Mhalicot

Costume Item Plugins

158 posts in this topic

i really don't know how it is connected to this plugin but my Knight skill Pierce only HIT 1 instead of 2 on PVP (no prob against mobs).  When i tried to remove this plugin, its back to 2 hits again.  Can someone verify this?

 

Thanks

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i really don't know how it is connected to this plugin but my Knight skill Pierce only HIT 1 instead of 2 on PVP (no prob against mobs).  When i tried to remove this plugin, its back to 2 hits again.  Can someone verify this?

 

Thanks

What specific mob? Anyways, Pierce multiple strikes depends on enemy's size:

 

 

Strikes a single opponent with a spear. Deals multiple strikes depending on the enemy's size: 1 hit on Small foes, 2 hits on Medium foes, 3 hits on Large foes (players are Medium, except for babies, who are Small). A small accuracy bonus is also added; this is added to the hit rate after it is calculated from the player's Hit and the target's Flee.

Source: iRO Wiki

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i really don't know how it is connected to this plugin but my Knight skill Pierce only HIT 1 instead of 2 on PVP (no prob against mobs).  When i tried to remove this plugin, its back to 2 hits again.  Can someone verify this?

 

Thanks

What specific mob? Anyways, Pierce multiple strikes depends on enemy's size:

 

Strikes a single opponent with a spear. Deals multiple strikes depending on the enemy's size: 1 hit on Small foes, 2 hits on Medium foes, 3 hits on Large foes (players are Medium, except for babies, who are Small). A small accuracy bonus is also added; this is added to the hit rate after it is calculated from the player's Hit and the target's Flee.

Source: iRO Wiki

 

 

Thank you sir for your response, I dont have problem dealing damage to mob.  My problem is dealing damage to Player.  Its only 1 hit instead of 2 hits

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i really don't know how it is connected to this plugin but my Knight skill Pierce only HIT 1 instead of 2 on PVP (no prob against mobs).  When i tried to remove this plugin, its back to 2 hits again.  Can someone verify this?

 

Thanks

What specific mob? Anyways, Pierce multiple strikes depends on enemy's size:

 

Strikes a single opponent with a spear. Deals multiple strikes depending on the enemy's size: 1 hit on Small foes, 2 hits on Medium foes, 3 hits on Large foes (players are Medium, except for babies, who are Small). A small accuracy bonus is also added; this is added to the hit rate after it is calculated from the player's Hit and the target's Flee.iv>

Source: iRO Wiki

 

Thank you sir for your response, I dont have problem dealing damage to mob.  My problem is dealing damage to Player.  Its only 1 hit instead of 2 hits

 

Noted: I can't confirm it at the moment, will check that when I have free time.. I hope someone can confirm this also..

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Sir Mhalicot, please update the plugin if you have time  :meow:  :thx:

I nearly forgot this update. thanks for informing me.. tomorrow I have a business trip will try if I can update it by that time..

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Sir Mhalicot, please update the plugin if you have time  :meow:  :thx:

I nearly forgot this update. thanks for informing me.. tomorrow I have a business trip will try if I can update it by that time..

 

Thank you. Waited for this to happen.

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Hi Mhalicot! can i ask a question how do you change the " costume " word when converting the headgear into the users name?

 

 

if( battle_config.reserved_costume_id && battle_config.reserved_costume_id == charid )
{
clif_solved_charname(sd->fd, charid, "Costume");
 return;
   }
 

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Hi Mhalicot! can i ask a question how do you change the " costume " word when converting the headgear into the users name?

 

 

if( battle_config.reserved_costume_id && battle_config.reserved_costume_id == charid )
{
clif_solved_charname(sd->fd, charid, "Costume");
 return;
}
 

replace costume into sd->status.name

it will become like

		clif->solved_charname(sd->fd, charid, sd->status.name);

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Hi Mhalicot! can i ask a question how do you change the " costume " word when converting the headgear into the users name?

 

 

if( battle_config.reserved_costume_id && battle_config.reserved_costume_id == charid )
{
clif_solved_charname(sd->fd, charid, "Costume");
 return;
}
 

replace costume into sd->status.name

it will become like

		clif->solved_charname(sd->fd, charid, sd->status.name);

 

Thanks for the reply i will test it :)

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Update Version 3.4

  • 3.4 Fixed Error when compiling.

 

the rest of issues were fixed as well?

I guess so. what kind of issues?

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Is this still working? 

i tried this on latest git but it has an error ingame
it will generate an item but it is not equip on costume tab . it is being equip on general

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@

Make sure that you download 3.4 version.. its still working on latest Herc.

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@

Make sure that you download 3.4 version.. its still working on latest Herc.

Hi,

 

I tried to replace it with the latest version but i got this. unknown command. (I did recompile all after changing the script)

 

xl9tty.png

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@ Did you compile it without errors? Please make sure that you type the correct name in conf/plugins.conf

plugins_list: [	/* Enable HPMHooking when plugins in use rely on Hooking */	"HPMHooking", //<-- Enable HPMHoocking	//"db2sql",	//"sample",	//"other",	"costumeitem", //<-- Add this command at the bottom]

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@ Did you compile it without errors? Please make sure that you type the correct name in conf/plugins.conf

plugins_list: [	/* Enable HPMHooking when plugins in use rely on Hooking */	"HPMHooking", //<-- Enable HPMHoocking	//"db2sql",	//"sample",	//"other",	"costumeitem", //<-- Add this command at the bottom]

Hi,

 

I did not get any error and yes i put it on plugins.conf

 

dfwwi.png

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@ i told already. in your screenshot it is still disabled..

plugins_list: [	/* Enable HPMHooking when plugins in use rely on Hooking */	"HPMHooking", //<-- Enable HPMHoocking

 


 

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post-5314-0-53116800-1429749949_thumb.jpg

i'm using lastest Hercules GIT,

I got this error, how can i fix it?

Thanh you.

Edited by dungpt8782

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attachicon.gifcostume.jpg

i'm using lastest Hercules GIT,

I got this error, how can i fix it?

Thanh you.

 

maybe the latest revision affect that.. will try to update it soon...

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