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#21 Slicer

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Posted 03 November 2016 - 12:09 AM

Herc is dead.



#22 Aeromesi

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Posted 03 November 2016 - 01:25 AM

I'm still here :o


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#23 Legend

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Posted 03 November 2016 - 04:54 AM

I don't know why people keep on saying that "herc is dead". Actually, devs are active on git

Edited by Legend, 05 November 2016 - 02:16 PM.

You can use some of my *crappy* request scripts. It may somehow help you.

 

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#24 Legend

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Posted 05 November 2016 - 02:17 PM

Edit*

You can use some of my *crappy* request scripts. It may somehow help you.

 

my ♥ belongs here


#25 Mysterious

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Posted 08 November 2016 - 11:41 PM


Herc is dead.


Just because rAthena may have it, doesn't mean anything that 'Herc' is dead. The developers are always active in the repository... you would notice if you stopped and visited it sometime rather than replying with something that has no context in this topic or anywhere else for that matter.

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#26 fiction

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Posted 13 November 2016 - 08:51 PM

 

Herc is dead.

 

Just because rAthena may have it, doesn't mean anything that 'Herc' is dead. The developers are always active in the repository... you would notice if you stopped and visited it sometime rather than replying with something that has no context in this topic or anywhere else for that matter.

 

i was just kidding, i'm still using herc.



#27 Like it~*

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Posted 11 February 2017 - 01:58 AM

I just checked and this has not yet been implemented. I noticed many old topics open ... I do not know if there is already an open Issue, so I opened a new one.

 

https://github.com/H...les/issues/1574



#28 Ridley

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Posted 11 February 2017 - 11:35 AM

6c042acd5460dd013ee4179d8a01e750.png

 

Just a side note. We all work here on a volunteer base, in our free time. For many of us this free time is limited. Most important, we do this without the intention of making money (and I claim for most people here, this is the exactly reason to host a server). 

 

If people not comfortable of the amount of time we put into this, and you think you can do it faster and better, then go ahead and do it.



#29 Daifuku

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Posted 10 March 2017 - 06:59 PM

Any update on this one? 



#30 jowy

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Posted 23 March 2017 - 09:00 AM

6c042acd5460dd013ee4179d8a01e750.png

 

Just a side note. We all work here on a volunteer base, in our free time. For many of us this free time is limited. Most important, we do this without the intention of making money (and I claim for most people here, this is the exactly reason to host a server). 

 

If people not comfortable of the amount of time we put into this, and you think you can do it faster and better, then go ahead and do it.

 

Is ok take your time bro, I appreciate clean and configurable works and less bug instead monkey patch solution. And yes it will take little too long for development, having less bug are more important than having more feature.

 

Thanks for your work



#31 Ridley

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Posted 23 March 2017 - 11:20 AM

There was no update here for quite a while, but clans is actually ready and full configurable. You can set an inactivity timer, buffs and also add custom clans. Adel made a small image pack for a custom clan (which I attach upon the release).
There is some last testing and then we show it to Haru and hope for a quick merge. Afterwards I do a topic about how everything works.

#32 Arduino

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Posted 28 March 2017 - 03:32 PM

There was no update here for quite a while, but clans is actually ready and full configurable. You can set an inactivity timer, buffs and also add custom clans. Adel made a small image pack for a custom clan (which I attach upon the release).
There is some last testing and then we show it to Haru and hope for a quick merge. Afterwards I do a topic about how everything works.

So its ready?  :e8:

i cant wait! thanks for the amazing job!


From zero to hero


#33 Like it~*

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Posted 29 March 2017 - 11:25 PM

There was no update here for quite a while, but clans is actually ready and full configurable. You can set an inactivity timer, buffs and also add custom clans. Adel made a small image pack for a custom clan (which I attach upon the release).
There is some last testing and then we show it to Haru and hope for a quick merge. Afterwards I do a topic about how everything works.

 

Will it be possible to create new fake guilds without editing in source?



#34 Ridley

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Posted 30 March 2017 - 06:45 PM

Clans is not handled as guild, it's a whole new status. On a side note, without guild skill you can't participate in woe or Smth and clan obviously don't give the guild skill (official)

#35 Arduino

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Posted 31 March 2017 - 12:16 PM

And i have a doubt about this clan system...

If i want to modify the src (when the clan system is out) for a custom server to allow the players in a guild be in a clan at the same time, its possibly? or the clan system use the same resources or packets as the guild and there will be bugs?

Thanks


From zero to hero


#36 4144

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Posted 02 April 2017 - 12:55 PM

Allow to present in clan and guild at same time is good idea. But probably here can be gravity client issues.

But i support this as configuration option, by default not allowed stand in guild and clan at same time.



#37 tedexx

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Posted 05 April 2017 - 12:17 PM

Any news on the release date?



#38 Murilo BiO'

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Posted 08 April 2017 - 07:57 PM

And i have a doubt about this clan system...

If i want to modify the src (when the clan system is out) for a custom server to allow the players in a guild be in a clan at the same time, its possibly? or the clan system use the same resources or packets as the guild and there will be bugs?

Thanks

When I was writing the clan system I saw something about this and it looks like you can't invite someone to your guild if this person is in a clan, and it looks like a client-side verification and not server-side, maybe we can override it by removing the guild check when trying to join a clan but it should be tested....



#39 Ridley

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Posted 13 April 2017 - 10:48 PM

and again on hold due to the mmo_charstatus xD



#40 Murilo BiO'

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Posted 26 April 2017 - 03:58 AM

Tada!
 

https://github.com/HerculesWS/Hercules/pull/1718


Now we just need to wait for `mmo_charstatus`






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