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purityz

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  1. yes, i fixed all the error that show up in my compiler but since all the mod I have. most of it are almost rewriting the old function. something like rewriting a huge thing in bgqueu system and a lot of function in battleground.c (I think these 2 thing are the problem that make ir crashing but I dont know why since It not show any error at all) after all those conflict I have since update I fixed all the error that occurs. compiler not show any error but I think I miss something and that make it random crashing on my server. (real server that have hundred of player but in my test server I cant find the problem that why I want to start from zero again because I think I miss something) anyway can I just changing from svn to git? I'll try after I come home after study. thank you, sir Dastgir Pojee
  2. since my server got a lot of source mod and I got a very bad brain.I forget what I have modify or implement something. I forgot most of the source code I modify and where I change/implement it. and the lastest update (hercules interface and rename thing) messed my server up. it keep on random crashing and I dont know where the problem.(yeah, it my bad, I should have comment what have I change in file). and I got a lot of conflict in every update. so I think I should start from zero again. so my question is. In tortuisesvn is there a function that can tell me what I have change/modify the source code and where I change/modify it. So I can start from fresh hercules and implement my custom src one by one. thank you, ps. sorry for my very bad English.
  3. thank you master Ind. anyways is they a ways to trick a client to resend this packet?
  4. do client send this packet only one time? because I create some event that will tell everyone if someone point a cursor at them. (hide and seek) I got something like void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd){ int id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); struct block_list* bl; //struct status_change *sc; if( id < 0 && -id == sd->bl.id ) // for disguises [Valaris] id = sd->bl.id; bl = iMap->id2bl(id); if( bl == NULL ) return; // Lagged clients could request names of already gone mobs/players. [Skotlex]if (bl->type==BL_PC && sd->mapindex==mapindex_name2id("prontera")){ ShowInfo("%s Found %s",sd->status.name,iMap->charid2nick(id)); } if( sd->bl.m != bl->m || !check_distance_bl(&sd->bl, bl, AREA_SIZE) ) return; // Block namerequests past view range clif->charnameack(fd, bl);} problem is message only show one time (first time that player point cursor at other). can we make clif_parse_GetCharNameRequest trigger everytime player point mouse at someone? or do I need client edit (is that possible?) thank you. edit:: and I notice that if player move out of sigh or relogin clif_parse_GetCharNameRequest will trigger again.
  5. i got this too when added a custom script command.
  6. I've create the PVP ZONE in my server and I want it when player enter this PVP area can attack eachother without holding shiftkey. So i've come up with this code to make people whos enter PVP ZONE got a sword cursor(attacking cursor) by sending MAPPROPERTY_FREEPVPZONE. but when they leaves, I've send MAPPROPERTY_NOTHING to client but there are still sword cursor until they relog. anyone know how to make it work?
  7. since there is no minimum, when does it start? only when maximum is reached? on the official servers there are no minimum to join and it will only start if and only if the required/max players are met Yes!
  8. AFAIK, there are no minimum to join. 5-5 for kvm 6-6 for VB,BB
  9. 5 soloers, 3 parties (of 6, 8 and 10 members, respectively). the match wouldnt start untill another soloers join. so a queue will be. team 1 : 1 2 3 4 5 30 team 2 : [6 7 8 9 10 11] ps.since a members in a same party will always be in a same team. So if your party join a queue with members more a required team member of bg game. your party would never be join a game.
  10. what about an unitskilluseid
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