Jump to content
  • 0
Sign in to follow this  
anjasoleil0

Desperado skill is bugged.

Question

5 answers to this question

Recommended Posts

  • 0

it is really hard to help you if you don't specify any detail about your server and character configuration

Share this post


Link to post
Share on other sites
  • 0

Level 255

All stats: 200

Weapon a normal garrison [13104]

Normal Bullet [13200]

 

I'm at jupe_ele

I summoned 100 porings

 

I cast desperado

Porings are still smiling. (alive)



 

@@anjasoleil0

 

i think this is the line for that
 

src/map/skill.c

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);

 

I'm fairly new at this, what am i suppose to do with those :( Thanks for the reply BTW.



 

@@anjasoleil0

 

i think this is the line for that
 

src/map/skill.c

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);

 

I'm fairly new at this, what am i suppose to do with those :( Thanks for the reply BTW.

Share this post


Link to post
Share on other sites
  • 0

 

Level 255

All stats: 200

Weapon a normal garrison [13104]

Normal Bullet [13200]

 

I'm at jupe_ele

I summoned 100 porings

 

I cast desperado

Porings are still smiling. (alive)

 

@@anjasoleil0

 

i think this is the line for that

 

src/map/skill.c

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);

 

I'm fairly new at this, what am i suppose to do with those :( Thanks for the reply BTW.

@@anjasoleil0

 

i think this is the line for that

 

src/map/skill.c

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);

 

I'm fairly new at this, what am i suppose to do with those :( Thanks for the reply BTW.

can you post the line on the script?

Share this post


Link to post
Share on other sites
  • 0

 

 

Level 255

All stats: 200

Weapon a normal garrison [13104]

Normal Bullet [13200]

 

I'm at jupe_ele

I summoned 100 porings

 

I cast desperado

Porings are still smiling. (alive)

 

@@anjasoleil0

 

i think this is the line for that

 

src/map/skill.c

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);

 

I'm fairly new at this, what am i suppose to do with those :( Thanks for the reply BTW.

>> 

@@anjasoleil0

 

i think this is the line for that

 

src/map/skill.c

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
lockquote>

 

I'm fairly new at this, what am i suppose to do with those :( Thanks for the reply BTW.

can you post the line on the script?

 

 

 

 

 

 

 

 

case GS_DESPERADO:
if (rnd()%100 < src->val1)
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
break;
default:
skill->attack(skill->get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
}
break;
 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.