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konzen002

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  1. how do I update my svn? Im always receiving this message when Im trying to update using svn update command: svn update skipped '.'
  2. Where and how do I add a Pub in this NPC? - script Rewards#101 -1,{ set .@n$, "^FF0000[Rewards NPC]^000000"; set .gmlvl, 80; if (getgmlevel() >= .gmlvl) { admin_only: mes .@n$; mes "Hello, GM "+strcharinfo(0)+"!"; mes "What do you want to do?"; next; switch(select("Assign Reward:Show Current Processes:Delete Process:View Logs")) { case 1: next; mes .@n$; mes"Choose what category you want to give the reward."; next; switch(select("To a Player:To a Party:To a Guild")) { case 1: next; mes .@n$; mes "To whom do you wanna give the reward?"; input @playername$; query_sql "SELECT `char_id` FROM `char` WHERE `name` = '"+escape_sql(@playername$)+"'",.@charid; if (!.@charid) {next; mes .@n$; mes "The name is invalid."; next; goto admin_only; } else set .@charid,0; next; mes .@n$; mes "What will be the reward item?"; mes "Please, input the Item ID #"; input @inputrewarditem; if (getitemname(@inputrewarditem) == "null" || getitemname(@inputrewarditem) == "") {next; mes .@n$; mes "The item doesn't exists in the database."; next; goto admin_only; } set @rewarditem, @inputrewarditem; next; mes .@n$; mes "How many "+getitemname(@rewarditem)+" will be given to "+@playername$+"?"; input @rewardamount; if(@rewardamount <= 0) {next; mes .@n$; mes "Please input a number greater than 0"; next; goto admin_only; } next; mes .@n$; mes "So, player "+@playername$+" will have"; mes ""+@rewardamount+" "+getitemname(@rewarditem)+"s. Great~!"; next; message @playername$,"Please claim your rewards from the Rewards NPC! "+@rewardamount+" "+getitemname(@rewarditem)+"s"; query_sql "INSERT INTO `rewardplayernpc` (`playername`, `reward_id`, `reward_amount`) VALUES ('"+@playername$+"', "+@rewarditem+", "+@rewardamount+")"; setarray $giverlog1$[getarraysize($giverlog1$)],strcharinfo(0); setarray $receiverlog1$[getarraysize($receiverlog1$)],@playername$; setarray $itemlog1[getarraysize($itemlog1)],@rewarditem; setarray $amountlog1[getarraysize($amountlog1)],@rewardamount; set @playername$, ""; close2; end; case 2: next; mes .@n$; mes "Please input the party name.."; input @partyname$; query_sql "SELECT `party_id` FROM `party` WHERE `name` = '"+escape_sql(@partyname$)+"'",.@partyid; if (!.@partyid) {next; mes .@n$; mes "The party name is invalid."; next; goto admin_only; } else set .@partyid,0; next; mes .@n$; mes "What will be the reward item?"; mes "Please, input the Item ID #"; input @inputpartyrewarditem; if (getitemname(@inputpartyrewarditem) == "null" || getitemname(@inputpartyrewarditem) == "") {next; mes .@n$; mes "The item doesn't exists in the database."; next; goto admin_only; } set @partyrewarditem, @inputpartyrewarditem; next; mes .@n$; mes "How many "+getitemname(@partyrewarditem)+" will be given to party "+@partyname$+"?"; input @partyrewardamount; if(@partyrewardamount <= 0) {next; mes .@n$; mes "Please input a number greater than 0"; next; goto admin_only; } next; mes .@n$; mes "So, party "+@partyname$+" will have"; mes ""+@partyrewardamount+" "+getitemname(@partyrewarditem)+"s. Great~!"; next; announce "Party leader of the party ["+@partyname$+"], please claim your "+@partyrewardamount+" "+getitemname(@partyrewarditem)+"s from the Rewards NPC! ",0,0xDBA901; query_sql "INSERT INTO `rewardpartynpc` (`partyname`, `reward_id`, `reward_amount`) VALUES ('"+@partyname$+"', "+@partyrewarditem+", "+@partyrewardamount+")"; setarray $giverlog2$[getarraysize($giverlog2$)],strcharinfo(0); setarray $receiverlog2$[getarraysize($receiverlog2$)],@partyname$; setarray $itemlog2[getarraysize($itemlog2)],@partyrewarditem; setarray $amountlog2[getarraysize($amountlog2)],@partyrewardamount; set @partyname$, ""; close2; end; case 3: next; mes .