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MikZ

Private DeadBranch

Question

Good day!

I am using @AnnieRuru private DB from rathena. However I am getting mapindex_name2id: Map " " not found. (attached image)

Please help me how to fixed this.

Here's the script:

//===== rAthena Script =======================================
//= Private MVP & Branch Room
//===== By: ==================================================
//= AnnieRuru
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Allows players to rent an MVP room for personal use,
//= or for a party or guild.
//===== Additional Comments: =================================
//= 1.0 First version, edited. [Euphy]
//============================================================

prontera,148,174,5	script	Private MVP Room	100,{
	mes "[Private MVP Room]";
	mes "Please select a private MVP room.";
	if ( getvariableofnpc( .rentcost, "MVP Summoner" ) )
		mes "The cost to rent a room for "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes is "+ callfunc("F_InsertComma", getvariableofnpc( .rentcost, "MVP Summoner" ) ) +" zeny.";
	else
		mes "You can only use the room for only "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes.";
	mes " ";
	for ( .@i = 1; .@i <= 8; .@i++ )
		if ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) )
			mes "Room #"+ .@i +" = "+ .color$[ .type[.@i] ] + .whoinuse$[.@i] +"^000000";
	next;
	.@room = select(
		"MVP Room 1 ["+ getmapusers("06guild_01") +"]",
		"MVP Room 2 ["+ getmapusers("06guild_02") +"]",
		"MVP Room 3 ["+ getmapusers("06guild_03") +"]",
		"MVP Room 4 ["+ getmapusers("06guild_04") +"]",
		"MVP Room 5 ["+ getmapusers("06guild_05") +"]",
		"MVP Room 6 ["+ getmapusers("06guild_06") +"]",
		"MVP Room 7 ["+ getmapusers("06guild_07") +"]",
		"MVP Room 8 ["+ getmapusers("06guild_08") +"]");
	if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) {
		if ( .inuseid[.@room] == getcharid( .type[.@room] ) ) {
			warp "06guild_0"+ .@room, 0,0;
			close;
		} else {
			mes "[Private MVP Room]";
			mes "This room is reserved for ";
			mes .color$[ .type[.@room] ] + .whoinuse$[.@room] +"^000000.";
			mes "Please select another.";
			close;
		}
	}
	mes "[Private MVP Room]";
	mes "Reserve this room for...";
	next;
	set .@type, select( "For my party members", "For my guild members", "For personal account use" );
	if ( !getcharid(.@type) ) {
		mes "[Private MVP Room]";
		mes "You do not own a "+( ( .@type == 1 )? "Party" : "Guild" )+".";
		close;
	}
	else if ( Zeny < getvariableofnpc( .rentcost, "MVP Summoner" ) ) {
		mes "You don't have enough zeny to rent a room.";
		close;
	}
	else if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) {
		mes "[Private MVP Room]";
		mes "I'm sorry, somebody else has already registered this room faster than you.";
		close;
	}
	for ( .@i = 1; .@i <= 8; .@i++ ) {
		if ( ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) ) && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
			mes "[Private MVP Room]";
			mes "You already rented Room#"+ .@i +". Use that room instead.";
			close;
		}
	}
	set .type[.@room], .@type;
	set .inuseid[.@room], getcharid(.@type);
	set .whoinuse$[.@room], strcharinfo( ( .@type == 3 )? 0 : .@type );
	Zeny -= getvariableofnpc( .rentcost, "MVP Summoner" );
	warp "06guild_0"+ .@room, 0,0;
	killmonsterall "06guild_0"+ .@room;
	donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
	close;
OnInit:
	.color$[1] =  "^EE8800"; // party color
	.color$[2] =  "^70CC11"; // guild color
	.color$[3] =  "^0000FF"; // account color
	end;
}

