Jump to content
  • 0
Elith

Partially Translated Client

Question

After hours of learning how to setup stuff I have a server fully functional and still have to work on setting up Flux CP  but the best part is having a working RO Client with a few floor texture issues.

 

Now for the topic at hand,  after applying Michis Translation files I'm running into a half translated client and I'm not sure whats missing.  I have the server setup for Pre-renewal  under PACKETVER 20130807

 

Diffed with  Load Custom lua file instead of iteminfo.lub

 

 

http://puu.sh/hFKsl/54a886d6ac.jpg

 

 

Anyone have any idea what I did wrong I have been fiddling with it for a few hours with no luck in fixing it, I feel like I may have built the client completely wrong.

 

Share this post


Link to post
Share on other sites

17 answers to this question

Recommended Posts

  • 0

 

 

This solved the issue but I still don't understand what I did wrong, Is my GRF just not packing the files correctly?   Do you use "GRF Editor?" 

 

I appreciate you helping me!

Edited by Elith

Share this post


Link to post
Share on other sites
  • 0

There are 3 different msgstringtable in client translation project

pick the one you use, changed it name to msgstringtable.txt then put it in data folder



edit:

for button, maybe you forgot to put the translated button from client translation project

OR

you put the data.grf in first line inside data.ini

Share this post


Link to post
Share on other sites
  • 0

It seems to be the buttons,    Switching my GRF order for my data.ini does not appear to have much effect on the client aside from not allowing me to login. 

 

I used everything the master translation patch had to offer.

 

Rebuilding the GRF with fresh copy of files didn't fix anything and using the 2013-8-7 msgstringtable didn't change much but the context of a few words.

 

Do you happen to know which files in the translation folder are the buttons and if I was suppose to Diff something for them to read correctly.  Or maybe they need to be lua and are still lub?   I'm not entirely sure on what the difference between the two are. 

 

 

Edit:  Thank you for the quick response by the way, it's been a long night.

Edited by Elith

Share this post


Link to post
Share on other sites
  • 0

i just use "recomended patch" in NEMO and make grf from client translation project,

then i make data.ini look like this:

 

 

 

[Data]1=english.grf2=data.grf

 

 

 

The translated button was placed in client translation folder (NOT KRO RAW folder) :

À¯ÀúÀÎÅÍÆäÀ̽º

basic_interface

battle_field

bank

guild_helper

login_interface

navigation_interface

replay_interface

Share this post


Link to post
Share on other sites
  • 0

e64af904ba.png       Is this what my GRF is suppose to look like?    

 

 

 as for data.ini  mine reads like this

 

[Data]
1=bro.grf
2=Bdata.grf
 
Also I use GRF Editor to pack my GRF.
Edited by Elith

Share this post


Link to post
Share on other sites
  • 0

Woah My bad I typo'd I made a new grf  it actually reads 

 

[Data]
1=bdata.grf
2=data.grf
 
 
Sorry about that and bdata.grf contained the translated files was I suppose to pack them into data.grf?

Share this post


Link to post
Share on other sites
  • 0

yeah, i've told you in previous comment, make a grf from translated data

then add it in data.ini

 

edit:

dont pack them into data.grf - let it be, its for original KRO files,

make something like mine english.grf

Edited by zackdreaver

Share this post


Link to post
Share on other sites
  • 0

cf2ee95bd6.png

 

Following instructions from your guide now    made a GRF comprised of the Translated Data folder found at http://herc.ws/board/topic/398-client-translation-project/ 

 

d57702f7f4.png

 

Next I copied over the font from and Towninfo.lub and iteminfo.lua over to the system folder

 

 

72c08e1da0.png

 

made sure to match the grf and set it to =1

 

 

and the Result

 

7320fb8e3e.jpg

 

9814d49cde.jpg

 

 

 

I'm at a loss of what to do, even following your instructions precisely my problem has not changed. 

Share this post


Link to post
Share on other sites
  • 0

i dunno what's wrong either :unsure:

 

maybe some master here can help.

 

edit:

uh was your data saved with extension .ini ?

i'm not seeing those extension in your screenshot



You know, like this one :

 

DATA.zip

 

extract it

Edited by zackdreaver

Share this post


Link to post
Share on other sites
  • 0

Yeah its an .ini file extension  I just didn't open it up in Notepad++   that part is working fine I wouldn't be able to connect to my server if it was not reading the clientinfo the grf.    It seems to read the GRF just not textures folder in the GRF

 

I'm starting to wonder if I should try a different Packet.

 

 

 

Edit: Could you possibly upload an example GRF  I can just add my Clientinfo and see if it works  I'm just curious if my GRF packer may be currupt or something.

Edited by Elith

Share this post


Link to post
Share on other sites
  • 0

Yeah its an .ini file extension  I just didn't open it up in Notepad++   that part is working fine I wouldn't be able to connect to my server if it was not reading the clientinfo the grf.    It seems to read the GRF just not textures folder in the GRF

 

I'm starting to wonder if I should try a different Packet.

 

 

 

Edit: Could you possibly upload an example GRF  I can just add my Clientinfo and see if it works  I'm just curious if my GRF packer may be currupt or something.

Everything seems fine.

Possibly , there might be problem for client reading data.INI?

Have you diff with load custom data.ini(and changed the name of data.INI)

Or maybe you diff with embedded data.INI which makes data.INI embed in client?

Share this post


Link to post
Share on other sites
  • 0

Dunno,

maybe encoding issue,

you should use western encoding

 

because

the folder and some files in client translation is using korean encoding

Share this post


Link to post
Share on other sites
  • 0

Alright I'll keep that in mind, I didn't think about the encoding I'm going to play around with some of the tools to see if there is something that will work for me.       Off to learn Flux Control panel!   Take care guys!

Share this post


Link to post
Share on other sites
  • 0

Well it's not an encoding issue since those are fixed for you. Perhaps you missed a few files, you maybe didn't use the right path in the GRF or your files were actually the Korean textures, that would be my guess...!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.