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Showing content with the highest reputation since 11/13/19 in all areas

  1. 8 points

    Version 1.0.0

    102 downloads

    This file contains the main animation for the new KRO level up angel. This is mostly for older game clients whose GRF still uses the old version. Simply add the downloaded files where the original one is located (data/texture/effect) and the animation should be visible. Note: Does not include the separate ground .str file as old clients won't easily read it.
  2. 3 points
    vykimo

    ZeRObrowser : client upgrade

    BETA TEST : I made 3 days of "real condition" tests with a team of 3 advanced players. It was successfull, feedbacks were great and they only reported a few bugs in order to play "normally" on a RO server. What a good step ! In parallel, I talked with @Functor about possible Gepard Shield support in XPRO. But as you probably know, including Gepard Shield into Robrowser/AndRO opens a door in your server for bots. And we don't want to break his shield, so I'll work on my own encryption method. It'll be available later on... Infos will come asap, stay tuned
  3. 3 points
    Ciar

    Modernized Storm Gust

    Version 1.0.0

    82 downloads

    Minor retouches to the storm gust .str file to make it look more "modern".
  4. 3 points
    Ciar

    Modernized Storm Gust

    View File Modernized Storm Gust Minor retouches to the storm gust .str file to make it look more "modern". Submitter Ciar Submitted 11/12/19 Category Other Graphics  
  5. 2 points
    Oops, my mistake i mixed up the checks... it does indeed check for 1 element (a 4 bytes float). This is the struct for cell attributes in aegis, and the check against water level uses h1 struct AttrCell { float h1; float h2; float h3; float h4; int flag; }; *Edit*: corrected the code in previous post
  6. 2 points
    The athena way is what aegis uses, it reads the 4th dword in the cell info struct and compares it with the map water level read from the RSW, the code roughly looks like this (quick draft so i apologize if it's not so clear). { std::ifstream gat_fs(filename, std::ios::binary); VALIDATE_MAGIC(gat_fs, "GRAT", 4); gat_fs.read(reinterpret_cast<char *>(&m_verMajor), sizeof(char)); gat_fs.read(reinterpret_cast<char *>(&m_verMinor), sizeof(char)); gat_fs.read(reinterpret_cast<char *>(&m_width), sizeof(int)); gat_fs.read(reinterpret_cast<char *>(&m_height), sizeof(int)); m_cells.resize(m_width * m_height); gat_fs.read(reinterpret_cast<char *>(m_cells.data()), m_cells.size()); std::for_each(m_cells.begin(), m_cells.end(), [idx = 0](struct CAttrCell &cell) mutable { if (cell.flag == 1 || cell.flag == 5) m_TileInfo[idx] |= SVR_CELL_BLOCK; if (cell.flag != 1) m_TileInfo[idx] |= SVR_CELL_ARROW; if (cell.h1 > m_waterLevel) // m_waterLevel from RSW m_TileInfo[idx] |= SVR_CELL_WATER; ++idx; }); return 0; }
  7. 2 points
    Rytech

    Elemental Spirits Research

    Back in March of 2010 (earliest I can find in 3CeAM's records) we started adding the first of the data found for the Sorcerer's elemental spirits and during the next few months other things like tags and ID's for skills, stats, and what else was added. During those first 6 months not much happened with them until September when Pakpil released a working version of the elemental system which excited many. During the next few months their skills and other functions were added and since then nothing else happened other then a few bug fixes. In May 2012 I did the Sorcerer 2011 update and noted that the elemental system would be worked on in a separate future update. But it never came due to many other things having a priority over it. Not only that but I didn't know much about them and detailed info on them was lacking. The 2011 iRO document had info, but it was small compared to what the entire system holds. And to top it off, the system with its current coding is kinda....meh. So I avoided working on it. But now that things are pretty much up-to-date and complete for all existing jobs and the latest jobs like Star Emperor and Soul Reaper, there really isnt much to do other then bug fixes and code cleanups. But after coming across some code for the status's that elementals give to allow autocasting bolt skills, I felt its time to tackle the system. Starting with r888 I spent a lot of time updating checks for them and figuring out how this entity is supposed to be handled and how to recode it in the proper way. Then with r889 came the 2nd update to them which brought huge changes. Took much longer since I was still figuring out how to handle them. That 2nd update made a huge difference with their sub-stats. I added a command to show their sub-stats so I could see if their being calculated correctly since there's no official way to see this. Seeing how well the command worked I decided to keep it in so player's can use it in other server's to see the sub-stats of their elementals. Below are 2 pics showing before and after the updates.... Before r889 After r889 Seeing this big of a difference I really want to do more to improve the system and make it work like official. But to do that I will have to recode the entire core of the system which will take a lot of time to do. Along with this, all of the skills that the elementals cast will need to be properly recoded as well and with that I wanted to know exactly how they work before doing so. Matter of fact, I want to know how everything works. So for around a entire week I spent most of my free time doing research by poking around in aegis files and its zone.exe and created a document containing all of the data and information ive extracted from the files. With the document now complete I will now share everything I learned from this research.... Elemental Spirits Information.txt I learned a lot of interesting things about the elementals but at the same time wondered what the hell they were thinking when they made this system. That thought popped in my mind multiple times which isn't good. I feel like they failed to make a proper logical system and kinda rushed it. But hopefully the current dev team at Gravity will rework it into a more proper system when they do the update for the Sorcerer's skills. But seeing that no dev note announcements were made yet and the fact that most of the existing 3rd jobs already got updates, Sorcerers will likely be last on the list due to the elemental system. Might not hear anything til mid or late 2020. Lets cross our fingers and hope for the best. Expect more major updates in the next few upcoming updates for 3CeAM.
  8. 2 points

