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  1. Today
  2. I want to add +1 Day or +3 Days in this one.. gettimestr("%Y-%m-%d %H:%M:%S",21) Can someone know how to add? Thank you guys
  3. Quest ALT + U does not update when I kill or monster, only when I reload, and appears or errors below:
  4. I only have the sprite files from ¾ÆÀÌÅÛ folder, am I missing something? Sorry i dont know about adding weapons sprites 😕
  5. Thank you for your patience. I'm not familiar to Git. But I just did the "git clone" from https://github.com/HerculesWS/Hercules. And "git sync" to now, then recompile.
  6. git version is the version of the hercules emulator you used.
  7. Change all the custom_weapon name int ohellrevolver it must be like this [Weapon_IDs.WEAPONTYPE_hellrevolver] = "_32000" WEAPONTYPE_hellrevolver = 110 the 32000 is the item ID number
  8. Hi! Im confused with this WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" which one is the sprite name there? If I have spritename like hellrevolver.spr/act can you give me example using hellrevolver?
  9. Adding Custom Weapon needs the Following.. data/luafiles514/lua files/datainfo/weapontable.lub Something like this, check each code where to place it WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" [Weapon_IDs.WEAPONTYPE_Custom_Weapon] = Weapon_IDs.WEAPONTYPE_SWORD Then in your item_db2.conf { Id: 32000 AegisName: "Custom_Weapon" Name: "Custom Weapon" Type: "IT_WEAPON" Buy: 20 Weight: 1000 Atk: 150 Range: 1 Loc: 2 Slots: 4 WeaponLv: 4 Subtype: "W_1HSWORD" Job: { Knight: true } Refine: true Script: <""> }, Then in iteminfo.lua [32000] = { unidentifiedDisplayName = "Custom Weapon", unidentifiedResourceName = "Custom_Weapon", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Custom Weapon", identifiedResourceName = "Custom_Weapon", identifiedDescriptionName = { "" }, slotCount = 4, ClassNum = 110 }, ofcourse your sprite should be same name with what you put in weapontable.lub
  10. Yesterday
  11. Okay... It looks like all 2019 clients have different skill effects for Bard / Dancer, maybe they got different Skill_IDs. Does anyone know how to find out?
  12. Version 1.0.0

    1 download

    I made a new airship with custom walls and textures along with many other things made by me It features a few retextured models from the Hospital map that fit a more civilized setting I dont think ill be continuing it so ill just leave it here Do what you want with it
  13. View File File Pack #8 : Revised Airship I made a new airship with custom walls and textures along with many other things made by me It features a few retextured models from the Hospital map that fit a more civilized setting I dont think ill be continuing it so ill just leave it here Do what you want with it Submitter Naruto Submitted 03/27/20 Category Maps & Textures  
  14. Hmm. Maybe it's my Ragexe. I'll try another version 😕 Thanks for your answer.
  15. Maybe I am wrong, but I think you are missing the sprites that are responsible for attacking. Download SPR Conview and check out the sprites. With actOR you can adjust/change the sprites if necessary. http://ratemyserver.net/index.php?page=download_tool Hope this helps. Otherwise, contact Haziel He is very friendly and trustworthy.
  16. I tried mine, and its working properly also im using the updated herc.
  17. I am using Zackdreavers translations from his Github. Choose whether Pre or Renewal. https://github.com/zackdreaver
  18. I have followed on how to add the custom weapon here https://herc.ws/wiki/Custom_Items#Weapon_Sprite_Solution_.28Renewal_Clients_.3C.3D_2012-04-10a_.26_Main_Clients_.3C.3D_2012-07-10a.29 My problem here the weapon is not showing its sprite. I put the sprite to data/sprite/¾ÆÀÌÅÛ/ then created iteminfo and item_dbs the weapon. The weapon works fines the dropped, when equipped. Just when attack the weapon is the normal sprite view. How can I make the show its own custom sprite?
