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Showing content with the highest reputation since 04/25/19 in all areas

  1. 9 points
    4144

    Some new hercules features

    Display group (titlte) and icon for mobs, homunculus, npc, mercenaries For set icon in some way need get bl_id of npc, mob etc and call function: Set icon setunitdata(GID, UDT_GROUP, ID) Icon files stored in directory data/texture/유저인터페이스/group/group_ID.bmp Where GID is bl id of being, ID is icon id. Example for npc: setunitdata(getnpcid(), UDT_GROUP, 3); It will use this image: data/texture/유저인터페이스/group/group_3.bmp Set group setunittitle(GID, group_name); Where group_name is any name what you want assign to group Example for npc: setunittitle(getnpcid(), "Hercules"); Sample images Works from versions: ragexe from 20180207, ragexeRE from 20171129, ragexe_zero from 20171130
  2. 7 points
    Functor

    Old Character Creation

    I'm happy for you if you have so high skills and it isn't just in words. But what is the sense to inform about it if you aren't going to help Khonsu? As I see you even created account to tell about it. It was very useful info for the community. Please, keep us informed. P.S. I can go into space in a couple hours easily, but I will not do it.
  3. 6 points
    Ridley

    March - April Digest 2019

    March - April Digest 2019 The following digest covers the month of April 1st - April 30th 2019 Team Changes @Mystery is stepping back from his role as Community Administrator. @Ridley is taking the role as Community Administrator Development Highlights Added configuration to enable/disable achievement system (#2170) Updated packets, shuffle packets, keys and messages up to 2019-04-03 and added packet CZ_STYLE_CLOSE (#2406) Server is now sending Ping packets or clients 20190320 RE+ Add chat command /resetcooltime Add allow call option Open macro ui in client by request Developmental Changes getinventorylist now creates extra variable named @inventorylist_idx, which returns items corresponding inventory index. (#2401) *gettimestr is now updated by *getcalendartim (#2388) change *rand() into *rnd() to prevent certain compiler issues (#2403) Deprecate *petstat and add CONSTANTS to *getpetinfo (#2398) Rename clif_charnameack into clif_blname_ack Add new server define constant MAX_ITEM_ID (#2367) Add optional parameter for *showscript to send target to SELF only (#2415) Improvents on RoDex (#2437) Add account id and char id into inter server rodex update packet Improve get zeny and items from rodex Automatically migrate pets to the new system that keeps hatched eggs in the inventory (#2428) Bug Fixes Fix UDT_LEVEL when show_mob_info level display is on (#2408) Fix pet autofeed feature (#2417) Fiix a bug when loading mob_skill_db.sql (#2416) Add missing enum value for clif_feel_req Fix possible null pointers in battle.c and clif.c Fix @bodystyle crash client (#2402) Special thanks to @Haru @4144 @hemagx @AnnieRuru @louisplag @KirieZ
  4. 5 points
    KirieZ

    Random Options on Monster Drops

    As of Release v2019.05.05 you can now create groups of random options that may be assigned to items dropped by monsters. In order to use it you must first create an Option drop group in db/option_drop_groups.conf, one group will set how each option slot is filled, the chance of it getting filled, etc. Each group has the following structure: <Group Name Constant>: ( { // Option Slot 1 Rate: (int) chance of filling option slot 1 (100 = 1%) // Possible options for slot 1 // min/max value : int, defaults to 0 // chance : int, 100 = 1% if not set, will be 100%/number of possibiltiies OptionName: value // or OptionName: [min value, max value] // or OptionName: [min value, max value, chance] // ... (as many as you want) }, // ... (up to MAX_ITEM_OPTION) ), Details about this file may be found on Hercules' docs (doc/option_drop_group.md). This is an example group called MYGROUP: MYGROUP: ( { /* Option Slot 1 */ Rate: 10000 /* It has 100% of chance of being filled */ /* This slot may have one of the following options: */ WEAPON_ATTR_WIND: 5 /* WEAPON_ATTR_WIND Lv5 (33.33%) */ WEAPON_ATTR_GROUND: [2, 4] /* WEAPON_ATTR_GROUND Lv 2~4 (33.33%) */ WEAPON_ATTR_POISON: [1, 4, 8000] /* WEAPON_ATTR_POISON Lv 1~4 (80%) */ }, { /* Option Slot 2 */ Rate: 5000 /* It has 50% of chance of being filled */ /* If filled, may have one of the following options: */ WEAPON_ATTR_WATER: 4 /* WEAPON_ATTR_WATER Lv4 (100%) */ } ) Once a group is defined, you can them assign it to monster drops in mob database by using a new syntax that works for both Drops and MvpDrops: AegisName: (chance, "GROUP_NAME") This will set that the item AegisName has chance chance of drop (like we already know from the format already in use), and, when dropped it will get random options as specified by the group GROUP_NAME. For example: Knife: (5000, "MYGROUP") Will make "Knife" be dropped with a chance of 50%, and when dropped it will get options as defined by MYGROUP option group, in other words, the first slot will be filled with Wind, Ground or Poison option, and the second slot may or may not be filled with Water option. This feature should work on any client that supports item random options.
  5. 5 points
    raPalooza~

    [Showcase] Custom mob HP bar

    With the usage of HatEffects(.str files) and source editing I was able to create a new mob HP bar with a more modern look to it. ;] Even add different color and effects to MVP and Minibosses... Since it uses hateffect lua files i found some limitations regarding the ID(dunno if client locked)... wich is bad ;/ it also uses a huge amount of str effects since you need 1 for each hp stage... I did mine with 20 different bar %...
  6. 4 points
    Functor

    Old Character Creation

    Hello! If you need it - you should take an older EXE version. Nobody will spend days in the debugger to re-create window of character selection in the old style.
  7. 4 points
    Ridley

    Community Changes 2019

    Note: Community improvements are ongoing. This changelog will be updated as new features are added and adjustments are made. Forum Update We updated to the latest software of Invision Power Suite, a full changelog can be found here. You may experience increased load times, bugs, template errors, etc. Please report all issues you encounter. We have introduced a new Dark Theme for those users interested in using it. Please be advised that some posts containing custom font coloring may become difficult to read while using this optional theme variant. Light Theme is still Default. In order to use it, scroll down to the very bottom and click on "Theme". Improved Caching Grabbed all kro Patch Notes back until 2013 https://herc.ws/board/forum/188-kro-patch-notes/ special thanks to @KirieZ Forum Changes Added new Profile Field for Client Version. Added a small box to copy code from codeboxes directly to your clipboard. Concurrent Posts in the same Topic within 10 minutes now get automatically merged. You can now set a 2FA in your accounts Securiy Settings. You can either use Google Authenticator or Authy. Removed Gravatar support due to privacy concerns and performance issues. All avatars provided via Gravatar have been removed. Staff Application Forms has been revived and added to the Community Tab. A revamp is still missing tho. Upgraded from Captcha v2 to Invisible Captcha. You don't need to do anything now in order to register. Cleaning Removed some contact information in your profiles. Right now we support IRC, Discord and Skype. Offline Servers were delisted from the Server Advertising. Feel free to open a new Topic once your server relaunched. Old Database leftovers were removed. Improved Caching Method. Rating increased from 65 to 84.
  8. 3 points
    raPalooza~