    Version 1.0.0

    34 downloads

    Replacement of the "kiss2.bmp" file within data/texture/effect so that it doesn't look like a pixelated mess. The new image is actually just another RO grf file but aligned slightly so it doesn't stray too far to one side. It is not a .str file like most effects as the animation is made by the client, but it should still work on newer ones.
  9. 2 points
    Ciar

    Blazering

    Version 1.0.0

    9 downloads

    "Blazering" monster created from the NPC version. Also has one pet performance. Note: The preview gifs don't exactly look great, but it's due to the transparency of the flame effects. It looks normal on the ACT editor and ingame.
  10. 1 point
    Naruto

    Storm gust freeze 3 hit

    Yeah but forgive me for not being familiar with pre re and renewal differences case WZ_STORMGUST: /** * Storm Gust counter was dropped in renewal **/ #ifdef RENEWAL sc_start(src,bl,SC_FREEZE,65-(5*skill_lv),skill_lv,skill->get_time2(skill_id,skill_lv)); #else //On third hit, there is a 150% to freeze the target if(tsc->sg_counter >= 3 && sc_start(src,bl,SC_FREEZE,150,skill_lv,skill->get_time2(skill_id,skill_lv))) tsc->sg_counter = 0; /** * being it only resets on success it'd keep stacking and eventually overflowing on mvps, so we reset at a high value **/ else if( tsc->sg_counter > 250 ) tsc->sg_counter = 0; #endif break; looks like pre re servers have that feature and you just need to delete everything above that #else including the #else
  11. 1 point
    Ridley

    Community Changes 2019

    Note: Community improvements are ongoing. This changelog will be updated as new features are added and adjustments are made. Forum Update We updated to the latest software of Invision Power Suite, a full changelog can be found here. You may experience increased load times, bugs, template errors, etc. Please report all issues you encounter. We have introduced a new Dark Theme for those users interested in using it. Please be advised that some posts containing custom font coloring may become difficult to read while using this optional theme variant. Light Theme is still Default. In order to use it, scroll down to the very bottom and click on "Theme". Improved Caching Grabbed all kro Patch Notes back until 2013 https://herc.ws/board/forum/188-kro-patch-notes/ special thanks to @KirieZ The Dark Theme has now been set to default for all users. You can still switch back to the old Light Theme at the bottom "Theme" drop down menu Discord Integration You can now login with Discord In your Account Settings you will find a tab for Discord, there you can set rules to synch your Avatar or email adress Forum Changes Added new Profile Field for Client Version. Added a small box to copy code from codeboxes directly to your clipboard. Concurrent Posts in the same Topic within 10 minutes now get automatically merged. You can now set a 2FA in your accounts Securiy Settings. You can either use Google Authenticator or Authy. Removed Gravatar support due to privacy concerns and performance issues. All avatars provided via Gravatar have been removed. Staff Application Forms has been revived and added to the Community Tab. A revamp is still missing tho. Upgraded from Captcha v2 to Invisible Captcha. You don't need to do anything now in order to register. Copied Text is now always pasted in plain text and looses all formatting. Cleaning Removed some contact information in your profiles. Right now we support IRC, Discord and Skype. Offline Servers were delisted from the Server Advertising. Feel free to open a new Topic once your server relaunched. Old Database leftovers were removed. Improved Caching Method. Rating increased from 65 to 84.
  12. 1 point
    Rytech

    Sorcerer's Elemental System Recode

    Starting on r888 I begun work on getting the elementals working more like official after dodging it for a few years to work on other priority things. r887 is what set me off to work on this after I had to fix one of the effects they can place on the players. During r888 I added many needed checks and missing code to better help the handling for them and in r889 I added support for their sub-stats and fixed the Elemental Cure skill and a few other things that make it much easier to keep them alive and also make them more useful. During all of this I learned that the coding for the core parts of the system is very flawed and because of the amount of code that would need to be fixed I decided its best to just recode the entire system itself instead of going through every piece of code and try to fix it all. But doing so will be a massive task that I would have to spread out over a number of revisions due to the massive amount of changes that will happen and keeping track of it al for 1 revision isnt possible. Sadly this means that a few revisions will have to happen with the system not working. Not my norm when it comes to development but I have to do whats best in the long run. Because of this I focused on stable fixes first for the past 3 revisions and r890 is the last stable release ive released in preparing for the future. r891 and the next 5 to around 10 revisions will focus on the elementals recode which will mean unstable releases. So if your running a server powered by 3CeAM, its best to stay on and go no higher then r890 until I give the green light. You can get the update now by SVN update or downloading the "3CeAM r890 2018-06-21" pre-compile from the project page. So whats the plan during the recode? Below is what my plan is for doing this. Keep in mind that this is as is right now and could change during the recoding process.... r891 - Gut out all of the code for the elemental system and all of their status/skills. Its not just the system itself that needs recoding but all of the skills they can cast. So pretty much nearly everything except the type checks for BL_ELEM or elementals since those are fine. r892 - Recode everything for elemental.c and elemental.h. Summoning, its AI, database handling, timers and safety checks, etc.. r893 - Char server's saving for elementals. I will start with SQL support and then do TXT support as well since this is a major job related thing for Sorcerer's just like how homunculus are a major part for Alchemist. Both must be supported. Also the formatting for the elemental save data is getting entirely redone. There is a chance the SQL part for this update may have to be done in r892 as well with the core recode. r894 - Code in a few simple skills and work on the AI to prepare the system for checking which skill the elemental is supposed to be using depending on its type, summon LV, and mode. Other things that are needed will be code here as well. Hope to get things stabilized here. r895 - If all goes well then this update and those following will focus on adding in their skills. With 42 skills in total its going to take some time to get them all in. I estimate that this may take around 2 or 3 months to complete. If you want to see the progress thats been made you can click the link below to view a post I made not long ago showing the difference in the elementals sub-stats. You can also read a document I made from my research showing what all the elementals skills are able to do.
  13. 1 point
    Rytech

