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'job_db1.txt' Redesign

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'job_db1.txt' Redesign

 

What is it?

  • The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better.
  • The old hp/sp computation has been drop and replace by hp/sp tables.

 

job_db.conf Format:

Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)	Inherit: ( "Other_Job_Name" );	// Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.	InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.	InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.	Weight: Max Weight			(int, defaults to 20000, units in Weight/10)	BaseASPD: { 				// Base ASPD for specific weapon type		Fist: 0~200				(int, defaults to 200)		Dagger: 0~200			(int, defaults to 200)		Sword: 0~200			(int, defaults to 200)		TwoHandSword: 0~200		(int, defaults to 200)		Spear: 0~200			(int, defaults to 200)		TwoHandSpear: 0~200		(int, defaults to 200)		Axe: 0~200				(int, defaults to 200)		TwoHandAxe: 0~200		(int, defaults to 200)		Mace: 0~200				(int, defaults to 200)		TwoHandMace: 0~200		(int, defaults to 200)		Rod: 0~200				(int, defaults to 200)		Bow: 0~200				(int, defaults to 200)		Knuckle: 0~200			(int, defaults to 200)		Instrumen: 0~200		(int, defaults to 200)		Whip: 0~200				(int, defaults to 200)		Book: 0~200				(int, defaults to 200)		Katar: 0~200			(int, defaults to 200)		Revolver: 0~200			(int, defaults to 200)		Rifle: 0~200			(int, defaults to 200)		GatlingGun: 0~200		(int, defaults to 200)		Shotgun: 0~200			(int, defaults to 200)		GrenadeLauncher: 0~200	(int, defaults to 200)		FuumaShuriken: 0~200	(int, defaults to 200)		TwoHandRod: 0~200		(int, defaults to 200)		Shield: 0~200			(int, defaults to 0)	}	HPTable:[ 1, .... 150 ]		(int[]) Reference table for base HP per level 	SPTable:[ 1, .... 150 ]		(int[]) Reference table for base SP per level// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.}

Benefit?

  • You can now easily specify a class base weight, base aspd for specific weapon types and HP/SP per level.
  • Lessen redundant entries and good for the eyes.. :D
  • RE ASPD formula is improved to compatibly(less/no more conversion) accept aegis database.

Tools?

Special Thanks to:

Links

 

:meow:

hi. i want to suggest something. since most of the hercules user are very confuse on this new job_db1 including me

 

instead of having level 1~150 hp and sp table can u make it to level 1~1000?

so that its ready to play and new/old hercules user wont be confuse anymore.

As you can see right now there are many confused on how to use that generator including me also

 

 

im bad in english so if i sound offensive im very sorry this is just a suggestion. thanks

Edited by xlaws27

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'job_db1.txt' Redesign

 What is it?

[*]The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better.

[*]The old hp/sp computation has been drop and replace by hp/sp tables.

job_db.conf Format:

Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)	Inherit: ( "Other_Job_Name" );	// Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.	InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.	InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.	Weight: Max Weight			(int, defaults to 20000, units in Weight/10)	BaseASPD: { 				// Base ASPD for specific weapon type		Fist: 0~200				(int, defaults to 200)		Dagger: 0~200			(int, defaults to 200)		Sword: 0~200			(int, defaults to 200)		TwoHandSword: 0~200		(int, defaults to 200)		Spear: 0~200			(int, defaults to 200)		TwoHandSpear: 0~200		(int, defaults to 200)		Axe: 0~200				(int, defaults to 200)		TwoHandAxe: 0~200		(int, defaults to 200)		Mace: 0~200				(int, defaults to 200)		TwoHandMace: 0~200		(int, defaults to 200)		Rod: 0~200				(int, defaults to 200)		Bow: 0~200				(int, defaults to 200)		Knuckle: 0~200			(int, defaults to 200)		Instrumen: 0~200		(int, defaults to 200)		Whip: 0~200				(int, defaults to 200)		Book: 0~200				(int, defaults to 200)		Katar: 0~200			(int, defaults to 200)		Revolver: 0~200			(int, defaults to 200)		Rifle: 0~200			(int, defaults to 200)		GatlingGun: 0~200		(int, defaults to 200)		Shotgun: 0~200			(int, defaults to 200)		GrenadeLauncher: 0~200	(int, defaults to 200)		FuumaShuriken: 0~200	(int, defaults to 200)		TwoHandRod: 0~200		(int, defaults to 200)		Shield: 0~200			(int, defaults to 0)	}	HPTable:[ 1, .... 150 ]		(int[]) Reference table for base HP per level 	SPTable:[ 1, .... 150 ]		(int[]) Reference table for base SP per level// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.}
Benefit?

