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Pandaaa

Toasty WoE Controller

Question

Got this script @ link and http://alice.toastofdoom.net/ROScripts/WoeInfo/woeinfo_122.php is Dead i think

 

but i got this script working (by changing all into lowercase) but the castles are only Kriemhild..

how can i change it into different castle when it actives?

 

here's the current script im using

 

//======================================================================================================
//= toasty's woe controller (formerly woe info banner)
//===== by: ============================================================================================
//= toastofdoom (aka: iheart)
//===== current version: ===============================================================================
//= 1.22
//===== description: ===================================================================================
//= a woe controller function which controls castle based woe by utilising npc events. 
//= includes a npc that provides information on the next woe session
//=
//= this script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the npcs afterwards 
//= to start the oninit function. that said..it is recommended that you don't use @reloadscript/@loadnpc 
//= but reset your server.
//===== changelog: =====================================================================================
//= 1.22
//= - fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while
//=   woe was still active. (thanks to annie for pointing out)
//= 1.21
//= - fixed a misspelt variable name (thanks to rahuldev345 for pointing out)
//= 1.20
//= - project renamed to 'toasty's woe controller'. the script originally was only used to display woe 
//=   times then i 1st wrote it 3yrs ago and i feel it's purpose is more to control woe these days. so 
//=   name change to better reflect purpose.
//= - added support for novice woe. region teleport goes to the novice warper npc (default in prontera)
//=   change position in .region_maps, .region_x, .region_y if needed.
//= - region warp now only displays regions that have castles used at least once. (eg. if you don't 
//=   configure any castles for payon region, payon will not show up)
//= - optimised woe active/inactive map notifier. old method used too many loops for something that
//=   can happen alot.
//= - adjusted menus to be abit more friendly. 'next's will always display before 'menu's
//= - fixed bug with woe autostarting when only configured for 2 sessions in one day
//= - added some nifty code that prevents catastrophic failure of the script if you try to run a trunk 
//=   version on a stable server (ie. if you do, it will show an error message, but script will still 
//=   run perfectly fine - check out woetoggler function for those that want to peek at it =p)
//= 1.11
//= - fixed timer glitch when players only configured sessions for one day of the week
//= - adjusted timer to show remaining time more accurately
//= - modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays
//= 1.10
//= - expanded script to allow castle based configuration
//= - moved away from portal based woe control. now using donpcevents to onagitend/2 events. provided 
//=   castles are linked to the main agit commands in this manner, they will be controllable using this 
//=   script.
//= - added an onloadmap woe available notifier. can be disabled by setting .notify_woe to 0 in the 
//=   config section.
//= - did some funky color coding.
//= - added coordinate based warping per region (see .region_x & .region_y in the constants section)
//= 1.02
//= - added delwaitingroom to banner npc to prevent memory leaks from bug #2325
//= - to reduce spamming of waitingroom packets to players banner npc only now updates when the banner 
//=   text changes. thus min time between updates is now 1sec regardless of setting.
//= - added setting for rate which banner time is updated (.banner_refresh_rate) in the config section.
//= - added agitstart2/end2 to provide woe2 support (hope it works 
//= 1.01
//= - hardcoded in refresh value for banner npc instead of getting it from config from woeinfobase. had 
//=   issues starting the script after @reloadscript/@loadnpc
//======================================================================================================
-	script	woeinfobase	-1,{

	onstartmenu:
		if(.init == 0)
			donpcevent strnpcinfo(3)+"::oninit";
	
	onstartmenu2:
		mes "The " + ((.state)?"^008000current":"^dd0000next") + "^000000 WoE session is: ";
		mes " ";
		mes "Day: ^0000dd" + .daysofweek$[.woe_day[.woe_index]];
		mes "^000000Start Time: ^008000" + .woe_0_str$[.woe_index];
		mes "^000000End Time: ^dd0000" + .woe_1_str$[.woe_index];
		mes "^000000Region:";

		set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";
		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
			set .@output$, getd(.@state_strs$ + "[" + .@i + "]");
			if(.@output$ != "")
				mes "^000000- ^0000dd" + .@output$;
		}
		next;
		
