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'job_db1.txt' Redesign


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#1 malufett

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Posted 27 March 2015 - 02:56 AM

'job_db1.txt' Redesign

 
What is it?

  • The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better.
  • The old hp/sp computation has been drop and replace by hp/sp tables.

job_db.conf Format:

Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
    Inherit: ( "Other_Job_Name" );
    // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
    InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.
    InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.
    Weight: Max Weight            (int, defaults to 20000, units in Weight/10)
    BaseASPD: {                 // Base ASPD for specific weapon type
        Fist: 0~200                (int, defaults to 200)
        Dagger: 0~200            (int, defaults to 200)
        Sword: 0~200            (int, defaults to 200)
        TwoHandSword: 0~200        (int, defaults to 200)
        Spear: 0~200            (int, defaults to 200)
        TwoHandSpear: 0~200        (int, defaults to 200)
        Axe: 0~200                (int, defaults to 200)
        TwoHandAxe: 0~200        (int, defaults to 200)
        Mace: 0~200                (int, defaults to 200)
        TwoHandMace: 0~200        (int, defaults to 200)
        Rod: 0~200                (int, defaults to 200)
        Bow: 0~200                (int, defaults to 200)
        Knuckle: 0~200            (int, defaults to 200)
        Instrumen: 0~200        (int, defaults to 200)
        Whip: 0~200                (int, defaults to 200)
        Book: 0~200                (int, defaults to 200)
        Katar: 0~200            (int, defaults to 200)
        Revolver: 0~200            (int, defaults to 200)
        Rifle: 0~200            (int, defaults to 200)
        GatlingGun: 0~200        (int, defaults to 200)
        Shotgun: 0~200            (int, defaults to 200)
        GrenadeLauncher: 0~200    (int, defaults to 200)
        FuumaShuriken: 0~200    (int, defaults to 200)
        TwoHandRod: 0~200        (int, defaults to 200)
        Shield: 0~200            (int, defaults to 0)
    }
    HPTable:[ 1, .... 150 ]        (int[]) Reference table for base HP per level 
    SPTable:[ 1, .... 150 ]        (int[]) Reference table for base SP per level
    // Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.}

Benefit?

  • You can now easily specify a class base weight, base aspd for specific weapon types and HP/SP per level.
  • Lessen redundant entries and good for the eyes.. :D
  • RE ASPD formula is improved to compatibly(less/no more conversion) accept aegis database.

Tools?

Special Thanks to:

Links

:meow:


Edited by Ridley, 07 February 2017 - 01:41 AM.

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#2 Michi

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Posted 10 April 2015 - 10:10 AM

Awesome !!!!!!!!!!


Clientside Translation: Click HERE

#3 zackdreaver

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Posted 10 April 2015 - 10:11 AM

this is awesome!


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https://github.com/z...ver/ROenglishRE


#4 Jezu

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Posted 10 April 2015 - 11:09 AM

Awesomely awesome!


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#5 evilpuncker

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Posted 10 April 2015 - 06:23 PM

great!! but what about job_db2.txt?


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#6 malufett

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Posted 10 April 2015 - 07:02 PM

great!! but what about job_db2.txt?

I don't have any better idea for its redesign...

 

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#7 evilpuncker

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Posted 10 April 2015 - 08:30 PM

great!! but what about job_db2.txt?

I don't have any better idea for its redesign...

