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15peaces

15peaces 3ceam Buglist

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Hey all!

I'll post all Bugs I (or my players) found on 3ceam here. Let's start of with the first 4 bugs ^^
 
Skill Bugs

Bard/Dancer:
Tarot Card of Fate:

  • The Death:
    -Poison seems to be triggering much more then the other 2 statusses (Coma / Curse)
  • The High Priestness:
    -Is acting like a pseudo-Dispell. But it's supposed to cancel ALL Buffs no matter what equip or buffs the enemy has. It's supposed to ignore all equip and buffs and cancel all buffs.
  • The Devil:
    -Has no Curse-effect.
  • The Hanged Man:
    -There should apply Stone Curse, Frozen or Stop status at a 100% base chance. However, the chance seems to be much less... Often the Card triggers without any effect.
  • The Chariot:
    -Should destroy equip even if FCP is active: http://irowiki.org/classic/Full_Chemical_Protection
  • Temperance/The Star:
    -seems to be the same as with The Hanged Man... no 100% base chance...

 

Genetic:
Cart Boost:

  • This skill should give an ATK-Bonus... Source: iRO-Wiki

Homunculus S:

Painkiller:

  • No Effect.

Call Legion:

  • Doesn't work.

Some more Homunculus S Skills (not all tested yet ^^)

  • Doesn't work.

 

Glt. Cross:
New Poisons:

  • The effect of Paralysis (halve Movement Speed) is not working correctly... It seems like it's max 5% of movment speed reduction.

 

Lord Knight:
Bowling Bash:

  • based on RateMyServer's forums info:
    - Bowling Bash knocks the target monster into the direction you last walked into, after the knockback, there will be a 3x3 splash damage around the target cell of the knockback
    --> working.
    - Every monsters hit by the splash damage will itself be knocked back one cell into a random direction and causes its own 3x3 splash damage
    --> doesn't work.
    - Every monster can be hit up to 2 times per bowling bash, after that it will be immune; only on the first hit, it will cause a 3x3 splash itself
    --> cannot be tested.(Point 2)
    - The chain reaction will continue until no new monsters are hit anymore, until the monster is knocked into a wall or until the max number of chains has been reached

    --> cannot be tested. (Point 2)
    - There is a gutter line from coordinates dividable by 40 with a certain size (see table above), at max level that would be 40-44, 80-84, etc.
    --> there is not a gutter line, so below points doesn't work.
    - On the gutter line monsters are immune to the chain reaction from bowling bash, even if they haven't been hit 2 times yet, instead they will be knocked back by x tiles whereas x is equal to the gutter line size; the initially targetted monsters will always take 1 hit even if on the gutter line
    - When there is knockback immunity, targets won't be knocked back by bowling bash, however, the splash will still be around the cell where the target would have ended up if knockback was possible

    --> cannot be tested. (Point 2)
    - Consequently, hitting a target into a wall will cause the chain reaction to stop, even if no knockback is actually possible
    --> cannot be tested. (Point 2)

 

Monk:
Occult Impaction:

 

Ranger:
Camouflage:

 

Sorcerer:
Elemental Spirits:

  • There are many bugs related to them... Need to update this list later...
  • Aqua:
    -Doesn't give MATK bonus in any case
    -No damge bonus on Diamont Dust (on level 2)
    -defense-buff (100% water resistence) doesn't work
  • ...

 

Sura:
Knuckle Arrow:

Tiger Cannon:

 

Other Bugs

Costumes:

  • Equip a normal Robe with ViewID (i.e. Backpack), Backpack is shown on Character.
  • Equip a Costume Robe with ViewID (any Wings) and let the Backpack equipped. ViewID of Costume is shown on Character.
  • Unequip the Costume Robe. There is no more ViewID shown on your Character. The Backpack is "invisible" for other players.
Edited by 15peaces
updated.

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Hello bro this is patched already or still bug? i'll try to look this up later :).


 


Other Bugs

Costumes:

  1. Equip a normal Robe with ViewID (i.e. Backpack), Backpack is shown on Character.
  2. Equip a Costume Robe with ViewID (any Wings) and let the Backpack equipped. ViewID of Costume is shown on Character.
  3. Unequip the Costume Robe. There is no more ViewID shown on your Character. The Backpack is "invisible" for other players.

Can you give me some example sir on default item from ratemyserver on this bug? :D
 

Edited by hikashin

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Added:

Homunculus S:

Painkiller:

  • No Effect.

Call Legion:

  • Doesn't work.

Some more Homunculus S Skills (not all tested yet ^^)

  • Doesn't work.

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added:

Sorcerer:
Elemental Spirits:

  • There are many bugs related to them... Need to update this list later...
  • Aqua:
    -Doesn't give MATK bonus in any case
    -No damge bonus on Diamont Dust (on level 2)
    -defense-buff (100% water resistence) doesn't work
  • ...

 

Sura:
Knuckle Arrow:

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New Bugs added:

Lord Knight:
Bowling Bash:

  • based on RateMyServer's forums info:
    - Bowling Bash knocks the target monster into the direction you last walked into, after the knockback, there will be a 3x3 splash damage around the target cell of the knockback
    --> working.
    - Every monsters hit by the splash damage will itself be knocked back one cell into a random direction and causes its own 3x3 splash damage
    --> doesn't work.
    - Every monster can be hit up to 2 times per bowling bash, after that it will be immune; only on the first hit, it will cause a 3x3 splash itself
    --> cannot be tested.(Point 2)
    - The chain reaction will continue until no new monsters are hit anymore, until the monster is knocked into a wall or until the max number of chains has been reached

    --> cannot be tested. (Point 2)
    - There is a gutter line from coordinates dividable by 40 with a certain size (see table above), at max level that would be 40-44, 80-84, etc.
    --> there is not a gutter line, so below points doesn't work.
    - On the gutter line monsters are immune to the chain reaction from bowling bash, even if they haven't been hit 2 times yet, instead they will be knocked back by x tiles whereas x is equal to the gutter line size; the initially targetted monsters will always take 1 hit even if on the gutter line
    - When there is knockback immunity, targets won't be knocked back by bowling bash, however, the splash will still be around the cell where the target would have ended up if knockback was possible

    --> cannot be tested. (Point 2)
    - Consequently, hitting a target into a wall will cause the chain reaction to stop, even if no knockback is actually possible
    --> cannot be tested. (Point 2)

 

Sura:

Tiger Cannon:

Edited by 15peaces

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added:

Bard/Dancer:
Tarot Card of Fate:

  • The Death:
    -Poison seems to be triggering much more then the other 2 statusses (Coma / Curse)
  • The High Priestness:
    -Is acting like a pseudo-Dispell. But it's supposed to cancel ALL Buffs no matter what equip or buffs the enemy has. It's supposed to ignore all equip and buffs and cancel all buffs.
  • The Devil:
    -Has no Curse-effect.
  • The Hanged Man:
    -There should apply Stone Curse, Frozen or Stop status at a 100% base chance. However, the chance seems to be much less... Often the Card triggers without any effect.
  • The Chariot:
    -Should destroy equip even if FCP is active: http://irowiki.org/classic/Full_Chemical_Protection
  • Temperance/The Star:
    -seems to be the same as with The Hanged Man... no 100% base chance...

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