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dota2jvin

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About dota2jvin

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    git2jvin

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  1. Hindi ko po alam kung ano ang error. kasi wala pong nakalagay sa emulator, pero pag nag execute na po yung script in-game, nasstuck yung char at hindi makalakad. naisip ko po na baka sa logic error kasi gumanana naman yung code for VIP: - script Healer 4_F_NURSE,{ .@Price = 10000; // Zeny required for heal .@Buffs = 1; // Also buff players? (1: yes / 0: no) .@Delay = 5; // Heal delay, in seconds if ( @HD > gettimetick(2) ) { dispbottom "You have to wait for : 5 Seconds before another use."; end; } if(getgroupid() > 5) { if ( BaseLevel <= 50 ) { goto VIP_LOWLVL_BUFFS; } else { goto VIP_BUFFS; } if (.@Delay) @HD = gettimetick(2) + .@Delay; end; } else { if ( BaseLevel <= 50 ) { message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny."; if (select("^0055FFHeal for 10,000z^000000:^777777Cancel^000000") == 1 && Zeny >= .@Price) { Zeny -= .@Price; goto NORMAL_LOWLEVEL_BUFFS; } if (Zeny < .@Price) { message strcharinfo(0), "Not enough Zeny."; end; } end; } else { message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny."; if (select("^0055FFHeal for 10,000z^000000:^777777Cancel^000000") == 1 && Zeny >= .@Price) { Zeny -= .@Price; goto NORMAL_HIGHLEVEL_BUFFS; } if (Zeny < .@Price) { message strcharinfo(0), "Not enough Zeny."; end; } end; } if (.@Delay) @HD = gettimetick(2) + .@Delay; end; } VIP_LOWLVL_BUFFS: //Food buffs specialeffect2 EF_FOOD01; sc_start SC_FOOD_STR, 360000, 10; specialeffect2 EF_FOOD03; sc_start SC_FOOD_AGI, 360000, 10; specialeffect2 EF_FOOD02; sc_start SC_FOOD_VIT, 360000, 10; specialeffect2 EF_FOOD02; sc_start SC_FOOD_INT, 360000, 10; specialeffect2 EF_FOOD04; sc_start SC_FOOD_DEX, 360000, 10; specialeffect2 EF_FOOD05; sc_start SC_FOOD_LUK, 360000, 10; //Buffs specialeffect2 EF_BLESSING; sc_start SC_BLESSING, 360000, 10; specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI, 360000, 10; specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS, 360000, 10; specialeffect2 EF_GLORIA; sc_start SC_GLORIA, 360000, 5; specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT, 360000, 5; specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO, 360000, 5; specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO, 360000, 5; specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM, 360000, 3; specialeffect2 EF_KYRIE; sc_start SC_KYRIE,360000,10; specialeffect2 EF_HEAL2; percentheal 100,100; end; VIP_BUFFS: //Buffs specialeffect2 EF_BLESSING; sc_start SC_BLESSING, 360000, 10; specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI, 360000, 10; specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS, 360000, 10; specialeffect2 EF_GLORIA; sc_start SC_GLORIA, 360000, 5; specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT, 360000, 5; specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO, 360000, 5; specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO, 360000, 5; specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM, 360000, 3; specialeffect2 EF_KYRIE; sc_start SC_KYRIE,360000,10; specialeffect2 EF_HEAL2; percentheal 100,100; end; NORMAL_LOWLEVEL_BUFFS: //buffs specialeffect2 EF_BLESSING; sc_start SC_BLESSING, 360000, 10; specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI, 360000, 10; specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS, 360000, 10; specialeffect2 EF_GLORIA; sc_start SC_GLORIA, 360000, 5; specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT, 360000, 5; specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO, 360000, 5; specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO, 360000, 5; specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM, 360000, 3; specialeffect2 EF_HEAL2; percentheal 100,100; end; NORMAL_HIGHLEVEL_BUFFS: //buffs specialeffect2 EF_BLESSING; sc_start SC_BLESSING, 360000, 10; specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI, 360000, 10; specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS, 360000, 10; specialeffect2 EF_GLORIA; sc_start SC_GLORIA, 360000, 5; specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT, 360000, 5; //specialeffect2 EF_HEAL2; percentheal 100,100; end; }
  2. this is what your looking for http://www.swiftconverter.com/images use NEMO PATCHER to import your icon
  3. hello guys, i'm new here in herc, but i have the same issue regarding to those you have server freezing. at first i have something issue like that but when i used clean data folder (i mean my own grf), I resolved the issue., but then, lately i used items with itemIDs ranging 18000 up to 20000+, something went wrong again, like the server freezes again.and when it does, i need to remove the whole database and create again and it goes back to normal, when i only use items which do not rage to that, it seems ok., does my small client something have to do with this issue?? thanks
  4. its not working bro, i've already tried, it keeps on going back to iz_int
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