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  1. Past hour
  2. You can use any clients. But limits: is you can get data/grf for same client version and patches what you need from nemo
  3. Today
  4. Fou-lu

    Dual Language

    This exist since 2015 and me didnt know. -.- I did started in 2016 a project in my old server like Zarbony and other comments in this topic. My team did translater many NPCs... Y-Y
  5. Khonsu

    Old Client

    OKay, thanks for all your help @4144. It looks like I might as well move on to a different client altogether then. Just about everything I have tried just doesn't work. Since I can't figure out if its the packetver or what, I will move on to a different client and learn how to use all the new hercules stuff thats been implemented. Thanks again
  6. @KirieZ Hi, i'm trying to implement this but isn't working for me.Hi, i'm triying to implement this but isn't working for me. I have the following in my option_drop_groups.conf: option_drop_group_db: ( { ValkRandom: ( { Rate: 5000 CLASS_DAMAGE_BOSS_TARGET: 5, // 5% más de daño a MvPS CLASS_DAMAGE_BOSS_TARGET: [6, 8] // 6 ~ 8% más de daño a MvPS CLASS_DAMAGE_BOSS_TARGET: [9, 15, 1000] // 9 ~ 15% más de daño a MvPS }, { Rate: 2500 CLASS_DAMAGE_BOSS_TARGET: 25, // 25% más de daño a MvPS }, ), TEST2: ( { Rate: 5000 VAR_MAXHPPERCENT: 5, // 5% MAXHP VAR_MAXHPPERCENT: [6, 8] // 6 ~ 8% MAXHP VAR_MAXHPPERCENT: [9, 15, 1000] // 9 ~ 15% MAXHP }, { Rate: 2500 RACE_TOLERACE_HUMAN: 25, // 25% resistencia Demi-Human }, ) } ) Later, in the drops mob, i have the following: { Id: 1751 SpriteName: "RANDGRIS" Name: "Valkyrie Randgris" Lv: 99 Hp: 3567200 Sp: 0 Exp: 2854900 JExp: 3114520 AttackRange: 3 Attack: [5560, 9980] Def: 25 Mdef: 42 Stats: { Str: 100 Agi: 120 Vit: 30 Int: 120 Dex: 220 Luk: 210 } ViewRange: 10 ChaseRange: 12 Size: "Size_Large" Race: "RC_Angel" Element: ("Ele_Holy", 4) Mode: { CanMove: true Aggressive: true CastSensorIdle: true Boss: true CanAttack: true Detector: true CastSensorChase: true ChangeChase: true ChangeTargetMelee: true ChangeTargetChase: true } MoveSpeed: 100 AttackDelay: 576 AttackMotion: 576 DamageMotion: 480 MvpExp: 1427450 MvpDrops: { Old_Violet_Box: 5500 Old_Blue_Box: 5000 Old_Card_Album: 2000 } Drops: { Valhalla_Flower: 5000 Valkyrie_Armor: (1600, "ValkRandom") Valkyrie_Manteau: (3000, "ValkRandom") Valkyrie_Shoes: (3000, "ValkRandom") Helm_: (5000, "ValkRandom") Bloody_Edge: 2500 Randgris_Card: 1 } }, At the first time, the console show no errors, but when i implemented a custom map with ./map-server --load-plugin mapcache --map , the console give me the following error:
  7. which stable client for ro zero i want to try thanks in advance
  8. 4144

    Old Client

    In packets.h only packets send from client, and your sample packets look like only server to client packets.
  9. i think its a robe. try to follow this.
  10. Yesterday
  11. Khonsu

    Old Client

    Enabling sakray via mmo.h causes it to not compile and it gives off some errors. I've tried older packetver's and when testing I would get sent wrong packet data disconnecting. Something else to know even though 12 character slots wasn't supported till the 2010 clients, this client supported it. I checked my old server files from way back when, im not entirely sure what I was using if it was 3CeAM or just straight up eA but it works with no issue in this server. How ever I want to move on to a much better and more updated source. Something else I notice in packet.h, 20090922 doesn't have any packet data listed. I have some from the old server but I don't know how to translate them or what they even do. //2009-09-22aRagexeRE 0x07e5,8 //0x07e6,8 0x07e7,32 0x07e8,-1 0x07e9,5 maybe this will be of some help? im not sure.
  12. and finally i figured out how auras work... its actually associated with the sc_dancing status waoooooooooooooooo that means I dont have to break ragnarok if i ever did my renewal revamp
  13. 4144