-	script	MVP Summoner	-1,{
	mes "[MVP Summoner]";
	mes "Time left: " + callfunc( "Time2Str", .renttime[ atoi( strnpcinfo(2) ) ] + .timeout * 60 );
	mes "Hi, what can I do for you?";
	next;
	switch ( select(.menu$) ) {
	case 1:
		mes "[MVP Summoner]";
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) {
			mes "I cannot offer heal service when there are monsters around.";
			close;
		}
		sc_end SC_STONE;
		sc_end SC_SLOWDOWN;
		sc_end SC_FREEZE;
		sc_end SC_SLEEP;
		sc_end SC_CURSE;
		sc_end SC_SILENCE;
		sc_end SC_CONFUSION;
		sc_end SC_BLIND;
		sc_end SC_BLEEDING;
		sc_end SC_DECREASEAGI;
		sc_end SC_POISON;
		sc_end SC_HALLUCINATION;
		sc_end SC_STRIPWEAPON;
		sc_end SC_STRIPARMOR;
		sc_end SC_STRIPHELM;
		sc_end SC_STRIPSHIELD;
		sc_end SC_CHANGEUNDEAD;
		sc_end SC_ORCISH;
		sc_end SC_BERSERK;
		sc_end SC_SKE;
		sc_end SC_SWOO;
		sc_end SC_SKA;
		percentheal 100,100;
		specialeffect2 EF_HEAL;
		mes "You are completely healed.";
		close;
	case 2:
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) {
			mes "[MVP Summoner]";
			mes "I cannot summon another MVP when there are monsters around.";
			close;
		} else if ( .mvpcost ) {
			mes "[MVP Summoner]";
			mes "The cost to summon an MVP is "+ callfunc( "F_InsertComma", .mvpcost ) +" zeny.";
			next;
			set .@menu, select(.mvpid_menu$) -1;
			mes "[MVP Summoner]";
			if ( Zeny < .mvpcost ) {
				mes "You don't have enough zeny to summon an MVP.";
				close;
			}
		} else {
			set .@menu, select(.mvpid_menu$) -1;
			mes "[MVP Summoner]";
		}
		mes "Please get ready.";
		close2;
		if ( Zeny < .mvpcost ) end;
		Zeny -= .mvpcost;
		monster "this", 0, 0, "--ja--", .mvpid[.@menu], 1, strnpcinfo(3)+"::OnMobDead";
		end;
	case 3:
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) {
			mes "[MVP Summoner]";
			mes "I cannot summon another mini-boss when there are monsters around.";
			close;
		} else if ( .bosscost ) {
			mes "[MVP Summoner]";
			mes "The cost to summon a mini-boss is "+ callfunc( "F_InsertComma", .bosscost ) +" zeny.";
			next;
			set .@menu, select(.bossid_menu$) -1;
			mes "[MVP Summoner]";
			if ( Zeny < .bosscost ) {
				mes "You doesn't have enough zeny to summon a mini-boss.";
				close;
			}
		} else {
			set .@menu, select(.bossid_menu$) -1;
			mes "[MVP Summoner]";
		}
		mes "Please get ready.";
		close2;
		if ( Zeny < .bosscost ) end;
		Zeny -= .bosscost;
		monster "this", 0, 0, "--ja--", .bossid[.@menu], 1, strnpcinfo(3)+"::OnMobDead";
		end;
	case 4:
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) > 0 ) {
			mes "[MVP Summoner]";
			mes "I cannot offer this service when there are monsters around.";
			close;
		}
		close2;
		callshop "MVP room#branch", 1;
		end;
	case 5:
		mes "[MVP Summoner]";
		mes "Are you sure you want to leave this room?";
		next;
		if ( select( "Yes:No") == 1 )
			warp .respawnmap$, .respawnx, .respawny;
		close;
	case 6:
		mes "[MVP Summoner]";
		if ( getmapusers( strcharinfo(3) ) > 1 ) {
			mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
			close;
		}
		mes "Are you sure you want to give up this room?";
		if ( .rentcost )
			mes "You will need to pay again to enter this room.";
		next;
		if ( select( "Yes", "No" ) == 2 ) close;
		awake strnpcinfo(0);
		end;
	}
	close;

