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Domo

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About Domo

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  1. Do you really need addtimer or timers in general? I really just plan on making a manually activated NPC that makes dialogue boxes pop up Also, thank you for the unitwarp.
  2. I need a script that invokes all players in a map. Example: The script once activated will open a dialogue box on every character in that map. Q2: If anyone can answer: If possible, I can make an NPC appear in any map location once coords are given.
  3. Thanks for the answers but I need a "new" item "like" dead branch. it should have it's own mobs. I do not know how to set it up.
  4. Need to introduce a new item like dead branch. how do I configure the list of monsters that comes out from that item? I only see DB's script: monster "this",-1,-1,"--ja--",-1,1,""; and the mob_db.txt cant really tell what attaches the list to the item.
  5. Hi @@Domo! Im not sure if this thing is possible. But i think, you need to hex the client if you wanted to add custom emoticons. That's just sad
  6. I need a tutorial on how to add custom emoticons or if there's a guide already available, please give me a link (I tried searching but no luck - or i was just blind)
  7. I will be making the Spr and Act file since I need it to look like one of my characters Thank you for the replies if you guys have any links for the tutorial & application to make SPR and ACT files. (also for HG SPRs and ACTs) that would be great
  8. Is there any tutorials here for a character sprite NPC? I had no luck with the search feature.
  9. Domo

    Help

    Natchwolke.com replacement, do you guys have something else that is equivalent to what this site had or better?
  10. Sa #1 Posible try mo to http://herc.ws/board/topic/11686-guide-adding-new-items-without-iteminfolub/ @@kyeme, pwede penge po files ng moon & star, world star, will o wisp and yung musical notes
  11. Thank you very much, after editing it a bit it really helped out
  12. it's me again What do you guys put in a script so that mes opens for another character? Example: Player1 whispers Player2's name to an NPC > The NPC now invokes mes onto Player2 but not Player1.
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