[*]You can now easily specify a class base weight, base aspd for specific weapon types and HP/SP per level.

[*]Lessen redundant entries and good for the eyes.. :D

[*]RE ASPD formula is improved to compatibly(less/no more conversion) accept aegis database.

Tools?

[*]http://herc.ws/board/files/file/202-hercules-hpsp-table-generator/

Special Thanks to:

[*]Awesome @Yommy

[*]Best @Michi

[*]Incredible @Ind

[*]Nice @Beret

Links

[*]Commit: https://github.com/HerculesWS/Hercules/commit/b59b9d1ab4c5a21081cdd2af126997ed7093d743

[*]File: https://github.com/HerculesWS/Hercules/blob/master/db/re/job_db.conf

  :meow:

hi. i want to suggest something. since most of the hercules user are very confuse on this new job_db1 including me instead of having level 1~150 hp and sp table can u make it to level 1~1000?so that its ready to play and new/old hercules user wont be confuse anymore.As you can see right now there are many confused on how to use that generator including me also im bad in english so if i sound offensive im very sorry this is just a suggestion. thanks
Generator is needed only if you want custom formula,

We follow official, hence its till lv.150,

But if you make your server, let's say 500.

The server will take care of it and calculate the averages and use those value, so you don't need to use generator, unless you want a custom value....

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'job_db1.txt' Redesign

 What is it?

[*]The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better.

[*]The old hp/sp computation has been drop and replace by hp/sp tables.

job_db.conf Format:

Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)	Inherit: ( "Other_Job_Name" );	// Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.	InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.	InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.	Weight: Max Weight			(int, defaults to 20000, units in Weight/10)	BaseASPD: { 				// Base ASPD for specific weapon type		Fist: 0~200				(int, defaults to 200)		Dagger: 0~200			(int, defaults to 200)		Sword: 0~200			(int, defaults to 200)		TwoHandSword: 0~200		(int, defaults to 200)		Spear: 0~200			(int, defaults to 200)		TwoHandSpear: 0~200		(int, defaults to 200)		Axe: 0~200				(int, defaults to 200)		TwoHandAxe: 0~200		(int, defaults to 200)		Mace: 0~200				(int, defaults to 200)		TwoHandMace: 0~200		(int, defaults to 200)		Rod: 0~200				(int, defaults to 200)		Bow: 0~200				(int, defaults to 200)		Knuckle: 0~200			(int, defaults to 200)		Instrumen: 0~200		(int, defaults to 200)		Whip: 0~200				(int, defaults to 200)		Book: 0~200				(int, defaults to 200)		Katar: 0~200			(int, defaults to 200)		Revolver: 0~200			(int, defaults to 200)		Rifle: 0~200			(int, defaults to 200)		GatlingGun: 0~200		(int, defaults to 200)		Shotgun: 0~200			(int, defaults to 200)		GrenadeLauncher: 0~200	(int, defaults to 200)		FuumaShuriken: 0~200	(int, defaults to 200)		TwoHandRod: 0~200		(int, defaults to 200)		Shield: 0~200			(int, defaults to 0)	}	HPTable:[ 1, .... 150 ]		(int[]) Reference table for base HP per level 	SPTable:[ 1, .... 150 ]		(int[]) Reference table for base SP per level// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.}
Benefit?

