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need help default eden board

Question

Hi guys, need help, help out.

The essence of the matter is this:

 

I want to make changes to the standard board

For example: board 91-99

It is necessary that the quest be taken only once and 1 char

It is necessary that if I took a monster devirochi, so that in parallel could not take another monster for example kaho .. and need a check with the message that if I have not completed the quest, and I'll choose for example kaho, so that the message that until I I will pass the old quest, I can not take the monster kaho.

 

I need a check with the message, if I blown the whole board 91-99, then the message came out that I went through the whole board and that in this 91-99 there are no more missions!

 

Help out!

 

this default 91-99 board



moc_para01,48,177,3    script    91-99 Mission Board    4_BOARD3,{

    if (countitem(Para_Team_Mark) < 1) {

        mes "Wait a minute!";

        mes "-You need to have an-";

        mes "-^4d4dff'Eden Group Mark'^000000-";

        mes "-to receive these missions.-";

        next;

        switch(select("Just walk away.:^0000FFEden Group^000000 missions?:How can I be a member of the ^0000FFEden Group^000000?")) {

        case 1:

            close;

        case 2:

            mes "::The Eden Group Missions";

            mes "::are basically missions";

            mes "::requested by";

            mes "::people from all around the kingdom.";

            mes "::We just categorize them.";

            next;

            mes "::In the Eden Group,";

            mes "::we sorted out the missions";

            mes "::according to the level of difficulty.";

            mes "::According to this level,";

            mes "::you can find";

            mes "::missions that";

            mes "::suit you.";

            next;

            mes "::When you are done,";

            mes "::you can come back";

            mes "::to the mission board.";

            next;

            mes "::Then you will be";

            mes "::rewarded!!";

            mes "::Simple, isn't it!!";

            mes "::No commission required!!";

            close;

        case 3:

            mes "::You can become a member";

            mes "::of the Eden Group";

            mes "::to ^0000FFLaime Evenor^000000,";

            mes "::who is waiting on the 1st floor.";

            next;

            mes "::If you become a member,";

            mes "::you will get an";

            mes "::\"^006400Eden Group Mark^000000\".";

            mes "::Then you will be able";

            mes "::to see the mission board.";

            close;

        }

    }

    if (BaseLevel < 91 || BaseLevel > 99) {

        // Quest IDs: 4181-4196

        // Quest cooldown IDs: 4212-4227

        setarray .@names$[0],

            "Solider","Freezer","Heater",

            "Injustice","Rybio","Dark Priest",

            "Stapo","Roween","Siroma",

            "Shinobi","Evil Nymph",

            "Deviruchi","Mineral","Kaho","Neraid","Disguise";

        setarray .@exp[0],

            90000,94000,114000,

            96000,96000,146000,

            96000,102000,110000,

            102000,108000,

            110000,138000,118000,96000,134000;

        mes "You must be within level 91-99 to accept these missions.";

        for(.@quest = 4181; .@quest<=4196; ++.@quest) {

            .@hunting = questprogress(.@quest,HUNTING);

            if (.@hunting == 1) {

                next;

                mes ":: You cannot proceed in";

                mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000.";

                mes ":: The registration to the mission";

                mes ":: is cancelled.";

                erasequest .@quest;

                close;

            } else if (.@hunting == 2) {

                next;

                mes ":: You added information";

                mes ":: about the mission";

                mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000";

                mes ":: on the mission board.";

                mes ":: You've got a";

                mes ":: salutary experience.";

                erasequest .@quest;

                getexp .@exp[.@quest-4181],0;

                close;

            }

        }

        close;

    }

    mes "[91-99 Mission Board]";

    mes "There are several requests on this board.";

    next;

    switch(select("^8B4513Turtle Island^000000:^8B4513Glast Heim^000000:^8B4513Rachel / Veins^000000:^8B4513Expansion Cities^000000:^8B4513Other regions^000000")) {

    case 1:

        mes "^8B4513Turtle Island^000000.";

        mes "Which monster will you hunt or have you finished hunting?";

        next;

        switch(select("^0000FFSolider^000000:^0000FFFreezer^000000:^0000FFHeater^000000")) {

            case 1: callsub L_Quest,4181,"Solider",90000,"јЦё®ґхД«µе","There is a monster that only can be found on ^8B4513Turtle Island^000000.";

            case 2: callsub L_Quest,4182,"Freezer",94000,"ЗБё®АъД«µе","There is a monster that only can be found on ^8B4513Turtle Island^000000.";

            case 3: callsub L_Quest,4183,"Heater",114000,"ИчЕНД«µе","There is a monster that only can be found on ^8B4513Turtle Island^000000.";

        }

    case 2:

        mes "^8B4513Glast Heim^000000.";

        mes "Which monster will you hunt or have you finished hunting?";

        next;

        switch(select("^0000FFInjustice^000000:^0000FFRybio^000000:^0000FFDark Priest^000000")) {

            case 1: callsub L_Quest,4184,"Injustice",96000,"АОАъЅєЖјЅєД«µе","There is a monster only found in ^8B4513Glast Heim prison^000000.";

            case 2: callsub L_Quest,4185,"Rybio",96000,"ё®єсїАД«µе","There is a monster only found in ^8B4513Glast Heim prison^000000.";

            case 3: callsub L_Quest,4186,"Dark Priest",146000,"ґЩЕ©ЗБё®ЅєЖ®Д«µе","There is a monster only found in ^8B4513Glast Heim prison^000000.";

