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nuna

How to randomize damage for a card?

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I don't know about the bonus bDefRatioAtkClass, but you could use the autobonus function to randomly generate an attack value.

.

autobonus "{ bonus bBaseAtk,rand(-100,100); }",10000,100,BF_WEAPON;

While dealing a physical attack, 100% chance to increase atk by anywhere between -100 and 100 for 1 second.

 

Don't even know if this works, just something I thought of. Also probably not particularly useful, since it would require the character to deal a hit before taking effect

rand function, dunno how that works in bonuses.

Edited by True Zeal

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I don't know about the bonus bDefRatioAtkClass, but you could use the autobonus function to randomly generate an attack value.

.

autobonus "{ bonus bBaseAtk,rand(-100,100); }",10000,100,BF_WEAPON;

While dealing a physical attack, 100% chance to increase atk by anywhere between -100 and 100 for 1 second.

 

Don't even know if this works, just something I thought of. Also probably not particularly useful, since it would require the character to deal a hit before taking effect

rand function, dunno how that works in bonuses.

Thanks a lot i will consider your suggestion

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