[*]You can now easily specify a class base weight, base aspd for specific weapon types and HP/SP per level.

[*]Lessen redundant entries and good for the eyes.. :D

[*]RE ASPD formula is improved to compatibly(less/no more conversion) accept aegis database.

Tools?

[*]http://herc.ws/board/files/file/202-hercules-hpsp-table-generator/

Special Thanks to:

[*]Awesome @Yommy

[*]Best @Michi

[*]Incredible @Ind

[*]Nice @Beret

Links

[*]Commit: https://github.com/HerculesWS/Hercules/commit/b59b9d1ab4c5a21081cdd2af126997ed7093d743

[*]File: https://github.com/HerculesWS/Hercules/blob/master/db/re/job_db.conf

  :meow:

hi. i want to suggest something. since most of the hercules user are very confuse on this new job_db1 including me instead of having level 1~150 hp and sp table can u make it to level 1~1000?so that its ready to play and new/old hercules user wont be confuse anymore.As you can see right now there are many confused on how to use that generator including me also im bad in english so if i sound offensive im very sorry this is just a suggestion. thanks
Generator is needed only if you want custom formula,

We follow official, hence its till lv.150,

But if you make your server, let's say 500.

The server will take care of it and calculate the averages and use those value, so you don't need to use generator, unless you want a custom value....

 

nah not working

i have a 255/120 server.

both lord knight and assassin cross have the same hp which is 25161 when level 255.

but when i make both of them level 150, lord knight has the higher hp than assassin cross

•sinx lvl 150 = 14855

•lord knight lvl 150 = 14900

 

and also I think lord knight hp is higher than paladin

but on lvl 150 paladin hp =15170 something.

 

im so confused lol

Edited by xlaws27

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see the details on job_db.conf Assassin_Cross inherited from Assassin so look at the Assassin part HPTable (here what i make in excel https://docs.google.com/spreadsheets/d/1JRYYl88tzdBmVmuvnT3ceDtZhXW5bXIJ9jMima1wmsU/pubhtml?gid=0&single=true), look at it closely you will see increased number steadly from level 1-99 (Transcend Job Max Level) and the rest until 150 is using 98 & 99 level increase number wich is 113 &114.
 
And if your server have max level more than 1-150 then server will use average number value, how it got average value ? here the answer [post=http://herc.ws/board/topic/9082-job-db1txt-redesign/#entry55136]Average number calc[/post], so the average value will be 78.7047 (I calculated it with excel) so server will generate HPTable level 151 with value = 11845.7

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see the details on job_db.conf Assassin_Cross inherited from Assassin so look at the Assassin part HPTable (here what i make in excel https://docs.google.com/spreadsheets/d/1JRYYl88tzdBmVmuvnT3ceDtZhXW5bXIJ9jMima1wmsU/pubhtml?gid=0&single=true), look at it closely you will see increased number steadly from level 1-99 (Transcend Job Max Level) and the rest until 150 is using 98 & 99 level increase number wich is 113 &114.

 

And if your server have max level more than 1-150 then server will use average number value, how it got average value ? here the answer [post=http://herc.ws/board/topic/9082-job-db1txt-redesign/#entry55136]Average number calc[/post], so the average value will be 78.7047 (I calculated it with excel) so server will generate HPTable level 151 with value = 11845.7

i see.

 

may i ask if they used ea formula on the new job db_1? 

because i have a feeling that there is something wrong in this new job_db01(just a feeling)

and is there a way that i can use this one https://raw.githubusercontent.com/HerculesWS/Hercules/df1bcac8ef95885019adc1ee03cb2ed9c663c0df/db/re/job_db1.txt ?

Edited by xlaws27

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here i go again, after updating my server to last commit before i post this and my server did this tada... make me confused when i,m level150 and it go like this

154dcpj.jpg

and when i'm level 151 it become like this

ruteae.jpg

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here i go again, after updating my server to last commit before i post this and my server did this tada... make me confused when i,m level150 and it go like this

154dcpj.jpg

and when i'm level 151 it become like this

ruteae.jpg

 

worse than mine

i hope that we can still use the old one.

