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I dont mind adding but like i have stated before it causes issues with some lub file (OptionInfo iirc) since it is saved differently for lua and lub by the client. If I do add it , I don't want to see any crying about that.

 

lol! BTW... can you do a experiment adding patch 2010 to 2014 clients that support new prontera? is it possible?

 

Bump?

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Giving a heads up here. Gravity is changing to a different client security program. Or should I say changing back. July 1st their changing back to nProtect's Game Guard. Here's from the patch notes for the main server....

 

Link: http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=6534

 

Translate:

게임 보안 프로그램이 "핵쉴드" 에서 "게임 가드"로 변경됩니다.

Game security program will be changed from "hack shield" to "game guard".

 

Wonder why their going back with it.

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@@Triedge It should work now. There was one thing i missed out when I made the patch usable for 2015 Clients. I have added it in now.

 

@@Rytech Its Gravity. nuf said.

 

lol! BTW... can you do a experiment adding patch 2010 to 2014 clients that support new prontera? is it possible?

First of all I have no idea what all they changed in the client to support the new prontera models and

Secondly I am pretty sure it is not something that can be added in to old clients so easily (atleast I am not going to attempt that one)

client 2014-10-22

diff Increase Attack Display

 

attack monster  client crash ..

Yea I figured something would end up with issues when i fixed it for 2010. :|

I am working on the issue.

Edited by Neo

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@@Neo

Lol yep. Also that screen shake patch may not be needed anymore since they also added in the update a /quake command that turns screen shake on and off.

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@@a91323 Check if its still erroring for 2014 oct client.

 

@@Frost Can you check if the Increase Attack Display patch is still working for 2010 client

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Patch: ReadMsgstringtabledottxt does not work on the client 20141022

 

Not this again. For the last time....

 

ALWAYS READ THE POST IN FULL BEFORE DOWNLOADING

 

Quoted from 2014-10-22-client-download

 

its already patched with some options, which i needed for testing..

..Disable Ahnlab

..Disable ragexe filename check

..Read msgstringtable

..Read datafolder first

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@@a91323 Check if its still erroring for 2014 oct client.

 

@@Frost Can you check if the Increase Attack Display patch is still working for 2010 client

Increase Attack Display work fine in 2014-10-22

thanks

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Crash client when you have 2 active quest.

 

Example:

prontera,162,183,4	script	Test	850,{mes "select";next;switch(select("Option 3255:Option 3261:Option 9032")){	case 1: setquest 3255; break;	case 2: setquest 3261; break;	case 3: setquest 9032; break;}close;

Select 2 o more Quest.

close Client.

enter again to game.

Select Character with 2 or more quest active.

CRASH!

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Crash client when you have 2 active quest.

 

Example:

 

prontera,162,183,4	script	Test	850,{mes "select";next;switch(select("Option 3255:Option 3261:Option 9032")){	case 1: setquest 3255; break;	case 2: setquest 3261; break;	case 3: setquest 9032; break;}close;
Select 2 o more Quest.

close Client.

enter again to game.

Select Character with 2 or more quest active.

CRASH!

Known issue for client >= 2014-10-22

 

It's server side BTW.

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@@Dastgir used client 2015-05-13aRagexe.exe



temp bug fix with:

void clif_quest_send_list(struct map_session_data *sd){	int fd = sd->fd;	int i;/*#if PACKETVER >= 20141022	int info_len = 15;	int len = sd->avail_quests*info_len+8;	WFIFOHEAD(fd,len);	WFIFOW(fd, 0) = 0x97a;#else*/	int info_len = 5;	int len = sd->avail_quests*info_len+8;	WFIFOHEAD(fd,len);	WFIFOW(fd, 0) = 0x2b1;//#endif	WFIFOW(fd, 2) = len;	WFIFOL(fd, 4) = sd->avail_quests;	for (i = 0; i < sd->avail_quests; i++) {	#if PACKETVER >= 20141022		struct quest_db *qi = quest->db(sd->quest_log[i].quest_id);	#endif		WFIFOL(fd, i*info_len+8) = sd->quest_log[i].quest_id;		WFIFOB(fd, i*info_len+12) = sd->quest_log[i].state;	#if PACKETVER >= 20141022		WFIFOL(fd, i*info_len+13) = sd->quest_log[i].time - qi->time;		WFIFOL(fd, i*info_len+17) = sd->quest_log[i].time;		WFIFOW(fd, i*info_len+21) = qi->objectives_count;	#endif	}		WFIFOSET(fd, len);}

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Hi there.
Anyone can help me?
I don't know if this is a bug
the guild name is not showing and guild nickname is above of character name.
28jjlfn.jpg

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@@Ranz type: /showname

Hi thankyou for that!

I never now that it was /showname!

hahaha thank you verymuch!

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@@Neo Sorry for the delay, it seems i can't connect to the server using my current client (2010-06-16aRagexeRE) after your update, and then if i use alt+f4, gravity error will show. kindly check this. thanks!

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hmm are you sure its from inc atk display? the patch shouldnt be causing connection issues (since it only gets used in map server)

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@@Neo Oh sorry, i diffed Enable Proxy Support. that's why i can't connect. It still working fine. but I have still this problem, if I set my max view display to 4000 and up, i get gravity error but the client still active.. can you check this?

 

OXfniuo.jpg

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Hello there!

Anyone tried using "Use custom Dll"
I tried enabling this. by default i see the "Splash.dll" inside of input/dlls.txt
is there.

but when i try the client. it does not read the splash.dll

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Sorry to come again (again) with this little one, but...
Is it possible a Diff for setting the number of Hairstyles and Hair Palettes on Character Creation?

(No, it's not a setting about available Hairstyles/Colors in the game, but in Character Creation)

Also, amazing tool you made there, Neo, congratulations.

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@@Neo found a little bug in icons timer, it is not translated. im using 2010-06-16aRagexeRE

 

IdNsLaY.jpg

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