		if(getgmlevel() >= .gm_access)
			select(
				"Warp to Castle Grounds",
				"View Castle Owners",
				"View All WoE Times", 
				((!.state)?"Start Next WoE":"End Current WoE"),
				((.state)?"":"skip next woe session")
				);
		else
			select(
				"Warp to Castle Grounds",
				"View Castle Owners",
				"View All WoE Times");
			
		switch(@menu) {
			case 1:		//warp
				mes "Which region would you like to warp to?";
				next;
				select(.region_warp$[.woe_state[.woe_index]]);
				if(@menu < 1 || @menu > .num_regions)
					close;
								
				close2;
				warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
				end;
			case 2:		//view			
				set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
					set .@k, 0;
					set .@castles$, ".castles_" + .regions$[.@i] + "$";
					set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
					while(.@castle_check && .@k < .num_castles[.@i]) {
						if(.@castle_check & (1 << .@k)) {
							set .@map$, getd(.@castles$+"["+.@k+"]");
							if (getcastledata(.@map$,1)) {
								dispbottom "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + getguildname(getcastledata(.@map$,1)) + "] guild.";
							} else {
								dispbottom "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";
							}
							set .@castle_check, .@castle_check - (1 << .@k);
						}
						set .@k, .@k + 1;		
					}
				}
				break;
			case 3:		//woe times
				for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {							
					dispbottom "- " + .daysofweek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];
					set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";
					for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
						set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");
						if(.@output$ != "")
							dispbottom "        " + .@output$;
					}
				}
				break;
			case 4:		//start next;
				if(getgmlevel() <.gm_access) close;
				
				mes "^ff0000Are you sure you want to " + ((!.state)?"start the next woe session?":"end the current woe session?");
				next;
				if(select("yes:no") == 2) break;
				
				set .remaintime, 0;	//might not work sometimes...you have like a 500ms window out of 505ms i guess..
				sleep2 .timer_refresh_rate;	//wait abit so the menu doesn't screw up (how long it takes for the timer to update)
				break;
			case 5:		//skip next;
				if(getgmlevel() <.gm_access || .state) close;
				
				mes "^ff0000Are you sure you want to skip the next WoE session^000000";
				next;
				if(select("yes:no") == 2) break;
				if(.state) {	//you really can't do this with woe active
					next;
					mes "Sorry, in the time you took making your decision, WoE started";
					mes "Please either manually end it first or wait";
					break;			
				}
				set .woe_index, (.woe_index + 1) % .num_woes;
				donpcevent strnpcinfo(3)+"::onupdatecounttick";
				sleep2 .timer_refresh_rate;
				break;
			default: close;		
		}
		goto onstartmenu2;
	
	oninit:

		//-----------------------------------------------------------------------------------------//
		//config start                                                                             //
		//-----------------------------------------------------------------------------------------//
		
		set .gm_access, 60;
		
		//woe timings needs to be ordered ascendingly unless you want to do weird 
		//stuff like skip a region every other week or so...
		//also times can't overlap. uses second of day(gettimetick(1)) for timing
		// eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
		//note: woe_0 is start times, woe_1 is end times. ignore how it's called but
		//		 don't change it either since it's dynamically used
		//		 also..woe has to end on the same day it starts (it's easier that way..)
		setarray .woe_day[0],	0,    1,    3,    5;
		setarray .woe_0[0],	72000,72000,72000,72000;
		setarray .woe_1[0],	75600,75600,75600,75600;
		setarray .woe_state[0],	0,    0,    0,    0;
		
		//woe state settings. every woe session can be defined as a particular state of castle configuration.
		//.woe_state_#[%] = $
		// # - state number
		// % - region number
		// $ - binary representation of castles that are active for that region in that state (
		//     (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))
		setarray .woe_state_0[0],1,0,0,0,0,0,0;
		
		//setting for if script handles woe controller function. disable agit_controller.txt if you are using this.
		//for if you want to use something else to handle your woe stuff but only this script
		//to show info (1 - on, 0 - off...duh)
		set .active_woe, 1;
		
		
		//woe inactive on map notifier. basically notifies player if the castle they are entering is
		//woe active or not
		set .notify_woe, 1;
		