Edited by xlaws27

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@@xlaws27

just generate as new table...

http://herc.ws/board/topic/9687-hercules-hpsp-table-generator/

 

easiest thing in the world :P

 

there is something wrong

like on job_db1 original knight HP table (written at the new one)

is   HPTable:[ 40,   48,   58,   69,   82,   96, 112, 129, 148, 168,  // 1 - 10

      190, 213, 238, 264, 292, 321, 352, 384, 418, 453,  // 11 - 20

      490, 528, 568, 609, 652, 696, 742, 789, 838, 888,  // 21 - 30

      940, 993,  1048,  1104,  1162,  1221,  1282,  1344,  1408,  1473,  // 31 - 40

    1540,  1608,  1678,  1749,  1822,  1896,  1972,  2049,  2128,  2208,  // 41 - 50

    2290,  2373,  2458,  2544,  2632,  2721,  2812,  2904,  2998,  3093,  // 51 - 60

    3190,  3288,  3388,  3489,  3592,  3696,  3802,  3909,  4018,  4128,  // 61 - 70

    4240,  4353,  4468,  4584,  4702,  4821,  4942,  5064,  5188,  5313,  // 71 - 80

    5440,  5568,  5698,  5829,  5962,  6096,  6232,  6369,  6508,  6648,  // 81 - 90

    6790,  6933,  7078,  7224,  7372,  7521,  7672,  7824,  7978,  8053,  // 91 - 100

    8128,  8203,  8278,  8353,  8428,  8503,  8578,  8653,  8728,  8803,  // 101 - 110

    8878,  8953,  9028,  9103,  9178,  9253,  9328,  9403,  9478,  9553,  // 111 - 120

    9628,  9703,  9778,  9853,  9928, 10003, 10078, 10153, 10228, 10303,  // 121 - 130

      10378, 10453, 10528, 10603, 10678, 10753, 10828, 10903, 10978, 11053,  // 131 - 140

      11128, 11203, 11278, 11353, 11428, 11503, 11578, 11653, 11728, 11803]  // 141 - 150

 

but when i used the generator ea formula (hpmultiplicator 500 factor 150

  HPTable:[ 40,   47,   55,   65,   76,   89, 103, 119, 136, 155,  // 1 - 10

      175, 197, 220, 245, 271, 299, 328, 359, 391, 425,  // 11 - 20

      460, 497, 535, 575, 616, 659, 703, 749, 796, 845,  // 21 - 30

      895, 947,  1000,  1055,  1111,  1169,  1228,  1289,  1351,  1415,  // 31 - 40

    1480,  1547,  1615,  1685,  1756,  1829,  1903,  1979,  2056,  2135,  // 41 - 50

    2215,  2297,  2380,  2465,  2551,  2639,  2728,  2819,  2911,  3005,  // 51 - 60

    3100,  3197,  3295,  3395,  3496,  3599,  3703,  3809,  3916,  4025,  // 61 - 70

    4135,  4247,  4360,  4475,  4591,  4709,  4828,  4949,  5071,  5195,  // 71 - 80

    5320,  5447,  5575,  5705,  5836,  5969,  6103,  6239,  6376,  6515,  // 81 - 90

    6655,  6797,  6940,  7085,  7231,  7379,  7528,  7679,  7831,  7985,  // 91 - 100

    8140,  8297,  8455,  8615,  8776,  8939,  9103,  9269,  9436,  9605,  // 101 - 110

    9775,  9947, 10120, 10295, 10471, 10649, 10828, 11009, 11191, 11375,  // 111 - 120

      11560, 11747, 11935, 12125, 12316, 12509, 12703, 12899, 13096, 13295,  // 121 - 130