 

:meow:

 

lets just move it to something like the Lua files structures   :D

 

pseudo code/example:

[JobID.Novice] = {	Str = { 0, 6, 5, 0, 2, 3, 0, 1, 4, 0 },	Agi = { 0, 6, 5, 0, 2, 3, 0, 1, 4, 0 },	Vit = { 0, 6, 5, 0, 2, 3, 0, 1, 4, 0 },	Int = { 0, 6, 5, 0, 2, 3, 0, 1, 4, 0 },	Dex = { 0, 6, 5, 0, 2, 3, 0, 1, 4, 0 },	Luk = { 0, 6, 5, 0, 2, 3, 0, 1, 4, 0 }}

Edited by evilpuncker, 10 April 2015 - 08:31 PM.

before asking for help, click here

some people that I admire:

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Dastgir (lua stuff) • Yommy • Ind • Haru • malufett

 

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#8 Litro

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Posted 19 April 2015 - 05:10 AM

// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.

my test server have high level set, BaseLevel = 255 and the sp amount is insanely high and what is average number per level can you help enlighten me

Spoiler

and i try to create my own sp table for wizard class, coz warlock(trans) iherited it and it got me near the previous job_db result (sp amount)

Wizard: {	Weight: 24000	BaseASPD: {		Fist: 500		Dagger: 575		Rod: 625		TwoHandRod: 625	}	HPTable:[  40,   46,   53,   60,   68,   76,   85,   94,  104,  115,	// 1 - 10			  126,  138,  150,  163,  176,  190,  204,  219,  234,  250,	// 11 - 20			  267,  284,  302,  320,  339,  358,  378,  398,  419,  441,	// 21 - 30			  463,  486,  509,  533,  557,  582,  607,  633,  659,  686,	// 31 - 40			  714,  742,  771,  800,  830,  860,  891,  922,  954,  987,	// 41 - 50			 1020, 1054, 1088, 1123, 1158, 1194, 1230, 1267, 1304, 1342,	// 51 - 60			 1381, 1420, 1460, 1500, 1541, 1582, 1624, 1666, 1709, 1753,	// 61 - 70			 1797, 1842, 1887, 1933, 1979, 2026, 2073, 2121, 2169, 2218,	// 71 - 80			 2268, 2318, 2369, 2420, 2472, 2524, 2577, 2630, 2684, 2739,	// 81 - 90			 2794, 2850, 2906, 2963, 3020, 3078, 3136, 3195, 3254, 3313,	// 91 - 100			 3372, 3431, 3490, 3549, 3608, 3667, 3726, 3785, 3844, 3903,	// 101 - 110			 3962, 4021, 4080, 4139, 4198, 4257, 4316, 4375, 4434, 4493,	// 111 - 120			 4552, 4611, 4670, 4729, 4788, 4847, 4906, 4965, 5024, 5083,	// 121 - 130			 5142, 5201, 5260, 5319, 5378, 5437, 5496, 5555, 5614, 5673,	// 131 - 140			 5732, 5791, 5850, 5909, 5968, 6027, 6086, 6145, 6204, 6263]	// 141 - 150	SPTable:[  19,   28,   37,   46,   55,   64,   73,   82,   91,  100,	// 1 - 10			  109,  118,  127,  136,  145,  154,  163,  172,  181,  190,	// 11 - 20			  199,  208,  217,  226,  235,  244,  253,  262,  271,  280,	// 21 - 30			  289,  298,  307,  316,  325,  334,  343,  352,  361,  370,	// 31 - 40			  379,  388,  397,  406,  415,  424,  433,  442,  451,  460,	// 41 - 50			  469,  478,  487,  496,  505,  514,  523,  532,  541,  550,	// 51 - 60			  559,  568,  577,  586,  595,  604,  613,  622,  631,  640,	// 61 - 70			  649,  658,  667,  676,  685,  694,  703,  712,  721,  730,	// 71 - 80			  739,  748,  757,  766,  775,  784,  793,  802,  811,  820,	// 81 - 90			  829,  838,  847,  856,  865,  874,  883,  892,  901,  910,	// 91 - 100			  919,  928,  937,  946,  955,  964,  973,  982,  991, 1000,	// 101 - 110			 1009, 1018, 1027, 1036, 1045, 1054, 1063, 1072, 1081, 1090,	// 111 - 120			 1099, 1108, 1117, 1126, 1135, 1144, 1153, 1162, 1171, 1180,	// 121 - 130			 1189, 1198, 1207, 1216, 1225, 1234, 1243, 1252, 1261, 1270,	// 131 - 140			 1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360,	// 141 - 150			 1369, 1378, 1387, 1396, 1405, 1414, 1423, 1432, 1441, 1450,	// 151 - 160			 1459, 1468, 1477, 1486, 1495, 1504, 1513, 1522, 1531, 1540,	// 161 - 170			 1549, 1558, 1567, 1576, 1585, 1594, 1603, 1612, 1621, 1630,	// 171 - 180			 1639, 1648, 1657, 1666, 1675, 1684, 1693, 1702, 1711, 1720,	// 181 - 190			 1729, 1738, 1747, 1756, 1765, 1774, 1783, 1792, 1801, 1810,	// 191 - 200			 1819, 1828, 1837, 1846, 1855, 1864, 1873, 1882, 1891, 1900,	// 201 - 210			 1909, 1918, 1927, 1936, 1945, 1954, 1963, 1972, 1981, 1990,	// 211 - 220			 1999, 2008, 2017, 2026, 2035, 2044, 2053, 2062, 2071, 2080,	// 221 - 230			 2089, 2098, 2107, 2116, 2125, 2134, 2143, 2152, 2161, 2170,	// 231 - 240			 2179, 2188, 2197, 2206, 2215, 2224, 2233, 2242, 2251, 2260,	// 241 - 250			 2269, 2278, 2287, 2296, 2305]									// 251 - 255}

