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Clan System

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Clan system offers effects for members that are part of the clan, some packets are present since the client 2012-07-02aRagexeRE.

 

There are 4 types of clan who are they:

  • Sword Clan
  • Arch Wand Clan
  • Golden Bear Clan
  • Crossbow Clan

In kro was made an update that added new clans.

 

How to join a clan:

 

To join a clan, talk to a npc at the following location prt_in 37 112

 

The buffs are as follows:

 

e81ro2.png

 

to talk with your clan use the command /cl Message or change the chat bar to Send to Clan.

 

packets:

 

// packet = 0x988
struct PACKET_ZC_NOTIFY_CLAN_CONNECTINFO {
	/* this+0x0 */ short PacketType
	/* this+0x2 */ unsigned short NumConnect
	/* this+0x4 */ unsigned short NumTotal
}
// packet = 0x989
struct PACKET_ZC_ACK_CLAN_LEAVE {
	/* this+0x0 */ short PacketType
}
// packet = 0x98a
struct PACKET_ZC_CLANINFO {
	/* this+0x0 */ short PacketType
	/* this+0x2 */ short PacketLength
	/* this+0x4 */ int EmblemNum
	/* this+0x8 */ char ClanName[24]
	/* this+0x20 */ char Mastername[24]
	/* this+0x38 */ char ManageMap[16]
	/* this+0x48 */ unsigned char Num_AllyClan
	/* this+0x49 */ unsigned char Num_HostileClan
}
// packet = 0x98d
struct PACKET_CZ_CLAN_CHAT {
	/* this+0x0 */ short PacketType
	/* this+0x2 */ short PacketLength
	/* this+0x4 */ char chat[...];
}
// packet = 0x98e
struct PACKET_ZC_NOTIFY_CLAN_CHAT {
	/* this+0x0 */ short PacketType
	/* this+0x2 */ short PacketLength
	/* this+0x4 */ char charName[24]
	/* this+0x1c */ char chat[...];
}

 

 

Information obtained from iRO.

 

My New Year's gift,

 

Beret.

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What if person is in guild?

Can he join clan?

Can a member on clan join WoE?

Who's the master of clan?

Whose emblem is shown if a member can be on both guild/clan?

 

Edit:

There's 6 clans now ;)

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@@Dastgir about this information I think just anyone who plays or played aegis with the system implemented can give us that information, I don't play RO already few year already, so I don't know about

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What if person is in guild?

Can he join clan?

Can a member on clan join WoE?

Who's the master of clan?

Whose emblem is shown if a member can be on both guild/clan?

 

Edit:

There's 6 clans now ;)

 

 

"Clans are special organizations that players in Ragnarok Online can join. They work similarly to Ragnarok Online II's Unions in that players take on quests for their respective Clans.

Players that join Clans are unable to participate in War of Emperium and can be expelled from Clans after two weeks of inactivity."

 

From http://ragnarok.wikia.com/wiki/Clans

 

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So one on guild cannot be on clan...

What about which map a clan can manage?

And whos clan master?

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iRO has the clan system active since some months, and players can apply to a clan. Here are some observations:
 
Clan Master (I guess) is the npc who joins player to the clan. There is four clans on iRO right now (Sword, Arc Wand, Golden Mace and Crossbow).
 
Guilded players can't join a clan.

When joining a clan it is displayed the clan logo just like in the picture.

When you pass the mouse over the clan master npc, it shows the clan logo in his name:
 


34y8dj8.jpg


 
This are the buffs seted when player joins the clan. This buff is like any other buff, is permanent and is removed when leave the clan.