      13495, 13697, 13900, 14105, 14311, 14519, 14728, 14939, 15151, 15365,  // 131 - 140

      15580, 15797, 16015, 16235, 16456, 16679, 16903, 17129, 17356, 17585]  // 141 - 150

 

 

https://raw.githubusercontent.com/HerculesWS/Hercules/df1bcac8ef95885019adc1ee03cb2ed9c663c0df/db/re/job_db1.txt

you can see here the hpmultiplator and factor

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@@xlaws27

 

knight:

factor > 500

multiplicator > 300

 

150 is the weight bonus:

 

// Structure of Database:
// JobID,Weight,HPFactor,HPMultiplicator

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It doesn't looks like the values are entirely correct, while the entries are accurate, it looks like something is adding up to those values in game. Perhaps Novice HP/SP?

 

 

For example:

 

Level 150 Rune Knight (non-trans) is supposed to have:

 

14883 HP

 

460 SP

 

Those are the entries in job_db.conf and they're correct, however, the values in-game are:

 

15031 HP

 

469 SP

 

 

It isn't a big deal but it would be nice to have 100% accurate values.

Edited by Anisotropic Defixation

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It doesn't looks like the values are entirely correct, while the entries are accurate, it looks like something is adding up to those values in game. Perhaps Novice HP/SP?

 

 

For example:

 

Level 150 Rune Knight (non-trans) is supposed to have:

 

14883 HP

 

460 SP

 

Those are the entries in job_db.conf and they're correct, however, the values in-game are:

 

15031 HP

 

469 SP

 

 

It isn't a big deal but it would be nice to have 100% accurate values.

It's having job bonuses + some stats bonuses too

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Hi, 

I got a question, I am using Renewal setting.

I have this issue : http://herc.ws/board/topic/10989-rebellion-max-hpsp-bug/

 

On the job_db.txt I found a note mentioning:

 

 // Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.
}

 

So, does it mean if my MAX_LEVEL = 200 and on the table only listed until 150, the missing level will be automatically generated by Hercules Server, right?
Which mean I don't need to add it manually?

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Hi, 

 

I got a question, I am using Renewal setting.

I have this issue : http://herc.ws/board/topic/10989-rebellion-max-hpsp-bug/

 

On the job_db.txt I found a note mentioning:

 

 // Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.
}

 

So, does it mean if my MAX_LEVEL = 200 and on the table only listed until 150, the missing level will be automatically generated by Hercules Server, right?

Which mean I don't need to add it manually?

Yes, it will be automatically generated with the average increase.

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errrr,, got an issue with this,,

 

I tested out a newly created novice,,

 

JUST LEVEL 1

 

@job 7 to knight,, got 60 HP

 

then @job 4054 to Rune knight,, got 1 HP,,

 

wew,,

 

already changed it at job_db but still the same,,

 

