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Member Since 12 Jun 2014
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#80516 Doram Maps Mobs and NPC's Scripts

Posted by Ridley on 18 February 2017 - 10:18 PM

The mobs still missing stats, thats why I didn't include them here.

#80513 Doram Maps Mobs and NPC's Scripts

Posted by Ridley on 18 February 2017 - 10:00 PM

yes, but not sure when i do the pr (i work on this since some time, the recent iro testing helped a bit but there is still a lot missing).

for mobs

//== lasa_fild01 - Ravioli Plain Watch ========================
lasa_fild01,145,361,15,15    monster    Red Plant    1078,5,5000,0,0
lasa_fild02,0,0,0,0    monster    Eggring    3495,115,5000,0,0
lasa_fild02,0,0,0,0    monster    Leaf Lunatic    3496,115,5000,0,0
lasa_fild02,0,0,0,0    monster    Grass Fabre    3497,115,5000,0,0

//== lasa_fild02 - Ravioli Forest =============================
lasa_fild02,0,0,0,0    monster    Wild Hornet    3498,40,5000,0,0
lasa_fild02,0,0,0,0    monster    Sweet Roda Frog    3499,40,5000,0,0
lasa_fild02,0,0,0,0    monster    Hunter Desert Wolf    3500,40,5000,0,0
lasa_fild02,0,0,0,0    monster    Scout Basilisk    3502,2,5000,0,0

//== lasa_dun01 - Dragon Nest =================================
lasa_dun01,0,0,0,0    monster    Trance Spore    3501,15,5000,0,0
lasa_dun01,0,0,0,0    monster    Scout Basilisk    3502,20,5000,0,0

//== lasa_dun02 - Dragon Nest 2 ===============================
lasa_dun02,0,0,0,0    monster    Charge Basilisk    3503,15,5000,0,0
lasa_dun02,0,0,0,0    monster    Charge Basilisk 2    3504,15,5000,0,0

//== lasa_dun03 - Dragon Nest 3 ===============================
lasa_dun03,0,0,0,0    monster    Charge Basilisk 2    3504,15,5000,0,0
lasa_dun03,0,0,0,0    monster    Fruit Pom Spider    3507,15,5000,0,0

but i can not say much about their stats yet

#80348 @itemall and @itemmap

Posted by Ridley on 11 February 2017 - 11:40 PM

File Name: @itemall and @itemmap
File Submitter: Ridley
File Submitted: 12 Feb 2017
File Category: Utility

Give an item to all players online
@itemall <Item ID> <Item Amount>

Give an item to all players on the same map as you
@itemmap <Item ID> <Item Amount>

Using some old code from Emistry for this, thank you for your permission to use it.

Click here to download this file

#80335 Clan System

Posted by Ridley on 11 February 2017 - 11:35 AM



Just a side note. We all work here on a volunteer base, in our free time. For many of us this free time is limited. Most important, we do this without the intention of making money (and I claim for most people here, this is the exactly reason to host a server). 


If people not comfortable of the amount of time we put into this, and you think you can do it faster and better, then go ahead and do it.

#80136 @ip

Posted by Ridley on 04 February 2017 - 10:37 AM

File Name: @ip
File Submitter: Ridley
File Submitted: 04 Feb 2017
File Category: Utility

usage: @ip <Player Name>
Unlike @sameip, this is meant to check a single player

config: use on players (gms) with same User Group as yourself yes/no

Do not redistribute or sell this file.

Posted Image
Posted Image

Failed attempt
Posted Image

Player not found/online
Posted Image

Click here to download this file

#79205 Warp Portals are out of place

Posted by Ridley on 31 December 2016 - 10:34 PM

Snow is clearly due to some sprite edit of the grf u're using

#77791 delitem all amount of 1 type?

Posted by Ridley on 30 October 2016 - 11:50 AM

delitem(Blue_Potion, countitem(Blue_Potion));

#77695 [WIP] Hercules Offline - A Ragnarok Online Story

Posted by Ridley on 25 October 2016 - 08:23 PM

Well, not much done yet but I thought I can already show some progess :x

Goal is a Ragnarok Online RPG, for this I started with the maps. (Nothing else done yet). 

For the initial step I want to do Prontera and Prontera Inn. Maybe followed by the field around it. In case I (hopefully) ever finish this, I don't want to talk about the story yet :)

As the Title screen I used kRO's login screen, ingame the related BGM's are played. I use a custom code for the lights, but I think it's becoming quite good already (even if there is still room for improvement). Once the maps are done I want to work on a fighting/battle system which comes closer to the Ragnarok Online one. Long talking, I show you what is ready right now.







#77599 All monster drops specific item with blacklist mobs

Posted by Ridley on 22 October 2016 - 06:23 PM


On phone but this should do it

-	script	dropnpc	FAKE_NPC,{
if (rand(1000) > 50) // 5%
dispbottom("Happy Halloween!");
getitem(Apple, 1);


Thanks. Its work. 
Buy I want add  many item in  there.

Like 4 item i set, then random item will give.

Example Apple, Oren juice, banana juice and watermelon juice.

So when I kill monster I will get random of this item.



you can use f_rand function


-	script	dropnpc	FAKE_NPC,{
if (rand(1000) > 50) // 5%
dispbottom("Happy Halloween!");
getitem(callfunc("F_Rand", Apple, Banana, Red_Potion, Orange_Potion), 1);


edit: asheraf was faster :P

#77536 Request mob_db the instance Faceworm

Posted by Ridley on 19 October 2016 - 03:05 PM


#77377 new hercules error on loginlog

Posted by Ridley on 13 October 2016 - 05:04 PM

Yes, either import to your main database or read this

#77323 Simple usable item

Posted by Ridley on 12 October 2016 - 09:43 AM

It should remain unlimited (item type 11)
This is only consumed if you use itemskill command

#77291 problem with custom model

Posted by Ridley on 11 October 2016 - 04:48 AM

Syouji's Guides are great for this

#77237 Where to find latest lua file :( ?

Posted by Ridley on 09 October 2016 - 07:50 PM




#77236 GRF Editor

Posted by Ridley on 09 October 2016 - 07:49 PM

just because you can access it, it doesn't mean the files can be read.


Each file you access like this should be unuseable