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mashemaru

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About mashemaru

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  1. Yes I'm still looking for a better solution, do you think getmapusers is the better approach or by trigger?
  2. Is it possible to have 2 different effect on 1 skill depending on mapflag? For example, on a certain mapflag or map array you cant dispell song buffs and on default you can. Thanks.
  3. uhm okay, I think I get how it works now but I'm not sure. I think it saves the data when the pvpeventstop func was called. here's my sample code, can i just use getmapusers to trigger the start/stop function? so it starts when someone enters and stops when arena is empty or is it better to use OnMinute etc? Thanks! - script PVPEvent -1,{ end;OnInit:OnMinute00:OnMinute30: if( gettime(2) >= 0 && gettime(2) < 30 || gettime(2) >= 30 && gettime(2) < 59 ) goto OnStartPVPEvent; if( gettime(2) == 29 || gettime(2) == 59 ) goto OnStopPvPEvent; end;OnStartPVPEvent: initnpctimer; deletearray $pvpevent_reward[0],10; deletearray $pvpevent_id[0],10; deletearray $pvpevent_fame[0],10; deletearray $pvpevent_name$[0],10; set $pvpevent_count, 0; pvpeventstart; end;OnStopPVPEvent: stopnpctimer; pvpeventstop; end;OnPCKillEvent: pvpevent_addpoints 5; end;}
  4. But its dead I already put the pvp_event mapflag with xy coordinates, pvpeventstart, pvpevent_addpoints. I'm getting the output "-- Entering Top %d PVP Event Fame List at position %d --" but still the char_pvp table is empty :|
  5. Hi, I just want to ask on how to integrate the eAmod PVP ranking system? Does it need a custom PVP npc? Thanks.
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