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Added Custom npc facing problem

Question

This duplicate npc (the bascojin and poring) is facing the same direction in the script (4) but if you rotate camera there is a small offset. the custom added npc will switch face faster than the normal.

Zp5Cb8N.png
2sRf2am.png

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did you add them all to your act editor the same way as a poring? 

 

its usually

down , bottom left is facing left

bottomr right , right is facing right

left, left top left is the back facing left

and top right, top is back facing right

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1 hour ago, lllaaazzz said:

did you add them all to your act editor the same way as a poring? 

 

its usually

down , bottom left is facing left

bottomr right , right is facing right

left, left top left is the back facing left

and top right, top is back facing right

the poring is a default one and the bascojin i downloaded. i've also encountered this problem to other custom npc from the download section.

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Posted (edited)

upload it for me somehow and ill show you how to fix it if its what i think it is

Edited by lllaaazzz

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13 hours ago, lllaaazzz said:

looks good to me, 

rotates as it should on my server or im completely mistaken :P

try comparing it with a default npc and slowly rotate it. there is a offset where the custom added will face direction quicker than it should be.
just like in the photo i posted.

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