    Community Changes 2019

    The dark theme is really nice and is easy on the eyes. Not sure if its just me but im having a little difficulty telling the difference between read and unread post in different sub's. One's with unread posts show text slightly bolder but not enough to tell from a quick glance. Maybe the dark color around the text is overpowering it. There also was a dot on the side to help with this in the light theme. Think its possible to make the text a bit more bolder and have the arrows change into something for those with unread posts?
  14. 1 point
    =General *Regen rate adjusting for natural HP/SP recovery through status's and skills is -updated to support adjustments in multiples of 1%. -Why this was done in multiples of 100% before is just....ugh. *The "eleminfo" command now displays a elementals regen rate. -This is a temp thing and might be removed in the future once the recode is done. =Database *White Potion Z and Vitata 500 no longer increases HP/SP recovered through potions -and heal skills. They do now increase natural HP/SP recovery rates by 20%. *FAW's now have a 10% chance of dropping steel when killed. *Updated settings for elemental skills. -This is to prepare for the recoding of these skills. =Skills *SR_GENTLETOUCH_REVITALIZE -Recoded the skill. -Now properly increases natural HP recovery rate. -Now allows natural HP recovery while moving. -Natural HP recovery rate is not reduced while moving. *SO_FIRE_INSIGNIA *SO_WATER_INSIGNIA *SO_WIND_INSIGNIA *SO_EARTH_INSIGNIA -Level 1 now works on elementals. *MH_SUMMON_LEGION -Summoned monster's HP, MaxAttack, DEF, and ASPD is now affected by the homunculus -BaseLV and the skill level used.
  15. 1 point
    View File Chocolate Chapeau - Valentines Headgear __________***PLEASE READ***__________ I'm working together with some people to bring sprites from different games into Ragnarok for free or very low cost depending on the amount of work. These sprites are not thoroughly tested and do not come with a custom drew collection image. If there are any issues, kindly report them. Use parts of it or fully, use them as a base or else - but please follow these rules: _______________________________________________ Rules: Do not sell these sprites to anyone. Do not ask me to fix, adjust or change something unless you're willing to pay for it. If you upload them somewhere for others to download, please credit me and/or link back to herc.ws's download section. Contains: Chocolate Chapeau - Valentines Headgear Credits: Special thanks to Shourei and Normynator. Without you guys, this free-sprite project would not be possible. @Daifuku @Shourei @Normynator Submitter Daifuku Submitted 02/12/19 Category Sprites & Palettes  
  16. 1 point
    meko

    reset player variable daily

    no need for SQL nor a timer: just store the date instead of a true/false boolean // check whether the last reward was given today or another day if (gettime(GETTIME_DAYOFYEAR) == #LAST_REWARD) { mes("you already got a reward today"); } else { mes("here's your reward"); ... // give reward #LAST_REWARD = gettime(GETTIME_DAYOFYEAR); // set it to today }
  17. 1 point
    4144

    Effect drop card

    See itemdb fields ShowDropEffect and DropEffectMode But you need client atleast 20180418 for ragexe or ragexeRE or any zero versions.
  18. 1 point
    Ridley

    November Digest 2019

    November Digest 2019 The following digest covers the month of November 1st - November 30th 2019 Team Changes @skyleo switched from Script Developer to Core Developer @Kenpachi has joined as Core Developer Added Added an SQL linter. The `./tools/checksql.sh` script can be used to automatically validate the syntax of every file in the `sql-files` folder (note: dependencies might need to be installed through composer). The script is also executed in the Travis builds. (#2582) Added/updated packets, encryption keys and message tables for clients up to 2019-11-13. (#2568) Added support for packet `CZ_REQ_MOUNTOFF`. (part of #2568) Added a missing building entrance portal in Juno and in Lighthalzen. (#2542) Added the script command `getguildinfo()` and its related constants `GUILDINFO_*`, to lookup information about a guild. (#2566) Added a separate configuration flag in `map_log.enable` to control the logging of `LOG_TYPE_LOOT`. (part of #2560, issue #2414) Added a new log type, `LOG_TYPE_ACHIEVEMENT` and its configuration flag, to control the logging of achievement-granted items. A database migration is required. (#2560, issue #2414) De-hardcoded the boss monsters' resistance to some status effects. It's now controlled by a new `NoBoss` flag in `sc_config`. (#2570) De-hardcoded the combo skills chaining check. It's now controlled by a new `IsCombo` flag in `skill_db`. (#2573) De-hardcoded the status icons. They are now defined through a new `Icon` field in `sc_config`. (#2577) Changed Added error details to the python converter tools when a libconfig parsing error is encountered. (part of #2568) Converted packet `CZ_LAPINEDDUKDDAK_CLOSE` into a struct. (part of #2568) Updated the location of various NPCs: portals in Juno, sign post in Brasilis, Young Man in Payon (pre-renewal). (part of #2542) Reordered the loading of the stylist DB to be before the loading of NPC scripts, for consistence with the other DB files. (#2571) Fixed Fixed a syntax error in the `2019-10-12--14-21.sql` migration file. (part of #2582) Fixed an incorrect nullpo check when slave monsters are summoned by an alchemist. (#2574, issue #2576) Fixed the Steal skill not showing the HP bar of the targeted monster right away but only when leaving and re-entering sight range. (part of #2567) Fixed a regression in the Steal skill that caused it to allow stealing of some cards. Card stealing prevention is now enforced by item type rather than by position in the drop list. (#2567) Fixed the `@fakename` to display the overridden name regardless of whether the character is disguised. (#2548, issue #2539) Fixed the `target_to` field not being cleared appropriately, causing monsters to get stuck in a loop walking to their previous target that has died, and causing hunters with auto-attack to be unable to walk away from their target and cancel their attack action. (#2564) Fixed the handling of HULD .po translations that contain the `\r` escape sequence. (#2569) Fixed the unintended clearing of status changes granted by passive guild skills, via `sc_end(SC_ALL)`. (#2575, issue #1147) Deprecated Deprecated the script command `getguildname()`, use `getguildinfo(GUILDINFO_NAME, <guild id>)` instead. (part of #2566) Deprecated the script command `getguildmaster()`, use `getguildinfo(GUILDINFO_MASTER_NAME, <guild id>)` instead. (part of #2566) Deprecated the script command `getguildmasterid()`, use `getguildinfo(GUILDINFO_MASTER_CID, <guild id>)` instead. (part of #2566) Removed Removed the `SI_*` constants from the source code, now available through `constants.conf`. (part of #2577) Special thanks to @Haru, @4144, @Dastgir, @Emistry, @Asheraf, @skyleo, @meko,
  19. 1 point
    Tsuuu