    Old Client

    If old packet was correct, and look like it never was changed, this error mean you using wrong packet version or client type if at 2009 sakray mean sakexe, then you need use in mmo.h ENABLE_PACKETVER_SAK. Anyway if client somehow works even with this errors, it can be fine for testing. this errors is packets validation, but it not prevent to send/receive packets. it only show what packets wrong
  14. Hello, Anyone know how to implement this wing as a cover and the sprite appear? Imagem 1 - bRO Imagem 2 - My server My Item_db2 My Accname.. My Accessoryid My iteminfo.lub
  15. Original Patch Notes 안녕하세요. (주)그라비티 라그나로크 온라인 운영팀입니다. 5월 15일(수) 정기점검 시간 및 업데이트에 대한 안내입니다. ■ 점검시간 - 전 서버 : 10:00 ~ 15:00(완료) ■ 공통 패치내용 - 2019 멜론 페스타 이벤트가 종료되며, 관련 아이템이 삭제됩니다. → 삭제 아이템: 달콤이 코인, 멜론빵, 멜론 쥬스, 달콤한 멜론 쥬스, 멜론 파르페, 달콤한 멜론, 새콤한 멜론, 수상한 멜론, 달콤이 껍질, 차가운 상자 → 의상 멜론빵 모자의 이벤트 옵션이 삭제됩니다. - MVP 보스 큐펫 프리오니의 자동 먹이주기 기능이 작동되지 않던 현상이 수정됩니다. - 게임 런처 내 공지사항의 URL이 변경됩니다. ■ 본 서버 패치내용 - 카츄아 확률증가 이벤트가 종료됩니다. ■ 사크라이 서버 패치내용 - 메모리얼 던전 글래스트 헤임의 인챈트 기능이 변경됩니다. → 인챈트를 담당하는 NPC(일반/상급)에 인챈트 초기화 기능이 추가됩니다. → 어둠의 마법장인을 통해 업그레이드를 실패하더라도 장비가 파괴되지 않도록 변경됩니다. ※ 실패 시 장비의 제련도에 영향을 주지 않으며, 강화재료는 소멸됩니다. - 메모리얼 던전 글래스트 헤임(일반)의 일부 스킬이 변경됩니다. → 보스 몬스터가 사용하는 다크 크로스 스킬이 보스몬스터 주변에 생성됩니다. → 다크 크로스 스킬의 데미지가 감소됩니다. → 소환 몬스터가 보스몬스터의 위치를 기준으로 생성됩니다. → 보스몬스터가 소량의 회복능력을 가지게 됩니다. 점검 내용을 숙지하시어 이용에 차질 없으시길 바랍니다. 감사합니다. (주) 그라비티 라그나로크 온라인 운영팀 Translated Patch Notes Hi. Gravity Ragnarok Online Operations Team. May 15 (Wed) This is a guide to regular maintenance and updates. ■ Inspection time - All servers: 10:00 ~ 15:00 (Completed) ■ Common patch contents - The 2019 Melon Festa event ends and related items are deleted. → Deletion items: Sweet Coins, Melon Bread, Melon Juice, Sweet Melon Juice, Melon Parfait, Sweet Melon, Sour Melon, Suspicious Melon, Sweet Peel, Cold Box → The event option of the Costume Melon Bread Hat is deleted. - Fixed the problem that the automatic feeding function of MVP Orc Hero pet food is not working. - The URL of the announcement in the game launcher is changed. ■ This server patch contents - Kachua probability increase event is ended. ■ Sakray server patch contents - Memorial Dungeon Glastheim Changes the ability of the enchant. → The enchant initialization function is added to the NPC (general / advanced) responsible for the enchant. → The magic of darkness changes the equipment to prevent it from being destroyed even if the upgrade fails. ※ Failure does not affect the degree of refinement of equipment, reinforcement materials will be destroyed. - Some of the skills of Memorial Dungeon Glastheim (General) will change. → Dark Cross skill used by boss monsters is created around boss monsters. → Dark Cross skill damage is reduced. → Summoned monster is created based on the position of the boss monster. → The boss monster will have a small amount of recovery ability. Please familiarize yourself with the contents of the checklist so that you can use it. Thank you. Gravity Ragnarok Online Operations Team References http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7115&curpage=1 Retrieved from https://ragnarok.gamepedia.com/RO_Patch_(2019_May_15).
  16. Khonsu

