Jump to content
  • Featured Topics

  • Latest Commits

  • Topics

  • Posts

    • Hey,   under npc/mobs or npc/re/mobs/ etc... The format of the file is like this: [Example] prt_fild00,227,212,0,0    monster    Shining Plant    1083,1,1800000,900000,1 What does the last number (in bold, underlined) mean? It is either "0" or "1". Plants, Mushrooms, Mini-Bosses and MVPs I see use "1" some times, but not all of them.   Can someone explain what that number does?
    • Hi!  I am looking for Paid Sprite Package, i prefer the new one. NPC's, Character, Object's.    Pm me, i prefer the one have facebook account if you dont have good enough reputation to be trusted in this platform hercules. Thank you!      
    • Hello everybody! I need help making sure that when the player activates the "magnum break" ability, the same effect as the teacher's "flame launcher" ability appears on the side of the screen, and obviously that he charms the weapon with fire. Could someone help me, please?
    • Before I delete the emulator files, I'll post these here:   I did an experiement on my offline pre renewal server, to see how the classes would react if the skills had cooldown on them. Based on my testing, that would make the game require more multiplayer gameplay, and less potion chugging. I were unable to test deeper this because... Well... I were playing alone, so the skills were being kind of a hinderance for my gameplay. But I have to say, It made the classes felt more complementary, even more the Mage class.   I were only able to add actual cooldowns to the first class skills, If you're interessed in trying, you can simply copy the cooldown of the skills bellow to your db/(your server type)/skill_db.txt file (cooldown in miliseconds, you may copy right away the value). Be sure to backup the file first.   SM_BASH: 18000 SM_PROVOKE: 1000 SM_MAGNUM: 22000 SM_ENDURE: 10000 MG_SIGHT: 6000 MG_NAPALMBEAT: 3000 MG_SOULSTRIKE: 3500 MG_COLDBOLT: 12000 MG_FROSTDIVER: 9000 MG_STONECURSE: 16000 MG_FIREBALL: 7500 MG_FIREWALL: 4000 MG_FIREBOLT: 12000 MG_LIGHTNINGBOLT: 4000 //Probably better to set to 12000, like Firebolt and Coldbolt MG_THUNDERSTORM: 12000 //Maybe 18000? AL_RUWACH: 6000 AL_PNEUMA: 8000 AL_TELEPORT: 20000 AL_WARP: 30000 AL_HEAL: 4000 AL_INCAGI: 3000 AL_DECAGI: 6000 AL_CRUCIS: 7500 AL_ANGELUS: 13000 AL_BLESSING: 7500 AL_CURE: 5000 MC_MAMMONITE: 15000 AC_CONCENTRATION: 12000 AC_DOUBLE: 22000 AC_SHOWER: 16500 TF_STEAL: 7500 TF_POISON: 17000     Some of those cooldown values may not be good for gameplay in group, so you may try readjusting them. Just keep on mind that the skills have to be useful, but not extremelly dependable, when readjusting the cooldown values.
    • Hi cute cute! Tip: Add a clif_displaymessage Example: sprintf (output, "You cannot use% s on this map.", Id-> jname);
  • Download Statistics

    • Files
    • Comments
    • Reviews

    Latest File
    By Sora

    4    0

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.