    Custom Flag GR2

    View File Custom Flag GR2 Hello once again... ;] Here to bring you guys this GR2 edit of the old guild flag that i've made years ago. This release features a more high resolution mesh with a 2 sided flag, showing the emblem in both sides. It means that you can overlap 2 flags with 2 oposite directions to generate a cool effect. You can do what you want. The instalation: - at jobname.lua/lub: -- [jobtbl.JT_GUILD_FLAG] = "rapa_flag.gr2", note that you cannot have the _1 at the end of de .gr2 filename since it brings the 3dmob_bones into action and we dont want that. some cons: - since it is a high res model it takes longer to load ( affects map loading time ) - the positioning of a 3D gr2 mob is always very glichy, for example the final position after movement is diferent from deafault 8 directional.. so you can come up with some ideas to position it right. For example, doing a OnInit: walknpc... to make it walk to the direction you want it to face... Video: ( Was recording other stuff but the model appear on screen, don't mind what i'm doing... ) Submitter raPalooza~ Submitted 05/02/19 Category Other Graphics
  9. 3 points
    Adel

    Adel's Sprite Showcase

    Cactuar FF8
  10. 2 points
    Luciar

    Aspect Ragnarok Online

    Good luck!
  11. 2 points
    Dangerous

    Need Help with VIP ROOM script

    Just change "getgmlevel" to '"getgroupid" .
  12. 2 points
    Daifuku

    Graphic Giveaway 。^‿^。

    Hello and welcome to my graphic giveaways topic. ♥ I'll be giving out free graphics to members of our community in the form of a mini-game! WHAT TO GET Graphics for your server worth 20$ (based on my paid topic pre-made prices) HOW TO GET Write at least one decent sentence why Hercules is your favorite Ragnarok emulator! WHEN TO GET All members that answered will be put into a raffle. Wait until the winner is drawn. Winners will be announced at 01.05.2019 and can order the free giveaway after that. WHO CAN GET Must be a Hercules member for at least 6 months. Maximum one (1) Winner.
  13. 2 points
    4144

    Upcoming hercules feature

    New hotkeys/shortcuts http://imgc1.gnjoy.com/ufile/common/2019/04/12/014334_tnvh5Gat.gif For use this shortcuts need client: ragexe from 2019-05-22 ragexeRE from 2019-05-08 ragexe_zero from 2019-05-15 For hercules need use this pull request https://github.com/HerculesWS/Hercules/pull/2468
  14. 2 points
    w0wZukuBg

    [w0w] Advanced Maps Project

    Probably my most ambitious and personal project. I often met on my way interesting places in the world of RO, to which it was impossible to get. Then I began to find such places with the help of the BrowEdit program and make them available for visiting. As the project expanded, I decided to allow shooting and use skills from the hills on the maps, where this feature was disabled (or Gravity was too lazy busy), add plants and trees, create comfortable climbs and so on. I suggest you watch a promo video that clearly explains my idea. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release, there is a reserve for many other locations. Since the appearance of the video, there have been some changes, so the final result may be different. Below I attach screenshots from BrowEdit "before" and "after" and gif files with changes of territories on the finished mini-maps. Some screenshots of my work: From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more. Mini-maps changes (if any map is missing, it means everything is fine with it): .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory - a small comic video showing progress in its honor: CODE: Warps lines below: //===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; }
  15. 2 points
    View File Town of Beginnings from SwordArtOnline Town of Beginnings from SAO I'm releasing this map that I made a while ago for a SAO-RAG project that has been put on hold, and i felt like it's too good of a map to put it on a shelf ;] Hope you guys enjoy the release. ;] Some files inside include the color changes on some texture files, so keep that in mind, and delete them if you want. Here is a video that I also posted in my showcase topic Submitter raPalooza~ Submitted 04/16/19 Category Maps & Textures  
  16. 2 points
    Daifuku

    Graphic Giveaway 。^‿^。

    Congrats to Yoh Asakura! Feel free to message me over discord to redeem your gift. Discord: 레베카#4526 Thanks for participating, everyone! I might do another giveaway in the future. NAMES IN SPOILER.
  17. 2 points
    Luciar

    Community Changes 2019

    Glad to see some community news being posted and some new updates being brought to the Hercules forums! Dark theme ftw!
  18. 2 points
    KirieZ

    Community Changes 2019

    Great to see these new features! Also the dark theme is looking nice, I'll probably stick to it from now on
  19. 2 points
    Ciar

    [Guide] Effect Tool Usage

    Hello! After posting in Herc and rAthena to ask about the effect tool files in the various official GRFs, it seemed no one knew how to edit them for usage in custom maps, so I gave up until a few days ago when i started tinkering again and finally figured it out. Turns out I was just being a nub and it wasn't as annoying as it seemed, so I decided to write a guide in hopes that others can use these in their maps to make them even more fabulous, and so that hopefully, someone can figure out and post the proper usage for the other "effect tools" like Magic Floor, for the good of humankind! Also, If this is in the wrong section, etc., please let me know. I should note that I'm only going by what worked for me, this is just the base minimum needed to get them working on your map. Feel free to tinker around to discover different and better uses, methods, etc., and please let me know if any information provided here is incorrect or if there's anything I missed, etc, so that I may fix it. Useful/Needed: Browedit 586, 620 Notepad++ Browedit 2 Lua Dec (optional) What's an effect tool? They're used to add additional effects to maps. For every map that will use one, there is a .lub file in the GRF, under "data\luafiles514\lua files\effecttool" (Or may just be "LuaFiles" without the 514 depending on which one your game reads). The most commonly used effect tool function, which is the one I'll be talking about in this guide, uses the "EF_EMITTER" effect, #974. It is assumed you know how to work Browedit, at least enough to add a special effect and not crash yourself. The file will look like this below. Click below to see what some of these lines means. To make whatever you want visible on your map: 1. Add effect #974, EF_EMITTER to it. If you don't see it on your effects list, edit your effects.txt file on browedit's data folder to add it. When placing the effect, loop time seems to not matter, though to be sure, you may set it to 9999999 (9,999,999) which is what official maps commonly use. 2. Once you added EF_EMITTER wherever you want, save it, generate quadtree and whatnot so you can properly see your map ingame. 3. Create a .lub file as seen above. You can also just copy it from what GRF editor shows as preview and edit from there, or use Lua Dec to decrypt from an official one. 4. Just change the numbers as you wish, pick effects, and add the file to your effecttool folder and check it out ingame. Notes: - It is unknown how it picks which emitter effect is affected, but I assume it corresponds with the order of the effect list in browedit. - Missing a comma, etc will cause you to receive an error message ingame and the effects won't show. - As mentioned previously, this guide only details how to work with EF_EMITTER. "EffectToolUtil.lub" and "effectfunc.lub" indicates other effects can be worked with, such as 1025 (EF_MAGIC_FLOOR) and 1039 (EF_EVILS_PAW), and regular effects, but I couldn't get these to work. - Z axis in this file works the same way as Browedit (and water heights), where negative numbers raises the height while negative numbers decreases them. - Images are flipped vertically. It's not possible to flip them back via effecttool, so effects like "heart_1.bmp" must be flipped manually and saved to GRF that way (with a different name so as not to mess up other effects). Screenshot isn't as compelling as a GIF, but here's an example of what you can do with the first example in the hidden spoiler above. Let me know if any information provided here is incorrect or if there's anything I missed, etc, so that I may fix it. And, if someone figures out how to use the other effects, a general guide to using them would be appreciated so that others may use them too!
  20. 1 point
    Miud00

    Need Help with VIP ROOM script

    Tank you all guys, thank you very much !! it works perfect you guys are awesome, i just change "getgmlevel" to '"getgroupid" prontera,156,196,5 script Porteiro VIP 965,{ if (getgroupid() < $levelvip){ mes $namenpc$; thanks @Dangerous @Luciar
  21. 1 point
    Luciar