 

 

	StateIconList[EFST_IDs.EFST_SWORDCLAN] = {
		descript = {
			{ "Sword clan", COLOR_TITLE_BUFF },
			{ "STR + 1, VIT + 1" },
			{ "MHP + 30, MSP + 10" }
		}
	}
	StateIconList[EFST_IDs.EFST_ARCWANDCLAN] = {
		descript = {
			{ "Arcwand Clan", COLOR_TITLE_BUFF },
			{ "INT + 1, DEX + 1" },
			{ "MHP + 30, MSP + 10" }
		}
	}
	StateIconList[EFST_IDs.EFST_GOLDENMACECLAN] = {
		descript = {
			{ "Goldenmace Clan", COLOR_TITLE_BUFF },
			{ "LUK + 1, INT + 1" },
			{ "MHP + 30, MSP + 10" }
		}
	}
	StateIconList[EFST_IDs.EFST_CROSSBOWCLAN] = {
		descript = {
			{ "Crossbow Clan", COLOR_TITLE_BUFF },
			{ "DEX + 1, AGI + 1" },
			{ "MHP + 30, MSP + 10" }
		}
	}

 

 

 

And this are the dialogues and messages from that four npcs:
 

 

 

prt_in,33,114,5	script	Raffam Oranpere	4_F_LAPERM,{
	mes "[Raffam Oranpere]";
	mes "Hi! I'm Raffam, master of ^3131FFSword Clan^000000, one the Rune-Midgarts Kingdom.";
	next;
	switch(select("Introducing Clan", "Join.", "Leave.")){
		case 1:
			switch(select("Clans are", "About the Sword Clan", "Cancel.")){
				case 1:
					mes "[Raffam Oranpere]";
					mes "The Clans are a type of guild ran by the Kingdom.";
					mes "They don't participate in the Siege, so members are free to join/leave anytime.";
					next;
					mes "[Raffam Oranpere]";
					mes "I wish we could join the Siege. I'd love flying over on my dragon and burning everyone in my way!";
					mes "Oops, too thrilled!";
					next;
					mes "[Raffam Oranpere]";
					mes "Join us, if no clan suits your taste.";
					mes "New members are given ^3131FFfree stat bonus^000000.";
					next;
					mes "[Raffam Oranpere]";
					mes "Melee stats are offered as the name ^3131FFSword Clan^000000 suggests, but not all members are Melee classes.";
					mes "Don't feel pressured, just count on me!";
					next;
					mes "[Raffam Oranpere]";
					mes "Difference in variety creates the fun";
					mes "These odd bunches never bore me in the party.";
					next;
					mes "[Raffam Oranpere]";
					mes "And who knows you'll meet your soul mate in the clan? Hahah!";
					close;
				case 2:
					mes "[Raffam Oranpere]";
					mes "The ^3131FFSword Clan^000000 mainly supports Melee adventurers.";
					mes "Join for free ^FF0000<STR+1, VIT+1, MHP+30, MSP+10>^000000!";
					next;
					mes "[Raffam Oranpere]";
					mes "Remember, no Siege participation.";
					mes "You should contact other guilds for Siege.";
					next;
					mes "[Raffam Oranpere]";