@n$; mes "Please input the guild name.."; input @guildname$; query_sql "SELECT `guild_id` FROM `guild` WHERE `name` = '"+escape_sql(@guildname$)+"'",.@guildid; if (!.@guildid) {next; mes .@n$; mes "The guild name is invalid."; next; goto admin_only; } else set .@guildid,0; next; mes .@n$; mes "What will be the reward item?"; mes "Please, input the Item ID #"; input @inputguildrewarditem; if (getitemname(@inputguildrewarditem) == "null" || getitemname(@inputguildrewarditem) == "") {next; mes .@n$; mes "The item doesn't exists in the database."; next; goto admin_only; } set @guildrewarditem, @inputguildrewarditem; next; mes .@n$; mes "How many "+getitemname(@guildrewarditem)+" will be given to the guild "+@guildname$+"?"; input @guildrewardamount; if(@guildrewardamount <= 0) {next; mes .@n$; mes "Please input a number greater than 0"; next; goto admin_only; } next; mes .@n$; mes "So, guild "+@guildname$+" will have"; mes ""+@guildrewardamount+" "+getitemname(@guildrewarditem)+"s. Great~!"; next; announce "GuildMaster of the Guild ["+@guildname$+"], please claim your "+@guildrewardamount+" "+getitemname(@guildrewarditem)+"s from the Rewards NPC!",0,0xDBA901; query_sql "INSERT INTO `rewardguildnpc` (`guildname`, `reward_id`, `reward_amount`) VALUES ('"+@guildname$+"', "+@guildrewarditem+", "+@guildrewardamount+")"; setarray $giverlog3$[getarraysize($giverlog3$)],strcharinfo(0); setarray $receiverlog3$[getarraysize($receiverlog3$)],@guildname$; setarray $itemlog3[getarraysize($itemlog3)],@guildrewarditem; setarray $amountlog3[getarraysize($amountlog3)],@guildrewardamount; setarray $numberlog3[getarraysize($numberlog3)],1; set @guildname$, ""; close2; end; } case 2: show_process: next; mes .@n$; mes "Choose from what category you would like to view current processes."; next; switch(select("Player:Party:Guild")) { case 1: next; mes "^FF0000[Current Processes]^000000"; mes "••••••••••••••••••••••••••••••••"; query_sql "SELECT `playername`, `reward_id`, `reward_amount` FROM `rewardplayernpc`", .@show_name$, .@show_item, .@show_amount; for(set @i, 0; @i < getarraysize(.@show_name$); set @i, @i+1) { mes "To: ^FF0000Player^000000 ^0000FF"+.@show_name$[@i]+"^000000"; mes "Reward: "+.@show_amount[@i]+" "+getitemname(.@show_item[@i])+"s"; mes "••••••••••••••••••••••••••••••••"; } goto show_process; case 2: next; mes "^FF0000[Current Processes]^000000"; mes "••••••••••••••••••••••••••••••••"; query_sql "SELECT `partyname`, `reward_id`, `reward_amount` FROM `rewardpartynpc`", .@partyshow_name$, .@partyshow_item, .@partyshow_amount; for(set @i, 0; @i < getarraysize(.@partyshow_name$); set @i, @i+1) { mes "To: ^088A4BParty^000000 ^0000FF"+.@partyshow_name$[@i]+"^000000"; mes "Reward: "+.@partyshow_amount[@i]+" "+getitemname(.@partyshow_item[@i])+"s"; mes "••••••••••••••••••••••••••••••••"; } goto show_process; case 3: next; mes "^FF0000[Current Processes]^000000"; mes "••••••••••••••••••••••••••••••••"; query_sql "SELECT `guildname`, `reward_id`, `reward_amount` FROM `rewardguildnpc`", .@guildshow_name$, .@guildshow_item, .@guildshow_amount; for(set @i, 0; @i < getarraysize(.@guildshow_name$); set @i, @i+1) { mes "To: ^B18904Guild^000000 ^0000FF"+.@guildshow_name$[@i]+"^000000"; mes "Reward: "+.@guildshow_amount[@i]+" "+getitemname(.@guildshow_item[@i])+"s"; mes "••••••••••••••••••••••••••••••••"; } goto show_process; } case 3: next; mes .@n$; mes "Do you want to delete one process only or all processes?"; switch(select("Delete one process only:Delete all processes:Leave it as it is")) { case 1: next; mes .