OnMobDead:
	end;

OnEnterMap:
	.@id = atoi( strnpcinfo(2) );
	.renttime[.@id] = gettimetick(2);
	sleep .timeout * 60000;
	mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny;
	.renttime[.@id] = 0;
	killmonsterall strnpcinfo(4);
	end;

OnInit:
	if ( !getstrlen( strnpcinfo(2) ) ) {

//	Config ---------------------------------------------------------------------------------------

	// Room rental time, in minutes.
	// When time runs out, all players inside the room will be kicked out.
	// Do NOT set this to zero!
	set .timeout, 60;

	set .rentcost, 100000;	// Zeny cost for renting a room (0 = free)
	set .mvpcost, 100000;	// Zeny cost to summon an MVP (0 = free)
	set .bosscost, 50000;	// Zeny cost to summon a boss monster (0 = free)

	//	Options setting inside MVP room
	set .@menu[1], 1;	// Turn Heal option On/Off
	set .@menu[2], 1;	// Turn MVP Summoning On/Off
	set .@menu[3], 1;	// Turn Mini boss Summoning On/Off
	set .@menu[4], 0;	// Sell items (branches) On/Off (see shop below, before the mapflags)

	// Respawn point when players leave the room
	set .respawnmap$, "prontera";
	set .respawnx, 150;
	set .respawny, 174;

	setarray .mvpid[0],
		1511,//	Amon Ra
		1647,// Assassin Cross Eremes
		1785,//	Atroce
		1630,//	Bacsojin
		1039,//	Baphomet
		1874,//	Beelzebub
		1272,//	Dark Lord
		1719,//	Datale
		1046,//	Doppelgangger
		1389,//	Dracula
		1112,//	Drake
		1115,//	Eddga
		1418,//	Evil Snake Lord
		1871,//	Fallen Bishop
		1252,//	Garm
		1768,//	Gloom Under Night
		1086,//	Golden Thief Bug
		1885,//	Gopinich
		1649,// High Priest Magaleta
		1651,// High Wizard Katrinn
		1832,//	Ifrit
		1492,//	Incantation Samurai
		1734,//	Kiel D-01
		1251,//	Knight of Windstorm
		1779,//	Ktullanux
		1688,//	Lady Tanee
		1646,// Lord Knight Seyren
		1373,//	Lord of Death
		1147,//	Maya
		1059,//	Mistress
		1150,//	Moonlight Flower
		1087,//	Orc Hero
		1190,//	Orc Lord
		1038,//	Osiris
		1157,//	Pharaoh
		1159,//	Phreeoni
		1623,//	RSX 0806
		1650,// Sniper Shecil
		1583,//	Tao Gunka
		1708,//	Thanatos
		1312,//	Turtle General
		1751,//	Valkyrie Randgris
		1685,// Vesper
		1648,// Whitesmith Harword
		1917,// Wounded Morroc
		1658;//	Ygnizem

	setarray .bossid[0],
		1096,// Angeling
		1388,// Archangeling
		1795,// Bloody Knight
		1830,// Bow Guardian
		1839,// Byorgue
		1309,// Cat O' Nine Tail
		1283,// Chimera
		1302,// Dark Illusion
		1198,// Dark Priest
		1582,// Deviling
		1091,// Dragon Fly
		1093,// Eclipse
		1205,// Executioner
		1783,// Galion
		1592,// Gangster
		1120,// Ghostring
		1259,// Gryphon
		1720,// Hydro
		1090,// Mastering
		1289,// Maya Purple
		1262,// Mutant Dragon
		1203,// Mysteltainn
		1870,// Necromancer
		1295,// Owl Baron
		1829,// Sword Guardian
		1204,// Tirfing
		1089,// Toad
		1092,// Vagabond Wolf
		1765;// Valkyrie