					mes "A question?";
					mes "Excited to join me? Hahah!";
					close;
				case 3:
					close;
			}
		case 2:
			mes "[Raffam Oranpere]";
			mes "Oh, you'll join? Good choice!";
			mes "Let's check the Clan policy then take admission procedures.";
			next;
			mes "[Raffam Oranpere]";
			mes "^3131FFClansmen^000000 cannot participate in the Siege.";
			mes "New members are given these stat bonuses: ^FF0000<STR+1, VIT+1, MHP+30, MSP+10>^000000.";
			mes "You with me so far?";
			next;
			if (select("Yes.", "No.") == 2){
				mes "[Raffam Oranpere]";
				mes "Uh, oh. Let's go back to";
				mes "beginning.";
				close;
			}
			mes "[Raffam Oranpere]";
			mes "Join and leave the clans anytime, but if you don't show up at clan for ^FF0000longer than 2 weeks^000000, you'll be ^FF0000expelled^000000.";
			mes "Clan masters exist for reason, like I.";
			mes "Understood?";
			next;
			if (select("Yes.", "No.") == 2){
				mes "[Raffam Oranpere]";
				mes "Uh, oh. Let's go back to";
				mes "beginning.";
				close;
			}
			mes "[Raffam Oranpere]";
			mes "Great, sign name here on the register.";
			next;
			input .@input$;
			mes "[Raffam Oranpere]";
			mes "So, you're ^3131FF" + strcharinfo(PC_NAME) + "^000000! Nice name!";
			mes "Let me register you.";
			next;
			if (getcharid(2)){
				mes "[Raffam Oranpere]";
				mes "Come back to join after you leave the current guild.";
				close;
			//} else if (clan()){
				mes "[Raffam Oranpere]";
				mes "Eh?";
				mes "Oh, you're in Clan.";
				mes "Don't mess with me, it's not cool.";
				close;
			}
			mes "[Raffam Oranpere]";
			mes "Welcome to ^3131FFSword Clan^000000!";
			mes "You can review Clan info with ^3131FFCtrl+G^000000.";
			mes "At your service!";
			// added to Sword Clan
			close;
		case 3:
			mes "[Raffam Oranpere]";
			mes "You want to leave?";
			mes "No problem. I hope you'll find more suitable clan.";
			mes "Ready for withdrawal?";
			next;
			if (select("Continue.", "Cancel.") == 1){
				/*
				if (clan() == Sword_Clan){
					mes "[Raffam Oranpere]";
					mes "Okay, it's done. But let's not be strangers, okay?";
					mes "It was nice having you!";
					// removed from Sword Clan
				} else if (clan()){
					mes "[Raffam Oranpere]";
					mes "Hey, talk to your guild master if you want to leave.";
				} else {
					mes "[Raffam Oranpere]";
					mes "Wait, you're not with us! Grr, don't make me breathe fire at you!";
				}
				*/
			}
			close;
	}
}