		//-----------------------------------------------------------------------------------------//
		//config end                                                                               //
		//-----------------------------------------------------------------------------------------//
		
		
		//-----------------------------------------------------------------------------------------//
		//constants start - don't touch this unless you know what you are doing                    //
		//-----------------------------------------------------------------------------------------//
		
		//castle maps by region
		setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
		setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
		setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
		setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
		setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
		setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
		setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
		
		//woe kill functions for each castle
		setarray .woe_kill_prtg$[0],"agit#prtg_cas01::onagitend","agit#prtg_cas02::onagitend","agit#prtg_cas03::onagitend","agit#prtg_cas04::onagitend","agit#prtg_cas05::onagitend";
		setarray .woe_kill_payg$[0],"agit#payg_cas01::onagitend","agit#payg_cas02::onagitend","agit#payg_cas03::onagitend","agit#payg_cas04::onagitend","agit#payg_cas05::onagitend";
		setarray .woe_kill_gefg$[0],"agit#gefg_cas01::onagitend","agit#gefg_cas02::onagitend","agit#gefg_cas03::onagitend","agit#gefg_cas04::onagitend","agit#gefg_cas05::onagitend";
		setarray .woe_kill_aldeg$[0],"agit#aldeg_cas01::onagitend","agit#aldeg_cas02::onagitend","agit#aldeg_cas03::onagitend","agit#aldeg_cas04::onagitend","agit#aldeg_cas05::onagitend";
		setarray .woe_kill_arug$[0],"manager#aru01_02::onagitend2","manager#aru02_02::onagitend2","manager#aru03_02::onagitend2","manager#aru04_02::onagitend2","manager#aru05_02::onagitend2";
		setarray .woe_kill_schg$[0],"manager#sch01_02::onagitend2","manager#sch02_02::onagitend2","manager#sch03_02::onagitend2","manager#sch04_02::onagitend2","manager#sch05_02::onagitend2";
		setarray .woe_kill_novi$[0],"agit_n01::onagitend","agit_n02::onagitend","agit_n03::onagitend","agit_n04::onagitend";
		
		//region prefixs
		setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";
		
		//region info
		setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice castles";
		setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
		//coords to warp player to region (0 is random)
		setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;
		setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;

		setarray .waitmsg$[0], "WoE Starts: ", "WoE Ends: ";
		setarray .startmsg$[0], "WoE is Starting", "WoE is Ending";
	
		set .ticks_in_day, 86400;	//mmm...magic numbers
		setarray .daysofweek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";

		set .timer_refresh_rate, 500;	//how many ms per timer refresh...keep less than 1000 (in milliseconds)
		set .change_state_sleep, 3000;	//how long to show "woe is start|end-ing" msg for in ms. (in milliseconds)
										//make sure woe sessions are longer than this xd
		set .banner_refresh_rate, 10;	//how many seconds per banner refresh...keep 1 or above (in seconds)
		
		//-----------------------------------------------------------------------------------------//
		//constants end                                                                            //
		//-----------------------------------------------------------------------------------------//

		set .num_regions, getarraysize(.regions$);
		set .num_woes, getarraysize(.woe_1);
		
		//force woe to end if active
		callfunc "woetoggler", 0;
		
		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
			//count num castles per region
			set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));
		}
		
		//convert timestamps to readable format
		for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)
		{
			set .@hrs, .woe_0[.@i] / 3600;
			set .@mins, .woe_0[.@i] % 3600 / 60;
			set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"pm":"am");	
			
			set .woe_0_str$[.@i], .@output$;		
			
			set .@hrs, .woe_1[.@i] / 3600;
			set .@mins, .woe_1[.@i] % 3600 / 60;
			set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"pm":"am");	
			
			set .woe_1_str$[.@i], .@output$;		
		}
		
		//calc number of woe states and consolidate states to create list of castles used
		set .num_states, 0;
		while(getarraysize(getd(".woe_state_" + (.num_states)))) {
			set .@state$, ".woe_state_" + .num_states;
			set .@i, 0;
			while(.@i < getarraysize(getd(.@state$))) {
				set .castleusage[.@i], .castleusage[.@i] | getd(.@state$ + "[" + .@i + "]");
				set .@i, .@i + 1;
			}
			set .num_states, .num_states + 1;			
		}

		for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {							
			set .@woe_state_array$, ".woe_state_" + .@i;
			for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
				if(.castleusage[.@k] > 0) {
					set .@castles$, ".castles_" + .regions$[.@k] + "$";
					set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");
					if(.@castle_check == 0) { //region not in this state
						//region warp menu string
						set .region_warp$[.@i], .region_warp$[.@i] + "^dd0000" + .region_names$[.@k] + "^000000:";
						continue;
					} else {
						if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {
							//includes all castles...just list as region.
							setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);
							