//	Config Ends ------------------------------------------------------------------------

		if ( !.timeout ) set .timeout, 60;
		.menu$ = ( .@menu[1] ? "Heal" : "" ) +":" ;
		.menu$ = .menu$ + ( .@menu[2] ? "Summon MVP" : "" ) +":";
		.menu$ = .menu$ + ( .@menu[3] ? "Summon Mini-boss" : "" ) +":";
		.menu$ = .menu$ + ( .@menu[4] ? "Buy branches" : "" ) +":";
		.menu$ = .menu$ + "Leave this room:Give up this room";
		if ( .@menu[2] ) {
			.@size = getarraysize( .mvpid );
			for ( .@i = 0; .@i < .@size; .@i++ )
				.mvpid_menu$ = .mvpid_menu$ + getmonsterinfo( .mvpid[.@i], MOB_NAME ) +":";
		}
		if ( .@menu[3] ) {
			.@size = getarraysize( .bossid );
			for ( .@i = 0; .@i < .@size; .@i++ )
				.bossid_menu$ = .bossid_menu$ + getmonsterinfo( .bossid[.@i], MOB_NAME ) +":";
		}
	}
	else {
		mapannounce strnpcinfo(4), "An administrator has refreshed the server. Please re-register this room.", bc_map;
		mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny;
	}
	end;
}

-	shop	MVP room#branch	-1,604:100000,12103:1000000

06guild_01,49,49,4	duplicate(MVP Summoner)	MVP Summoner#1	116
06guild_02,49,49,4	duplicate(MVP Summoner)	MVP Summoner#2	116
06guild_03,49,49,4	duplicate(MVP Summoner)	MVP Summoner#3	116
06guild_04,49,49,4	duplicate(MVP Summoner)	MVP Summoner#4	116
06guild_05,49,49,4	duplicate(MVP Summoner)	MVP Summoner#5	116
06guild_06,49,49,4	duplicate(MVP Summoner)	MVP Summoner#6	116
06guild_07,49,49,4	duplicate(MVP Summoner)	MVP Summoner#7	116
06guild_08,49,49,4	duplicate(MVP Summoner)	MVP Summoner#8	116

06guild_01	mapflag	nowarpto
06guild_02	mapflag	nowarpto
06guild_03	mapflag	nowarpto
06guild_04	mapflag	nowarpto
06guild_05	mapflag	nowarpto
06guild_06	mapflag	nowarpto
06guild_07	mapflag	nowarpto
06guild_08	mapflag	nowarpto
06guild_01	mapflag	nomemo
06guild_02	mapflag	nomemo
06guild_03	mapflag	nomemo
06guild_04	mapflag	nomemo
06guild_05	mapflag	nomemo
06guild_06	mapflag	nomemo
06guild_07	mapflag	nomemo
06guild_08	mapflag	nomemo
06guild_01	mapflag	noteleport
06guild_02	mapflag	noteleport
06guild_03	mapflag	noteleport
06guild_04	mapflag	noteleport
06guild_05	mapflag	noteleport
06guild_06	mapflag	noteleport
06guild_07	mapflag	noteleport
06guild_08	mapflag	noteleport
06guild_01	mapflag	nosave	SavePoint
06guild_02	mapflag	nosave	SavePoint
06guild_03	mapflag	nosave	SavePoint
06guild_04	mapflag	nosave	SavePoint
06guild_05	mapflag	nosave	SavePoint
06guild_06	mapflag	nosave	SavePoint
06guild_07	mapflag	nosave	SavePoint
06guild_08	mapflag	nosave	SavePoint
06guild_01	mapflag	nopenalty
06guild_02	mapflag	nopenalty
06guild_03	mapflag	nopenalty
06guild_04	mapflag	nopenalty
06guild_05	mapflag	nopenalty
06guild_06	mapflag	nopenalty
06guild_07	mapflag	nopenalty
06guild_08	mapflag	nopenalty

 

Capture.PNG

Edited by MikZ

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11 hours ago, MikZ said:

Good day!

I am using @AnnieRuru private DB from rathena. However I am getting mapindex_name2id: Map " " not found. (attached image)

Please help me how to fixed this.