prt_in,35,114,5	script	Devon Aire	4_M_DEBON,{
	mes "[Devon Aire]";
	mes "I'm Devon, master of ^3131FFArc Wand Clan^000000.";
	next;
	switch(select("Introducing Clan", "Join.", "Leave.")){
		case 1:
			switch(select("Clans are", "About the Arc Wand Clan", "Cancel.")){
				case 1:
					mes "[Devon Aire]";
					mes "The ^3131FFClans^000000 are ran by the Kingdom, not privately like others.";
					mes "And I manage one of them.";
					next;
					mes "[Devon Aire]";
					mes "...";
					mes "What's with that look? You got a problem?";
					next;
					mes "[Berman Aire]";
					mes "Brother, you're scaring the potential member, be gentle.";
					next;
					mes "[Devon Aire]";
					mes "...";
					next;
					mes "[Devon Aire]";
					mes "Join if seeking a place to fit in.";
					mes "We give ^3131FFfree bonus stat^000000. But no Siege.";
					next;
					mes "[Devon Aire]";
					mes "Most members are offensive mage classes as the name ^3131FFArc Wand Clan^000000 suggests, but that's no requirement.";
					next;
					mes "[Devon Aire]";
					mes "...Hey, Shaam Rumi.";
					mes "Stop hitting on my brother, and go work.";
					next;
					mes "[Shaam Rumi]";
					mes "Whatever!";
					next;
					mes "[Devon Aire]";
					mes "...Hmpf!";
					mes "Listen, Crossbow Clan's master is an evil.";
					next;
					mes "[Shaam Rumi]";
					mes "Get over me, Decon! Don't spread rumors!";	// Note. Here literally says "Decon", but it may be "Devon" (typo mistake)
					next;
					mes "[Berman Aire]";
					mes "Haha. stop it. You two are making a scene.";
					mes "Come on, back to work, guys.";
					close;
				case 2:
					mes "[Devon Aire]";
					mes "The ^3131FFArc Wand Clan^000000 mainly supports offensive mage classes.";
					mes "We offer ^FF0000<INT+1, DEX+1, MHP+30, MSP+10>^000000 to new members. Don't ask for more; it's the Kingdom's rule.";
					next;
					mes "[Devon Aire]";
					mes "^3131FFClansmen^000000 can't participate in the Siege.";
					mes "If you like the Siege, then go join a regular guild.";
					next;
					mes "[Devon Aire]";
					mes "That is all. No questions.";
					close;
				case 3:
					close;
			}
		case 2:
			mes "[Devon Aire]";
			mes "...";
			mes "Let's check the Clan policy then take admission procedures.";
			next;
			mes "[Devon Aire]";
			mes "^3131FFClansmen^000000 cannot participate in the Siege.";
			mes "New members are given these stat bonuses: ^FF0000<INT+1, DEX+1, MHP+30, MSP+10>^000000.";
			mes "You with me so far?";
			next;
			if (select("Yes.", "No.") == 2){
				mes "[Devon Aire]";
				mes "Gosh, listen to the policy again.";
				close;
			}
			mes "[Devon Aire]";
			mes "Join and leave the clans anytime, but if you don't show up at clan for ^FF0000more than 2 weeks^000000, you'll be ^FF0000expelled^000000.";
			mes "Do you agree?";
			next;
			if (select("Yes.", "No.") == 2){
				mes "[Devon Aire]";
				mes "Then I don't want you.";
				close;
			}
			mes "[Devon Aire]";
			mes "Sign your name here.";
			next;
			input .@input$;
			mes "[Devon Aire]";
			mes "^3131FF" + strcharinfo(PC_NAME) + "^000000....";
			mes "Good, let me invite you in.";
			next;
			if (getcharid(2)){
				mes "[Devon Aire]";
				mes "Leave your guild first to join mine, duh.";
				close;
			//} else if (clan()){
				mes "[Devon Aire]";
				mes "You're already in a clan. You joking?!";
				mes "Oh, I can be funny, too--FIRE PILLAR!";
				close;
			}
			mes "[Devon Aire]";
			mes "You have joined the ^3131FFArc Wand Clan^000000.";
			// added to Arc Wand Clan
			next;
			mes "[Devon Aire]";
			mes "You can review Clan info with ^3131FFCtrl+G^000000.";
			mes "So don't bother me later.";
			next;
			mes "[Devon Aire]";
			mes "That's all. Visit often or be expelled. Dismissed.";
			close;
		case 3:
			mes "[Devon Aire]";
			mes "Want to leave, huh?";
			mes "I understand it it's about Siege.";
			mes "If not, why are...Never mind..";
			mes "I'll process your withdrawal.";
			next;
			if (select("Continue.", "Cancel.") == 1){
				/*
				if (clan() == Arc_Wand_Clan){
					mes "[Devon Aire]";
					mes "You are withdrawn from the clan.";
					mes "Now leave. I don't feel like talking anymore.";
					// removed from Arc Wand Clan
				} else if (clan()){
					mes "[Devon Aire]";
					mes "You're barking up the wrong tree.";
					mes "Go to your clan master.";
				} else {
					mes "[Devon Aire]";
					mes "Naughty children deserve a good Jupitel Thunder.";
				}
				*/
			}
			close;
	}
}

