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Kong

Asura fails when Absorbed Spirit during Cast

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Hello everyone,

 

I tried a lot of modifications from the following references (10+ attempts but all failed):

Can anyone please provide a modification to make asura fail when absorbed spirit during cast time? This is the official behavior before and was used on official tournaments on the early release of RO. This was a better mechanic than what we have now so hoping for a source modification for this. Thanks a lot in advance.

 

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BUMP. 

 

In addition to this, how can we make it so that "Absorb Spirit" skill won't absorb spirits when the player/target hides. 

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Hello everyone,

 

I tried a lot of modifications from the following references (10+ attempts but all failed):

Can anyone please provide a modification to make asura fail when absorbed spirit during cast time? This is the official behavior before and was used on official tournaments on the early release of RO. This was a better mechanic than what we have now so hoping for a source modification for this. Thanks a lot in advance.

 

open trunk/src/map/skill.c

 

Find :

case MO_ABSORBSPIRITS:

Add after case MO_ABSORBSPIRITS:

	if( tsc && (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK))) {
		clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
		return 0;
	}

i added the Cloacking and Chasewalk for those who used Greatest General Card

 

Recompile your server after you edit the source

Edited by Zhao Chow

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