Here's the script:


//===== rAthena Script =======================================
//= Private MVP & Branch Room
//===== By: ==================================================
//= AnnieRuru
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Allows players to rent an MVP room for personal use,
//= or for a party or guild.
//===== Additional Comments: =================================
//= 1.0 First version, edited. [Euphy]
//============================================================

prontera,148,174,5	script	Private MVP Room	100,{
	mes "[Private MVP Room]";
	mes "Please select a private MVP room.";
	if ( getvariableofnpc( .rentcost, "MVP Summoner" ) )
		mes "The cost to rent a room for "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes is "+ callfunc("F_InsertComma", getvariableofnpc( .rentcost, "MVP Summoner" ) ) +" zeny.";
	else
		mes "You can only use the room for only "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes.";
	mes " ";
	for ( .@i = 1; .@i <= 8; .@i++ )
		if ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) )
			mes "Room #"+ .@i +" = "+ .color$[ .type[.@i] ] + .whoinuse$[.@i] +"^000000";
	next;
	.@room = select(
		"MVP Room 1 ["+ getmapusers("06guild_01") +"]",
		"MVP Room 2 ["+ getmapusers("06guild_02") +"]",
		"MVP Room 3 ["+ getmapusers("06guild_03") +"]",
		"MVP Room 4 ["+ getmapusers("06guild_04") +"]",
		"MVP Room 5 ["+ getmapusers("06guild_05") +"]",
		"MVP Room 6 ["+ getmapusers("06guild_06") +"]",
		"MVP Room 7 ["+ getmapusers("06guild_07") +"]",
		"MVP Room 8 ["+ getmapusers("06guild_08") +"]");
	if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) {
		if ( .inuseid[.@room] == getcharid( .type[.@room] ) ) {
			warp "06guild_0"+ .@room, 0,0;
			close;
		} else {
			mes "[Private MVP Room]";
			mes "This room is reserved for ";
			mes .color$[ .type[.@room] ] + .whoinuse$[.@room] +"^000000.";
			mes "Please select another.";
			close;
		}
	}
	mes "[Private MVP Room]";
	mes "Reserve this room for...";
	next;
	set .@type, select( "For my party members", "For my guild members", "For personal account use" );
	if ( !getcharid(.@type) ) {
		mes "[Private MVP Room]";
		mes "You do not own a "+( ( .@type == 1 )? "Party" : "Guild" )+".";
		close;
	}
	else if ( Zeny < getvariableofnpc( .rentcost, "MVP Summoner" ) ) {
		mes "You don't have enough zeny to rent a room.";
		close;
	}
	else if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) {
		mes "[Private MVP Room]";
		mes "I'm sorry, somebody else has already registered this room faster than you.";
		close;
	}
	for ( .@i = 1; .@i <= 8; .@i++ ) {
		if ( ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) ) && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
			mes "[Private MVP Room]";
			mes "You already rented Room#"+ .@i +". Use that room instead.";
			close;
		}
	}
	set .type[.@room], .@type;
	set .inuseid[.@room], getcharid(.@type);
	set .whoinuse$[.@room], strcharinfo( ( .@type == 3 )? 0 : .@type );
	Zeny -= getvariableofnpc( .rentcost, "MVP Summoner" );
	warp "06guild_0"+ .@room, 0,0;
	killmonsterall "06guild_0"+ .@room;
	donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
	close;
OnInit:
	.color$[1] =  "^EE8800"; // party color
	.color$[2] =  "^70CC11"; // guild color
	.color$[3] =  "^0000FF"; // account color
	end;
}