prt_in,37,114,5	script	Berman Aire	4_M_BIRMAN,{
	mes "[Berman Aire]";
	mes "Nice to meet you. I'm Berman Aire, master of ^3131FFGoldenmace Clan^000000.";
	mes "I'm also the older brother of Devon Aire here. Devon looks tough, but he's a sweetheart.";
	next;
	switch(select("Introducing Clan", "Join.", "Leave.")){
		case 1:
			switch(select("Clans are", "About the Golden Mace Clan", "Cancel.")){
				case 1:
					mes "[Berman Aire]";
					mes "The ^3131FFClans^000000 are established by the Kingdom to help adventurers connect and share information.";
					next;
					mes "[Berman Aire]";
					mes "Because the Kingdom runs the clan, no Sieges, but at least the members are given ^3131FFstat bonuses^000000.";
					mes "The stat bonuses are small, but can be very useful for beginning adventurers.";
					next;
					mes "[Berman Aire]";
					mes "We're named the ^3131FFGolden Mace Clan^000000, but we don't discriminate against applicants based on their classes.";
					mes "The name is just to help you easily choose your clan.";
					next;
					mes "[Shaam Rumi]";
					mes "Berman, enough with the explanation. Let's go hang out in Glast Heim.";
					next;
					mes "[Devon Aire]";
					mes "... Hey.";
					next;
					mes "[Shaam Rumi]";
					mes "Ooh, you're scaring me.";
					mes "Berman, call me when you can!~";
					next;
					mes "[Berman Aire]";
					mes "Hah hah, I apologize for their bickering.";
					next;
					mes "[Berman Aire]";
					mes "Do you have a question?";
					mes "If you're tired of traveling alone, join us! You can join and leave the Clans anytime you want.";
					close;
				case 2:
					mes "[Berman Aire]";
					mes "The ^3131FFGolden Mace Clan^000000 mainly supports supportive classes.";
					mes "We offer ^FF0000<INT+1, LUK+1, MHP+30, MSP+10>^000000 to new members.";
					next;
					mes "[Berman Aire]";
					mes "As I told you earlier, Clans cannot join the Siege because they already belong to the Kingdom.";
					mes "If you want to be in the Siege, then I recommend you join a regular guild.";
					next;
					mes "[Berman Aire]";
					mes "Do you understand about the Clans now?";
					close;
				case 3:
					close;
			}
		case 2:
			mes "[Berman Aire]";
			mes "Great!";
			mes "Let's check the Clan policy then take admission procedures.";
			next;
			mes "[Berman Aire]";
			mes "^3131FFClansmen^000000 cannot participate in the Siege.";
			mes "As our new member, you'll receive the following stat bonuses: ^FF0000<DEX+1, AGI+1, MHP+30, MSP+10>^000000.";
			mes "Do you agree?";
			next;
			if (select("Yes.", "No.") == 2){
				mes "[Berman Aire]";
				mes "I suggest you to think it over.";
				close;
			}
			mes "[Berman Aire]";
			mes "Join and leave the clans anytime, but if you don't show up at clan for ^FF0000more than 2 weeks^000000, you'll be ^FF0000expelled^000000.";
			mes "Do you agree to maintain good standing in Clan?";
			next;
			if (select("Yes.", "No.") == 2){
				mes "[Berman Aire]";
				mes "I'm sure you'll find a clan better suited for your needs.";
				close;
			}
			mes "[Berman Aire]";
			mes "Now, please write your name here.";
			next;
			input .@input$;
			mes "[Berman Aire]";
			mes "^3131FF" + strcharinfo(PC_NAME) + "^000000! What a good name!";
			mes "Okay, then...";
			next;
			if (getcharid(2)){
				mes "[Berman Aire]";
				mes "Oh, no.";
				mes "In order to join, you first have to leave the current guild.";
				close;
			//} else if (clan()){
				mes "[Berman Aire]";
				mes "You're already in a clan.";
				mes "You're just confused, right?";
				close;
			}
			mes "[Berman Aire]";
			mes "Welcome to the ^3131FFGolden Mace Clan^000000!";
			// added to Golden Mace Clan
			next;
			mes "[Berman Aire]";
			mes "You can review Clan info with ^3131FFCtrl+G^000000.";
			next;
			mes "[Berman Aire]";
			mes "Please remember the few precautions I gave you, and enjoy your Clan activities!";
			close;
		case 3:
			mes "[Berman Aire]";
			mes "With meeting, there is parting.";
			mes "I hope you enjoyed your time in ^3131FFGolden Mace Clan^000000.";
			mes "Now, should I process your withdrawal?";
			next;
			if (select("Continue.", "Cancel.") == 1){
				/*
				if (clan() == Goldenmace_Clan){
					mes "[Berman Aire]";
					mes "It's processed.";
					mes "Come back anytime to ^3131FFGolden Mace Clan^000000. I'll be here.";
					// removed from Golden Mace Clan
				} else if (clan()){
					mes "[Berman Aire]";
					mes "I'm sorry, but I can't remove you from another clan..";
				} else {
					mes "[Berman Aire]";
					mes "You can't leave the clan without joining it first.";
				}
				*/
			}
			close;
	}
}

