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iCORE

[HELP] Absorb Damage Taken Bonus

Question

hi Everyone can you help me make a bonus like this

Absorb 10% HP From Physical Damage Taken

for example i have 100 hp and im being attack with 50 damage and the 10% if the 50 damage will be absorb as HP.

sorry for my bad english hope you can help me, thanks alot 

Edited by iCORE

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Posted (edited)

it heals but after a few seconds the regen hp lose

 

	Script: <"
		bonus2 bHPGainRateWhenHit,10000,300;
	">

 

Edited by iCORE

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now support BF_ flags
https://github.com/AnnieRuru/Release/blob/master/plugins/bHPGainRateWhenHit/bHPGainRateWhenHit_0.5.c

 

6 hours ago, iCORE said:

it heals but after a few seconds the regen hp lose

can't do anything about it, the server cap your attack speed at 190 for a reason
attacking with 199 attack speed, some packet definitely going to lost this way
relog, move to another map, or wait a while for the hp to regen will resend the packet to refresh the status

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so this will only work with 190 attack speed and below?

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I'm sorry, I can't really answer this kind of question

On 2/28/2019 at 7:06 PM, AnnieRuru said:

just use reduce damage taken ...

imagine if the player having 199 attack speed, and trigger the hunter fly card effect every time, that effect kinda spammy

I give you some links if you don't understand what LAG means

https://dictionary.cambridge.org/dictionary/english/lag

https://en.wikipedia.org/wiki/Lag

 

 

2 hours ago, iCORE said:

so this will only work with 190 attack speed and below?

it works fine on my computer when everything is set offline (127.0.0.1)

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