OverLord

Advanced Mob Control

3 posts in this topic

I dont see commands for this, but i like make a intelligent raid map, when boss move and uses skills in a correct order, remembering Final Fantasy XIV and WoW Raids Boss.
Have any advanced control system to control mobs to walk and uses skill in timer ?

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(Estou vendo que você é BR, então vou falar português mesmo. Hahah)

Cria um mob usando comandos de controle de unidade. Vou te dar algumas ideias:

 

Criando a unidade:

 			.mob[0] = monster ("payon", 159,222, "[DG] Poporing", 1031, 1);
			setunitdata .mob[0],UDT_LEVEL,12;
			setunitdata .mob[0],UDT_MAXHP,50000;
			setunitdata .mob[0],UDT_HP,50000;

Essa é a unidade .mob[0]  ↑ ↑ ↑

Para fazê-lá andar você usa o comando:  *unitwalk(<GID>, <x>, <y>)

exemplo:

unitwalk(.mob[0], 150, 222;

 

Então vc pocura os comandos relacionados a unit  em  conf/script_commands.txt

 

Para as skills você pode usar o comando areamobuseskill

Edited by luizragna

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