    Items that calls up a script

    It would look something like this: first create a script and put its function there, example: function script scripttest { getmapxy @map$,@x,@y,0; dispbottom "Quantidade de jogadores no mapa atual: "+getmapusers(@map$); end; } then just go to the item script and use callfunc, in this example I used '2201': Id: 2201 AegisName: "Sunglasses" Name: "Sunglasses" Type: "IT_ARMOR" Buy: 5000 Weight: 100 Loc: "EQP_HEAD_MID" Refine: false ViewSprite: 12 Script: <" bonus2 bResEff,Eff_Blind,500; callfunc "scripttest"; "> You can also make this number update every time the number of players changes on this map, it all depends on what you want.
  20. 1 point
    Anakid

    s1 Lykos - Graphic Designs

    Latest Projects...
  21. 1 point
    Kenpachi

    Actualize Old Emulator Hercules

    Sorry dude, but I wont write a complete patch for the item options system that works with your emulator version. it's not just updating the clif.c/.h but also packets, the socket, macros and everything else related to items. I spent more than an hour trying to add that diff to your emulator version, but didn't even came close to something compilable... Again, sorry. ~Kenpachi
  22. 1 point
    Kenpachi

    Woe setter

    Hi. I see no problems. It should start WoE each friday at 14:45 and end it at 16:45. I'd use agitstart; and agitend; instead of the @commands, but that's up to you. ~Kenpachi
  23. 1 point
    Ridley