    Need Help with VIP ROOM script

    I was just coming back to edit my post with regard to this! @Miud00 note that getgmlevel() returns the Level of the group to which the player is assigned. (See level below) getgroupid() returns the group ID of the group to which the player is assigned. (See id below) As defined in conf/groups.conf { id: 1 name: "Group" inherit: ( "" ) level: 0 ...
  22. 1 point
    Luciar

    Need Help with VIP ROOM script

    This script could use a few updates on syntax and modern scripting conventions. As always try referring to the /doc/ and doc/sample directories in Hercules for best practices, examples, and script command documentation. Try Replacing this: if (getgmlevel() >= $minlvgm) set [email protected]$,select("- Entrar na sala VIP","- Administrar VIPs","","- Nada"); else set [email protected]$,select("- Entrar na sala VIP","","- Dias restantes de VIP","- Nada"); switch([email protected]$){ With This: if (getgmlevel() >= $minlvgm) [email protected] = select("- Entrar na sala VIP","- Administrar VIPs","","- Nada"); else [email protected] = select("- Entrar na sala VIP","","- Dias restantes de VIP","- Nada"); switch ([email protected]) { Note that the select() script command will return an INTEGER value corresponding to the menu option selected, not a string. Furthermore, switch() will not accept a string as an argument. Let me know if that fixes your problem. I have not reviewed the entire script.
  23. 1 point
    Ridley