        }

    case 3:

        mes "^8B4513Rachel / Veins^000000.";

        mes "Which monster will you hunt or have you finished hunting?";

        next;

        switch(select("^0000FFStapo^000000:^0000FFRoween^000000:^0000FFSiroma^000000")) {

            case 1: callsub L_Quest,4187,"Stapo",96000,"ЅєЕВЖчД«µе","There is a monster only found in ^8B4513Veins^000000.";

            case 2: callsub L_Quest,4188,"Roween",102000,"·ОїмА©Д«µе","There is a monster only found in ^8B4513Rachel^000000.";

            case 3: callsub L_Quest,4189,"Siroma",110000,"ЅГ·Оё¶Д«µе","There is a monster only found in ^8B4513Ice Dungeon^000000.";

        }

    case 4:

        mes "^8B4513Expansion Cities^000000.";

        mes "Which monster will you hunt or have you finished hunting?";

        next;

        switch(select("^0000FFShinobi^000000:^0000FFEvil Nymph^000000")) {

            case 1: callsub L_Quest,4190,"Shinobi",102000,"ЅГілєсД«µе","There is a monster only found in ^8B4513Amatsu Dungeon^000000.";

            case 2: callsub L_Quest,4191,"Evil Nymph",108000,"їдј±іаД«µе","There is a monster only found in ^8B4513Kunlun Dungeon^000000.";

        }

    case 5:

        mes "Other Regions.";

        mes "Which monster will you hunt or have you finished hunting?";

        next;

        switch(select("^0000FFDeviruchi^000000:^0000FFMineral^000000:^0000FFKaho^000000:^0000FFNeraid^000000:^0000FFDisguise^000000")) {

            case 1: callsub L_Quest,4192,"Deviruchi",110000,"µҐєс·зДЎД«µе","There is a monster only found in ^8B4513Geffen Dungeon^000000.";

            case 2: callsub L_Quest,4193,"Mineral",138000,"№МіЧ¶ц","There is a monster only found in ^8B4513Einbech Dungeon^000000.";

            case 3: callsub L_Quest,4194,"Kaho",118000,"Д«ИЈД«µе","There is a monster found in ^8B4513Nogg Road Magma 1^000000.";

            case 4: callsub L_Quest,4195,"Neraid",96000,"іЧ·№АМµеД«µе","There is a monster only found in ^8B4513Comodo Dungeon^000000.";

            case 5: callsub L_Quest,4196,"Disguise",134000,"µрЅє°ЎАМБоД«µе","There is a monster only found in ^8B4513Nifflheim^000000.";

        }

    }

    end;

 

//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"};

L_Quest:

    .@quest1 = getarg(0);

    .@quest2 = .@quest1+31;

    .@playtime = questprogress(.@quest2,PLAYTIME);

    if (.@playtime == 1) {

        mes "[91-99 Mission Board]";

        mes "You need to wait 3 hours before you can take this mission again.";

        close;

    }

    .@hunting = questprogress(.@quest1,HUNTING);

    if (.@hunting == 1) {

        mes "[91-99 Mission Board]";

        mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?";

        close;

    } else if (.@hunting == 2) {

        mes "[91-99 Mission Board]";

        mes "You have completed the hunting.";

        mes "Please accept this reward as a compensation.";

        erasequest .@quest1;

        if (.@playtime) erasequest .@quest2;

        setquest .@quest2;

 

        // Job Experience calculation.

        if (JobLevel < 56) .@jexp = 67000;

        else if (JobLevel > 55 && JobLevel < 61) .@jexp = 94000;

        else if (JobLevel > 60 && JobLevel < 66) .@jexp = 141000;

        else if (JobLevel > 65 && JobLevel < 69) .@jexp = 212000;

        else if (JobLevel >= 69) .@jexp = 311000;

 

        getexp getarg(2),.@jexp;

        close;

    }/* else if (.@hunting == 3) {

//        recall_completequest .@quest1

        erasequest .@quest1;

        mes "[91-99 Mission Board]";

        mes "You have re-accepted the "+getarg(1)+" Hunting mission.";

        close;

    }*/ else {

        mes "[91-99 Mission Board]";

        mes getarg(4);

        next;

        if (getarg(3) != "") cutin getarg(3),3;

        mes "[91-99 Mission Board]";

        mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board.";

        next;

        if (getarg(3) != "") cutin getarg(3),255;

        if(select("I'll hunt them.:No thanks.") == 1) {

            mes "[91-99 Mission Board]";

            mes "When you have completed the mission, post it on this board and collect your reward.";

            if (.@playtime) erasequest .@quest2;

            setquest .@quest1;

        }

        close;

    }

}



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