@n$; mes "Please choose from what category you would like to delete a process."; next; switch(select("Player:Party:Guild")) { case 1: next; mes .@n$; mes "Please input the player name you want to delete the process."; input @deletename$; next; query_sql "SELECT `playername`, `reward_id`, `reward_amount` FROM `rewardplayernpc`", .@delete_name$, .@delete_item, .@delete_amount; for (set @i, 0; @i < getarraysize(.@delete_name$); set @i, @i+1) { if(@deletename$ == .@delete_name$[@i]) { mes .@n$; mes "Deleting...."; query_sql "DELETE FROM `rewardplayernpc` WHERE `playername`='"+@deletename$+"'"; next; mes .@n$; mes "Deleted unclaimed process!"; close; } } goto R_Invalid; case 2: next; mes .@n$; mes "Please input the party name you want to delete the process."; input @partydeletename$; next; query_sql "SELECT `partyname`, `reward_id`, `reward_amount` FROM `rewardpartynpc`", .@partydelete_name$, .@partydelete_item, .@partydelete_amount; for (set @i, 0; @i < getarraysize(.@partydelete_name$); set @i, @i+1) { if(@partydeletename$ == .@partydelete_name$[@i]) { mes .@n$; mes "Deleting...."; query_sql "DELETE FROM `rewardpartynpc` WHERE `partyname`='"+@partydeletename$+"'"; next; mes .@n$; mes "Deleted unclaimed process!"; close; } } goto R_Invalid; case 3: next; mes .@n$; mes "Please input the guild name you want to delete the process."; input @guilddeletename$; next; query_sql "SELECT `guildname`, `reward_id`, `reward_amount` FROM `rewardguildnpc`", .@guilddelete_name$, .@guilddelete_item, .@guilddelete_amount; for (set @i, 0; @i < getarraysize(.@guilddelete_name$); set @i, @i+1) { if(@guilddeletename$ == .@guilddelete_name$[@i]) { mes .@n$; mes "Deleting...."; query_sql "DELETE FROM `rewardguildnpc` WHERE `guildname`='"+@guilddeletename$+"'"; next; mes .@n$; mes "Deleted unclaimed process!"; close; } } goto R_Invalid; } case 2: next; mes .@n$; mes "Please input DELETE to delete all the unclaimed processes."; input @deleteall$; if(@deleteall$ == "DELETE") { next; mes .@n$; mes "Deleting...."; query_sql "DELETE FROM `rewardplayernpc`"; query_sql "DELETE FROM `rewardpartynpc`"; query_sql "DELETE FROM `rewardguildnpc`"; next; mes .@n$; mes "Deleted all unclaimed processes!"; close; } next; mes .@n$; mes "Next time, please input DELETE correctly!"; close; case 3: next; mes .@n$; mes "Nothing Changed!"; close2; end; } case 4: viewlogs: next; mes .@n$; mes "Choose what category you want to view the logs!"; next; switch(select("Player Logs:Party Logs:Guild Logs", ( getgmlevel() < .gmlvl )?"":"Delete Logs")) { case 1: next; mes .@n$; mes "Current logs: ^008000" + (getarraysize($giverlog1$)) + "^000000"; mes "--------------------------------"; set .@i,0; while (.@i < getarraysize($giverlog1$)) { mes ""+.@i+". ^B041FFGM " + $giverlog1$[.@i] + "^000000 gave "+$amountlog1[.@i]+"x "+getitemname($itemlog1[.@i])+" to Player^55AAFF " + $receiverlog1$[.@i] + "^000000"; mes "--------------------------------"; set .@i, .@i+1; } next; goto viewlogs; case 2: next; mes .@n$; mes "Current logs: ^008000" + (getarraysize($giverlog2$)) + "^000000"; mes "--------------------------------"; set .@j,0; while (.@j < getarraysize($giverlog2$)) { mes ""+.@j+". ^B041FFGM " + $giverlog2$[.@j] + "^000000 gave "+$amountlog2[.@j]+"x "+getitemname($itemlog2[.@j])+" to Party^55AAFF " + $receiverlog2$[.@j] + "^000000"; mes "--------------------------------"; set .@j, .@j+1; } next; goto viewlogs; case 3: next; mes .@n$; mes "Current logs: ^008000" + (getarraysize($giverlog3$)) + "^000000"; mes "--------------------------------"; set .@k,0; while (.@k < getarraysize($giverlog3$)) { mes ""+.@k+". ^B041FFGM " + $giverlog3$[.@k] + "^000000 gave "+$amountlog3[.