    kRO Patch - 2019-05-22

    Contents 1 Original Patch Notes 2 Translated Patch Notes 3 References Original Patch Notes 안녕하세요. (주)그라비티 라그나로크 온라인 운영팀입니다. 5월 22일(수) 정기점검 시간 및 업데이트에 대한 안내입니다. ■ 점검시간 - 전 서버 : 10:00 ~ 17:00 18:00(연장) ■ 공통 패치내용 - 5월 냥다래 의상이 업데이트 됩니다. → 추가 목록(4종): 의상 사이버 인컴, 의상 오픈 에어 헤드폰, 의상 메카 네코미미, 의상 휴대식 추격 시스템(한정) → 삭제 목록(3종): 의상 흰토끼의 귀, 의상 가을 머리띠, 의상 토끼뿅 모자 → 신규 의상 장비는 "의상 인챈트 스톤 상자 19"로 교환 할 수 있습니다. - [패션스톤]의상 인챈트에 아래 아이템이 추가됩니다. → 목록: 의상 메카 네코미미, 의상 사이버 인컴, 의상 휴대식 추격 시스템, 의상 오픈 에어 헤드폰, 의상 일렉트로 투 사이드 업 - 요리 시스템 개선이 진행됩니다. → 요리 제작에 필요한 재료가 감소됩니다. → 신규 요리 6종이 추가됩니다. → 요리 아이템의 무게가 감소됩니다. → 요리 아이템의 회복량이 조정됩니다. - 저주를 삼킨 왕 카드의 일러스트가 추가됩니다. - 낙원단의 우르와 보야가 제공하는 신참 훈련 퀘스트 중 현장에서 지원하는 NPC들이 체력만 회복시켜 주도록 변경됩니다. - 모자조합 퀘스트 아이템 보상 수령이 불가능한 현상이 수정됩니다. → 목록: 선녀의 꽃 모자조합, 넥타이 모자조합, 머리빗 모자조합, 아기천사상 머리조합, 개구리모자 모자조합, 혼자놀기상자 모자조합 - 프론테라 수습세공사의 영업이 중단됩니다. → 프론테라의 수습 세공사가 수련을 위해 먼 여행을 떠납니다. 당분간 수습 세공사와는 만나실 수 없습니다. - NPC에게 일정 개수 이상의 아이템 판매 시 클라이언트가 종료되는 현상이 수정됩니다. - 일루전 풍마수리검 편익, 일루전 풍마수리검 난설의 무기 설명 중 속성이 누락된 내용이 수정됩니다. - 전장의 오브젝트 몬스터(크리스탈, 보급기지)가 모든 공격에 1의 데미지만 받도록 변경됩니다. - 성제 스킬 2종의 설명이 명확하게 변경됩니다. # 중력조절 → 기존: 허공에 뜬 적은 공격 및 이동을 할 수 없으며, 중력조절 상태가 해제될 경우 무속성의 추락 피해를 입는다. → 변경: 허공에 뜬 적은 공격 및 이동을 할 수 없으며, 데미지 및 상태이상에 면역 상태가 된다. 중력조절 상태가 해제될 경우 무속성의 추락 피해를 입는다. # 신성폭발 → 기존: 적 대상에게 어떠한 효과에도 감소되지 않는 고정적인 근거리 무속성 데미지를 준다. → 변경: 적 대상에게 근거리 무속성 데미지와 함께 추가적으로 어떠한 효과에도 감소되지 않는 고정적인 근거리 무속성 데미지를 함께준다. ※ 스킬 설명이 잘못 안내되고 있던 부분이 수정되는 사항으로 효과는 기존과 동일하게 적용됩니다. - 진검백파도로 잡은 대상에게 연환전신장 사용 시, 맹룡과강 연계가 진행되지 않던 현상이 수정됩니다. - 권성 축복계열 스킬의 효과가 설명과 다르게 적용되던 현상이 수정됩니다. - 카트 터미네이션 스킬이 근접 물리데미지 반사 효과에 영향을 받지 않는 현상이 수정됩니다. - 화살 만들기 취소 후 장비 교체가 불가능한 현상이 수정됩니다. - 일부 퀘스트 정보창의 오탈자가 수정됩니다. - 일부 아이템의 스킬명 표기가 실제 스킬명과 동일하게 수정됩니다. - 의상 베스퍼 헤드기어의 오탈자가 수정됩니다. - 퀘스트 아이템 "고급 접시"의 무게가 0으로 변경됩니다. - 일부 아이템의 설명이 명확하게 수정됩니다. → 목록: 수호의 반지, 봉인된 폭풍의 기사 카드, 폭풍의 기사 카드 - 부스팅 보우, 부스팅 스피어의 사정거리가 수정됩니다. - 파루스 카드의 접미사가 수정됩니다. → 오브 아콜라이트 > 오브 어콜라이트 - 일부 카드의 이름이 몬스터 이름과 맞지 않던 현상이 수정됩니다. → 휀다르크 카드 > 펜다르크 카드 → 크루이져 카드 > 크루이저 카드 - 일부 카드 아이템의 설명이 명확하게 변경됩니다. # 클락 카드 → 기존: 물리 데미지를 입었을 때, 오토스펠 오토가드 3스킬 만약 오토가드를 익히고 있다면, 3스킬 대신 10스킬을 사용한다. → 변경: 물리 데미지를 입었을 때, 일정 확률로 오토가드 3Lv 발동. 만약 오토가드 10Lv을 익히고 있다면, 3Lv 대신 10Lv을 사용한다. # 그리폰 카드 → 기존: 회피율 + 2 , 크리티컬 +7. 검사계열 캐릭터가 착용시, 공격시 볼링배쉬 5스킬. → 변경: 변경 : FLEE + 2, CRI + 7. 검사 계열이 착용한 상태에서 공격 시 일정 확률로 [볼링 배쉬] 5Lv 발동. # 알람 카드 → 기존: 물리 데미지를 입었을 때, 오토스펠 사이트 1스킬 MAXHP + 300, VIT + 1. → 변경: 물리공격에 피격시, 일정 확률로 사이트 1Lv 발동 . MAXHP + 300, VIT + 1. # 불벅 카드 → 기존: 물리, 마법 공격시 높은확률로 적에게 발화를 건다. → 변경: 근접 물리, 마법 공격시 높은확률로 적에게 발화를 건다. # 공중딜리터 카드 → 기존: HP회복력 - 100%. → 변경: HP 자연 회복량 100% 감소. # 지상딜리터 카드 → 기존: SP회복력 - 100%. → 변경: SP 자연 회복량 100% 감소. # 불사의군단 카드 → 기존: HP, SP 자연 회복 불가. → 변경: HP, SP 자연 회복량 100% 감소. ■ 본 서버 패치내용 - 메모리얼 던전: 글래스트 헤임 도전모드가 업데이트됩니다. → 입장 제한: Base Lv 170 → 입장 위치: 오스카(glast_01 143 287)을 통해 입장이 가능합니다. - 3차 직업군의 일부 스킬 이펙트가 변경됩니다. → 룬나이트: 드래곤 브래스, 드래곤 브래스-수 → 로얄가드: 배니싱 포인트, 캐논 스피어 → 미케닉: 액스 토네이도, 암즈 캐논 → 제네릭: 카트 캐논, 카트 토네이도 → 길로틴 크로스: 롤링 커터, 크로스 리퍼 슬래셔 → 쉐도우 체이서: 트라이앵글 샷, 페인트 봄 → 아크비숍: 아도라무스, 세크라멘트 → 수라: 폭기산탄, 호포 → 워록: 서본 파이어 볼, 서몬 볼 라이트닝, 서몬 워터 볼, 서몬 스톤, 테트라 볼텍스, 크림즌 록 → 소서러: 사이킥 웨이브, 다이아몬드 더스트 → 레인저: 애로우 스톰 → 원더러&민스트럴: 서비어 레인스톰 - 롤링 커터 스킬의 사용 방식이 변경됩니다. → 롤링 커터의 단축키를 누르고 있을 경우 스킬이 발동되며, 단축키를 땔 경우 스킬 사용이 즉시 중지됩니다. → 롤링 커터 스킬 사용 중 다른 스킬 사용 및 소비 아이템 사용 시 스킬 발동이 중지됩니다. - 가정의 달 맞이 요리 이벤트가 진행됩니다. → 프론테라 대성당 앞의 간식 수집자 밝히리(prontera 223 309)를 만나보세요! → 기간: 2019년 5월 22일 점검 후 ~ 2019년 6월 5일 점검 전 - 메모리얼 던전 글래스트 헤임의 인챈트 기능이 변경됩니다. → 인챈트를 담당하는 NPC(일반/상급)에 인챈트 초기화 기능이 추가됩니다. → 어둠의 마법장인을 통해 업그레이드를 실패하더라도 장비가 파괴되지 않도록 변경됩니다. ※ 실패 시 장비의 제련도에 영향을 주지 않으며, 강화재료는 소멸됩니다. - 메모리얼 던전 글래스트 헤임(일반)의 일부 스킬이 변경됩니다. → 보스 몬스터가 사용하는 다크 크로스 스킬이 보스몬스터 주변에 생성됩니다. → 다크 크로스 스킬의 데미지가 감소됩니다. → 소환 몬스터가 보스몬스터의 위치를 기준으로 생성됩니다. → 보스몬스터가 소량의 회복능력을 가지게 됩니다. - 로덱스 시스템에 일부 기능이 추가됩니다. → 모두받기, 선택받기, 모두삭제, 선택삭제 - 스킬 단축키 전환 기능이 추가됩니다. - 공성지역에 설치된 깃발이 엠블렘만 표기되도록 변경됩니다. → 공성지역에 설치된 입장용 깃발은 아지트 길드원의 입장에만 반응하도록 변경되며, 입장 기능이 없는 깃발, 입장 불가능한 캐릭터에게는 별도 대화 반응을 보이지 않도록 변경됩니다. - 특정상황에서 화면 내 마우스가 클릭되지 않는 현상이 수정됩니다. - 카트캐논 사용 시, 타겟이 화면에 없는 경우 스킬 모션이 스킵되는 현상이 수정됩니다. - 태권 회오리차기, 성제 만월각 사용 후 캐릭터 뒷모습이 이상하게 표시되는 현상이 수정됩니다. - 마법 캐스팅 도중에 마법반사에 의해 피격될 경우 캐릭터가 경직되던 현상이 수정됩니다. ■ 사크라이 서버 패치내용 - 팔방 쿠나이의 스킬 사양이변경됩니다. → 기존: 쿠나이 던지기 스킬 데미지 산출을 활용한 특수 데미지 → 변경: 1. 팔방 쿠나이 전용 데미지 산출 방식에 따른 원거리 물리 데미지 2. 팔방 쿠나이 스킬의 속성이 무기 속성에 영향을 받던 현상이 수정됩니다. - 로덱스 보낸 메일 카운트 폰트가 크고 진하게 변경됩니다. - 장비창에서 장비아이템의 풀네임 툴팁과 장비아이템 세부설명창의 영역이 확장됩니다. - 도람족 관련 부적 아이템 12종의 창고 이동이 불가능하던 부분이 수정됩니다. - 리벨리온 스킬 플래티넘 알터 사용 시 이펙트가 캐릭터에게 고정되지 않는 현상이 수정됩니다. - 헌신의 타겟이 하이딩 했을 경우 이펙트가 보이지 않도록 변경됩니다. - PVP맵에서 뒤늦게 파티에 가입한 파티원은 파티원 표식을 확인할 수 없는 현상이 수정됩니다. - 공성전 엠펠리움의 길드 엠블렘이 비정상적으로 출력되는 현상이 수정됩니다. 점검 내용을 숙지하시어 이용에 차질 없으시길 바랍니다. 감사합니다. (주) 그라비티 라그나로크 온라인 운영팀 Translated Patch Notes Hi. Gravity Ragnarok Online Operations Team. May 22 (Wed) The regular inspection time and update instructions. ■ Inspection time - All servers: 10:00 ~ 17:00 18:00 (Extension) ■ Common patch contents - We will update the clothes in May. → Additional List (4 kinds): Costume Cyber ​​Incom, Costume Open Air Headphone, Costume Mekanekomimi, Costume Portable Chase System (Limited) → Delete list (3 species): costume white rabbit ears, costume autumn headband, costume rabbit 뿅 hat → The new costume equipment can be replaced with "Costume Enchant Stone Box 19". - [Fashion Stone] The following items will be added to the costume enchant. → list: Costume Mekanekomimi, costume cyber incom, costume portable pursuit system, costume open air headphone, costume electro to two side up - The cooking system is undergoing improvement. → The ingredients needed for cooking are reduced. → 6 new dishes will be added. → The weight of the cooking item is reduced. → The restoration amount of the cooking item is adjusted. - An illustration of the Cursed King card is added. - NPCs that are supported in the field during the quest of the Novice training provided by Paradise's Uru and Boya will be changed to restore only their physical strength. - Hat Combination quest items cannot be compensated for the phenomenon is corrected. → List: Flower hat combination of fairy, tie hat combination, hair comb hat combination, baby angel hair combination, frog hat hat combination, playing alone box hat combination - The sales of Prontera Contractor will be discontinued. → Prontera's clerical worker goes on a long trip to practice. For the time being, you will not be able to meet the contractor. - Fixed the problem that the client is terminated when selling more than a certain number of items to NPC. - Illegal tactics repairmen's benefit, illegal tactics. - Object monster on the battlefield (Crystal, Base) is changed to receive 1 damage to all attacks. - Explanations of two Star Emperor skills are clarified. # Gravity Control → Existing: The enemies in the air cannot attack or move, and when the Gravity Control is canceled, they are subjected to non-property fall damage. → Change: The enemies in the air cannot attack and move, and