							//region warp menu string
							set .region_warp$[.@i], .region_warp$[.@i] + "^008000" + .region_names$[.@k] + "^000000:";
						} else {
							set .@j, 0;
							set .@output$, "";
							while(.@j < .num_castles[.@k]) {
								if(.@castle_check & (1 << .@j)) {
									set .@output$, .@output$ + getcastlename(getd(.@castles$+"["+.@j+"]"));
									set .@castle_check, .@castle_check - (1 << .@j);
									if(.@castle_check) {
										if(.@output$ != "") 
										set .@output$, .@output$ + ", ";
									} else
										break;
								}
								set .@j, .@j + 1;
							}
							setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+  .@output$ + ")");
							
							//region warp menu string
							set .region_warp$[.@i], .region_warp$[.@i] + "^008000" + .region_names$[.@k] + " ("+  .@output$ + ")^000000:";
						}
					}
				} else {
					set .region_warp$[.@i], .region_warp$[.@i] + ":";
				}
			}
		}
		
		donpcevent strnpcinfo(3)+"::onfindcurindex";
		donpcevent strnpcinfo(3)+"::onupdatecounttick";
			
		if(.active_woe) {
			if(.notify_woe) {
				//set mapflag for all castle maps
				for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
					set .@region_array$, ".castles_" + .regions$[.@i] + "$";
					for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
						setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;
						setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);
						setd(".loadmap_castleindex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);
					}
				}
			}
			//activates woe if needed
			donpcevent strnpcinfo(3)+"::ondowoe";
		}
		//flag that init occured
		set .init, 1;
	
	onwoetimer:
		//timer stuff
		while (1) {
			set .remaintime, .count_tick - gettimetick(2);
			set .bannertimer, .remaintime - (.remaintime % .banner_refresh_rate) + .banner_refresh_rate;
			set .min, .bannertimer / 60;
			set .sec, .bannertimer - .min * 60;
			set .hr, .min / 60;
			set .min, .min - .hr * 60;
			set .roommsg$, .waitmsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
			sleep .timer_refresh_rate;
			
			if(.remaintime <= 0) {
				if(.active_woe) {
					donpcevent strnpcinfo(3)+"::ondowoe";
					}
				set .roommsg$, .startmsg$[.state];
				
				set .woe_index, (.woe_index + .state) % .num_woes;	//go to next index if needed
				set .state, (.state + 1) % 2;						//flip state

				donpcevent strnpcinfo(3)+"::onupdatecounttick";
				sleep .change_state_sleep;
			}
		}
		end;	//obligatory end =d		

	onupdatecounttick:
		set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");
		set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;

		if(gettimetick(2) > .count_tick)
			set .count_tick, .count_tick + 7 * .ticks_in_day;
		end;
	
	onfindcurindex:
	
		set .@cur_day, gettime(4);		
		set .@cur_tick, gettimetick(1);
		
		set .woe_index, 0;
		set .state, 0;

		for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
			if(.woe_day[.@i] < .@cur_day)
				continue;
		
			if(.woe_day[.@i] == .@cur_day) {
				if(.woe_0[.@i] >= .@cur_tick) {
					set .woe_index, .@i;
					set .state, 0;
					break;
				}
				if(.woe_1[.@i] >= .@cur_tick) {
					set .woe_index, .@i;
					set .state, 1;
					break;
				}
			}
			if(.woe_day[.@i] > .@cur_day) {
				set .woe_index, .@i;
				set .state, 0;
				break;
			}		
		}
		end;
			