@k]+"x "+getitemname($itemlog3[.@k])+" to Guild^55AAFF " + $receiverlog3$[.@k] + "^000000"; mes "--------------------------------"; set .@k, .@k+1; } next; goto viewlogs; case 4: next; mes .@n$; mes "^FF0000This action cannot be undone.^000000"; mes "Are you sure?"; mes " "; if (select("Yes:No") == 2) { mes "Request cancelled."; next; goto Log_Menu; } deletearray $giverlog1$[0],getarraysize($giverlog1$); deletearray $receiverlog1$[0],getarraysize($receiverlog1$); deletearray $itemlog1[0],getarraysize($itemlog1); deletearray $amountlog1[0],getarraysize($amountlog1); deletearray $giverlog2$[0],getarraysize($giverlog2$); deletearray $receiverlog2$[0],getarraysize($receiverlog2$); deletearray $itemlog2[0],getarraysize($itemlog2); deletearray $amountlog2[0],getarraysize($amountlog2); deletearray $giverlog3$[0],getarraysize($giverlog3$); deletearray $receiverlog3$[0],getarraysize($receiverlog3$); deletearray $itemlog3[0],getarraysize($itemlog3); deletearray $amountlog3[0],getarraysize($amountlog3); next; mes .@n$; mes "Logs cleared."; next; goto admin_only; } } } mes .@n$; mes "Hello, "+strcharinfo(0)+"!"; next; switch(Select("Claim Reward:View Logs:Leave")) { case 1: mes .@n$; mes "From what category you want to claim your reward?"; next; switch(select("Player:Party:Guild")) { case 1: mes .@n$; mes "Please enter your Name:"; input @winnername$; if (@winnername$!=strcharinfo(0)){next; mes .@n$; mes "You are a fake!"; close; end; } next; query_sql "SELECT `playername`, `reward_id`, `reward_amount` FROM `rewardplayernpc`", .@available_name$, .@available_item, .@available_amount; for (set @i, 0; @i < getarraysize(.@available_name$); set @i, @i+1) { if(@winnername$ == .@available_name$[@i]) { mes .@n$; mes "You get ^0000FF" + getitemname(.@available_item[@i]) + " - " + .@available_amount[@i] + " ea.^000000"; query_sql "DELETE FROM `rewardplayernpc` WHERE `playername`='"+@winnername$+"'"; getitem .@available_item[@i],.@available_amount[@i]; announce "Player "+.@available_name$[@i]+" has claimed "+.@available_amount[@i]+" "+getitemname(.@available_item[@i])+"s from the Rewards NPC!",0,0xDBA901; close; } } goto R_Noreward; case 2: if( !getcharid(1) || getcharid(3) != getpartyleader( getcharid(1),1 ) ){next; mes .@n$; mes "Only party leaders are allowed here!"; close; end; } mes .@n$; mes "Please enter your party name:"; input @partywinnername$; if (@partywinnername$!=strcharinfo(1)){next; mes .@n$; mes "You are a fake!"; close; end; } next; query_sql "SELECT `partyname`, `reward_id`, `reward_amount` FROM `rewardpartynpc`", .@partyavailable_name$, .@partyavailable_item, .@partyavailable_amount; for (set @i, 0; @i < getarraysize(.@partyavailable_name$); set @i, @i+1) { if(@partywinnername$ == .@partyavailable_name$[@i]) { mes .@n$; mes "You get ^0000FF" + getitemname(.@partyavailable_item[@i]) + " - " + .@partyavailable_amount[@i] + " ea.^000000"; query_sql "DELETE FROM `rewardpartynpc` WHERE `partyname`='"+@partywinnername$+"'"; announce "Party "+.@partyavailable_name$[@i]+" has claimed "+.@partyavailable_amount[@i]+" "+getitemname(.@partyavailable_item[@i])+"s from the Rewards NPC!",0,0xDBA901; getitem .@partyavailable_item[@i],.@partyavailable_amount[@i]; close; } } goto R_Noreward; case 3: set @guildid, getcharid(2); if( !getcharid(2) || strcharinfo(0) != getguildmaster(@guildid) ){next; mes .@n$; mes "Only guild masters are allowed here!"; close; end; } mes .@n$; mes "Please enter your guild name:"; input @guildwinnername$; if (@guildwinnername$!=strcharinfo(2)){next; mes .@n$; mes "You are a fake!"; close; end; } next; query_sql "SELECT `guildname`, `reward_id`, `reward_amount` FROM `rewardguildnpc`", .@guildavailable_name$, .@guildavailable_item, .