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bWolfie

Bonus damage vs Item

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We have bonus damage versus all sorts of things - class, race, element - but how about item?

The way it would work is if the enemy has x item equipped, damage will be increased by n%.

Unless this already exists, then ignore this thread.

 

Example:

 

bonus bEquipItem,x,n;                +n% damage against monsters with item x equipped
bonus bEquipItem,2301,20;            In this example, if enemy has Cotton Shirt [2301] equipped, damage will be increased by 20%.

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I cannot think of much practical use case of it...

 

It would be used so people can counter things. Say enemy has GTB Card equipped, and the player has an anti-GTB weapon equipped. Server owners would be able to penalise certain items and it brings an interesting mechanic in (is opponent using that? maybe I should use this.).

 

@@evilpuncker Idk how its like item_combo.

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if I understood correctly, it is almost the same goal as item_combo

No, item_combo checks source and apply additional bonus, but @@True Zeal wants like, if opponent wears specific item, them do +x% attack (x can be negative too)

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why not just add the bonus you want from that item script.

 

What do you mean by that?

 

Almost everyone cannot get the suggestion properly :P

 

To those who cannot understand:

This will do as Follows:

If Player A wears item X and player B wears item Y,

So itemX have the bonus as

bonus2 bEquipItem,Y,10;

So when player A attacks Player B, the server will check the opponent(Player B) equip if he wears Item Y, if yes, then damage will increase by 10%

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why not just add the bonus you want from that item script.

 

What do you mean by that?

 

Almost everyone cannot get the suggestion properly :P

 

To those who cannot understand:

This will do as Follows:

If Player A wears item X and player B wears item Y,

So itemX have the bonus as

bonus2 bEquipItem,Y,10;

So when player A attacks Player B, the server will check the opponent(Player B) equip if he wears Item Y, if yes, then damage will increase by 10%

ohh, now its clear (to me at least /heh ).

Edited by benching

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