    [NEED HELP] tr0n's Questboard SETUP GUIDE

    you're using the function wrong. Here 2 examples AddCollection("<Test Collect>",1,99,501,10,0,0,0,501,10); AddHunting("<Test Hunting>",1,99,501,10,0,0,0,1002,10);
  24. 1 point
    above is Default Herc Euphy job changer script but i add cyro script gave to me for add cost zeny.. the problem is when change to 1st job npc ask for zeny but not on 2nd job and rebirth... can someone help me? the script i need is 1st job = free 2nd job = 150k rebirth = 1m
  25. 1 point
    Olá a todos sei que existem outros guia aqui no forum para adiconar custom itens, Porém faltam algumas informações para funcionar corretamente (em cliente novos no meu caso 2018-06-20) Item Necessarios GIT > https://git-scm.com/downloads Tortoise - > https://tortoisegit.org/download/ NEMO - > https://gitlab.com/4144/Nemo EXE -> http://nemo.herc.ws/downloads/ (pode se encontrar um aqui para você estou a versão 2018-06-20) Bom vamos lá. - Compilar o cliente ( irei usar o NEMO) Imagem auto explicativa, Segue abaixo: Dependendo do Seu cliente no passo "3" da imagem, pode dar um erro "Always call SelectKoreaClientInfo" Apenas ignore. DATA.INI System/itemInfo_Sak.lub -> para algumas pessoas pode ser necessário mudar dependendo da sua pasta no meu caso não preciso. Always Load Korea ExternalSetting lua files Read Data Folder First Increase Headgear ViewID - > Coloque o numero conforme necessidade vai até 32000 O mais importante ( Não funcionara se não ativar ira dar crash não esqueça de Ativá-lo) Esses são os necessários porém sintase a vontade de editar seu EXE, conforme sua necessidade, feito isso ficara algo parecido com isso. Feito isso vamos para pasta do servidor Hercules\db\item_db2.conf Obs: Aqui estou usando um spr que peguei aqui no site então caso queira é só fazer download aqui. creditos ao ~Wolfeh. Obs²: neste SPR alterei o nome que estava Tobi_Mask.spr/act para item01 caso for usar este item altere para item01 tudo se não vai dar erro mantendo ¿©_ / ³²_ ou altere os AgeisName { Id: 40000 //ID Do seu custom Item AegisName: "item01" Name: "Tobi Mask" Type: 5 Buy: 20 Weight: 40 Atk: 20 Def: 20 Slots: 2 Job: 0xFFFFFFFE Loc: 769 EquipLv: 1 View: 4500 //ID DO SPRITE }, Agora vamos para pasta do seu RO e vamos na pasta data Pasta - >> data\sprite\¾ÆÀÌÅÛ item01.spr // mesmo nome do AegisName colocado no item_db2.conf item01.act // mesmo nome do AegisName colocado no item_db2.conf Pasta - >> data\sprite\¾Ç¼¼»ç¸® // Existem duas pasta ³² para masculino e ¿© para Feminino. Pasta - >> ³² ³²_item01.spr ³²_item01.act Pasta - >> ¿© ¿©_item01.spr ¿©_item01.act Pasta - texture\À¯ÀúÀÎÅÍÆäÀ̽º // Existem duas pasta caso contrario crie 1 - Item e a 2 - collection item - item01.bmp //icone do item mostrado no jogo collection - item01.bmp //foto do item que mostra com a descrição feito isso vamos para data\luafiles514\lua files\datainfo 1 - Abra o accessoryid.lub e adicione na ultima linha antes do } conforme esta á baixo.// Aqui estou usando o note++ ACCESSORY_C_Luna_On_Shoulder = 1881, //IMPORTANTE FECHE A VIRGULA SE NÃO DAR ERRO. -- Custom Item ACCESSORY_item01 = 4500, // aqui coloque o ID que colocou no item_db2.conf caso usou esse memso numero deixe esse // A ULTIMA LINHA NÃO PRECISA COLOCAR MAIS SE QUISER PODE POR. } 2 - Abra o accname.lub e adcione. // Lembrando que tem que ser antes do "}" conforme abaixo, [ACCESSORY_IDs.ACCESSORY_C_Luna_On_Shoulder] = "_C_Luna_On_Shoulder", -- Custom Itens [ACCESSORY_IDs.ACCESSORY_item01] = "_item01", } 3 - Agora ultima etapa vá para a pasta SEURO\System e abra itemInfo_Sak.lub (o mesmo nome, que colocou no nemo) Procure "function main()" vai estar +- assim: } function main() for ItemID, DESC in pairs(tbl) do result, msg = pcall(AddItem, ItemID, DESC.unidentifiedDisplayName, DESC.unidentifiedResourceName, DESC.identifiedDisplayName, DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum) if not msg then result, msg = pcall(AddItem, ItemID, DESC.unidentifiedDisplayName, DESC.unidentifiedResourceName, DESC.identifiedDisplayName, DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum, DESC.costume) end Antes do } adicione: [40000] = { unidentifiedDisplayName = "Tobi Mask", unidentifiedResourceName = "item01", unidentifiedDescriptionName = { "Item desconhecido, voce precisa identificar usando a ^6666CCLupa^000000." }, identifiedDisplayName = "Tobi Mask", identifiedResourceName = "item01", identifiedDescriptionName = { "Uma mascara laranja com desenho espiral e um orificio para o olho direito.", "Ataque :^777777 20^000000", "Defesa :^0000FF 20^000000", "Equipped on :^777777 Upper, Mid, Lower^000000", "Weight :^009900 40^000000", "Applicable Job :^777777 Every Job^000000", "Spriter :^777777 Wolfeh^000000", "Level Requirement:^009900 1^000000", "Jobs:^6666CC All except Novice^000000" }, slotCount = 2, ClassNum = 4500, costume = false }, ficando parecido com isso : [40000] = { unidentifiedDisplayName = "Tobi Mask", unidentifiedResourceName = "item01", unidentifiedDescriptionName = { "Item desconhecido, voce precisa identificar usando a ^6666CCLupa^000000." }, identifiedDisplayName = "Tobi Mask", identifiedResourceName = "item01", identifiedDescriptionName = { "Uma mascara laranja com desenho espiral e um orificio para o olho direito.", "Ataque :^777777 20^000000", "Defesa :^0000FF 20^000000", "Equipped on :^777777 Upper, Mid, Lower^000000", "Weight :^009900 40^000000", "Applicable Job :^777777 Every Job^000000", "Spriter :^777777 Wolfeh^000000", "Level Requirement:^009900 1^000000", "Jobs:^6666CC All except Novice^000000" }, slotCount = 2, ClassNum = 4500, costume = false }, } function main() for ItemID, DESC in pairs(tbl) do result, msg = pcall(AddItem, ItemID, DESC.unidentifiedDisplayName, DESC.unidentifiedResourceName, DESC.identifiedDisplayName, DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum) if not msg then result, msg = pcall(AddItem, ItemID, DESC.unidentifiedDisplayName, DESC.unidentifiedResourceName, DESC.identifiedDisplayName, DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum, DESC.costume) end if not result then return false, msg end for k, v in pairs(DESC.unidentifiedDescriptionName) do result, msg = AddItemUnidentifiedDesc(ItemID, v) if not result then return false, msg end end for k, v in pairs(DESC.identifiedDescriptionName) do result, msg = AddItemIdentifiedDesc(ItemID, v) if not result then return false, msg end end if nil ~= DESC.EffectID and nil ~= AddItemEffectInfo then result, msg = AddItemEffectInfo(ItemID, DESC.EffectID) if not result then return false, msg end end if nil ~= DESC.costume and nil ~= AddItemIsCostume then result, msg = AddItemIsCostume(ItemID, DESC.costume) if not result then return false, msg end end end return true, "good" end function main_server() for ItemID, DESC in pairs(tbl) do result, msg = AddItem(ItemID, DESC.identifiedDisplayName, DESC.slotCount) if not result then return false, msg end end return true, "good" end Abra seu servidor, e logue nele crie o item e teste. Considerações: Resolvi fazer esse guia pois não achei nenhum atualizado e faltava informações ( como a parte do nemo eu mesmo nunca tinha visto um guia sitando para ativar esse viewID) a maioria dos tutorial que via, ou pasta de exemplos sempre mandava adicionar em outros arquivos como idnum e etc e no caso do cliente novo não precisa. espero que este guia ajude.
  26. 1 point
    Ciar