Rune_Knight: {	Weight: 35000	BaseASPD: {		Fist: 40		Dagger: 50		Sword: 52		TwoHandSword: 55		Spear: 60		TwoHandSpear: 58		Axe: 48		TwoHandAxe: 52		Mace: 45		TwoHandMace: 52		Shield: 5	}	HPTable:[   40,    48,    58,    69,    82,    96,   112,   129,   148,   168,	// 1 - 10			   190,   213,   238,   264,   292,   321,   352,   384,   418,   453,	// 11 - 20			   490,   528,   568,   609,   652,   696,   742,   789,   838,   888,	// 21 - 30			   940,   993,  1048,  1104,  1162,  1221,  1282,  1344,  1408,  1473,	// 31 - 40			  1540,  1608,  1678,  1749,  1822,  1896,  1972,  2049,  2128,  2208,	// 41 - 50			  2290,  2373,  2458,  2544,  2632,  2721,  2812,  2904,  2998,  3093,	// 51 - 60			  3190,  3288,  3388,  3489,  3592,  3696,  3802,  3909,  4018,  4128,	// 61 - 70			  4240,  4353,  4468,  4584,  4702,  4821,  4942,  5064,  5188,  5313,	// 71 - 80			  5440,  5568,  5698,  5829,  5962,  6096,  6232,  6369,  6508,  6648,	// 81 - 90			  6790,  6933,  7078,  7224,  7372,  7521,  7672,  7824,  8100,  8133,	// 91 - 100			 8242,  8352,  8464,  8576,  8690,  8804,  8920,  9036,  9154,  9273,	// 101 - 110			 9393,  9514,  9636,  9759,  9883, 10008, 10134, 10261, 10389, 10518,	// 111 - 120			10648, 10779, 10912, 11045, 11180, 11315, 11452, 11589, 11728, 11868,	// 121 - 130			12009, 12151, 12294, 12438, 12583, 12729, 12876, 13024, 13173, 13323,	// 131 - 140			13474, 13626, 13780, 13934, 14090, 14246, 14404, 14562, 14722, 14883,	// 141 - 150			15042, 15100, 15260, 15321, 15481, 15541, 15600, 15760, 15820, 15980,	// 151 - 160			16141, 16303, 16466, 16630, 16795, 16961, 17128, 17296, 17465, 17635,	// 161 - 170			17806, 17978, 18151, 18325, 18500]										// 171 - 175	SPTable:[ 13,  16,  19,  22,  25,  28,  31,  34,  37,  40,	// 1 - 10			  43,  46,  49,  52,  55,  58,  61,  64,  67,  70,	// 11 - 20			  73,  76,  79,  82,  85,  88,  91,  94,  97, 100,	// 21 - 30			 103, 106, 109, 112, 115, 118, 121, 124, 127, 130,	// 31 - 40			 133, 136, 139, 142, 145, 148, 151, 154, 157, 160,	// 41 - 50			 163, 166, 169, 172, 175, 178, 181, 184, 187, 190,	// 51 - 60			 193, 196, 199, 202, 205, 208, 211, 214, 217, 220,	// 61 - 70			 223, 226, 229, 232, 235, 238, 241, 244, 247, 250,	// 71 - 80			 253, 256, 259, 262, 265, 268, 271, 274, 277, 280,	// 81 - 90			 283, 286, 289, 292, 295, 298, 301, 304, 307, 310,	// 91 - 100			 313, 316, 319, 322, 325, 328, 331, 334, 337, 340,	// 101 - 110			 343, 346, 349, 352, 355, 358, 361, 364, 367, 370,	// 111 - 120			 373, 376, 379, 382, 385, 388, 391, 394, 397, 400,	// 121 - 130			 403, 406, 409, 412, 415, 418, 421, 424, 427, 430,	// 131 - 140			 433, 436, 439, 442, 445, 448, 451, 454, 457, 460,	// 141 - 150			 500, 566, 629, 672, 710, 748, 781, 824, 847, 890,	// 151 - 160			 894, 898, 902, 906, 910, 915, 920, 925, 930, 935,	// 161 - 170			 941, 947, 953, 959, 965]							// 171 - 175}

and I checked all 3rd class seems like have these issue,, until blevel 98,,

 

most of the issue i've read regarding the issue is more than level 150,, but im doing only until level 100,,

 

:unsure:

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This change is causing all kinds of trouble for people with servers set to higher max levels. That tool lets us fix the problem, but couldn't use just opt out of the new system instead?

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This change is causing all kinds of trouble for people with servers set to higher max levels. That tool lets us fix the problem, but couldn't use just opt out of the new system instead?

If you don't like the new conf system for the job_db, then you're going to have to reverse the commit on your working Hercules repo. 

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This change is causing all kinds of trouble for people with servers set to higher max levels. That tool lets us fix the problem, but couldn't use just opt out of the new system instead?

I have to disagree here. The new libconfig system would without a doubt make it much easier to add custom options for all components in Hercules. You can read the entry structure for each of them to understand how elaborate and flexible they are. The new configs are also a lot more legible as opposed to txt files with random characters separated by commas.

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