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#1 goddameit

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Posted 10 March 2014 - 06:43 AM

File Name: BOT
File Submitter: goddameit
File Submitted: 10 Mar 2014
File Category: Source Modifications

Refer:
http://rathena.org/b...551-autoattack/
http://rathena.org/b.../2826-autopots/

Preview:
https://www.facebook...774591642560012
https://www.facebook...774573372561839
https://www.facebook...773655365986973

Info:
This system will make player auto-attack when they active this SC.
Player can put some skill and item to their hotkeys for controlling something,
for example, if I put fly wing to my F1, and it will use it for teleporting.

Hotkeys:
F1 ---> Fly wing
F2 ---> Teleport (Skill)
F3 ~ F7 ---> buff skill for yourself
F8 ---> Main attacking skill
F9 ---> Second chosen skill
Line 2 1st ---> Item for HP (Lower 80%)
Line 2 2nd ---> Item for SP (Lower 80%)
http://i.imgur.com/v3rBXjc.jpg

Active:
sc_start4 SC_BOT,<Duration>,<Use Normal Attack>,0,0,0;
Forced End:
sc_end SC_BOT;
Sample for ONOFF:
@boton ---> start
@botoff \ @botend ---> end
http://pastebin.com/VEpkVF9i

PS:
If everything is right, but BOT still not working, check your SC_BOT definition in db/const.txt and status.h, both must be same value.

For New Version Hercules Users :
path->search is updated and it needs block_list now, so just add it by yourself.
http://herc.ws/board...21-bot/?p=67769

Update:

v.3: Fixed and change SC to SC_BOT

v.2: New variable @SP_BOT_LTICK will record your left time after you use @sak or sc_end

Click here to download this file

Edited by goddameit, 17 February 2016 - 05:31 PM.

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#2 karazu

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Posted 10 March 2014 - 07:10 AM

Wew FOR FREE



#3 leloush

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Posted 10 March 2014 - 07:11 AM

Good day goddameit, im wondering if this will work too in later versions? im doing manual patch at this moment..

 

 

so i got these lines

 

 

 } while(0)	 switch(type) {	case SC_AUTOATTACK: 

 

 

and im missing here 

 

 

	 status->readdb_refine = status_readdb_refine;	 status->readdb_scconfig = status_readdb_scconfig; } 

so any other way to apply this in later version? coz the line qouted above is missing.. on my later version of svn


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#4 BuLaLaKaW

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Posted 10 March 2014 - 07:17 AM

+1

 

cant say thank you enough .... so generous of you to give it for free , yet very professional when asked to do some coding.

 

thanks


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#5 karazu

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Posted 10 March 2014 - 07:31 AM

I hope somebody can convert it to plugins RAWR.


I already bought 3 script from goddameit just saying


Edited by karazu, 10 March 2014 - 07:32 AM.


#6 Jezu

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Posted 10 March 2014 - 08:52 AM

If you want to thank him, then rep him by pressing --> Attached File  12.JPG   1.17K   8 downloads

 

+1 to you Mr. goddameit! You're god!


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#7 schan

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Posted 10 March 2014 - 11:36 AM

This is great! Imma test this now! Rep up!


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#8 themon

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Posted 11 March 2014 - 04:31 AM

@Goddamit can you also make this http://herc.ws/board...utoattacklevel/


Did I help you even a little, please press my (rep_up.png)

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#9 karazu

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Posted 11 March 2014 - 06:59 AM

        MKDIR   obj_sql        CC      atcommand.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      battle.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      battleground.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      buyingstore.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      chat.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      chrif.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      clif.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      date.c        CC      duel.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      elemental.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      guild.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      homunculus.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      HPMmap.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      instance.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      intif.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      irc-bot.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      itemdb.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      log.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      mail.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      map.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      mapreg_sql.c        CC      mercenary.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      mob.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      npc.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      npc_chat.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but never defined        CC      party.cstatus.h:2021: warning: 'buildin_autoattack_sub' declared 'static' but neve 

Edited by karazu, 11 March 2014 - 07:00 AM.


#10 goddameit

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Posted 12 March 2014 - 05:27 AM

update on something
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#11 evilpuncker

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Posted 13 March 2014 - 06:22 PM

very nice :)


before asking for help, click here

some people that I admire:

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#12 kbandeleon

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Posted 05 April 2014 - 11:45 PM

hi, how do you apply .patch files ?



