I updated this script, in my github: https://github.com/Aeromesi/AeromesiCodes/blob/master/Scripts/customnpc/pluckin_event.txt
I will soon update this post with the recent fixes.
One error I found is if player A wins, his plucks reset, but if player B loses or any other players, their plucks are saved onto the next time the event starts.
To combat this issue you can speak to "Pluckins" and convert your extra feather plucks into Cash points. If you save your plucks for next round, you'll have an advantage and can get the win you so desperately plucked for.
In all honesty it's a bug but I kind of like the feature. It makes losers into winners!