@guildavailable_amount; for (set @i, 0; @i < getarraysize(.@guildavailable_name$); set @i, @i+1) { if(@guildwinnername$ == .@guildavailable_name$[@i]) { mes .@n$; mes "You get ^0000FF" + getitemname(.@guildavailable_item[@i]) + " - " + .@guildavailable_amount[@i] + " ea.^000000"; query_sql "DELETE FROM `rewardguildnpc` WHERE `guildname`='"+@guildwinnername$+"'"; announce "Guild "+.@guildavailable_name$[@i]+" has claimed "+.@guildavailable_amount[@i]+" "+getitemname(.@guildavailable_item[@i])+"s from the Rewards NPC!",0,0xDBA901; getitem .@guildavailable_item[@i],.@guildavailable_amount[@i]; close; } } goto R_Noreward; } case 2: next; goto viewlogs; case 3: mes .@n$; mes "See yah."; close; } R_Invalid: mes "^FF0000[Rewards NPC]^000000"; mes "Invalid. Does not exists in the logs!"; close; R_Noreward: mes "^FF0000[Rewards NPC]^000000"; mes "No rewards at the meantime"; mes "Come back again!"; close; OnInit: query_sql "CREATE TABLE IF NOT EXISTS `rewardplayernpc` (`playername` TINYTEXT NOT NULL, `reward_id` INT NOT NULL, `reward_amount` INT NOT NULL, INDEX `playername` (`playername`(32)) ) ENGINE=MyISAM"; query_sql "CREATE TABLE IF NOT EXISTS `rewardpartynpc` (`partyname` TINYTEXT NOT NULL, `reward_id` INT NOT NULL, `reward_amount` INT NOT NULL, INDEX `partyname` (`partyname`(32)) ) ENGINE=MyISAM"; query_sql "CREATE TABLE IF NOT EXISTS `rewardguildnpc` (`guildname` TINYTEXT NOT NULL, `reward_id` INT NOT NULL, `reward_amount` INT NOT NULL, INDEX `guildname` (`guildname`(32)) ) ENGINE=MyISAM"; }/* Add npc's here (duplicate) ciao */ turbo_room,135,92,3 duplicate(Rewards#101) Rewards NPC 100,{ end;}
  3. Im receiving this error GD_OK_TITLE(invincible/not on a map)
  4. hello Im having trouble with adding items in the Item Shop of Fluxcp. Whenever i click add item, Im always receiving there message: "Cannot add an unknown item to the item shop"
  5. Hello how do I make 2 servers in one vps? I want to make a renewal and a pre renewal in one client which has one login server and two character and map server. I already tried and followed some of the guides but I always receiving bind failed.
  6. hi! is there a way that fluxcp will give proof of donation ticket item(PODs ticket item) to players who made a donation instead of giving them credits? Example: for $11.38 donation the player will receive 20 PODs
  7. still having problems even if I dont have enough zeny it still gives mithril coins
  8. Need help in my Coin Trader NPC. even if I dont have the necessary required items in trading for Gold Coins to Cash Points it still gives mithril coins. here's my script turbo_room,103,114,3 script Trader 874,{ mes "[Coin Trader]"; mes "Hello "+StrCharInfo(0)+"!"; mes "What would you like to do?";menu "Gold Coin to Cash Points",goldcoin, "Mithrill Coin to Zeny",coin, "Zeny to Mithril Coin",mithril; goldcoin: if(countitem(671) >= 1) { delitem 671,1; next; mes "[Sample]"; mes "Here is your item!"; atcommand "@cash 5"; close; }coin: if(countitem(674) >= 1) { delitem 674,1; next; mes "[Sample]"; mes "Here is your money!"; set Zeny,Zeny + 1000000000; close; }mithril: if(zenny = 1000000000) { getitem 674,1; next; mes "[Sample]"; mes "Here is your Mithril Coin!"; set Zeny,Zeny - 1000000000; close; } next; mes "[Coin Trader]"; mes "Sorry but you don't have the requirements to continue."; close; OnInit: waitingroom "Coin Trader",0;}
  9. Hello! May I request this kind of Coin trader which has these features (All these features in one npc): Gold coin to Cash points Zenny to Mithril Coins Mithril Coins to Zenny Thanks in Advance.
  10. Guys can you give me a Daily Reward that gives players a reward when logging in and that supports many item? thanks in advance
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