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evilpuncker

Add duration to disguise

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7 members have voted

  1. 1. Do you think this is a good idea?

    • yes
      5
    • no
      2


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My suggestion is to add a 'duration' parameter to both disguise and @disguise, simple as that :P

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I tried to do a work around by using:

 

 

*montransform <monster id>,<duration>{,<sc_type>{,<val1>{,<val2>{,<val3>{,<val4>}}}}};

 

but it is not kinda fine because it display the text in character, and the "undisguise" commands doesn't works on it

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I was looking your post and I decided make it, you can test and see if it works, at least here it works normally.
Sorry for my english, I only understand a little of english.

@EDIT
V2: Some little fixes and atcommand 'disguiseguild' with timer now.

V3: More fixes.

Usage:

 

atcommand: @disguise <monster id or name>, <tick in milliseconds>
atcommand: @disguiseall <monster id or name>, <tick in milliseconds>
atcommand: @disguiseguild <monster id or name>, <guild id or name>, <tick in milliseconds>
script: disguise <monster id or name>, <tick in milliseconds>;
eg:
@disguise 1002, 10000 -> Transforms the player in poring for 10 seconds
@disguiseguild 1002, Test guild, 10000 -> Transforms all players of 'Test guild' in poring for 10 seconds
disguise 1002, 10000; // Transforms the player in poring for 10 seconds

 

 

 

disguise_with_timer_by_cretino_hercules_rev30326_v3.patch
disguise_with_timer_by_cretino_hercules_rev30326_v2.patch
disguise_with_timer_by_cretino_hercules_rev30326.patch

Edited by Cretino

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