-	script	MVP Summoner	-1,{
	mes "[MVP Summoner]";
	mes "Time left: " + callfunc( "Time2Str", .renttime[ atoi( strnpcinfo(2) ) ] + .timeout * 60 );
	mes "Hi, what can I do for you?";
	next;
	switch ( select(.menu$) ) {
	case 1:
		mes "[MVP Summoner]";
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) {
			mes "I cannot offer heal service when there are monsters around.";
			close;
		}
		sc_end SC_STONE;
		sc_end SC_SLOWDOWN;
		sc_end SC_FREEZE;
		sc_end SC_SLEEP;
		sc_end SC_CURSE;
		sc_end SC_SILENCE;
		sc_end SC_CONFUSION;
		sc_end SC_BLIND;
		sc_end SC_BLEEDING;
		sc_end SC_DECREASEAGI;
		sc_end SC_POISON;
		sc_end SC_HALLUCINATION;
		sc_end SC_STRIPWEAPON;
		sc_end SC_STRIPARMOR;
		sc_end SC_STRIPHELM;
		sc_end SC_STRIPSHIELD;
		sc_end SC_CHANGEUNDEAD;
		sc_end SC_ORCISH;
		sc_end SC_BERSERK;
		sc_end SC_SKE;
		sc_end SC_SWOO;
		sc_end SC_SKA;
		percentheal 100,100;
		specialeffect2 EF_HEAL;
		mes "You are completely healed.";
		close;
	case 2:
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) {
			mes "[MVP Summoner]";
			mes "I cannot summon another MVP when there are monsters around.";
			close;
		} else if ( .mvpcost ) {
			mes "[MVP Summoner]";
			mes "The cost to summon an MVP is "+ callfunc( "F_InsertComma", .mvpcost ) +" zeny.";
			next;
			set .@menu, select(.mvpid_menu$) -1;
			mes "[MVP Summoner]";
			if ( Zeny < .mvpcost ) {
				mes "You don't have enough zeny to summon an MVP.";
				close;
			}
		} else {
			set .@menu, select(.mvpid_menu$) -1;
			mes "[MVP Summoner]";
		}
		mes "Please get ready.";
		close2;
		if ( Zeny < .mvpcost ) end;
		Zeny -= .mvpcost;
		monster "this", 0, 0, "--ja--", .mvpid[.@menu], 1, strnpcinfo(3)+"::OnMobDead";
		end;
	case 3:
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) {
			mes "[MVP Summoner]";
			mes "I cannot summon another mini-boss when there are monsters around.";
			close;
		} else if ( .bosscost ) {
			mes "[MVP Summoner]";
			mes "The cost to summon a mini-boss is "+ callfunc( "F_InsertComma", .bosscost ) +" zeny.";
			next;
			set .@menu, select(.bossid_menu$) -1;
			mes "[MVP Summoner]";
			if ( Zeny < .bosscost ) {
				mes "You doesn't have enough zeny to summon a mini-boss.";
				close;
			}
		} else {
			set .@menu, select(.bossid_menu$) -1;
			mes "[MVP Summoner]";
		}
		mes "Please get ready.";
		close2;
		if ( Zeny < .bosscost ) end;
		Zeny -= .bosscost;
		monster "this", 0, 0, "--ja--", .bossid[.@menu], 1, strnpcinfo(3)+"::OnMobDead";
		end;
	case 4:
		if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) > 0 ) {
			mes "[MVP Summoner]";
			mes "I cannot offer this service when there are monsters around.";
			close;
		}
		close2;
		callshop "MVP room#branch", 1;
		end;
	case 5:
		mes "[MVP Summoner]";
		mes "Are you sure you want to leave this room?";
		next;
		if ( select( "Yes:No") == 1 )
			warp .respawnmap$, .respawnx, .respawny;
		close;
	case 6:
		mes "[MVP Summoner]";
		if ( getmapusers( strcharinfo(3) ) > 1 ) {
			mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
			close;
		}
		mes "Are you sure you want to give up this room?";
		if ( .rentcost )
			mes "You will need to pay again to enter this room.";
		next;
		if ( select( "Yes", "No" ) == 2 ) close;
		awake strnpcinfo(0);
		end;
	}
	close;

OnMobDead:
	end;

OnEnterMap:
	.@id = atoi( strnpcinfo(2) );
	.renttime[.@id] = gettimetick(2);
	sleep .timeout * 60000;
	mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny;
	.renttime[.@id] = 0;
	killmonsterall strnpcinfo(4);
	end;