become immune to damage and condition. When the Gravity Control state is canceled, it is subjected to non-property fall damage. # Divine Explosion → Existing: Gives the target a fixed near - infrared damage that does not decrease by any effect. → Alter: Provides nearby enemy property damage to the enemy target with a fixed near-point attribute damage that is not further reduced by any effect. ※ The explanation that the explanation of the skill is wrong was corrected, and the effect is the same as before. - When a person who has been caught by Jinsung backwashed is using a foreign currency exchange kidney, the phenomenon that the connection between Jinsong and the river does not proceed is corrected. - Kwon Byeongbun series of the effect of the skill is different from the description of the phenomenon is modified. - Fixed Cart Termination skill not being affected by by close-up physical damage reflection. - Fixed an issue with materials not getting replaced after canceling Arrow Crafting. - Some of the quest information window will be corrected. - The skill name of some items will be modified to match the actual skill name. - Costume Vesper Headgear misreading is corrected. - The quest item "Advanced Plate" will change the weight to 0. - Some items are clearly modified. → List: Guardian Ring, Sealed Storm Knight card, Storm Knight card - Boosting Bow, the range of boosting sphere is modified. - The suffix of the Parus card is modified. → Acolyte > of Acolyte - Some card names that do not match the name of the monster will be corrected. → Fenders card> Phen card → Cruiser card> Cruiser card - The description of some card items changes clearly. # Clock card → If you are learning Auto Guard, use 10 skills instead of 3 skills. → Change: When you suffer physical damage, Auto Guard 3Lv is activated with a certain probability. If you are learning Auto Guard 10Lv, use 10Lv instead of 3Lv. # Griffon cards → Existing: Evasion + 2, Critical +7. When a character in a test series wears it, it attacks the bowling bash 5 skill. → Change: Change: FLEE + 2, CRI + 7. [Bowling Bash] Activate 5Lv at a certain probability when attacked while wearing a test series. # Alarm card → Existing: When you suffer physical damage, auto spell site 1 skill MAXHP + 300, VIT + 1. → Change: When you are hit by a physical attack, you activate Site 1Lv with a certain probability. MAXHP + 300, VIT + 1. # Bulls card → Existing: Physically, magic attacks, the enemy has a high probability to ignite. → Change: Close-up physics, magic attacks, the enemy has a high probability to ignite. # Sky Deleter Card → Existing: HP Recovery - 100%. → Change: HP's natural recovery is reduced by 100%. # Ground Deleter Card → Existing: SP Resilience - 100%. → Change: SP 100% reduction of natural recovery. # Immortal Legion Card → Existing: HP, SP Nature can not be recovered. → Change: HP, SP 100% reduction in natural recovery. ■ This server patch contents - Memorial Dungeon: Glastheim challenge mode is updated. → Entry restrictions: Base Lv 170 → Location: Oscar (glast_01 143 287) is available for admission. - Some skill effects in the 3rd job class will change. → Rune Knight: Dragon Breath, Dragon Breath - Water → Royal Guard: Banishing Point, Cannon Spear → Mechanic: Ax Tornado, Arm Cannon → Geneticist: Cart Cannon, Cart Tornado → Guillotine Cross: Rolling Cutter, Cross Ripper Slasher → Shadow Chaser: Triangle Shot, Paint Spring → Archbishop: Andoramus, Sacrament → Sura: Explosive Spirit Shot, Chofu → Warlock: Summon Fire Ball, Summon Lightning Ball, Summon Water Ball, Summon Stone Ball, Tetra Vortex, Crimson Rock → Sorcerer: Psychic Wave, Diamond Dust → Ranger: Arrow Storm → Wanderer & Minstrel: Severe Rainstorm - The usage of the Rolling Cutter skill is changed. → If the shortcut key of the Rolling Cutter is pressed and held, the skill is activated. → When using another skill and consuming items while using the Rolling Cutter skill, the skill will stop being activated. - The home cooking event is going on. → Meet the snack collector in front of Prontera Cathedral (prontera 223 309)! → Period: May 22, 2019 after inspection ~ June 5, 2019 Before inspection - Memorial Dungeon Glastheim Changes the ability of the enchant. → The enchant initialization function is added to the NPC (general/advanced) responsible for the enchant. → The magic of darkness changes the equipment to prevent it from being destroyed even if the upgrade fails. ※ Failure does not affect the degree of refinement of equipment, reinforcement materials will be destroyed. - Some of the skills of Memorial Dungeon Glastheim (General) will change. → Dark Cross skill used by boss monsters is created around boss monsters. → Dark Cross Skill damage is reduced. → Summoned monster is created based on the position of the boss monster. → The boss monster will have a small amount of recovery ability. - Some features will be added to your RODEX system. → Receive all, Receive selection, Delete all, Delete selected - Skill shortcut switch function is added. - The flag set in the siege area will change to emblem only. → Seige flags installed in the Siege Area are changed to react only to the position of the Aztec Guild Member. - Fixed the problem that the mouse is not clicked in the screen under certain circumstances. - When using Cart Cannon, skipping the skill motion will be corrected if the target is not on the screen. - Fixed the phenomenon that the back view of the Taekwon is displayed abnormally after each use of Whirlwind Kick and Full Moon Kick. - Fixed a case where a character is stiffened if it is hit by a magic reflex during a casting. ■ Sakray server patch contents - Skill specs change Kunai Splash. → Existing: Special damage using Kunai cast skill damage calculation → Change: 1. Kunai Splash only damage damage according to the remote physical damage 2. The effect of attributes of the weapon attributes of the Kunai Splash skill is modified. - The mail count font from RODEX is changed to be big and dark. - In the equipment window, the full name of the equipment item and the area of ​​the equipment item details window are expanded. - 12 kinds of Relic items related to Doram items can not be moved to the warehouse is fixed. - Ability to use the Platinum Altar Rebel skill will not fix the effect of the character is fixed. - If the target of dedication hits, the effect is changed so that it is invisible. - PVP map party members who join the party later on the party marker can not see the phenomenon is fixed. - The siege emblem of the siege emblems abnormal output will be corrected. Please familiarize yourself with the contents of the checklist so that you can use it. Thank you. Gravity Ragnarok Online Operations Team References http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7117&curpage=1 Retrieved from https://ragnarok.gamepedia.com/RO_Patch_(2019_May_22).
  24. 1 point
    nasagnilac