    Official Level Up Animation

    View File Official Level Up Animation This file contains the main animation for the new KRO level up angel. This is mostly for older game clients whose GRF still uses the old version. Simply add the downloaded files where the original one is located (data/texture/effect) and the animation should be visible. Note: Does not include the separate ground .str file as old clients won't easily read it. Submitter Ciar Submitted 11/14/19 Category Other Graphics  
  27. 1 point
    Thank you so much for your work! A fast service with dedication, very proffessional. I will consider you on the next projects or updates too. Keep up the good work!!
  28. 1 point
    Bruno Nogueira

    Academia de Izlude

    Resolvido: Arquivos ".mcache" Desatualizados o que aconteceu era que meu arquivos do "mcache" estavam desatualizados , então eu os recriei novamente a partir do "mapcache.dat" do rathena, o procedimento foi o seguinte 1º: ativei o plugin mapcache 2º peguei um mapcache.dat do rathena e adicionei na pasta db/re (eu uso o renewal) e usei esse comando aqui no cmd map-server --load-plugin mapcache --convert-old-mapcache
  29. 1 point
    View File Corrected Head Summoners + Kamishi's 34 hair palette (Rework) Enables to use kamishi's hair palette pack and ignores the color of the eye and ... some of the fur 20 hair styles (10 male and 10 female) If there are any issues with my work feel free to notify me leave a like if you like my work (helps me motivate and share :3) Submitter AshiHanna Submitted 06/30/19 Category Sprites & Palettes  
  30. 1 point
    Make your (offline) RO server in more than 5 hours - pun intended Hercules Link This Guide is intended for - Windows users windows sux, but 90% of the community still using windows, so I am targeting the majority of the members here - You want to contribute something back to the community if you just want to have fun by yourself, of course it's fine to use that 5 minute instant noodle guide BUT if you want to contribute to the community, you have to use LATEST server and software available ... which makes this guide outdated very fast Prelude: Determine your Windows Operating System type a. Windows Key -> Right Click on My Computer -> Select Properties https://github.com/AnnieRuru/customs/blob/master/server setup/prelude-1.png b. Determine your Operating System type I'm using Windows 7 Ultimate 64-bit system https://github.com/AnnieRuru/customs/blob/master/server setup/prelude-2.png Step 1: Download and Install TortoiseGit 1a. Download TortoiseGit https://github.com/AnnieRuru/customs/blob/master/server setup/Step 1a.png 1b. Installation next... next... next.. next... next.. next.. Install !!! 1c. Create 2 new folders 1 for Hercules, 1 for rAthena Right-click -> TortoiseGit -> Clone https://github.com/AnnieRuru/customs/blob/master/server setup/Step 1c.png 1d. Download git 2.20.1 you'll get this warning message https://github.com/AnnieRuru/customs/blob/master/server setup/Step 1d.png Open Git for Windows Website, Download it next... next... next.. next... next.. next.. Install !!! 1e. Reposition git.exe This time go to TortoiseGit -> Settings https://github.com/AnnieRuru/customs/blob/master/server setup/Step 1e.png General tab -> Git.exe path https://github.com/AnnieRuru/customs/blob/master/server setup/Step 1e2.png C:\Program Files\Git\bin 1f. Download Hercules and rAthena Right Click on the folder, TortoiseGit -> Clone https://github.com/AnnieRuru/customs/blob/master/server setup/Step 1f.png https://github.com/HerculesWS/Hercules https://github.com/rathena/rathena Problems might encounter during Step 1c, when it ask for a git.exe, you have to go to that git for windows site, and download that thing Problems might encounter during Step 1e, sometimes even though you have already install git2.20.1.exe, but it still couldn't find the git.exe file to solve it, Right-click -> TortoiseGit -> Settings, you get a warning, Click Ignore, then follow Step 1e Step 2: Download and Install Microsoft Visual Studio 2017 Step 2a. Download Microsoft Visual Studio https://visualstudio.microsoft.com/downloads/ https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2a.png Step 2b. Downloading ... https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2b.png Step 2c. Click Install Visual Studio Community 2017 https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2c.png Step 2d. Load Hercules Project Double click Hercules-15.sln https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2d.png it says missing Windows 10 SDK 10.0.15063 ... Step 2e. Install individual component you can either let Visual Studio do its magic, or ... manually go to visual studio downloader ... click modify https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2e.png then select the component to install manually https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2e2.png Step 2f. Load rAthena Project Do the same thing by double clicking rAthena.sln, but this time rAthena project needs Windows 8.1 SDK and Windows Universal CRT SDK Both emulator has been compiled Problems might encounter during Step 2c if using Windows 7/8, after the download is complete, it install a windows update that might crash all the programs in your operating system this Parasite MUST be remove !! To do this, go to Control Panel -> Program and Features https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2g.png Click View Install Update tab https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2g1.png then find KB2882822 and remove this parasite from your computer immediately before restarting your computer https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2g2.png IF you are the unlucky soul and you can't start any .exe file .... there's still a fix Restart the computer in Safe Mode ... many answer around the Internet tells you to press F8 when Windows Logo shows up, but this doesn't work for me, I have USB keyboard so I found another method ... run System Configuration https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2h.png Select the [Boot] tab, then select Safe Mode. https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2h2.png this will make your windows always restart in safe mode until you turn it off then follow the above process, uninstall that windows update, deselect safe mode, restart computer again, now it should be back to normal Problems might encounter during Step 2f During compiling, if you see this in your Visual Studio fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory this means you are missing a component Windows Universal CRT SDK https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2f.png Step 3: Download and Install MySQL 8.0 Step 3a: Download MySQL 8.0 https://dev.mysql.com/downloads/mysql/ https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3a.png https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3a2.png actually, you can just click this -> https://dev.mysql.com/downloads/file/?id=480824 I have 64-bit operating system, but this 32-bit installer works fine for me Step 3b. Install MySQL 8.0 Select Custom https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3b1.png We only need 2 products, MySQL 8.0 and MySQL Workbench https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3b2.png Ready to Install https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3b3.png next... next.. Execute !! next.. next.. next.. Account and Roles, type "1234" as password https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3b4.png click [Check]... next... next.. next... DONE !! Step 3c. Run MySQL Workbench Welcome to MySQL Workbench Double click the icon -> Click Connect https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3c.png Step 3d. Create a Schema Right click at the left side of the window https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3d.png and create a Database call Hercules. Remember change charset/collation to utf8 https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3d2.png Step 3e. Install SQL Script for Hercules Set Hercules as default Schema https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3e.png load hercules/sql-files/main.sql file https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3e2.png copy into Query field, then Press Execute button https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3e3.png repeat the same process again for log.sql file Step 3f. Install SQL Script for rAthena Set rAthena as default Schema install rAthena/sql-files/main.sql and the log.sql Problems might encounter during Step 3e. If you got a warning message that `ipbanlist` table creation failed, this has been reported -> hercules & rAthena that's why now we can only use utf8 charset Step 4: Connect MySQL to Hercules and rAthena Step 4a. Connect Hercules to MySQL Copy paste the import-tmpl folder, and rename it into import https://github.com/AnnieRuru/customs/blob/master/server setup/Step 4a.png then open each individual files and modify each one of them conf/import/char_server.conf