OnInit:
	if ( !getstrlen( strnpcinfo(2) ) ) {

//	Config ---------------------------------------------------------------------------------------

	// Room rental time, in minutes.
	// When time runs out, all players inside the room will be kicked out.
	// Do NOT set this to zero!
	set .timeout, 60;

	set .rentcost, 100000;	// Zeny cost for renting a room (0 = free)
	set .mvpcost, 100000;	// Zeny cost to summon an MVP (0 = free)
	set .bosscost, 50000;	// Zeny cost to summon a boss monster (0 = free)

	//	Options setting inside MVP room
	set .@menu[1], 1;	// Turn Heal option On/Off
	set .@menu[2], 1;	// Turn MVP Summoning On/Off
	set .@menu[3], 1;	// Turn Mini boss Summoning On/Off
	set .@menu[4], 0;	// Sell items (branches) On/Off (see shop below, before the mapflags)

	// Respawn point when players leave the room
	set .respawnmap$, "prontera";
	set .respawnx, 150;
	set .respawny, 174;

	setarray .mvpid[0],
		1511,//	Amon Ra
		1647,// Assassin Cross Eremes
		1785,//	Atroce
		1630,//	Bacsojin
		1039,//	Baphomet
		1874,//	Beelzebub
		1272,//	Dark Lord
		1719,//	Datale
		1046,//	Doppelgangger
		1389,//	Dracula
		1112,//	Drake
		1115,//	Eddga
		1418,//	Evil Snake Lord
		1871,//	Fallen Bishop
		1252,//	Garm
		1768,//	Gloom Under Night
		1086,//	Golden Thief Bug
		1885,//	Gopinich
		1649,// High Priest Magaleta
		1651,// High Wizard Katrinn
		1832,//	Ifrit
		1492,//	Incantation Samurai
		1734,//	Kiel D-01
		1251,//	Knight of Windstorm
		1779,//	Ktullanux
		1688,//	Lady Tanee
		1646,// Lord Knight Seyren
		1373,//	Lord of Death
		1147,//	Maya
		1059,//	Mistress
		1150,//	Moonlight Flower
		1087,//	Orc Hero
		1190,//	Orc Lord
		1038,//	Osiris
		1157,//	Pharaoh
		1159,//	Phreeoni
		1623,//	RSX 0806
		1650,// Sniper Shecil
		1583,//	Tao Gunka
		1708,//	Thanatos
		1312,//	Turtle General
		1751,//	Valkyrie Randgris
		1685,// Vesper
		1648,// Whitesmith Harword
		1917,// Wounded Morroc
		1658;//	Ygnizem

	setarray .bossid[0],
		1096,// Angeling
		1388,// Archangeling
		1795,// Bloody Knight
		1830,// Bow Guardian
		1839,// Byorgue
		1309,// Cat O' Nine Tail
		1283,// Chimera
		1302,// Dark Illusion
		1198,// Dark Priest
		1582,// Deviling
		1091,// Dragon Fly
		1093,// Eclipse
		1205,// Executioner
		1783,// Galion
		1592,// Gangster
		1120,// Ghostring
		1259,// Gryphon
		1720,// Hydro
		1090,// Mastering
		1289,// Maya Purple
		1262,// Mutant Dragon
		1203,// Mysteltainn
		1870,// Necromancer
		1295,// Owl Baron
		1829,// Sword Guardian
		1204,// Tirfing
		1089,// Toad
		1092,// Vagabond Wolf
		1765;// Valkyrie

