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r883 - Corrected Behavior of ALL_QUEST_LIST3 Packet

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*Fixed a issue that can cause clients to crash on map load or cause lua errors.
=This was caused by the ALL_QUEST_LIST3 packet. I was unaware of how much its
-structure can change depending on the number of objectives detected.
-Big thanks to 4144 for explaining to me how it works.
-Note: Players will still experience lua errors when quests like the endless
-tower (ID's 60200 and 60201 for example or anything in the 60k range) is
-active. This is not a packet issue.

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