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I've recently got a brilliant idea.

Why not make my own version of a paid script, sold on rAthena

and release it to Hercules for free!?

SC6UiMN.gif

(Not because I'm banned on rAthena B38cFIv.jpg)

 

I need a peer review before releasing the whole package.

 

@Myriad Did a nice Peer review of my terribel kode...

If anyone else would like to contribute, feel free.

Otherwise, it is soon to be released

 

 

UPD : I reDrew the cutins, they don't look like stolen from rAthena;)

CyKiffk.jpg

 

pIFuVG6.jpg

 

 

 

1) configuration

there are 2 arrays

    setarray .prize_id[1],-1,31024,31026,31008,31020,31017,31010,31016,0,31009;
    setarray .prize_qty[1],2,1,1,1,3,3,1,3,0,3;

 

in prize_id

if id is > 0, the prize is an item

if id = 0 , the prize is NOTHING!

if id = -1, the prizer is free spin (number of free spins set in qty array)

in array  .prize_qty you setup the quantity won

 

 

//===== Hercules Script ======================================
//= Wheel of Fortune
//===== By ===================================================
//= Habilis
//= Edited by Myriad
//===== Description ==========================================
//= Wheel of fortune something.
//============================================================

-	script	Wheel_of_Fortune	FAKE_NPC ,{

OnInit:
	disablenpc("Wheel of Fortune#Main");
	disablenpc("Hussein#WOF");
	.EventName$ = "[Wheel Of Fortune]";
	end;

OnMinute39:
OnStart:
	query_sql("DELETE FROM `acc_reg_num_db` WHERE `key`='#freewheelfortunespin';");
	announce(sprintf("%s : The event will begin in 1 minute, near the center of Prontera.", .EventName$), bc_blue | bc_all);
	initnpctimer();
	end;

OnTimer60000: // 1 min
	enablenpc("Wheel of Fortune#Main");
	enablenpc("Hussein#WOF");
	announce(sprintf("%s : Come to Prontera and test your luck, everyone got some free spins!", .EventName$), bc_blue | bc_all);
	end;

OnTimer1800000: // 30 mins
	announce(sprintf("%s : One more minute, do your last spin!", .EventName$), bc_blue | bc_all);
	end;

OnTimer1860000: // 31 mins
OnStop:
	disablenpc("Wheel of Fortune#Main");
	disablenpc("Hussein#WOF");
	end;
}

prontera,159,178,3	script	Hussein#WOF	1_M_MERCHANT,{
	doevent("Wheel of Fortune#Main::OnTalk");
	end;
}

prontera,155,176,3	script	Wheel of Fortune#Main	2_SLOT_MACHINE,{
	
OnTalk:
	if (#freewheelfortunespin == 0)
		#freewheelfortunespin = .Free_Spins;

	if (getd(.Event_Points_Variable$) < .Points_Cost && #freewheelfortunespin < 0) {
		mesf("[^0055FF ::: %s ::: ^000000]", .EventName$);
		mes("You are out of points");
		mes("and have no more free");
		mes("spins! Come back next");
		mes("time for more.");
		close();
	}

	.@mes$ = (#freewheelfortunespin > 0) ? sprintf(", but you, my friend, have %d free spin%s!", #freewheelfortunespin, (#freewheelfortunespin == 1) ? "" : "s") : ".";
	cutin("aca_salim02", 2);
	addtimer(1, sprintf("%s::OnEnd", strnpcinfo(NPC_NAME)));
	mesf("[^0055FF ::: %s ::: ^000000]", .EventName$);
	mes("Do you want to spin the wheel?");
	mesf("It costs ^FF0000%d Event points^000000 to play%s", .Points_Cost, .@mes$);
	next();
	callsub(S_Loop);

S_Loop:
	.@val = getd(.Event_Points_Variable$);
	if (.@val < .Points_Cost && #freewheelfortunespin < 0)
		callsub(S_End);
	switch (select(
		(#freewheelfortunespin > 0) ? sprintf("Yes! Use free spin! (%d left)", #freewheelfortunespin) : "",
		(.@val > 0) ? sprintf("Yes! Use Event Points. (%d remaining)", .@val) : "",
		"No (Leave)"
	)) {
	case 1: callsub(S_Pay, 0);
	case 2: callsub(S_Pay, 1);
	default: callsub(S_End);
	}
	
