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Digests Galore 2017-2018

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January Digest 2018

The following digest covers the month of January 1st - January 31st 2018


Team Changes

  • None

 

Development Highlights

  • Added support for the AllowReproduce flag in the skill DB. This supersedes the skill_reproduce_db. (#1943)
  • Added support for the ZC_PROGRESS_ACTOR packet. The packet is exposed to the script engine through the progressbar_unit() command (available on PACKETVER 20130821 and newer). (#1929)
  • Added support for the new item drop packet for the Zero clients. The packet is controlled by the ShowDropEffect and DropEffectMode item DB flags and ignored by non-Zero clients. (#1939)
  • Added support for the new Map Server Change packet 0x0ac7. (part of #1948)

 

Developmental Changes

  • Removed the skill_reproduce_db, now superseded by the AllowReproduce skill flag. (part of #1943)
  • Always enabled assertions and null pointer checks. In order to disable them (very discouraged, as it may lead to security issues), it is now necessary to edit nullpo.h. (#1937)
  • Disabled the address sanitizer's memory leak detector in the travis builds, since it produced failures in third libraries. (#1949, #1952)
  • Applied script standardization to the Nydhogg's Nest instance script. (#1871)
  • Split packet_keys.h into separate files for main clients and zero clients. (part of #1948)
  • Split packets_shuffle.h into separate files for main clients and zero clients. (part of #1948)
  • Replaced the custom bank unavailable error message with the actual bank check error packet. (part of #1948)
  • Updated and corrected the party member and party info packets. (part of #1948)
  • Updated README.md with more relevant badges and links (added Discord, removed Waffle, added more GitHub information). (#1951)

 

Bug Splat Fixes

  • Updated Xcode project to include the RODEX related files. (#1942)
  • Fixed RODEX loading mails when it requires multiple packets. (#1945, issue #1933)

 

 


 

December Digest 2017

The following digest covers the month of December 1st - December 31st 2017


Team Changes

  • None

 

Development Highlights

  • Implemented Homunculus Autofeeding, available on the 2017 clients. The feature can be disabled by flipping features.enable_homun_autofeed in feature.conf. (#1898)
  • Added support for the newly released Ragnarok Zero clients. The client type is controlled with the --enable-packetver-zero configure-time flag (disabled by default). (#1923)

 

Developmental Changes

  • Applied script standardization to the Old Glast Heim instance script. (#1883)
  • Split packets.h into two files: packets.h and packets_shuffle.h. (part of #1923)

 

Bug Splat Fixes

  • Corrected a wrong path displayed in an error message pointing to the map-server configuration. (#1913)
  • Fixed the natural expiration of the Poison status when under the effect of Slow Poison. (#1925)

 

 


 

November Digest 2017

The following digest covers the month of November 1st - November 30th 2017


Team Changes

  • None

 

Development Highlights

  • Added several missing members to the login interface. (Part of #1891)
  • Added support for colored character server population counter in the service selection list. Configurable through users_count in login-server.conf. (#1891)
  • Added top-level command miniboss_monster to label monsters as minibosses, and to send them as such to the client. (part of #1889)
  • Added support for 2017-10-25 - 2017-11-01 clients. (#1889)
  • Added support to display NPCs with player classes, including equipment and styles (best with clients starting from 20170726). This extends getunitdata() and setunitdata() with support for UDT_SEX, UDT_HAIRSTYLE, UDT_HAIRCOLOR, UDT_HEADBOTTOM, UDT_HEADMIDDLE, UDT_HEADTOP, UDT_CLOTHCOLOR, UDT_SHIELD, UDT_WEAPON, UDT_ROBE, UDT_BODY2. (#1893)
  • Added type constants for the getiteminfo() and setiteminfo() script commands. Existing third party code must be updated to use the new constants (see the pull request description and the command documentation for details). (#1902)
  • Added global function F_GetAmmoType(), counterpart to F_GetWeaponType() for ammunitions. Both functions have now been updated to only check the subtype if the item type is correct (IT_AMMO and IT_WEAPON respectively). (part of #1902)
  • Added support for the Skill Scale packet, available in client versions 20151223 and newer. (#1903)

 