    Battle Arena Solo

    Version 1.0.0

    17 downloads

    * Removes all the buff of selected players for the match. * Players HIT increased by 100 and HP depends on the settings. * Can create multiple servers so that more players can access the queue. * Return players to its old position when the match ends. * Players who logout/disconnected will lost a points. * You can set rewards for eliminating higher rank players. it also includes anti abuse system. * You can increase the attack and magic power of player from 50% to 300%. Future Update * Adding filter system for clients with multi-client features. * Adding weekly rewards for top 3 players via RODEX. Arena Points Table ➤ 0 ~ 499 ➤ 500 ~ 1099 ➤ 1100 ~ 1299 ➤ 1300 ~ 1499 ➤ 1500(±25) ➤ If the system selected player 1 with 1500 points, it will select an opponent with this range of points 1475 ~ 1525 for the player 2 if it doesn't find any match for the points. The system will select a new player 1 and repeat the process.
  25. 1 point
    Universe

    A new Control Panel

    New Control Panel Hey guys! So i'm building a new Control Panel for Herc. The code will use the same code as the Control Panel i built for rA. I will update both constantly. Currently, i havn't finished the new Update for the Control Panel for rA. Once that's done, i would modify it to work for Herc. As that update uses new code design. Which would make it much cleaner and developer friendly for module creators. Github I have made an organization which would contain all the Control Panels. The github repo would contain two Folders, rAthena and Hercules. Inside those folders would be .zip files of the Control Panels. [Click Me to Go to the Github Org]
  26. 1 point
    Israel

    Battle Arena Solo

    A boa sorte com a sua venda mais vai mofa ai o ragnarok ta falido niquem quer mas gasta dinheiro com isso
  27. 1 point
    AspectRO is looking for someone who'll be able to help out with most graphics: website, forum, patcher and for publicities.Take note that we'll evaluate how the person behave and we won't pay if we think something seems fishy. We're mostly looking for someone who's active and that can show proof of his past creations. AspectRO is a pre-re project which is already advanced, but there's still many things that have to be done...**We're looking for a scripter that works mostly for the love of the game.We can always find ways to negotiate if some more difficult scripts are required, we are ready to pay from prices around 15-30$. But we don't really need advanced customisations since our server is mostly oriented towards a pre-re classic setting. Also, we have an experienced team who can easily help with any tasks.. My team and I, we're able to script basic things and also do most of src modifications.Please contact me on Discord: Sirique#9034 or reply to this post.
  28. 1 point
    Thank u again, i will check this to prevente future problems, THANKS! 😃 Correct @Functor, on my situation, my game just crash after i press "character selection" in game, in normal login works fine! Thanks again for support, help me a lot!
  29. 1 point
    Correct, if the player has problems with resources - he will get crash of game right after reaching the character selection screen. In current situation @Calervius successfully select character, play the game and get crash when seeing the char selection the second time. It is typical of the problem which is related to Intel's video driver.
  30. 1 point
    http://herc.ws/board/topic/16391-2018-06-2021ragexere-char-select-fix/
  31. 1 point
    this is also can be issue with latest grf and very outdated client exe. In this forum was link somewhere with some old textures to fix this issue
  32. 1 point
    It worked for me with installing this driver on Windows 7: https://downloadcenter.intel.com/download/28164/Intel-Graphics-Driver-for-Windows-15-33- 😉
  33. 1 point
    You should update Intel's video driver and restart PC.
  34. 1 point
    Ridley

    kRO Patch - 2019-05-08

    Contents 1 Original Patch Notes 2 Translated Patch Notes 3 References Original Patch Notes 안녕하세요. (주)그라비티 라그나로크 온라인 운영팀입니다. 5월 8일(수) 정기점검 시간 및 업데이트에 대한 안내입니다. ■ 점검시간 - 본 서버 : 10:00 ~ 15:00 (완료) - 사크라이 서버 : 10:00 ~ 17:00 16:00 완료(완료) ■ 공통 패치내용 - 봄 맞이 의상 코디 콘테스트의 수상자들의 동상이 프론테라에 위치한 단상에 추가됩니다. → 기간: 2019년 5월 8일 점검 후 ~ 2019년 6월 5일 점검 전 - 소서러 정령 소환 이후 파리의 날개 등으로 맵 이동 시 정령이 따라오지 않는 현상이 수정됩니다. - 카게로우&오보로 전직시험 중 일부 지식시험의 문제가 변경됩니다. ■ 본 서버 패치내용 - 신규 MVP 보스 큐펫 1종 및 진화 큐펫 5종이 업데이트 됩니다. → MVP 보스 큐펫: 오크 히어로 → 신규 진화 큐펫: 굳은 나이트메어 테러, 오염된 배회하는 자, 엘리엇, 엘리셀, 엘리자 - 카츄아 확률증가 이벤트가 진행되며 한정 아이템의 구성이 변경됩니다. → 기간: 2019년 5월 8일 점검 후 ~ 2019년 5월 15일 점검 전 → 추가 목록: 의상 일렉트로 투 사이드업, 의상 소울리스 윙, 의상 풍성한 롤 헤어, 의상 찬란한 황금날개, [카츄아]하트날개 헤어밴드, [카츄아]뉴웨이브 선글라스 → 삭제 목록: 의상 반묶음 땋은머리, 의상 장군의 투구, 의상 스펠 서킷, 의상 멍멍장교, 의상 아미스트르 베레모, 의상 멋진 페더 햇 → 변경 목록: 바다신의 분노 10개 > 대장장이의 축복 1개 → 카츄아 무기 뽑기 진행 시 낮은 확률로 고대 영웅의 무기 획득 가능 > 목록: 왕가의 활, 쉐도우 스태프, 아이언 네일, 나르시스 보우, 마도검, 아쿠아틱 스피어, 아이언 스태프, 혼령추, 홍련의 검, 복수자, 골든 로드 런처, 퇴마의 성서, 전율의 카타르, 일천일양, 풍마수리검 청명, 키리노츠유, 크림슨 로즈, 냥냥 강아지풀, 더 블랙, 동방의 보검, 스루도이카제, 마스터 소울 라이플, 데몬 슬레이어 샷 - 게임 내 데미지 표기 제한이 해제됩니다. → 기존 데미지 표기 제한은 999,999였으나, 그 이상의 데미지도 표기되도록 변경됩니다. - 캐릭터명을 변경한 캐릭터로 제조한 아이템에 붙는 캐릭터명이 변경전 캐릭터명으로 노출되는 현상이 수정됩니다. - 골드 PC방 마일리지 300포인트 교환 이벤트가 종료되며 구성품이 변경됩니다.(추가) → 변경 아이템: 300포인트 마일리지 의상 6종 > 월드 이동권 50개 ■ 사크라이 서버 패치내용 - 글래스트 헤임 도전모드가 추가됩니다. → 입장 NPC: 오스카 → 장소: glast_01 143 287 부근 - 스킬 단축키 전환 기능이 추가됩니다. - 로덱스 시스템에 일부 기능이 추가됩니다. → 모두 받기, 선택 받기, 모두 삭제, 선택 삭제 - 공성지역에 설치된 깃발이 엠블렘만 표기되도록 변경됩니다. → 공성지역에 설치된 입장용 깃발은 아지트 길드원의 입장에만 반응하도록 변경되며, 입장 기능이 없는 깃발, 입장 불가능한 캐릭터에게는 별도 대화 반응을 보이지 않도록 변경됩니다. - 태권 회오리차기, 성제 만월각 사용 후 캐릭터 뒷모습이 이상하게 표시되는 현상이 수정됩니다. - 특정 상황에서 화면 내 마우스가 클릭되지 않는 현상이 수정됩니다. - 카트캐논 사용 시, 타겟이 화면에 없는 경우 스킬 모션이 스킵되는 현상이 수정됩니다. 점검 내용을 숙지하시어 이용에 차질 없으시길 바랍니다. 감사합니다. (주) 그라비티 라그나로크 온라인 운영팀 Translated Patch Notes Hi. Gravity Ragnarok Online Operations Team. May 8 (Wed) Regular inspection time and update instructions. ■ Inspection time - Server: 10:00 ~ 15:00 (Completed) - Sakray Server: 10:00 ~ 17:00 16:00 Completion (Completed) ■ Common patch contents - The statue of the winners of the Spring Celebration Costume Contest will be added to the Prontera Prize. → Period: After inspection on May 8, 2019 ~ June 5, 2019 Before inspection - Fixed an issue with Sorcerer being unable to change maps after using Fly Wings. - The problem of some knowledge exams during the Kagerou & Oboro exams will change. ■ This server patch contents - One new MVP Cute Pet and one evolution pet will be updated. → MVP Boss Cute Pet: Orc Hero → New Evolution CUTE PET: Stiff Nightmare Terror, Polluted Ranger, Aliot, Alicel, Aliza - Kachua probability increase event will proceed to change the composition of the limited items. → Period: May 8, 2019 after inspection ~ May 15, 2019 Before inspection → Additional list: Costume Electro to Side Up, Costume Soul Wing, Costume Roll Hair, Costume Golden Wing, [Kachua] Heart Wing Hair Band, [Kachua] New Wave Sunglasses → Delete list: Wardrobe braids, costume spell, costume spell circuit, costume armor officer, Costume Amistr Beret, costume Wonderful feather hat → Change list: 10 Sea God Wrath > 1 Blacksmith Blessing → Kachua is able to acquire weapons of ancient heroes with a low probability of proceeding with weapon extraction > List: Royal Bows, Shadow Staff, Iron Nail, Narcissus Bow, Mad Sword, Aquatic Spear, Iron Staff, Ghost Boom, Red Sword, Avenger, Golden Road Launcher, Bible of Exile, Mastery Soul Rifle, Demon Slayer Shot, Sword Shooter, Master Soul Rifle, Demon Slayer Shot - In-game damage marking limitation is canceled. → The limit of existing damage notation is 999,999, but the damage is changed so that more damage is displayed. - Fixed an issue with crafted items bearing character names showing that it was changed from previous character names. - Gold PC room mileage 300 points exchange event is ended and component is changed (addition) → Change item: 300 points Mileage costume 6 kinds> World movement ticket 50 ■ Sakray server patch contents - Glastheim challenge mode is added. → Entry NPC: Oscar → Location: glast_01 143 287 - Skill shortcut switch function is added. - Some features will be added to your RODEX system. → Receive all, Receive selection, Delete all, Delete selected - The flag set in the siege area will change to emblem only. → Stadium flags installed in the Siege Area are changed to react only to the position of the Aztec Guild Member. - Fixed the phenomenon that the back view of the character is displayed abnormally after each use of Taekwon Whirlwind and Full Moon Kick. - Fixed the problem that the mouse is not clicked in the screen under certain circumstances. - When using Cart Cannon, skipping the skill motion will be corrected if the target is not on the screen. Please familiarize yourself with the contents of the checklist so that you can use it. Thank you. Gravity Ragnarok Online Operations Team References http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7111&curpage=1 Retrieved from https://ragnarok.gamepedia.com/RO_Patch_(2019_May_08).
  35. 1 point
    Hello, I would like to increase max HP of every class by 30% once they reach a lvl higher than 99 (so the lvl 1 to 99 stay vanilla, and the lvl 100+ has a higher HP pool). I know I can customise HP tables in job_db.conf, but my HP tables are already made for my lvl 1 to 600 and I have no idea how I can multiply by 1.3 every entry between lvl 100 a 600 for every single classes. Does anyone have an idea how I should proceed this ? I can't manually multiply every entry for base lvl > 100 by 1,3. Maybe it's possible to use a script who'd boost everyone hp by 30% if they're more than lvl 99 ? Or is there a simplier way ? Thanks a lot for your help
  36. 1 point
    KirieZ

