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hunter4565

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About hunter4565

  • Rank
    Newbie

Profile Information

  • Emulator
    Hercules
  1. No, just to play with my brothers. This game is cool, but we want play alone. Nostalgia thing I know how you feel, bro. I still mod my offline server for fun. It would be awesome to have bots that would be capable of emulating a PvP/WoE/Instances enviroments.
  2. I see. Is there any way i can hack the client resources that are being used at a given moment (so i can figure where the Mute Icon is coming from)? =]
  3. Hi, i'd like to know the path to this icon since i'm trying to use it with another purpose: instead of a red silence for muted players, i'd turn it into a red skull to indicate PK players only, w/o penalties. Would it be easier to make a custom status + option or just modding this file? Thanks in advance!
  4. Thanks for the replies! I see, so i'll have to use "bread crumb" waypoints and make the bot walk trough it until the "hotspot" waypoints (for big distances). Also, is there a way to make a circular check to make the bot find out avaible targets? I'm currently using a pre-defined array with the GID of the target account then the bot char checks if it's in range (9 cells) then proceeds to attack .
  5. Hi people, i'm currently working on a "PvP bots" npc (server-side , not Kore stuff.) and i've tried creating some waypoints at the PvP (i'm using Prontera as PvP map). However, i'm finding some problems with the *unitwalk command since it does nothing if the distance is too big (ie.: Order the unit to move from the center to the church). Is there any way to bypass it or even another solution for it? I'm asking here in this section because i don't know how to mess with source code, sorry if i've posted in the wrong section.
  6. This deserves some attention since it removes an important information from the PvP (ie.: Enemy's Item Usage) But... i believe that this isn't server-side but client-side.
  7. I've moved to Hercules from eAthena and i've noticed that i keep getting "Not enough SP" and "Requires 5 spirit spheres." messages after using asura 2x quickly (this is, with low delays -- see confs below --) as if it didn't detected the healing (i used fish slice and editted ygg berry for testing). I believe that the problem is around the healing system. Does it have any kind of delay? When wearing items that grant no sp consumption (ie.: 4 pharaoh) these messages disappear. To reproduce this 'bug' just cast asura 2+ times in less than 1 second. You'll get the messages cited above even tought you used ygg/fish slice and got 100% HP/SP. *It doesn't happen for Final Strike, even tought they share the almost the same skill code. Can anyone help me to solve this? Thanks in advance. -- Skill.conf -- delay_rate = 3 min_skill_delay_limit = 30 default_walk_delay = 60
  8. Same problem here. What happens is that after using @fontcolor <color>, nothing happens until you say something. After you say something: it "respawns"(login-like animation) your character and, if you hover the mouse over your char, it'll appear a sword (as if you were at pvp or holding shift). for ~3 seconds until a "attack" animation appears on your character and then everything goes normal and you have your desired font color. Such a strange behaviour for a command. I'm using 2013-08-07 client, diffed with NEMO (is there a better solution/client, btw?). Langtype = 6 (because langtype 0 doesnt allow me to use ASCII chars, even with the due patch.)
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