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Tonnynho Junior

O seu arquivo .EXE do jogo não é a ultima versão.(5)

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Já configurei todo o emulador mas quando vou entra mostra esse erro

 

O seu arquivo .EXE do jogo não é a ultima versão.(5)

 

6a2f.png

#ifndef PACKETVER
//#define PACKETVER 20100707
#define PACKETVER 20100730
#endif

Toda vez que vou entra no servidor mostra esse erro

estou usando 2010-07-30aRagexeRE.exe.patched

alguém poderia me ajuda por favor.

 

 

Esse emulador eu ganhei depois que o servidor onde eu jogava fecha ele tinha o Harmony e não gostaria mas de continua com ele e também não sei se o problema é esse.

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The server had Harmony protection, and likely uses their client checksum. This is an example of their checksum settings from conf/harmony_custom.conf:

 

 

////////////////////////////////////////////// CLIENT CHECKSUM /////////////////////////////////////////////// Harmony enforces the usage of unmodified client binaries.// However, you have to add your client checksum here to// allow only permitted exes. The checksum is a MD5 hash of// the exe.///// To get the checksum of your exe you can use this tool://   https://harmonize.it/customer/md5///// To reload this configuration while the server is running use @reloadharmony.////// GM level >= 0 requires this hashclient_checksum: 0, cd465a9c413648131b3cabe1dfd9e45d// GM level >= 20 requires this hash (level 0 hash works here, too)client_checksum: 20, cd465a9c413648131b3cabe1dfd9e45d// GM level 99 has no checksum limitationsclient_checksum: 99, off

 

To circumvent this, you can either turn Harmony's checksum off:

 

// GM level >= 0 requires this hashclient_checksum: 0, off// GM level >= 20 requires this hash (level 0 hash works here, too)client_checksum: 20, off// GM level 99 has no checksum limitationsclient_checksum: 99, off

 

Alternatively, you can upload your current client to Harmony's MD5 calculator and use the MD5 hash given to you there.

 

Disclaimer:

Hercules does not directly support Harmony; the file referenced in this post is based purely on personal experience. Although the MD5 calculator is available by direct link, Harmony's files and services are solely intended for their customers.

 

 

Tradução em Português (via Google):

 

 

O servidor tinha proteção Harmony, e provavelmente usa sua soma cliente. Este é um exemplo de suas configurações de checksum de conf/harmony_custom.conf:

 

 

////////////////////////////////////////////// CLIENT CHECKSUM /////////////////////////////////////////////// Harmony enforces the usage of unmodified client binaries.// However, you have to add your client checksum here to// allow only permitted exes. The checksum is a MD5 hash of// the exe.///// To get the checksum of your exe you can use this tool://   https://harmonize.it/customer/md5///// To reload this configuration while the server is running use @reloadharmony.////// GM level >= 0 requires this hashclient_checksum: 0, cd465a9c413648131b3cabe1dfd9e45d// GM level >= 20 requires this hash (level 0 hash works here, too)client_checksum: 20, cd465a9c413648131b3cabe1dfd9e45d// GM level 99 has no checksum limitationsclient_checksum: 99, off

 

Para contornar isso, você pode transformar verificação da Harmony off:

 

// GM level >= 0 requires this hashclient_checksum: 0, off// GM level >= 20 requires this hash (level 0 hash works here, too)client_checksum: 20, off// GM level 99 has no checksum limitationsclient_checksum: 99, off

 

Alternativamente, você pode carregar o seu cliente atual para calculadora MD5 da Harmony e usar o hash MD5 dado a você lá.

Disclaimer:
Hercules não suporta diretamente a Harmony, o arquivo referenciado neste post é baseado puramente na experiência pessoal. Embora a calculadora MD5 está disponível pelo link direto, arquivos e serviços de Harmony são exclusivamente destinados aos seus clientes.

 

 

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Pelo o que você me falou, já retirou todo Harmony do emulador, correto?

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O mesmo já se encontra assim, e mesmo assim não funciona.

 

What about your client_hash settings in conf/login_server.conf?

 

 

// Client MD5 hash check// If turned on, the login server will check if the client's hash matches// the value below, and will not connect tampered clients.// Note: see docmd5_hashcheck.txt for more details.client_hash_check: off// Client MD5 hashes// A player can login with a client hash at or below the account group_id.// Format: group_id, hashclient_hash: 0, 113e195e6c051bb1cfb12a644bb084c5client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae

 

If Harmony is no longer a part of your emulator, then the only thing that comes to mind is a MD5 hash mismatch with the emulator's default settings.

 

Tradução em Português (via Google):

 

 

E sobre as configurações client_hash em conf/login_server.conf?

 

 

// Client MD5 hash check// If turned on, the login server will check if the client's hash matches// the value below, and will not connect tampered clients.// Note: see docmd5_hashcheck.txt for more details.client_hash_check: off// Client MD5 hashes// A player can login with a client hash at or below the account group_id.// Format: group_id, hashclient_hash: 0, 113e195e6c051bb1cfb12a644bb084c5client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae

 

Se a Harmony não é mais uma parte do seu emulador, então a única coisa que vem à mente é uma incompatibilidade de hash MD5 com as configurações padrão do emulador.

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O meu client_hash Conf/login_serve.conf está assim:

 

// Client hash.
// Set to off to disable.
// Set to a 16 byte hash (32 hexadecimal characters) to activate the check.
// ex: 00112233445566778899AABBCCDDEEFF
// Requires Client side modification to enable this feature.
// client_hash: off

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