Jump to content
  • 0
rans

Added Custom npc facing problem

Question

This duplicate npc (the bascojin and poring) is facing the same direction in the script (4) but if you rotate camera there is a small offset. the custom added npc will switch face faster than the normal.

Zp5Cb8N.png
2sRf2am.png

Share this post


Link to post
Share on other sites

6 answers to this question

Recommended Posts

  • 0

did you add them all to your act editor the same way as a poring? 

 

its usually

down , bottom left is facing left

bottomr right , right is facing right

left, left top left is the back facing left

and top right, top is back facing right

Share this post


Link to post
Share on other sites
  • 0
1 hour ago, lllaaazzz said:

did you add them all to your act editor the same way as a poring? 

 

its usually

down , bottom left is facing left

bottomr right , right is facing right

left, left top left is the back facing left

and top right, top is back facing right

the poring is a default one and the bascojin i downloaded. i've also encountered this problem to other custom npc from the download section.

Share this post


Link to post
Share on other sites
  • 0
13 hours ago, lllaaazzz said:

looks good to me, 

rotates as it should on my server or im completely mistaken :P

try comparing it with a default npc and slowly rotate it. there is a offset where the custom added will face direction quicker than it should be.
just like in the photo i posted.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.