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15peaces 3CeAM Patches


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#1 15peaces

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Posted 21 February 2016 - 01:21 PM

Some of you allready know it through facebook.
I've created some patches for 3CeAM in past. I want to share them here. Also I'll give you support for these patches in this topic.

 

If you're missing some features in 3CeAM you can also ask me to create a patch file for it.

However, I cannot guarantee for every requested feature to be implemented...

 

You can find all patches on my GitHub page: https://github.com/1.../3ceam-Patches/

 

Feel free to report all bugs you'll find. I'll try to fix them ASAP. ^^


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#2 Jezu

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Posted 21 February 2016 - 05:17 PM

+1 rep for you sir! :no1:


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#3 Rytech

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Posted 22 February 2016 - 02:10 AM

@15peaces

+1 to you as well my good sir. Its nice to see someone working on and releasing patches for things that I normally wouldn't be able to get to due to the never ending list of things I have to work on. Jobs, skills, client support, and other misc. stuff.

 

To those who do use these patches, if you report any issues to me about something unrelated, PLEASE put in your report if your using any of these patches as there's a chance something may break from using them.


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#4 Fizi

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Posted 23 February 2016 - 08:40 AM

+1 to you @15peaces  :)



#5 LucyCelles

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Posted 09 March 2016 - 04:36 PM

Nice +1



#6 15peaces

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Posted 13 March 2016 - 12:15 PM

== Rewrite Faction System Patch ==

*You'll need to run in SQL-Mode!
*If you use Visual Studio, make sure to use VS 2009 / 2010 to compile!
*Don't forget to add 3CeAM_FactionWar_Patch_r800+.sql to your SQl-DB!
-This file will be auto-generated into your 3ceam/sql-files folder.

Commit

Patch


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#7 15peaces

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Posted 21 March 2016 - 02:43 PM

== CashShop Update ==

  • *Yes, again... hopefully this will fix all memleaks...
  • *Did some clean-up and renaming, so it's easier to read the whole code
  • *Added do_final_cashop function
    -This destroys cashshop class and cleans up the data
    -This was done in do_init_clif, what was really the wrong position...
    -Now the function will be called together with all the other final functions.

 

Thanks for reporting the memleaks!

 

Commit

Patch


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#8 dikapramantya

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Posted 30 March 2016 - 12:28 AM

Have extended vending patches sir??


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#9 15peaces

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Posted 30 March 2016 - 07:03 PM

nope...

What exactly do you need? Most of these extendions can be realized via scripting ^^


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#10 dikapramantya

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Posted 30 March 2016 - 11:13 PM

ummm i will use extended vending so, player can vending it for a some gold coin/platinum coin/ cash point ...

because for high rate normal vending not work because zeny its over XD


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#11 15peaces

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Posted 01 April 2016 - 07:54 PM

I'll try to port it later ^^


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#12 dikapramantya

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Posted 03 April 2016 - 01:09 AM

and 1 suggest

pls add ind_item_drop patch, its like mob_item_ratio in rathena/hercules.

its good for setting custom drop rate ^^


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#13 Litro

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Posted 05 April 2016 - 12:22 PM

== Rewrite Faction System Patch ==

*You'll need to run in SQL-Mode!
*If you use Visual Studio, make sure to use VS 2009 / 2010 to compile!
*Don't forget to add 3CeAM_FactionWar_Patch_r800+.sql to your SQl-DB!
-This file will be auto-generated into your 3ceam/sql-files folder.

Commit

Patch

 

it missing faction.conf sir


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#14 15peaces

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Posted 06 April 2016 - 07:38 PM

== Rewrite Faction System Patch ==

*You'll need to run in SQL-Mode!
*If you use Visual Studio, make sure to use VS 2009 / 2010 to compile!
*Don't forget to add 3CeAM_FactionWar_Patch_r800+.sql to your SQl-DB!
-This file will be auto-generated into your 3ceam/sql-files folder.

Commit

Patch

 

it missing faction.conf sir

 

Fixed, I forgot to add it to patch-file D:


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#15 Litro

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Posted 09 April 2016 - 01:55 PM

hi sir :D
 
patch bindatcmd generating warning below

Warning 1 warning C4028: formal parameter 6 different from declaration c:\documents and settings\admin\my documents\rewrite\src\map\script.c 2514

the function code [setd_sub] in script.c and script.h seem to have same name with each other

 

script.c:

void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct linkdb_node **ref)
{
	set_reg(st, sd, reference_uid(add_str(varname),elem), varname, value, ref);
}

script.h

void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct DBMap **ref);

it just my assumption hope you will take a look on this and fix if it was to be fixed


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#16 15peaces

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Posted 09 April 2016 - 09:15 PM

hi sir :D
 
patch bindatcmd generating warning below

Warning 1 warning C4028: formal parameter 6 different from declaration c:\documents and settings\admin\my documents\rewrite\src\map\script.c 2514

the function code [setd_sub] in script.c and script.h seem to have same name with each other

 

script.c:

void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct linkdb_node **ref)
{
	set_reg(st, sd, reference_uid(add_str(varname),elem), varname, value, ref);
}

script.h

void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct DBMap **ref);

it just my assumption hope you will take a look on this and fix if it was to be fixed

I'll take a look at this ... It's the DBMap I guess.
I've fixed this on my server a while ago, so it might be easy to fix. The patch is simply outdated xD


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#17 15peaces

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Posted 10 April 2016 - 11:08 AM

hi sir :D
 
patch bindatcmd generating warning below

Warning 1 warning C4028: formal parameter 6 different from declaration c:\documents and settings\admin\my documents\rewrite\src\map\script.c 2514

the function code [setd_sub] in script.c and script.h seem to have same name with each other

 

script.c:

void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct linkdb_node **ref)
{
	set_reg(st, sd, reference_uid(add_str(varname),elem), varname, value, ref);
}

script.h

void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct DBMap **ref);

it just my assumption hope you will take a look on this and fix if it was to be fixed

I'll take a look at this ... It's the DBMap I guess.
I've fixed this on my server a while ago, so it might be easy to fix. The patch is simply outdated xD

Fixed:

 

Commit

Patch


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#18 Vlync

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Posted 11 April 2016 - 03:03 AM

Hopefully you could implement some script_commands like rAthena.



#19 15peaces

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Posted 12 April 2016 - 04:34 PM

Hopefully you could implement some script_commands like rAthena.

 

Just tell me what commands you'll need ^^


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#20 Vlync

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Posted 12 April 2016 - 05:09 PM

Hopefully you could implement some script_commands like rAthena.

 

Just tell me what commands you'll need ^^

Thank you brother i'll PM you on Facebook.






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