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wallaby

Spawning another monster on the spot of a killed monster

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Dear all,

 

I've been trying to make this work and I've seen it being done on other scripts which I do not have my hands on. What I'm trying to do is:

 

I have a monster that's summoned using this:

 

monster "prontera",100,100,"Test Poring",1002,1,strnpcinfo(0)+"::OnPoringKilled";

 

Then I've this label:

 

"OnPoringKilled" paired with "getmapxy" and another "monster", but I cannot seem to get it to work.

 

Anyone has a way to get this work? Thanks a lot!

 

And... Thank you for looking into this.

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5 answers to this question

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After killing a certain mob you want another to spawn? I'm a bit confused. Another to spawn at the same designated map x y coordinates?

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Anyways you can make the poring use summom monster skill on die (I'm not sure but in mob skill database we have a condition to make the monster use the skill on die), works when you need this in one monster, but if you want only in cetain maps/conditions, better make a script command.

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