By AxlSimple fix for 'Old' Land Protect (eA Style) with no damage on the borders.
After using NPC for setting date, it will rewrite your vending list, so you can put more item.
By HappyThis is just an existing source snippet from rathena converted to Hercules Compatible. From this post: https://rathena.org/board/topic/86906-stalker-bypass-fcp/#entry220215
Credits to Patskie and D3vBlaze
What it does:
By passes FCP when you use single strip skills like Strip Weapon, Stip Armor and you have a Rouge Link and Glistening Coat
This system will make player auto-attack when they active this SC.
Player can put some skill and item to their hotkeys for controlling something,
for example, if I put fly wing to my F1, and it will use it for teleporting.
F1 ---> Fly wing
F2 ---> Teleport (Skill)
F3 ~ F7 ---> buff skill for yourself
F8 ---> Main attacking skill
F9 ---> Second chosen skill
Line 2 1st ---> Item for HP (Lower 80%)
Line 2 2nd ---> Item for SP (Lower 80%)
sc_start4 SC_BOT,<Duration>,<Use Normal Attack>,0,0,0;
Sample for ON\OFF:
@boton ---> [email protected] \ @botend ---> end
If everything is right, but BOT still not working, check your SC_BOT definition in db/const.txt and status.h, both must be same value.
By Mhalicotas a requested by http://herc.ws/board/topic/3089-how-to-disable-banking-in-chosen-maps
~ can't make a pull request at this moment so I decided to make a patch first.
~ 'nobanking' mapflag disables the usage of the bank button.
By DastgirOriginal topic and code here: link
You can enable or disable the cash / item in file db/item_vending.txt
Vending title can be looks like: "[ITEM_ID] name"
Modify your client data files:
08 April 2013:
03 May 2013:
15 May 2013:
Created by Lilith,
Modified by Dastgir
By DastgirAs Per This Topic: http://herc.ws/board/topic/3204-special-shop/#entry21298
Example of usage:
For using ItemID x for buying Items
<map name>,<x>,<y>,<facing> itemshop <npc name> <spriteid>,<item_id><itemid>:<amount>,.....
This shop will use item id mentioned in the NPC.
For Using Variable for buying items
<map name>,<x>,<y>,<facing> pointshop <npc name> <spriteid>,"<variable_name>":"<variable_description>",<itemid>:<amount>,.....
Variable_Name will be deducted from your variable,and it will show variable_description when click npc.
Please See ScreenShot for More information.
Please Do Not Share without Credit.Please Do not Share this as Paid Service.
By Brynner@pk commands for hercules
credits for Haru teaching me and make this thing works again.