	//on map notifier
	//comment out onpcloadmapevent label if .notify_woe is disabled to prevent unnecessary triggering
	onpcloadmapevent:
		if(.state && .notify_woe) {
			getmapxy(.@map$, .@x, .@y, 0);
			set .@region, getd(".loadmap_region_" + .@map$) - 1;
			if(.@region >= 0) {
				set .@castleindex, getd(".loadmap_castleindex_" + .@map$);
				if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleindex)
					dispbottom "the [" + getcastlename(.@map$) + "] castle is available for conquering during this woe session";
				else
					dispbottom "the [" + getcastlename(.@map$) + "] castle is not available for conquering during this woe session";
			}
		}
		end;
		
	//------------------------------------------------------------------------------
	// woe controller stuff here
	//------------------------------------------------------------------------------
		
	ondowoe:	
		if((.state == 0 && .init) || (.state == 1 && !agitcheck())) {	//starting
			callfunc "woetoggler", 1;	
			
			//kills woe in all castles that shouldn't have woe
			set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
			for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
				set .@castles$, ".castles_" + .regions$[.@i] + "$";
				set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
				
				for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
					set .@map$, getd(.@castles$+"["+.@k+"]");
					if((.@castle_check & (1 << .@k)) == 0) {
						donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");
					}
				}
			}

			announce "The War of Emperium has begun!",bc_all;
			donpcevent strnpcinfo(3)+"::ondisplayowners";
		} else {			//ending
			if(agitcheck()) {
				callfunc "woetoggler", 0;
				announce "The War of Emperium is over!",bc_all;
				donpcevent strnpcinfo(3)+"::ondisplayowners";
			}
		}
		end;
		
	ondisplayowners:	//displays based on current region
		set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
		for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
			set .@k, 0;
			
			set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
			set .@castles$, ".castles_" + .regions$[.@i] + "$";
			
			while(.@castle_check && .@k < .num_castles[.@i]) {
				if(.@castle_check & (1 << .@k)) {
					set .@map$, getd(.@castles$+"["+.@k+"]");
					if (getcastledata(.@map$,1)) {
						announce "the [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + getguildname(getcastledata(.@map$,1)) + "] guild.",bc_all;
					} else {
						announce "the [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;
					}
					set .@castle_check, .@castle_check - (1 << .@k);
				}				
				set .@k, .@k + 1;		
			}
		}
		end;
}
phtownall,200,176,5	script	WoE Info	2_BULLETIN_BOARD,{
	if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
		donpcevent strnpcinfo(3)+"::oninit";

	doevent "woeinfobase::onstartmenu";
	end;
	
	oninit:
		while (1) {
			//only updates if msg is different
			set .banner$, getwaitingroomstate(4, strnpcinfo(3));
			if(getvariableofnpc(.roommsg$, "woeinfobase") != .banner$) {
				delwaitingroom;
				waitingroom getvariableofnpc(.roommsg$, "woeinfobase"), 0;
			}
			sleep 500;
		}
		end;
}

//zomg! it duplicates!!
//phtownall,204,176,5	duplicate(woe info)	woe info#2winfo	2_BULLETIN_BOARD

//---------------------------------------------------------------------------------------------------------------------

//these two functions handle woe's activation/deactivation. since stable does not have agitstart2/agitend2, 
//using the trunk version will result in catastrophic failure of the script. double declaration of the following
//functions fixes this (you will get warning messages though)

function	script	woetoggler	{ //<state> = 0|1
	if(getarg(0)) {
		agitstart;	
	} else {
		agitend;
	}
	return;
}

//if stable script will fail parsing this function, but the rest of the script will still be usable
function	script	woetoggler	{ //<state> = 0|1
	if(getarg(0)) {
		agitstart;
		agitstart2;		
	} else {
		agitend;
		agitend2;	
	}
	return;
}

 

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3 answers to this question

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  • 0

You can use Euphy's WoE Controller.

Toasty has a woe room timer i dont think euphy has thats what i like in toasty woe xD

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  • 0

Well while I have to recognize that I don't really understand the "state" notion, the castles to be activated must be edited in this array, in the oninit section:

 

setarray .woe_state_0[0],1,0,0,0,0,0,0;

 

To add more castle into prontera region, change the 1 to the value you want (0, 2, 4, 5...) as it's depicted in the comments

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