char_configuration: { // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: "Hercules" // Information related to inter-server behavior inter: { // Server Communication username and password. userid: "qwer" passwd: "asdf" // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: "127.0.0.1" // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: "127.0.0.1" } pincode: { enabled: false } } conf/import/map-server.conf map_configuration: { // Information related to inter-server behavior inter: { // Interserver communication passwords, set in the login server database userid: "qwer" passwd: "asdf" // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: "127.0.0.1" // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: "127.0.0.1" } } conf/global/sql_connections.conf sql_connection: { // [INTER] You can specify the codepage to use in your mySQL tables here. // (Note that this feature requires MySQL 4.1+) //default_codepage: "" // [LOGIN] Is `userid` in account_db case sensitive? //case_sensitive: false // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1. // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 db_hostname: "127.0.0.1" db_port: 3306 db_username: "root" db_password: "1234" db_database: "hercules" //codepage:"" } Step 4b. Change s1/p1 inter server connection password since hercules server hates you for using s1/p1, I change it into qwer/asdf then Here's how to do it ... Open MySQL Workbench, double click your current running MySQL connection Type "SELECT * FROM `login`;" , edit the field s1/p1, then click [Apply] https://github.com/AnnieRuru/customs/blob/master/server setup/Step 4b2.png https://github.com/AnnieRuru/customs/blob/master/server setup/Step 4b3.png Step 4c. connect rAthena to MySQL Copy paste the import-tmpl folder, and rename it into import then open each individual files and modify each one of them conf/import/char-conf.txt // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: rAthena // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: 127.0.0.1 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 127.0.0.1 // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: no conf/import/inter-conf.txt // MySQL Login server login_server_ip: 127.0.0.1 login_server_port: 3306 login_server_id: root login_server_pw: 1234 login_server_db: rathena login_codepage: login_case_sensitive: no ipban_db_ip: 127.0.0.1 ipban_db_port: 3306 ipban_db_id: root ipban_db_pw: 1234 ipban_db_db: rathena ipban_codepage: // MySQL Character server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: root char_server_pw: 1234 char_server_db: rathena // MySQL Map Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: root map_server_pw: 1234 map_server_db: rathena // MySQL Log Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: root log_db_pw: 1234 log_db_db: rathena log_codepage: log_login_db: loginlog conf/import/login_conf.txt // The login server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: 127.0.0.1 conf/import/map_conf.txt // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: 127.0.0.1 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 127.0.0.1 Note: you can do the same for rAthena, change s1/p1 into qwer/asdf. rAthena doesn't *BEEP* when you use s1/p1 though simply add this line in both conf/import/char-conf.txt and conf/import/map_conf.txt then change it in MySQL Workbench // Server Communication username and password. userid: s1 passwd: p1 Read Also: What is Import folder, just scroll down to the bottom and read it Before going into next step, I want to stress enough and make sure you can get your server to connect to MySQL so try running run-server.bat to connect your hercules --OR-- rathena server to MySQL https://github.com/AnnieRuru/customs/blob/master/server setup/Step 4.5.png if you can't do it right, Open a New Topic in General Server Support problem might encounter during this step [SQL]: Client does not support authentication protocol requested by server; consider upgrading MySQL client This happens if you have previous version of MySQL installed on your computer, and upgrade into MySQL 8.0 to fix this issue, run MySQL command line Client from start menu https://github.com/AnnieRuru/customs/blob/master/server setup/Step 4.5a.png then run these 2 commands seperately ALTER USER 'root'@'localhost' IDENTIFIED WITH mysql_native_password BY '1234'; FLUSH PRIVILEGES; https://github.com/AnnieRuru/customs/blob/master/server setup/Step 4.5b.png 5. Download latest KRO Client and client translation files Step 5a. Download latest KRO from http://herc.ws/board/topic/15592-collection-official-full-clients-latest-kro/ https://rathena.org/board/topic/106413-kro-full-client-2018-08-13-includes-bgm-rsu/ <-- I pick this // ========== THIS PART IS CONTROVERSIAL ===== BUT IT WORKS FOR ME ======== Step 5b. Create another 2 folders let's name it Asheraf and zackdreaver ... the author of making client translation https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5b.png then download their translation files by git clone them https://github.com/Asheraf/Translation https://github.com/zackdreaver/ROenglishRE Step 5c. Download GRF Editor http://www.mediafire.com/file/aflylbhblrzpz0h/GRF+Editor+v1.8.2.7.zip <-- author forgot to update in that topic, mediafire link is latest one Step 5d. Compile GRF Editor https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5d.png double click GRFEditor.sln Step 5e. Open GRF Editor file Navigate to the directory \GRF Editor Sources v1.8.2.7\GRF Editor\GRFEditor\bin\Release and open GRF Editor.exe https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5e.png I also wondering why the author makes the execution files hide so deep inside Step 5f. Drag the data folder from Asheraf client translation to new.grf https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5f.png then save it as Asheraf.grf https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5f2.png Step 5g. Repeat the process for zackdreaver translation Close Grf. New -> Grf, Drag the data folder from zackdreaver/Ragnarok/data to new.grf, then save it as zackdreaver.grf Now you have learn how to pack your own grf. You should have 2 new grf in client folder Step 5h. open data.ini in your ragnarok client and edit DATA.INI https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5h.png [Data] 1=Asheraf.grf 2=zackdreaver.grf 3=rdata.grf 4=data.grf Step 5i. Replace Asheraf/system folder into client/system folder https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5i.png // ========== CONTROVERSIAL PART ENDS HERE ===== I'm sure many client experts having your doubts why I do like this ======== A lot of problems can appear in this step, these problems also recent and changes with every client 6. Create your own patch client Step 6a. Download latest nemo create another folder name nemo https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6a.png then git clone from this site https://gitlab.com/4144/Nemo Step 6b. Find a suitable client patches http://nemo.herc.ws/downloads/ Since I download KRO 20180813, I chose 2018-06-20eRagexeRe Step 6c. Open nemo.exe Click Browse to select your downloaded client patch, then select Load Client https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6c.png Step 6d. Use Recommend Settings https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6d.png 1. forget the "Always call SelectKoreaClientInfo" error https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6d1.png 2. DATA.INI 3. system/itemInfo_Sak.lub <--- note: the Capital letter of Info_Sak ... nemo doesn't auto-detect capital letters https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6d3.png 4. Always Load Korea ExternalSetting lua files https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6d4.png 5. Read Data Folder first https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6d5.png 6. Apply Selected Step 6e. Copy 2018-06-20eRagexeRE_patched.exe to the KRO client folder By this step, you should be able to load your own hexed client without throwing any error https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6.5.png if you having problem in this Step 5 & 6, Open a New Topic in Client Support FINAL STEP - change PACKEVER #define PACKETVER 20180620 Hercules -> src\common\mmo.h https://github.com/AnnieRuru/customs/blob/master/server setup/Step 7a.png rAthena -> src\config\packets.hpp <--- original directory, don't edit here src\custom\defines_pre.hpp https://github.com/AnnieRuru/customs/blob/master/server setup/Step 7b.png Then Compile for a Final time After thought, there are still some minor annoyance and adjustment client/data/msgstringtable.txt (unpack it or just put at client/data/ folder) line 3262 Smooth# line 3458 There was an error when loading the data account settings. (Please restart to retry.)# change them into just a # Frequently Asked Question: Change Renewal into Pre-Renewal Hercules -> src/config/renewal.h rAthena -> src/config/renewal.hpp This guide will be feature and pin only for a few months ... while it last .... I guess
  31. 1 point
    Daifuku