using revision before job_db redesign

Spoiler

using revision after job_db redesign and adding sp table

Spoiler

 

and hp table seems lowered from previous


Edited by Litro, 19 April 2015 - 05:40 AM.

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#9 malufett

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Posted 19 April 2015 - 11:39 AM

my test server have high level set, BaseLevel = 255 and the sp amount is insanely high and what is average number per level can you help enlighten me

example:

Defined Table

Level 1 = 10

Level 2 = 20

Level 3 = 30

Stops at 3 but your max level for a specific job is 10

then let's compute for the average increase

0-10 = abs(-10)

10-20 = abs(-10)

20-30 = abs(-10)

total = 30

average = 30/10 = 10

it means in every level the hp increases 10 per level

now let's compute for the succeeding level

Level 4 = 4 * 10 = 40

.

.

Level 10 = 10 * 10 = 1000

 

Hope you understand...:D

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#10 Litro

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Posted 20 April 2015 - 01:57 AM

[font="'lucida sans unicode', 'lucida grande', sans-serif;"]thanks @malufett, but it still weird have you seen my screenshot it have sp 784707 and Warlock SP Table inherited from Wizard and wizard all level on sp table increased by 9 per level (if i calculate it corectly so the average is 9), basically the automatically generated missing index will have same result with sp table that i manualy generated and the question is why and how the automaticaly generated give me 784707 SP and the manualy generated give me 10294 SP?[/font]

 

[font="'lucida sans unicode', 'lucida grande', sans-serif;"]Original Wizard SPTable 1-150[/font]

	SPTable:[  19,   28,   37,   46,   55,   64,   73,   82,   91,  100,	// 1 - 10			  109,  118,  127,  136,  145,  154,  163,  172,  181,  190,	// 11 - 20			  199,  208,  217,  226,  235,  244,  253,  262,  271,  280,	// 21 - 30			  289,  298,  307,  316,  325,  334,  343,  352,  361,  370,	// 31 - 40			  379,  388,  397,  406,  415,  424,  433,  442,  451,  460,	// 41 - 50			  469,  478,  487,  496,  505,  514,  523,  532,  541,  550,	// 51 - 60			  559,  568,  577,  586,  595,  604,  613,  622,  631,  640,	// 61 - 70			  649,  658,  667,  676,  685,  694,  703,  712,  721,  730,	// 71 - 80			  739,  748,  757,  766,  775,  784,  793,  802,  811,  820,	// 81 - 90			  829,  838,  847,  856,  865,  874,  883,  892,  901,  910,	// 91 - 100			  919,  928,  937,  946,  955,  964,  973,  982,  991, 1000,	// 101 - 110			 1009, 1018, 1027, 1036, 1045, 1054, 1063, 1072, 1081, 1090,	// 111 - 120			 1099, 1108, 1117, 1126, 1135, 1144, 1153, 1162, 1171, 1180,	// 121 - 130			 1189, 1198, 1207, 1216, 1225, 1234, 1243, 1252, 1261, 1270,	// 131 - 140			 1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360]	// 141 - 150

