on iRO's test server (lack of low level equips and also lack of good enemy targets to test on), im not
focusing much on figuring out damage formula's this time. If anyone wants to do some tests and throw a suspected formula
then do so and ill test it out if possible.

Note 2: All variable cast, fixed cast, aftercast, and cooldowns are 100% confirmed.

Format

Target:
Max Level:
Range:
Required SP:
Variable Cast:
Fixed Cast:
Aftercast:
Cooldown:
Duration:



Glittering Greed (Coin Flip Greed???)
RL_GLITTERING_GREED
Target:
Max Level:
Range:
Required SP:
Variable Cast:
Fixed Cast:
Aftercast:
Cooldown:
Duration:

Thoughts: What the heck is this? Its ID is right before Rich's Coin as if its supposed to be on the skill tree.
I have info that this skill has a sub-skill called RL_GLITTERING_GREED_ATK, a unit ID (ground skill related stuff)
called UNT_GLITTERING_GREED and a additional function GLITTERING_GREED_INSTALL_CNT like its keeping track of something.
Is this even complete??? If so, could this be a hidden mechanic for Rebellions??? The only thing I can think of is it
might be related to GS_GLITTERING which is the Coin Flip skill. Maybe its a hidden skill autocasted by doing something
or by having a certain weapon equipped. Hopefully something turns up.



Rich's Coin
RL_RICHS_COIN
Target: Self
Max Level: 1
Range: NA
Required SP: 10
Variable Cast: None
Fixed Cast: None
Aftercast: 1 Second
Cooldown: 3 Seconds
Duration: 600 Seconds

Note: Consumes 100 zeny to summon 10 coins at 100% chance. Basicly Dangerous Soul Collect (Zen) for Gunslingers.
When this skill is learned, using Flip The Coin will no longer remove coins on failure, but will still consume 1 zeny.
If player has 10 coins, skill fail #19 displays and will not consume zeny.



Mass Spiral
RL_MASS_SPIRAL
Target: Enemy
Max Level: 5
Range: 15
Required SP: 76 + 4 * Skill LV
Variable Cast: 1 Second
Fixed Cast: 2 Seconds
Aftercast: 1 Second
Cooldown: 10 Seconds
Duration:

Note:
Skill fail #20 displays if there's no spheres.



Banishing Buster or Vanishing Buster
RL_BANISHING_BUSTER
Target: Enemy
Max Level: 5
Range: 9
Required SP: 50 + 5 * Skill LV
Variable Cast: 3.5 - 0.5 * Skill LV
Fixed Cast: 1 Second
Aftercast: 2 Seconds
Cooldown: 5 + Skill LV
Duration:



Bind Trap
RL_B_TRAP
Target: Self
Max Level: 5
Range: NA
Required SP: 28 + 2 * Skill LV
Variable Cast: 2.4 - 0.4 * Skill LV
Fixed Cast: None
Aftercast: 3 - 0.5 * Skill LV
Cooldown: None
Trap Duration: 10 Seconds
Trap Effect Duration: (9 + Skill LV) - STR / 10 * 0.5
AoE Size: LV 1-2: 3x3, LV 3-4: 5x5, LV 5: 7x7

Notes: Places a binding trap on the ground where the caster stands for 10 seconds.
Any enemy that steps into the AoE will have its movement speed reduced by 90%.
STR reduces the debuff's duration by 500ms for every 10 STR the affect enemy has. Doesn't appear to have a minimal duration.
Flicker can be used to detonate the trap, causing a explosion the size of the traps AoE to deal damage.
The explosion damage ends the debuff's duration. Skill has aftercast, but doesn't show it on shortcut bar.

Test Notes: Trap stays on ground for 10 seconds on all levels.
Speed changes from default 150 to 285 when affected by trap.
Status ID #752, lv 1 give 10 second duration with 1+6 STR and val1 is 90.
Test with LV 1....
1+26 STR gives duration of 9 seconds.
4+6 STR gives 9.5
44+6 STR gives 7.5
94+6 gives 5
130+36 STR gives 2
130+49 STR gives 1.5

Sequence of Attack: Flicker will trigger Binding Trap if its on screen, but not sure if its limited to just the one you placed.
If it finds one on screen, itl cast RL_B_FLICKER_ATK on the spot the trap is on.
At this point, any enemys in the trap's range will be hit with RL_B_TRAP.

Flicker causes RL_B_FLICKER_ATK to be casted on the spot where the trap is.
RL_B_FLICKER_ATK always shows lv 1 no matter the trap's level.
If anyone is standing in the trap's range, RL_B_TRAP will hit everyone within its splash range.



Flicker
RL_FLICKER
Target: Self
Max Level: 1
Range: NA
Required SP: 2
Variable Cast: None
Fixed Cast: None
Aftercast: None
Cooldown: 10 Seconds



Shatter Storm
RL_S_STORM
Target: Enemy
Max Level: 5
Range: 9
Required SP: 45 + 5 * Skill LV
Variable Cast: 3.5 - 0.5 * Skill LV
Fixed Cast: 1 Second
Aftercast: 2 Seconds
Cooldown: 5 + SkillLv
Duration:

Skill fail #78 with NUM 20 if shotgun is not equipped.
Skill fail #85 with NUM 3 if don't have 3 coins.



