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Winterfox

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Winterfox last won the day on September 9 2016

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About Winterfox

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    hope2812

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    Female
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    rAthena

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  1. When you have a root/virtual server the setup proces for a private server should be the same everywhere.
  2. Did you apply the multi grf patch? How does your DATA.ini look? Please try if it works when you put this into it: [Data] 0=data 1=rdata.grf 2=data.grf
  3. It is possible that files changed after the release of the client you use. Since the translation doesn't care about compatibility to older clients.
  4. Your problem might have been, that the client loads sclientinfo.xml instead of clientinfo.xml.
  5. I am on windows 10 and use VS 17 for compilation too. You shouldn't need to change parts of the code to be able to compile hercules.
  6. Do you use the data from the hercules github or did you change something?
  7. It seems like your server can not find the configuration files. Did you move the compiled server or delete the conf directory?
  8. Hi, to make better screenshots use the windows commandline and simply start the servers one by one in separate windows manually and let them run. Also make sure to provide screenshots for all 3 servers not just login.
  9. Of course you can't it is supposed to be added there.
  10. You could try another version of 2017. Might be a problem specific to this client.
  11. It seems like some items are missing the sprite that gets shown when the item is dropped. Normally these sprites are in the default ragnarok grfs and not in your data folder, so moving your data folder stuff in your grf should not be the problem. Do you get this error with other client versions too or is this specific to 2017-06-14bRagexeRE?
  12. If you want to increase the skillratio on a linked char by 15% shouldnt it look more like this? skillratio += 100 + 50 * skill_lv; if( sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_HUNTER) skillratio *= 1.15;
  13. Hi, 1. You need to add your maps in these files: conf/map/maps.conf and db/map_index.txt. 2. Add your grf(s) or data folder to conf/grf-files.txt. 3. Build the mapcache plugin in the plugins folder. On linux you can use make plugin.mapcache and for windows you can follow this guide: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC#New_Method 4. To rebuild the cache as configured in the files above you can use map-server --load-plugin mapcache --rebuild-mapcache. To just add the maps separately you can use map-server --load-plugin mapcache --map <name>
  14. This should do the trick: guild_vs2,0,0,0 script TesteDG FAKE_NPC,{ OnInstanceInit: monster (("guild_vs2"), 0,0, "Bigfoot.", 1603, 1, instance_npcname( strnpcinfo(NPC_NAME) )+"::OnMobDead"); end; OnMobDead: warp(instance_mapname("guild_vs3"), 199, 255); end; OnInit: disablenpc(""+strnpcinfo(NPC_NAME)+""); }
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