prt_in,39,114,5	script	Shaam Rumi	4_F_SHAM,{
	mes "[Shaam Rumi]";
	mes "Hi, there! I'm Shaam, master of ^3131FFCrossbow Clan^000000";
	mes "What can I do for you?";
	next;
	switch(select("Introducing Clan", "Join.", "Leave.")){
		case 1:
			switch(select("Clans are", "About the Crossbow Clan", "Cancel.")){
				case 1:
					mes "[Shaam Rumi]";
					mes "The Clan established by the Rune-Midgarts Kingdom to... Raffam, why are our ^3131FFclans^000000 made?";
					next;
					mes "[Raffam Oranpere]";
					mes "Did you sleep in class? Gosh.";
					mes "The Clans help lone adventurers connect with each other and share information.";
					next;
					mes "[Shaam Rumi]";
					mes "A-ha, got it! Thank you, Captain!";
					mes "You heard that too, right?";
					next;
					mes "[Shaam Rumi]";
					mes "Run by the Kingdom itself, the Clans are not allowed to participate in the Siege, but the good news is that the members are given some ^3131FFstat bonuses^000000.";
					next;
					mes "[Shaam Rumi]";
					mes "In case you wonder if the ^3131FFCrossbow Clan^000000 only recruits Archers, no, it doesn't.";
					mes "All the Clans accept all classes.";
					mes "You can choose the one that suits your needs best.";
					next;
					mes "[Shaam Rumi]";
					mes "That should cover everything there is to know.";
					mes "Berman, let's go hang out in Glast Heim.";
					next;
					mes "[Devon Aire]";
					mes "You...";
					next;
					mes "[Shaam Rumi]";
					mes "Ooh, scary! You're so protective of your brother.";
					close;
				case 2:
					mes "[Shaam Rumi]";
					mes "The ^3131FFCrossbow Clan^000000 is ideal for Ranged classes.";
					next;
					mes "[Shaam Rumi]";
					mes "Eh, let me check the Clan manual.";
					mes "Ah, and we offer stat bonuses to new members: ^FF0000<DEX+1, AGI+1, MHP+30, MSP+10>^000000.";
					next;
					mes "[Shaam Rumi]";
					mes "The Clans are not allowed to participate in the Siege; you should join a private guild instead for the Siege.";
					mes "The Clans are for adventurers that hate being tied down.";
					next;
					mes "[Shaam Rumi]";
					mes "Do you have a question?";
					close;
				case 3:
					close;
			}
		case 2:
			mes "[Shaam Rumi]";
			mes "Oh, yeah? Good choice!";
			mes "Let's check the Clan policy then take admission procedures.";
			next;
			mes "[Shaam Rumi]";
			mes "^3131FFClansmen^000000 cannot participate in the Siege.";
			mes "As our new member, you'll receive the following stat bonuses: ^FF0000<DEX+1, AGI+1, MHP+30, MSP+10>^000000.";
			mes "Do you agree?";
			next;
			if (select("Yes.", "No.") == 2){
				mes "[Shaam Rumi]";
				mes "Ah, do you need time to think about this? No problem.";
				close;
			}
			mes "[Shaam Rumi]";
			mes "Join and leave the clans anytime, but if you don't show up at clan for ^FF0000more than 2 weeks^000000, you'll be ^FF0000expelled^000000.";
			mes "Do you promise you'll maintain good standing?";
			next;
			if (select("Yes.", "No.") == 2){
				mes "[Shaam Rumi]";
				mes "All right then. I'm just going to go have some fun.";
				close;
			}
			mes "[Shaam Rumi]";
			mes "Good, write your name here.";
			next;
			input .@input$;
			mes "[Shaam Rumi]";
			mes "^3131FF" + strcharinfo(PC_NAME) + "^000000..!";
			mes "Ugh, your penmanship needs work.";
			mes "Let me process your application.";
			next;
			if (getcharid(2)){
				mes "[Shaam Rumi]";
				mes "Did you finish things up with your old clan?";
				close;
			//} else if (clan()){
				mes "[Shaam Rumi]";
				mes "Eh, you're already in a clan. Hey, this isn't funny.";
				close;
			}
			mes "[Shaam Rumi]";
			mes "Welcome to the ^3131FFCrossbow Clan^000000!";
			// added to Crossbow clan
			next;
			mes "[Shaam Rumi]";
			mes "You can review Clan info with ^3131FFCtrl+G^000000.";
			next;
			mes "[Shaam Rumi]";
			mes "Don't pick fights with other clansmen. Be social.";
			mes "If you need help, you can always whisper me, okay? See you around!";
			close;
		case 3:
			mes "[Shaam Rumi]";
			mes "Why, did you find a better clan?";
			mes "I'm disappointed, but it's your call. Let me process your withdrawal.";
			next;
			if (select("Continue.", "Cancel.") == 1){
				/*
				if (clan() == Crossbow_Clan){
					mes "[Shaam Rumi]";
					mes "It's done.";
					mes "If you ever miss us, don't hesitate to come back, all right?";
					// removed from Crossbow Clan
				} else if (clan()){
					mes "[Shaam Rumi]";
					mes "Sorry, but I don't meddle with other clan's business.";
				} else {
					mes "[Shaam Rumi]";
					mes "I can't let you leave--you're not even in my clan!";
				}
				*/
			}
			close;
	}
}