    GvG Maps set Damage in 1

    If I recall correctly emperium does have some special behavior for WoE (I don't recall if this behavior is activated by some woe mapflag or by gvg map flag), did you try with other mobs? And I think there are something gvg (or woe) related that hides your real damage (e.g. display 1 to client while actually causing real damage -- I think there is a battle conf for that). One way to test would be to try on a poring or some other weak monster and check if you'll kill it in one hit.
  37. 1 point
    Ridley

    kRO Patch - 2019-05-02

    Original Patch Notes 안녕하세요. (주)그라비티 라그나로크 온라인 운영팀입니다. 5월 2일(목) 정기점검 시간 및 업데이트에 대한 안내입니다. ■ 점검시간 - 전 서버 : 10:00 ~ 15:00 ■ 공통 패치내용 - 2019 멜론 페스타 이벤트가 진행됩니다. → 가정의 달을 맞이하여 게펜에서 멜론 축제가 개최됩니다. → 게펜에서 라벤더(geffen 86 35)를 만나보세요. - 슈퍼스타R 크리스탈 이벤트가 종료되며 관련 아이템이 삭제됩니다. → 삭제 아이템 목록: 슈퍼스타R 티켓, 슈퍼스타R 티켓상자, 돈 크리스탈치노의 상자, 패밀리 크리스탈의 상자, 부하 크리스탈의 상자 → 슈퍼스타 티켓교환원 NPC가 삭제됩니다. - 프론테라의 단상에 위치한 유저 공모전 수상자들의 동상이 제거됩니다. - 봄꽃 축제 이벤트 맵 및 벚꽃 이펙트가 제거됩니다. - 게임 실행 시 게임 런처의 이미지가 변경됩니다. - 일부 헤어에서 보라색으로 염색 시 검은색으로 보이던 현상이 수정됩니다. - 호문클루스 스킬 "멘탈 체인지", "디펜스"의 설명이 명확하게 변경됩니다. ■ 본 서버 패치내용 - 5월 출석체크 이벤트가 업데이트됩니다. → 5월 2일 점검 후 ~ 5월 28일까지 진행되며, 이벤트 기간 중 20일 출석하면 모든 보상을 수령할 수 있습니다. 출석체크 보상 1일차 2일차 3일차 4일차 5일차 [비매품] 전투교범&풍선껌 1개 [비매품] 지크프리드의 증표 1개 [비매품] 생명보험 증서 5개 [비매품] 티르의 축복 5개 [비매품] 화이트 슬림포션 상자 1개 6일차 7일차 8일차 9일차 10일차 [비매품] 이그드라실 씨앗 상자 1개 [비매품] 확성기 3개t [비매품] 소형 생명수 5개 [비매품] 빛나는 방어 스크롤 5개 [비매품] 올마이티 3개 11일차 12일차 13일차 14일차 15일차 상급 전투교범 2개 [비매품] 소형 마나수 3개 [비매품] 회복력 향상포션 5개 [비매품] 풍선껌 5개 [비매품] 미스틱 파우더 5개 16일차 17일차 18일차 19일차 20일차 [비매품] 중형 생명수 5개 [비매품] 블레싱 10레벨 스크롤 5개 [비매품] 민첩성증가 10레벨 스크 5개 월드 이동권 10개 [비매품] 인벤토리 확장 쿠폰 1개 - 5월 카츄아의 비밀상자가 업데이트 됩니다. → 자세한 내용은 5월 2일 점검 중 공개될 예정입니다. - 초보자 프로모션 이벤트가 종료됩니다. - 골드 PC방 마일리지 2배 이벤트가 종료됩니다. - 이그드라실 서버 골드 PC방 경험치 30% 증가 이벤트가 종료됩니다. - 초보자 프로모션 오픈기념 이벤트의 아이템 할인 판매 이벤트가 종료됩니다. → 할인 종료 아이템 목록: (한정) 헬스장 회원권 10개 상자, (한정) 탑승용 고삐 상자, (한정) 인벤토리 확장 쿠폰 10개 상자 - 4월 냥다래 한정 이벤트가 종료됩니다. → 의상 만개하는 벚꽃 아이템이 구성품에서 삭제됩니다. → '4월의 의상 인챈트 스톤 뚝딱상자'는 의상 교환시 더 이상 획득이 불가능합니다. 점검 내용을 숙지하시어 이용에 차질 없으시길 바랍니다. 감사합니다. (주) 그라비티 라그나로크 온라인 운영팀 Translated Patch Notes Hi. Gravity Ragnarok Online Operations Team. May 2 (Thursday) regular maintenance time and update instructions. ■ Inspection time - All servers: 10:00 to 15:00 ■ Common patch contents - 2019 Melon Pesta event is going on. → The Melon festival is held in Geffen with the family's moon. → Meet Lavender in Geffen (geffen 86 35). - The Superstar R Crystal Event ends and the related items are deleted. → Deleted Item List: Superstar R Ticket, Super Star R Ticket Box, Money Crystal China Box, Family Crystal Box, Load Crystal Box → Superstar Ticket Exchange NPC is deleted. - The statues of the user contest winners on the Prontera stage will be removed. - Spring Flower Festival event map and cherry blossom effect will be removed. - The game launcher image will change when the game is run. - The phenomenon that causes some hairstyles to look black when dyeing to purple is corrected. - Homunculus skill "Mental Change", "Defense" descriptions will be clarified. ■ This server patch contents - May attendance check event is updated. → After the inspection on May 2 ~ May 28, you can receive all the compensation if you attend 20 days during the event period. Daily Login Rewards Day 1 Day 2 Day 3 Day 4 Day 5 [For Sale] Combat Manual & Bubblegum 1 count [For Sale] Mark of Siegfried 1 count [For Sale] Life Insurance Certificate 5 count [For Sale] Tyr's Blessing 5 count [For Sale] White Slim Potion Box 1 count Day 6 Day 7 Day 8 Day 9 Day 10 [For Sale] Yggdrasil Seed Box 1 count [For Sale] Megaphone 3 count [For Sale] Small Water Bottle 5 count [For Sale] Shining Defensive Scroll 5 count [For Sale] Almighty 3 count Day 11 Day 12 Day 13 Day 14 Day 15 Advanced Combat Manual 2 count [For Sale] Small Mana 3 count [For Sale] Resilience Enhancement Potion 5 count [For Sale] Bubblegum 5 count [For Sale] Mystic Powder 5 count Day 16 Day 17 Day 18 Day 19 Day 20 [For Sale] Medium Water Bottle 5 count [For Sale] Level 10 Blessing Scroll 5 count [For Sale] Level 10 Increase AGI Scroll 5 count World Movement 10 count [For Sale] Inventory Extension Coupon 1 count - May Kachua's secret box is updated. → Details will be released during inspection on May 2. - Beginner promotional event ends. - Gold PC room mileage doubles event will end. - Yggdrasil Server Gold PC room experience 30% increase event will end. - The item sale event of the commemorative event of the novice promotion promotion openings end. → Discount end items list: (Limited) Gym Membership Card 10 boxes, (Limited) Boarding Ring Box, (Limited) Inventory Extension Coupon 10 boxes - The 4th month will be ended. → The cherry blossom items in full bloom are removed from the servers. → 'April Costume Enchant Stone Dropped Box' is no longer available when changing clothes. Please familiarize yourself with the contents of the checklist so that you can use it. Thank you. Gravity Ragnarok Online Operations Team References http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7107&curpage=1 Retrieved from https://ragnarok.gamepedia.com/RO_Patch_(2019_May_02).
  38. 1 point
    raPalooza~