Eternal Chain
RL_E_CHAIN
Target: Self
Max Level: 10
Range: NA
Required SP: 45
Variable Cast: 1 Seconds
Fixed Cast: None
Aftercast: 1 Second
Cooldown: None
Duration: 30 + 15 * Skill LV

Notes: Allows double attacking (Chain Action) with any weapon equipped.



Quick Draw Shot
RL_QD_SHOT
Target: Self
Max Level: 1
Range: NA
Required SP: 5
Variable Cast: None
Fixed Cast: None
Aftercast: None
Cooldown: None
Duration:

Notes: Acts like a combo skill. Hits the enemy your attacking, plus other enemys in the 27x27 AoE around you that has a Crimson Mark
with regular 100% ATK damage.

Test Notes: This skill has a lot of potential, but due to the bugs with the sprite and skill cast animation (makes sprite just jittery),
it makes the skill completely pointless. With 1+6 AGI (low ASPD) and 1+7 DEX, I can use the skill 2-3 times after a chain action.
With 125 AGI (high ASPD) and 125 DEX, the results were EXACTLY the same. The jittery skill use animation thats on all of the Rebellion
skills suffers from this issue and sadly this one too. As a result, its not possible to spam the skill like your supposed to.
Its been almost 2 and a half years gravity. WTF ARE YOU DOING!?!?!! WHY IS THESE ISSUES STILL NOT FIXED??!!!? Their's SOOOOOOOOOOO
many bugs and glitches with this job's sprite and skill animations. Even the coin sphere's are appearing as blue Monk spheres. *sigh*
Until this gets fixed, its useless and not fully testable.



Crimson Marker
RL_C_MARKER
Target: Enemy
Max Level: 1
Range: 11
Required SP: 10
Variable Cast: None
Fixed Cast: None
Aftercast: None
Cooldown: 1 Second
Duration: 30 Seconds

Notes: Status reduces FLEE by a fixed amount of 10. Targets position on the mini map is updated every second. Status can't be refreshed.

Tech Notes: val1 of the status is set to the ID of the person that gave the enemy the status.



Fire Dance
RL_FIREDANCE
Target: Self
Max Level: 5
Range: NA
Required SP: 10
Variable Cast: None
Fixed Cast: None
Aftercast: 0.5 Seconds
Cooldown: None
Duration:

Tech: Skill fail #78 NUM 17 if no revolver equipped.
Its AoE doesn't work like Desperado. Its just a regular self splash AoE.



Howling Mine
RL_H_MINE
Target: Enemy
Max Level: 5
Range: 6 + Skill LV
Required SP: 40 + 5 * Skill LV
Variable Cast: 1 Second
Fixed Cast: None
Aftercast: 1 Second
Cooldown: 5.5 - 0.5 * Skill LV
Duration: 30 Seconds

Notes: Gernade stays attached for 30 seconds.
Tech: Status has attacker's ID set to val1. Flicker causes RL_H_MINE to be auto casted on targets with the status and deal damage in
a splash AoE around the affected enemy. Autocasted level is the same as the level the RL_H_MINE skill used was.



Platinum Alter
RL_P_ALTER
Target: Self
Max Level: 5
Range: NA
Required SP:  16 + Skill LV
Variable Cast: 2 Seconds
Fixed Cast: None
Aftercast: None
Cooldown: None
Duration: 15 + 15 * Skill LV
Attack Increase Formula In +: (Skill LV Used + Coins Consumed) * 10

Notes: Requires saint (holy) bullets to be equipped to cast. Switching to non holy bullets in mid cast makes the skill fail at
the end of casting. Bullet's ATK does not affect ATK increase. Attack increase is added as item ATK and doesn't show on the
stat's display.

Tech: Skill fail #86 if holy bullets are not equipped.

Thoughts: A decent skill I think. LV 1 alone is enough to give a good boost since casting it with 10 coinswill give a 110 ATK
boost for 30 seconds. Higher levels will add 10 ATK and 15 seconds to duration.



Fallen Angel
RL_FALLEN_ANGEL
Target: Ground
Max Level: 5
Range: 9
Required SP: 10
Variable Cast: None
Fixed Cast: 0.5 Second
Aftercast: 3.5 - 0.5 * Skill LV
Cooldown: 12 - 2 * Skill LV
Duration:

Notes: Can't be used in PVP. High Jumps to the targeted spot and autocasts Desperado of the learned level once you land
(funny since lv 10 is needed to get this skill)

Tech: Acturally autocasts Desperado's skill on landing.

Thoughts: Avoid using lower levels since the aftercast will be too long. Imagine jumping into a group of enemys to autocast
one desperado and then what???? Lv 1 has 3 second aftercast and LV 5 has 1 second aftercast. Desperado has a 1 second aftercast,
so its best to get this to LV 5 before using it. However, this skill can't be used in PVP which means it can't be used in WoE
area's ether.