 

 


I used a "clan()" fictional command to indicate the kind of activity every npc do.
 
I hope this help :)

Edited by Ragno

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k small update here. Apparently Hemagx dropped it so we had to start over. Dastgir will help out now but we have to start over again. I'm aware of rAthena's pr of the clan system, but ours will be different (there is no intention to merge theirs). Our plan is to make it configureable with a config file. We also talked about having some other neat features which will make it quite customizable (could be used for a faction system) and easy to add your own clans. 

No promise here, but we also try to make the clan quests included in the initial commit. As said, these are plans we have and hopefully reach soon :) 

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Small update, i actually delayed it and not fully dropped ;)

i should be working on it again as soon as my next PR is ready (in 2 ~ 3 day)

Duh, s'bout time! I asked you 3 weeks ago for it and you said you'd "work on it" :/ 

 

 

... No promise here, but we also try to make the clan quests included in the initial commit. As said, these are plans we have and hopefully reach soon :)

+1 I'm looking forward for this

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Small update, i actually delayed it and not fully dropped ;)

i should be working on it again as soon as my next PR is ready (in 2 ~ 3 day)

Duh, s'bout time! I asked you 3 weeks ago for it and you said you'd "work on it" :/ 

 

 

>... No promise here, but we also try to make the clan quests included in the initial commit. As said, these are plans we have and hopefully reach soon :)

+1 I'm looking forward for this

 

 

Yea so ? uhm

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You know this really makes the dev team look very organized... not.

There really needs to be some organized structure if this emulator is to remain competitive. 

 

Thanks to rid and hemag for starting the project, thanks dast for agreeing to help, but if there was proper organization this would have been done a long time ago. And the fault isn't with you guys, not even the slightest. The top needs to get organized and set a proper vision and goal for herc. Perhaps get a person who will take care of planning and communication with the community. 

 

Just my observation from what's been going on since the start of the year.

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You know this really makes the dev team look very organized... not.

There really needs to be some organized structure if this emulator is to remain competitive. 

 

Thanks to rid and hemag for starting the project, thanks dast for agreeing to help, but if there was proper organization this would have been done a long time ago. And the fault isn't with you guys, not even the slightest. The top needs to get organized and set a proper vision and goal for herc. Perhaps get a person who will take care of planning and communication with the community. 

 

Just my observation from what's been going on since the start of the year.

 

Yeah agreed.

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I don't know why people keep on saying that "herc is dead". Actually, devs are active on git

Edited by Legend

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Herc is dead.

 

 

Just because rAthena may have it, doesn't mean anything that 'Herc' is dead. The developers are always active in the repository... you would notice if you stopped and visited it sometime rather than replying with something that has no context in this topic or anywhere else for that matter.

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