    High-Res DamageFont

    View File High-Res DamageFont High-Res Damagefont Here is a new damage font i've cooked for you guys. Alot simpler than the other ones ive uploaded, wen't for a more minimalistic design. I've tried not to kill the pixelated vibe that we all love from the original one, but still improving its resolution. Was pretty happy with the result ;] Hope you all like it. CyA Submitter raPalooza~ Submitted 11/19/18 Category Sprites & Palettes  
  39. 1 point
    Thanks for trying to help the OP. However, this script isn’t written correctly. The OnInit label inherently does not have an attached RID, using detachrid() is pointless. You then use a for loop without any defined action: syntax for(index set; condition; increment) { action } Note that you are missing the action portion of the for loop. The OnPCLoginEvent label inherently DOES have an RID attached (namely, the player that just logged in). There is no need to use attachrid here. If you were to fix all of the issues I listed above, your script would distribute the items to all accounts as you have not implemented any check to ensure the account ID is within the specified range described by the OP.
  40. 1 point
    Ridley

    New Server Looking for a Developer

    Good Luck
  41. 1 point

    Version 2.0.0

    4 downloads

    Figured out how to get these alpha channels w/ tga files to work.... dont ask me how if you dont know how to use photoshop You can easily change the color just by picking any texture and changing the hue/saturation and re saving it this is my browedit : newyork/newyork\glassblue.tga|newyork\glassblue.tga newyork/newyork\glassgreen.tga|newyork\glassgreen.tga newyork/newyork\glassyellow.tga|newyork\glassyellow.tga newyork/newyork\glasspink.tga|newyork\glasspink.tga newyork/newyork\glassred.tga|newyork\glassred.tga RO/newyork/glassblue|data\model\newyork\glassblue.rsm RO/newyork/glassgreen|data\model\newyork\glassgreen.rsm RO/newyork/glassyellow|data\model\newyork\glassyellow.rsm RO/newyork/glassred|data\model\newyork\glassred.rsm RO/newyork/glasspink|data\model\newyork\glasspink.rsm
  42. 1 point
    Habilis

    Graphic Giveaway 。^‿^。

    Habilis likes Hercules, because of its community! Plugin system and optimization to run smoothly on a low-end server such as a Raspberry Pi! -image removed by staff-
  43. 1 point
    fiction

    Graphic Giveaway 。^‿^。

    The optimization that herc give to the users is amazing. Most oriented to the newbie user to the plug and play, and his own system convert herc to a powerful emulator of ragnarok online.
  44. 1 point
    rans

    Graphic Giveaway 。^‿^。

    Hercules code is neat and much nicer than others.
  45. 1 point
    Lelouch

    Graphic Giveaway 。^‿^。

    The only thing i love the most in herc was the memory slasher, also a ton of structure overhaul in db and mostly the introduction of the map zone database but the sad part is herc is lacking in some kRO updates which rA have thats why i wish the devs have some more time adding new features so that we can make herc great again. Well thats all i could say.
  46. 1 point
    botka4aet

    Graphic Giveaway 。^‿^。

    + you can use plugins Meh
  47. 1 point
    Ridley

    [Release] The (data) GRF Project

    Updated Download Links from gDrive to OneDrive
  48. 1 point
    Uzieal

    How to fix this issue in map?

    Usually I set gat height then I will go into objects and bring them to the correct levels, it is typically best to turn sloping on when setting gat heights. If you still have issues with this PM me and I can help you further or as Effas said, I could fix the map for you if you would like. I would recommend taking a look at Syouji's Browedit video guides on gat edits, this will help you out if you have not yet found a solution to this. To raise gat tiles: left click To lower gat tiles: right click To even out gat tiles to current gat peak: hold shit, ctrl and left click To even out gat tiles to current gat valley: hold shit, ctrl and right click Hope this helps, best of luck!
  49. 1 point
    bWolfie

    Pre-Re vs. Re

    I don't like renewal because of the way they changed a lot of things people enjoyed. Instant cast, skill delays, cast times, aspd, defence, formula changes. And a lot of the things they added were brain-dead decisions, most of which didn't supplement what already existed - rather, eliminated its purpose. A lot of us are still stuck in our ways. Renewal feels like the highly customised servers many loath. There are some ridiculously overpowered things which don't add to the experience. So yeah. My overall feeling towards it is Renewal didn't supplement an already great game, rather, it changed the way it worked and removed a lot of elements people enjoyed.
  50. 1 point
    evilpuncker

    Decompilando .Lub para .Lua

    Ah ok, agradeço a atenção. esse foi o único processo q deu certo comigo: