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r875 - 2018 Arch Bishop Update / Some Bug Fixes

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*Applied the Arch Bishop 2018 update.

*Fixed the itemlist command to tell if a item is equippled to the ammo slot.

*Cleaned and optomized some code.


*Updated the Ancilla item to its new behavior.


*Arch Bishop
-Skill tree updated with 2 new skills.
-AB_EUCHARISTICA is still enabled for a few reasons.
-First, packet capture data shows its still enabled in the skill tree. Not sure
-if its acturally learnable. Likely not. 2nd, some private server's will still
-be using older clients with older skill tree data. 3rd, this is a private
-server emu. I think leaving it enable would be a extra for the job.
-Note: A 2018-06-20RagexeRE or newer client is required for the 2 new skills to
-properly show up in the skill window and also display properly when casted.
-All other skill updates should work fine with older clients.
-Note 2: AB_CONVENIO doesn't work yet and will be coded in on the next update due
-to how complex the code for it will be.


-Damage formula updated.
-Fixed a issue where the splash AoE size was bigger then it should be.

-SP cost reduced to 10%.
-Ancilla item behavior changed. Using it now gives a buff for 60 seconds that
-increases healing rate by 15% and SP recovery rate by 30%.
-Fixed a issue where SP was consumed on skill fail due to lack of blue gemstone.

-Damage formula updated.
-Is now a enemy targeted splash AoE.
-SP requirements updated.
-Now checks for Acolyte and higher jobs for gemstone requirement removal. (Confirmed)
-Status apply behavior updated to official.
-When the status success chance triggers, it will apply adoramus version of
-decrease AGI (duration not halved on players) and remove regular Dec-AGI
-if found active, and apply blind at 100% success chance (reduceable by normal
-means). Durations are now official for both status as well.

-Success chance of removing debuffs updated.
-No longer gives buff that increases VIT.
-Now gives buff that increases MaxHP.

-Success chance of removing debuffs updated.
-No longer gives buff that increases LUK.
-Now gives buff that increases critical damage.

-Is now a self casted splash AoE.
-AoE only affects party members in screen-wide range.
-SP requirements updated.
-Now heals 5% MaxHP every 5 seconds but won't heal if player is undead element.
-No longer deals damage to undead.

-Now bypasses both DEF/MDEF.

-Damage formula updated.
-Melee damage part now deals ranged damage.
-Both duple sphere's now have seprate success chances of triggering, allowing for
-one or both to trigger.

-Fixed a issue where it made those affected immune to damage.

-Corrected stun chance to official.
-Looks like they didn't keep the increased chance.

-Corrected when the operations the CRIT increase is applied.

-Added support for this skill.

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