 

[font="'lucida sans unicode', 'lucida grande', sans-serif;"]manualy generated Wizard SPTable - Level 151 - 255[/font]

             1369, 1378, 1387, 1396, 1405, 1414, 1423, 1432, 1441, 1450,    // 151 - 160             1459, 1468, 1477, 1486, 1495, 1504, 1513, 1522, 1531, 1540,    // 161 - 170             1549, 1558, 1567, 1576, 1585, 1594, 1603, 1612, 1621, 1630,    // 171 - 180             1639, 1648, 1657, 1666, 1675, 1684, 1693, 1702, 1711, 1720,    // 181 - 190             1729, 1738, 1747, 1756, 1765, 1774, 1783, 1792, 1801, 1810,    // 191 - 200             1819, 1828, 1837, 1846, 1855, 1864, 1873, 1882, 1891, 1900,    // 201 - 210             1909, 1918, 1927, 1936, 1945, 1954, 1963, 1972, 1981, 1990,    // 211 - 220             1999, 2008, 2017, 2026, 2035, 2044, 2053, 2062, 2071, 2080,    // 221 - 230             2089, 2098, 2107, 2116, 2125, 2134, 2143, 2152, 2161, 2170,    // 231 - 240             2179, 2188, 2197, 2206, 2215, 2224, 2233, 2242, 2251, 2260,    // 241 - 250             2269, 2278, 2287, 2296, 2305,    // 251 - 255

[font="'lucida sans unicode', 'lucida grande', sans-serif;"]automatically generated Wizard SPTable ??[/font]


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#11 vBrenth

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Posted 21 April 2015 - 02:38 PM

[font="'lucida sans unicode', 'lucida grande', sans-serif;"]thanks @malufett, but it still weird have you seen my screenshot it have sp 784707 and Warlock SP Table inherited from Wizard and wizard all level on sp table increased by 9 per level (if i calculate it corectly so the average is 9), basically the automatically generated missing index will have same result with sp table that i manualy generated and the question is why and how the automaticaly generated give me 784707 SP and the manualy generated give me 10294 SP?[/font]

 

[font="'lucida sans unicode', 'lucida grande', sans-serif;"]Original Wizard SPTable 1-150[/font]

	SPTable:[  19,   28,   37,   46,   55,   64,   73,   82,   91,  100,	// 1 - 10			  109,  118,  127,  136,  145,  154,  163,  172,  181,  190,	// 11 - 20			  199,  208,  217,  226,  235,  244,  253,  262,  271,  280,	// 21 - 30			  289,  298,  307,  316,  325,  334,  343,  352,  361,  370,	// 31 - 40			  379,  388,  397,  406,  415,  424,  433,  442,  451,  460,	// 41 - 50			  469,  478,  487,  496,  505,  514,  523,  532,  541,  550,	// 51 - 60			  559,  568,  577,  586,  595,  604,  613,  622,  631,  640,	// 61 - 70			  649,  658,  667,  676,  685,  694,  703,  712,  721,  730,	// 71 - 80			  739,  748,  757,  766,  775,  784,  793,  802,  811,  820,	// 81 - 90			  829,  838,  847,  856,  865,  874,  883,  892,  901,  910,	// 91 - 100			  919,  928,  937,  946,  955,  964,  973,  982,  991, 1000,	// 101 - 110			 1009, 1018, 1027, 1036, 1045, 1054, 1063, 1072, 1081, 1090,	// 111 - 120			 1099, 1108, 1117, 1126, 1135, 1144, 1153, 1162, 1171, 1180,	// 121 - 130			 1189, 1198, 1207, 1216, 1225, 1234, 1243, 1252, 1261, 1270,	// 131 - 140			 1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360]	// 141 - 150