S_Pay:
	switch (getarg(0)) {
	// pay with free spin
	case 0:
		if (#freewheelfortunespin > 0) {
			if ((#freewheelfortunespin -= 1) < 1)
				#freewheelfortunespin = -1;
			callsub(S_Gamble);
		} else
			callsub(S_End);

	// Pay with points	
	case 1:
	default:
		if ((.@val = getd(.Event_Points_Variable$)) >= .Points_Cost) {
			setd(.Event_Points_Variable$, (.@val -= .Points_Cost));
			dispbottom(sprintf("%s : You now have %d event points.", .ServerName$, .@val));
			callsub(S_Gamble);
		} else {
			cutin("aca_salim02", 2);
			mesf("[^0055FF ::: %s ::: ^000000]", .EventName$);
			mes("Awww, you don't have enough to gamble...");
			mes(" ");
			mes("Have you ever heard?");
			mes("'Money isn't all that matters' Got it?");
			mes("Byeeeeeeeeeeeeee ;)");
			callsub(S_End);
		}
	}
	
S_Gamble:
	// Actual Gambling
	.@sector = rand(.Sector[0], .Sector[1]);
	.@displayCutin = (.@sector * 2) - 1;
	.@Speed = .Spin_Speed;
	
	for (.@i = 0; .@i < .nbTurns; .@i++) {
		.@b = .Cutin[0];
		while (.@b <= .Cutin[1]) {
			cutin(sprintf("%s%d", .cutin$, .@b), 4);
			sleep2(.@Speed);
			.@b++;
			.@Speed++;
		}
	}
	
	.@b = .Cutin[0];
	while (.@b < .@displayCutin) {
		cutin(sprintf("%s%d", .cutin$, .@b), 4);
		sleep2(.@Speed);
		.@b++;
	}

	cutin(sprintf("%s%d", .cutin$, .@b), 4);

	if (.prize_id[.@sector] == -1) {
		// Free spin
		if (.Sound_Effects)
			soundeffect("wheel_jackpot.wav", 0);
		announce(sprintf("[%s] : Wow, %d more Free spins!!!", .EventName$, .prize_qty[.@sector]), bc_blue | bc_self);
		#freewheelfortunespin = #freewheelfortunespin == -1 ? .prize_qty[.@sector] : #freewheelfortunespin + .prize_qty[.@sector];
	} else if (.prize_id[.@sector] == 0) {
		// nothing
		if (.Sound_Effects)
			soundeffect("wheel_lost.wav", 0);
		announce(sprintf("[%s] : Awwww, No luck in gamble, more luck in love...", .EventName$), bc_blue | bc_self);
	} else { 
		// item
		if (.Sound_Effects)
			soundeffect("wheel_won.wav", 0);
		announce(sprintf("[%s] : Enjoy your prize!!!", .EventName$), bc_blue | bc_self);
		getitem(.prize_id[.@sector], .prize_qty[.@sector]);
	}
	sleep2(1000);
	callsub(S_Loop);
	end;
	
S_End:
	close2();
OnEnd:
	cutin("", 255);
	end;
	
OnInit:
	.ServerName$ = "[Your boring server]";
	.EventName$ = "Wheel Of Fortune";
	.cutin$ = "WheelOfFortune_";
	.Event_Points_Variable$ = "#LROEVENTPOINTS"; // The name of your event points variable
	setarray(.Sector, 1, 10); // Sector range
	setarray(.Cutin, 0, 19); // Cutin range
	.Spin_Speed = 50; // What is the base spin speed? (ms)
	.nbTurns = 2;
	.Points_Cost = 100; // How many 'points' does it cost for a spin?
	.Free_Spins = 1; // How many free spins does a player get?
	.Sound_Effects = true; // Enable sound effects? (true/false)

	setarray(.prize_id[1], -1, 31024, 31026, 31008, 31020, 31017, 31010, 31016, 0, 31009);
	setarray(.prize_qty[1], 2,     1,     1,     1,     3,     3,     1,     3, 0,     3);
	end;
}

 

Edited by Habilis

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