//	Config Ends ------------------------------------------------------------------------

		if ( !.timeout ) set .timeout, 60;
		.menu$ = ( .@menu[1] ? "Heal" : "" ) +":" ;
		.menu$ = .menu$ + ( .@menu[2] ? "Summon MVP" : "" ) +":";
		.menu$ = .menu$ + ( .@menu[3] ? "Summon Mini-boss" : "" ) +":";
		.menu$ = .menu$ + ( .@menu[4] ? "Buy branches" : "" ) +":";
		.menu$ = .menu$ + "Leave this room:Give up this room";
		if ( .@menu[2] ) {
			.@size = getarraysize( .mvpid );
			for ( .@i = 0; .@i < .@size; .@i++ )
				.mvpid_menu$ = .mvpid_menu$ + getmonsterinfo( .mvpid[.@i], MOB_NAME ) +":";
		}
		if ( .@menu[3] ) {
			.@size = getarraysize( .bossid );
			for ( .@i = 0; .@i < .@size; .@i++ )
				.bossid_menu$ = .bossid_menu$ + getmonsterinfo( .bossid[.@i], MOB_NAME ) +":";
		}
	}
	else {
		mapannounce strnpcinfo(4), "An administrator has refreshed the server. Please re-register this room.", bc_map;
		mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny;
	}
	end;
}

-	shop	MVP room#branch	-1,604:100000,12103:1000000

06guild_01,49,49,4	duplicate(MVP Summoner)	MVP Summoner#1	116
06guild_02,49,49,4	duplicate(MVP Summoner)	MVP Summoner#2	116
06guild_03,49,49,4	duplicate(MVP Summoner)	MVP Summoner#3	116
06guild_04,49,49,4	duplicate(MVP Summoner)	MVP Summoner#4	116
06guild_05,49,49,4	duplicate(MVP Summoner)	MVP Summoner#5	116
06guild_06,49,49,4	duplicate(MVP Summoner)	MVP Summoner#6	116
06guild_07,49,49,4	duplicate(MVP Summoner)	MVP Summoner#7	116
06guild_08,49,49,4	duplicate(MVP Summoner)	MVP Summoner#8	116

06guild_01	mapflag	nowarpto
06guild_02	mapflag	nowarpto
06guild_03	mapflag	nowarpto
06guild_04	mapflag	nowarpto
06guild_05	mapflag	nowarpto
06guild_06	mapflag	nowarpto
06guild_07	mapflag	nowarpto
06guild_08	mapflag	nowarpto
06guild_01	mapflag	nomemo
06guild_02	mapflag	nomemo
06guild_03	mapflag	nomemo
06guild_04	mapflag	nomemo
06guild_05	mapflag	nomemo
06guild_06	mapflag	nomemo
06guild_07	mapflag	nomemo
06guild_08	mapflag	nomemo
06guild_01	mapflag	noteleport
06guild_02	mapflag	noteleport
06guild_03	mapflag	noteleport
06guild_04	mapflag	noteleport
06guild_05	mapflag	noteleport
06guild_06	mapflag	noteleport
06guild_07	mapflag	noteleport
06guild_08	mapflag	noteleport
06guild_01	mapflag	nosave	SavePoint
06guild_02	mapflag	nosave	SavePoint
06guild_03	mapflag	nosave	SavePoint
06guild_04	mapflag	nosave	SavePoint
06guild_05	mapflag	nosave	SavePoint
06guild_06	mapflag	nosave	SavePoint
06guild_07	mapflag	nosave	SavePoint
06guild_08	mapflag	nosave	SavePoint
06guild_01	mapflag	nopenalty
06guild_02	mapflag	nopenalty
06guild_03	mapflag	nopenalty
06guild_04	mapflag	nopenalty
06guild_05	mapflag	nopenalty
06guild_06	mapflag	nopenalty
06guild_07	mapflag	nopenalty
06guild_08	mapflag	nopenalty

 

Capture.PNG

go to conf> grf files.txt and and add your RO data and folders to the server so it can check for those maps and compare it to map index. If your RO folder has it, it should not show the debug after you have done this.

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1 hour ago, Cabrera said:

go to conf> grf files.txt and and add your RO data and folders to the server so it can check for those maps and compare it to map index. If your RO folder has it, it should not show the debug after you have done this.

Yes been thinking of that, but i don't know which map. 06guild_01 ~ 08 already in my files. I believe it is related with instancing the map.

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