  19. Cant find that on my luafiles o-o can you share what translation you have?
  20. I have not found a solution to the problem. No one has the same problem?
  21. Just translate it. File is client side data\luafiles514\lua files\stateicon.lub For example: StateIconList[EFST_IDs.EFST_LIMIT_POWER_BOOSTER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Limited Power Booster", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK, MATK, HIT, FLEE, ASPD" }, { "Reduces SP consumption" }, { "Reduces fixed cast time" } } }
  22. I think you mean about the TortoiseGit. TortoiseGit 2.10.0.0 (D:\WIN7\Program Files\TortoiseGit\bin) git version 2.25.1.windows.1 (d:\win7\Program Files\Git\bin; d:\win7\Program Files\Git\mingw64\; d:\win7\Program Files\Git\etc\gitconfig) I had tested with OpenKore xkore 3, The coordinates of monsters shifted weirly. That is, monster's coordinates are not send to client correctly.
  23. Hey, i think this will work like that... Just an Freestyle Script in this Forum Code snippet I hope it will work, this is my Fast Solution, you can Improve this by Callfuncs to Config everything by typing the command once. so you can Configure the Itemshower with the command itmshoconf and let it rain with the command itemshower the Items will Rain Around the Player Who use the command, so it isnt bind on an map. The Command is only useable for GroupId 99 and Above so normal players wont see this in their command list and in the Itemshower theres everytime an 1,7 random chance on whish place around the player who use the command the item will appear. Please Test it before u use it and fix some errors - script Sample -1,{ OnInit: bindatcmd "itemshower",strnpcinfo(0)+"::OnShower",99; //Fires The Configurated ItemShower bindatcmd "itmshoconf",strnpcinfo(0)+"::OnShowerC",99; //For Configurating the ItemShower end; OnShowerC: mes("Hey There, What would you do?"); switch(select("Change Item ID","Change Shower amount","Change Item Quantity","Nothing, Boy!")){ case 1: mes("Type in the Item ID!"); input .itemidIS; next; mes("The Item with the ID "+.itemidIS+" would "+getitemname(.itemidIS)+" is this correct?"); if(select("Yep!","Nope!")==1)close(); set .itemidIS,0; close(); case 2: mes("Type in the Shower amount!"); input .amount; next; mes("The Item Shower will rain about "+.amount+" is this correct?"); if(select("Yep!","Nope!")==2)close(); set .amount,.amount+1; close(); case 3: mes("Type in the Item Quantity every Item will Appear!"); input .quantityIS; next; mes("The Item Shower will drop every time "+.quantityIS+" items is this correct?"); if(select("Yep!","Nope!")==1)close(); set .quantityIS,0; close(); case 4: mes("Come back again if you need my help!Boy!"); close(); } end; OnShower: getmapxy([email protected]$,[email protected],[email protected], UNITTYPE_PC, strcharinfo(0)); for(set [email protected],0; [email protected]<.amount; [email protected]++){ [email protected] = rand (1,7); if([email protected] == 1){ makeitem .itemidIS,.quantityIS,[email protected]$,[email protected],[email protected]; sleep2 50; } else if([email protected] == 2){ makeitem .itemidIS,.quantityIS,[email protected]$,[email protected],[email protected]; sleep2 50; } else if([email protected] == 3){ makeitem .itemidIS,.quantityIS,[email protected]$,[email protected],[email protected]; sleep2 50; } else if([email protected] == 4){ makeitem .itemidIS,.quantityIS,[email protected]$,[email protected],[email protected]+1; sleep2 50; } else if([email protected] == 5){ makeitem .itemidIS,.quantityIS,[email protected]$,[email protected]+1,[email protected]; sleep2 50; } else if([email protected] == 6){ makeitem .itemidIS,.quantityIS,[email protected]$,[email protected]+1,[email protected]+1; sleep2 50; } else if([email protected] == 7){ makeitem .itemidIS,.quantityIS,[email protected]$,[email protected],[email protected]+1; sleep2 50; } end; } end; }
  24. please provide your git version so that we can find a solution
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