 

[font="'lucida sans unicode', 'lucida grande', sans-serif;"]manualy generated Wizard SPTable - Level 151 - 255[/font]

             1369, 1378, 1387, 1396, 1405, 1414, 1423, 1432, 1441, 1450,    // 151 - 160             1459, 1468, 1477, 1486, 1495, 1504, 1513, 1522, 1531, 1540,    // 161 - 170             1549, 1558, 1567, 1576, 1585, 1594, 1603, 1612, 1621, 1630,    // 171 - 180             1639, 1648, 1657, 1666, 1675, 1684, 1693, 1702, 1711, 1720,    // 181 - 190             1729, 1738, 1747, 1756, 1765, 1774, 1783, 1792, 1801, 1810,    // 191 - 200             1819, 1828, 1837, 1846, 1855, 1864, 1873, 1882, 1891, 1900,    // 201 - 210             1909, 1918, 1927, 1936, 1945, 1954, 1963, 1972, 1981, 1990,    // 211 - 220             1999, 2008, 2017, 2026, 2035, 2044, 2053, 2062, 2071, 2080,    // 221 - 230             2089, 2098, 2107, 2116, 2125, 2134, 2143, 2152, 2161, 2170,    // 231 - 240             2179, 2188, 2197, 2206, 2215, 2224, 2233, 2242, 2251, 2260,    // 241 - 250             2269, 2278, 2287, 2296, 2305,    // 251 - 255

[font="'lucida sans unicode', 'lucida grande', sans-serif;"]automatically generated Wizard SPTable ??[/font]

 

Where did you calculate it ? my server got 1/1 sp/hp im using 255/120



#12 malufett

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Posted 21 April 2015 - 04:55 PM

Where did you calculate it ? my server got 1/1 sp/hp im using 255/120

you can use excel..since it can do auto increment based on average increase per row....

 

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#13 evilpuncker

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Posted 12 May 2015 - 09:41 PM

@malufett

any chance to make a config in order to we choose the old calculation instead? I guess that everyone that uses a higher level than the official one is having issues right now, or at least provide us a tool to generate new tables, or at least provide generated tables to 1000 lvl since our exp_db goes up to this...

 

look what I'm talking about:

 

Posted Image vs Posted Image


Edited by evilpuncker, 13 May 2015 - 04:40 AM.

before asking for help, click here

some people that I admire:

Ai4rei (tools and client stuff) • Aeomin (the awesome thor patcher) • AnnieRuru (very helpful with script and source stuff)

Neo (N.E.M.O... do I need to say more?) • KeyWord (roBrowser <3) • k3dt (clients and clients) • Tokeiburu (awesome tools)

Dastgir (lua stuff) • Yommy • Ind • Haru • malufett

 

:ok:    and everyone that contributed in any way to the *Athena community in general (emulator, releases, support etc)  :no1: 


#14 malufett

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Posted 13 May 2015 - 02:51 PM

@evilpunker

sorry I've been busy this past days..if I have a chance next week I'll create a tool that will have many options for computing the table like:

1st option use ea coefficient increase algorithm

2nd option average increase algorithm

3rd your own algorithm

 

:meow:


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#15 evilpuncker

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Posted 13 May 2015 - 05:26 PM

after @Haru change it really didn't changed anything beside SP lol :'(

 

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before asking for help, click here

some people that I admire:

Ai4rei (tools and client stuff) • Aeomin (the awesome thor patcher) • AnnieRuru (very helpful with script and source stuff)