Developmental Changes

  • The use of numeric type constants with getiteminfo() and setiteminfo() is deprecated. For technical reasons, no deprecation notice is displayed. (part of #1902)
  • The MAX_SKILL constant has been removed, in favor of the more clear MAX_SKILL_DB, to be used in all places that use the compacted Skill DB array. For use with the non-compacted clientside Skill IDs, the MAX_SKILL_ID constant is still available. (part of #1896)
  • Applied script standardization to the Octopus Cave instance script. (#1882)
  • Applied script standardization to the Ghost Palace instance script. (#1879)
  • Applied script standardization to the Sara's Memory instance script. (#1884)
  • Extended the script command setequipoption() with the possibility to remove item options from an equipment piece. (#1865)
  • Updated the QTYPE_* constants (questinfo(), showevent()) to support the new 2017 client icons. (#1894)
  • Applied script standardization to the Orc's Memory instance script. (#1872)
  • Applied script standardization to the Sealed Shrine instance script. (#1873)
  • Extended the global function F_GetArmorType() to support costumes and shadow equipment. (#1836)
  • Extended the script commands has_instance() and has_instance2() with suport to search instances of type IOT_NONE. (#1397)
  • Applied script standardization and improvements to the Endless Tower instance script. (#1862)
  • Cleared some confusion between skill IDs and indexes through the codebase. Rewritten Skill DB accessors in a safer, more readable way. (part of #1896)

 

Bug Splat Fixes

  • Fixed compilation warnings when compiling with gcc-7. (#1887)
  • Fixed the display flag for monsters labeled as boss_monster to be that of MVP monsters instead of miniboss monsters. (part of #1889)
  • Fixed a subtle error in case skill->unit_group_newid overflows, causing certain skill unit entries to get stuck and never get deleted correctly. This can manifest itself with some monster spawns becoming immune to certain AoE spells having the UF_NOOVERLAP flag (Storm Gust, Lord of Vermillion, etc). (#1896)
  • Implemented MATK support in the getiteminfo() and setiteminfo(). This functionality was previously advertised as availble in the command documentation, but was not implemented. (part of #1902)
  • Restored View Sprite support in the getiteminfo() and setiteminfo(). This functionality was lost with #1828. (part of #1902, issue #1895)
  • Reimplemented the global function F_GetArmorType() to reflect the fact that ITEMINFO_LOC returns a bitmask. The function now handles multi-slot headgears and other uncommon cases better. (part of #1902)
  • Corrected some incorrect data types passed to the SQL StmtBind functions, causing query errors and data loss. Said functions will now have a runtime assertion to ensure the right data type is passed. Third party code needs to be updated to reflect this stricter requirement. (#1901, issue #1531)
  • Corrected some RODEX related queries in case MAX_SLOTS or MAX_ITEM_OPTIONS are set to custom values. (part of #1901)
  • Suppressed assertions in the Skill DB accessors when called with skill_id = 0 (normal attacks). (#1910, issue #1909)
  • Fixed an item loading failure in RODEX. (#1917, issue #1912)
  • Fixed invisible NPCs (such as FAKE_NPC) being displayed as novices. (#1918, issue #1916)

 

 


 

October Digest 2017

The following digest covers the month of October 1st - October 31st 2017


Team Changes

  • None

 

Development Highlights

  • Added the script command getmapinfo(), which allows to obtain misc information about a map. (#1852)
  • Added an option to restrict party leader changes to characters on the same map. Controlled by the setting party_change_leader_same_map (defaults to true). (#1812)
  • Added initial support (shuffle packets, obfuscation keys) for clients 2017-09-27, 2017-10-02, 2017-10-11, 2017-10-18. (#1859)
  • Added the noautoloot mapflag, allowing to disable the @autoloot functionality on a map by map basis. (#1833)

 

Developmental Changes

  • Extended the script command logmes() with an option to log to the atcommandlog table. (#1843)
  • Updated RoDEX, with support for packetver 20170419 and newer. (#1859)
  • Updated Exp-related packets and handling functions to support values larger than 2 billions (as seen in packetver 20170830 and newer). (#1859)
  • Changed the diagnostic message in skill_init_unit_layout() to report the skill ID instead of its index. (#1854)

 

Bug Splat Fixes

  • Corrected the Kafra dialog in case a Doram without the Summoner's Basic Skill attempts to open the Storage. (#1864)
  • Changed the cell stack counting algorithm to ignore invisible NPCs, improving the Dancer Quest experience as well as other cases of hidden NPCs blocking off certain cells. (#1827)
  • Improved the handling of the cardfix value to make it more resistant to overflows, especially in renewal mode. Simplified the related renewal/pre-renewal conditional code. (#1825)
  • Fixed some compilation warnings occurring in VS2017. (#1870)
  • Fixed a wrong null pointer check in logmes(), which caused the command to never log and instead print debug information.

 

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that's a lot of changes!. 
I've been using rA for the time being but seems the goal of herc is the goal where RO Zero seeks? correct me if im wrong hahaha just my lousy opinion. but great work guys! thanks for the hard work.

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Hercules support all or most zero clients, even version what cant be unpacked. Support some new zero client packets. But for now we not adding special skills or stats or what ever related to zero.

Also exists some issues with some packets, because long standing pull requests still not merged.

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it means in the long run.. zero clients will be used instead of kro re clients? thanks amazing then coz of the new balance changes happening on zero.

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