    Old Client

    [Error]: Sent packet 0x007C with size 42, but must be size 44 [Error]: --- failed assertion -------------------------------------------- [Error]: ..\src\common\socket.c:2135: '0' in function `unknown' [Error]: --- end failed assertion ---------------------------------------- [Error]: Sent packet 0x007C with size 42, but must be size 44 [Error]: --- failed assertion -------------------------------------------- [Error]: ..\src\common\socket.c:2135: '0' in function `unknown' [Error]: --- end failed assertion ---------------------------------------- [Error]: Sent packet 0x007C with size 42, but must be size 44 [Error]: --- failed assertion -------------------------------------------- [Error]: ..\src\common\socket.c:2135: '0' in function `unknown' [Error]: --- end failed assertion ---------------------------------------- [Error]: Sent packet 0x007C with size 42, but must be size 44 [Error]: --- failed assertion -------------------------------------------- [Error]: ..\src\common\socket.c:2135: '0' in function `unknown' [Error]: --- end failed assertion ---------------------------------------- Currently this is the error im getting now when ever im on a WoE map, or for example in thor_v03. I've tried switching the packetver to 20090922 but still getting no where, tried to enable ragRE with the same error popping up. I tried enabling sak but it wouldn't compile.
  17. Last week
  18. Ai4rei

    Old Client

    These were sakray clients that were modded by Meruru/Pinky to read various id->name tables, that were previously hardcoded (before Gravity moved everything to LUA), from flat files.
  19. only client. db you can change or fill by self
  20. What is HERCULES SUPORT database for ROZERO? like monster database etc? or just support client?
  21. *push* Ridley just corrected the Download link.
  22. 4144

    Old Client

    Xray look like is some custom name. Also look like version 20091013 is wrong. This is probably internal kro build version, but need released client version. In 2009 was 3 different clients ragexeRE, ragexe, sakexe. And you can set type for each of it in hercules. Packets can be different for all of them If you using windows see in mmo.h for //#define ENABLE_PACKETVER_RE for ragexeRe, //#define ENABLE_PACKETVER_SAK for sakexe. For ragexe dont need uncomment client type If you using linux, can do same or use configure parameters for change packet version and client type
  23. Khonsu

    Old Client

    Hey guys, so I managed to find a old client to use. How ever now im experincing a issue. if im on a WoE map or in any thor_vxx maps, every so often I will get a shop menu that just pops up. Im using a old xray client and its version is 20091013. I tried using packetver 20090922 as I did back in the days of eAthena but that isn't working. I also tried uncommenting //#define ENABLE_PACKETVER_RE to see if this fixed the issue but it hasn't. Any help would be greatful. Thanks everyone
  24. For log packets, you can use one of two packet logger plugins from here https://github.com/HerculesWS/StaffPlugins/tree/master/4144
  25. am i just missing a switch cause only very few chucks within the client folder are readable.. and how can i see what packets are being sent to client.. assuming theirs a program for this?
  26. @Dastgir Some people think i should actually go speed running hah can you edit those for me '------------' also my mom had a c++ book in the closet ... still think it was just for show though
  27. don't know if this is a bug or intended. if for example you have a sleep(sometimes also in gettimetick) in your script and player immediately logout while there is a sleep waiting in that player he won't be able to reconnect. the server will throw him a "Server still recognizes your last log-in. Please try again after a few minutes" the player will not be able to connect for like 30-60 seconds. Whats weirder is this only happens to low end machines. (i tried it on a kvm 4gb 2core - and this behavior ddnt show.) tested this using the latest herc the way i tested this is I use the npc/custom/healer.txt and added a sleep 1000 right after the variable inits. spam it then quickly character select.
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