Round Trip
RL_R_TRIP
Target: Self
Max Level: 5
Range: NA
Required SP: 15 + 5 * Skill LV
Variable Cast: None
Fixed Cast: None
Aftercast: 1 Second
Cooldown: 3.5 - 0.5 * Skill LV
Duration:



Dragon Tail
RL_D_TAIL
Target: Self
Max Level: 5
Range: NA
Required SP: 50 + 10 * Skill LV
Variable Cast: 1 + 0.2 * Skill LV
Fixed Cast: None
Aftercast: 2 Seconds
Cooldown: 5 Seconds
Duration:



Fire Rain
RL_FIRE_RAIN
Target: Ground
Max Level: 5
Range: 3
Required SP: 70
Variable Cast: 2 - 0.2 * Skill LV
Fixed Cast: None
Aftercast: 1 Second
Cooldown: 5 Seconds
Duration:

Tech: A 3x1 AoE that walks 10 steps in the direction your facing. Appears to step every...around 120ms I think.



Heat Barrel
RL_HEAT_BARREL
Target: Self
Max Level: 5
Range: NA
Required SP: 30
Variable Cast: 2 Seconds
Fixed Cast: None
Aftercast: 1 Second
Cooldown: 105 - 5 * Skill LV
Duration: 60 Seconds
Fixed Cast Reduction In %: 5 * Number of Coins Consumed
Attack Increase: ???
ASPD Increase: ???
Flee Reduction:

Thoughts: This skill is a must for someone planning to use Hammer of God. Read what its fixed cast is and you'll know why.
During testing the ASPD and Flee did change, but I couldn't get my attack to change. Maybe I missed something.
Statu's can't be removed by Clearance. More testing needed.



Anti-Material Blast
RL_AM_BLAST
Target: Enemy
Max Level: 5
Range: 9
Required SP: 76 + 4 * Skill LV
Variable Cast: 2 Seconds
Fixed Cast: 1 Second
Aftercast: 1 Second
Cooldown: 5 Seconds
Duration:

Thoughts: THIS SKILL DEALS SOME SERIOUS DAMAGE!!!! With 8 DEX I dealed over 60k damage at Lv 1 and...think around 80 or 90k
at LV 5. I can imagine with maxed DEX what itl do.



Slug Shot
RL_SLUGSHOT
Target: Enemy
Max Level: 5
Range: 9
Required SP: 76 + 4 * Skill LV
Variable Cast: 4 + Skill LV
Fixed Cast: 1 Second
Aftercast: 1 Second
Cooldown: 5 Seconds
Duration:

Thoughts: Powerful skill (and maybe a one hit killer) if you can hit your enemy with it.
Deals a fair amount of damage with medium slugs, but wow those XL 120 weight slugs will demolish a tank. Dealed over 100k
with 8 Dex and a 400 ATK shotgun. More testing needed for sure.



Hammer of God
RL_HAMMER_OF_GOD
Target: Enemy
Max Level: 5
Range: 6 + Skill LV
Required SP: 30 + 5 * Skill LV
Variable Cast: 2 * Skill LV
Fixed Cast: 5 Seconds
Aftercast: 2 Seconds
Cooldown: 30 Seconds
Duration:

Thoughts: Rebellions ultimate signature skill. Won't deal as much damage as a XL slug, but still deals a powerful hit.
From what ive seen with its behavior, this is a orbital strike skill. Its really cool and I like the concept about it.



Round Trip Plus Attack
RL_R_TRIP_PLUSATK
Target:
Max Level:
Range:
Required SP:
Variable Cast:
Fixed Cast:
Aftercast:
Cooldown:
Duration:

Notes: Round Trip's sub-skill. Triggers on players that are knocked back into a wall which deals the additional damage.



Bind Trap Flicker Attack
RL_B_FLICKER_ATK
Target:
Max Level:
Range:
Required SP:
Variable Cast:
Fixed Cast:
Aftercast:
Cooldown:
Duration:

Notes: When casting Flicker, if it finds a player's Bind Trap on screen, itl trigger this sub-skill on the trap's positon.
This will trigger the trap to explode. Mainly just a detonate skill.



Glittering Greed Attack (Coin Flip Greed Attack???)
RL_GLITTERING_GREED_ATK
Target:
Max Level:
Range:
Required SP:
Variable Cast:
Fixed Cast:
Aftercast:
Cooldown:
Duration:

Notes: I know nothing. NOTHING!!!! Hopefuly I will soon.
 

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Nice info gathering Rytech! Good luck catching the rest of the info.

 

Sadly, the sakray server was shutdown after the maintenance. Its goina be months before it opens again. *sigh* Im sick of this waiting. I could really use a good leak right now. :( Ill start development on the skills I have enough info on and hopefully Herc will follow soon. People have been waiting for this job to be fully supported long enough.

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Agreed. It's a shame they closed it, I was going to ask about the mechanics behind their buffs.

I've seen at least one video and have heard from many people that Platinum Altar/Heat Barrel/Madness C. should stack in certain ways, but all the descriptions I've ever found are awful.

Most of them hint towards none of these buffs stacking, despite the video "evidence" showing otherwise.

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