Neo (N.E.M.O... do I need to say more?) • KeyWord (roBrowser <3) • k3dt (clients and clients) • Tokeiburu (awesome tools)

Dastgir (lua stuff) • Yommy • Ind • Haru • malufett

 

:ok:    and everyone that contributed in any way to the *Athena community in general (emulator, releases, support etc)  :no1: 


#16 malufett

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Posted 13 May 2015 - 06:01 PM

after @Haru change it really didn't changed anything beside SP lol :'(

 

Posted Image

he just fixed possible server crash and derive the formula,,,

 

just wondering why people ignoring this?

// Players' maximum HP rate? (Default is 100)
hp_rate: 100

// Players' maximum SP rate? (Default is 100)
sp_rate: 100

 

:meow:


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#17 evilpuncker

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Posted 13 May 2015 - 06:02 PM

@malufett

I did not forgot this setting, but it is so much unbalanced since it still make us have low hp at lower level and make us reach the hp limit very easily, and I messed up with this for like 1 hour straight


before asking for help, click here

some people that I admire:

Ai4rei (tools and client stuff) • Aeomin (the awesome thor patcher) • AnnieRuru (very helpful with script and source stuff)

Neo (N.E.M.O... do I need to say more?) • KeyWord (roBrowser <3) • k3dt (clients and clients) • Tokeiburu (awesome tools)

Dastgir (lua stuff) • Yommy • Ind • Haru • malufett

 

:ok:    and everyone that contributed in any way to the *Athena community in general (emulator, releases, support etc)  :no1: 


#18 Kong

Kong

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Posted 14 May 2015 - 10:38 PM

after @Haru change it really didn't changed anything beside SP lol :'(

 

Posted Image

he just fixed possible server crash and derive the formula,,,

 

just wondering why people ignoring this?

// Players' maximum HP rate? (Default is 100)
hp_rate: 100

// Players' maximum SP rate? (Default is 100)
sp_rate: 100

 

:meow:

 

 

I have the same issues with them the reason why I didn't update up to this revision yet. The new HP calculation is different and there's no way you can convert the old hp multiplier to the current one and get the same result. In my opinion, the old HP configuration is easier to adjust and you can way more balance it per job class.

 

// Players' maximum HP rate? (Default is 100)
hp_rate: 100

// Players' maximum SP rate? (Default is 100)
sp_rate: 100

 

To be honest, I never used this to increase player hp/sp rate specially in Renewal. It simply makes other job go way higher in HP/SP than the others specially if you are playing in High Rates (255+). And the job_db gives you more freedom on adjusting these rates per job classes.



#19 astralprojection

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Posted 15 May 2015 - 11:20 PM

Will you check Knight HP Table? i think this is not right.. HP increment from lvl 99-150 is only 75. At this rate, Assassin Cross will have more HP than knight at lvl 255.

 

Knight Posted Image

 

Assassin Posted Image


Edited by jawbreaker, 15 May 2015 - 11:23 PM.


#20 evilpuncker

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Posted 20 May 2015 - 02:44 AM

@evilpunker

sorry I've been busy this past days..if I have a chance next week I'll create a tool that will have many options for computing the table like:

1st option use ea coefficient increase algorithm

2nd option average increase algorithm

3rd your own algorithm

 

:meow:

 

great, waiting for it :D (I guess everyone is lol)


before asking for help, click here

some people that I admire:

Ai4rei (tools and client stuff) • Aeomin (the awesome thor patcher) • AnnieRuru (very helpful with script and source stuff)

Neo (N.E.M.O... do I need to say more?) • KeyWord (roBrowser <3) • k3dt (clients and clients) • Tokeiburu (awesome tools)

Dastgir (lua stuff) • Yommy • Ind • Haru • malufett

 

:ok:    and everyone that contributed in any way to the *Athena community in general (emulator, releases, support etc)  :no1: 





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