#13 evilpuncker

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Posted 06 April 2014 - 02:09 AM

hi, how do you apply .patch files ?

 

http://herc.ws/wiki/...tch_your_server


before asking for help, click here

some people that I admire:

Ai4rei (tools and client stuff) • Aeomin (the awesome thor patcher) • AnnieRuru (very helpful with script and source stuff)

Neo (N.E.M.O... do I need to say more?) • KeyWord (roBrowser <3) • k3dt (clients and clients) • Tokeiburu (awesome tools)

Dastgir (lua stuff) • Yommy • Ind • Haru • malufett

 

:ok:    and everyone that contributed in any way to the *Athena community in general (emulator, releases, support etc)  :no1: 


#14 kbandeleon

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Posted 07 April 2014 - 12:15 PM

I'm getting errors, with patching files, rejected changes i guess



#15 bossemoja

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Posted 14 July 2014 - 04:16 PM

how to fix ?

 

unsigned short idle_ = cap_value(DIFF_TICK32(sockt->last_tick, sd->idletime), 0, USHRT_MAX);

 

5>c:usersbossdesktopsweetplusservertrunksrcmapstatus.c(10467): error C2065: 'sockt' : undeclared identifier
5>c:usersbossdesktopsweetplusservertrunksrcmapstatus.c(10467): error C2223: left of '->last_tick' must point to struct/union
5>c:usersbossdesktopsweetplusservertrunksrcmapstatus.c(10467): error C2065: 'sockt' : undeclared identifier
5>c:usersbossdesktopsweetplusservertrunksrcmapstatus.c(10467): error C2223: left of '->last_tick' must point to struct/union
5>c:usersbossdesktopsweetplusservertrunksrcmapstatus.c(10467): error C2065: 'sockt' : undeclared identifier
5>c:usersbossdesktopsweetplusservertrunksrcmapstatus.c(10467): error C2223: left of '->last_tick' must point to struct/union
5>c:usersbossdesktopsweetplusservertrunksrcmapstatus.c(10467): fatal error C1903: unable to recover from previous error(s); stopping compilation


#16 jaBote

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Posted 14 July 2014 - 06:07 PM

Go to src/map/status.c and look for this:

#include "../common/cbasetypes.h"#include "../common/ers.h"#include "../common/malloc.h"#include "../common/nullpo.h"#include "../common/random.h"#include "../common/showmsg.h"#include "../common/strlib.h"#include "../common/timer.h"#include "../common/utils.h"

Add after it:

#include "../common/socket.h"

 

Save it and try to recompile.



#17 bossemoja

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Posted 15 July 2014 - 06:35 AM

Go to src/map/status.c and look for this:

#include "../common/cbasetypes.h"#include "../common/ers.h"#include "../common/malloc.h"#include "../common/nullpo.h"#include "../common/random.h"#include "../common/showmsg.h"#include "../common/strlib.h"#include "../common/timer.h"#include "../common/utils.h"

Add after it:

#include "../common/socket.h"

 

Save it and try to recompile.

Oh Thx 

 

but  skill no delay


Edited by bossemoja, 15 July 2014 - 06:47 AM.


#18 dungpt8782

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Posted 01 August 2014 - 03:38 AM

It will autoatk player in WOE, PVP too?



#19 evilpuncker

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Posted 01 August 2014 - 03:13 PM

It will autoatk player in WOE, PVP too?

 

only monsters


before asking for help, click here

some people that I admire:

Ai4rei (tools and client stuff) • Aeomin (the awesome thor patcher) • AnnieRuru (very helpful with script and source stuff)

Neo (N.E.M.O... do I need to say more?) • KeyWord (roBrowser <3) • k3dt (clients and clients) • Tokeiburu (awesome tools)

Dastgir (lua stuff) • Yommy • Ind • Haru • malufett

 

:ok:    and everyone that contributed in any way to the *Athena community in general (emulator, releases, support etc)  :no1: 


#20 thanna

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Posted 02 April 2015 - 03:59 PM

will this source release be using much memory of the server, for example if there is 30 characters using this will it not overload the server?

 

its not moving, I dont have any error.


Edited by thanna, 03 April 2015 - 09:06 AM.






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