    Discord/Forum Ragnarok Emotes

    View File Discord/Forum Ragnarok Emotes I used these emotes for my previous ragnarok server. It's closed now, so feel free to use them - I might release some other small things if people want c: Submitter Daifuku Submitted 06/07/17 Category Other Graphics  
  32. 1 point
    RO Credentials About Simple and tiny client launcher+login. Has no prerequisites and runs on all Windows versions. Known Issues [aavc] This tool is not safe for computers running Avast Anti-Virus. Download binary, reference source Q & A Is it customizable? Yes. How? With resource editing tools, such as ResourceHacker. All text and icons can be customized. Settings can be edited in an INI file, instructions on how to do that are provided in the example files together with the launcher. What is "reference source"? You cannot compile it (unless you provide the missing components), but see what functionality the latest binary contains. I want it to be xyz.exe, but it does not read the INI file. Why? You have to match the INI name to the EXE name.rocred.exe -> rocred.inimytest.exe -> mytest.ini How can I embed an INI file into the EXE? Add the INI file as RCDATA resource named CONFIG with ResourceHacker. How do I use background skinning? Create a file named bgskin.bmp (magenta #ff00ff is considered transparent). You can also embed the file as BITMAP resource with the name BGSKIN. Window size is adjusted to the bitmap size, position of controls must be set in the INI. Buttons can be skinned as well, see the INI for names. Can I add custom buttons, if so, how many? Yes, see the INI template for details. There is no defined limit on how many, the only constraints are available memory, GDI resources and INI size limit on some platforms. By the way, custom buttons can be skinned as well. Why does the client not auto-login when I press "Start" / Why do I have to login twice? The client must be 2010-08-04aRagexeRE or newer and must not have the "Restore Login Window" patch and should have the "Use SSO Login Packet" patch. This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
  33. 1 point

    Version 1.0.2

    832 downloads

    ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - http://herc.ws/board/profile/15835-w0wzukubg/
  34. 1 point

    Version 1.0.0

    402 downloads

    I used these emotes for my previous ragnarok server. It's closed now, so feel free to use them - I might release some other small things if people want c:
  35. 1 point
    butasro

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    Where is the Table Script for this? anyone ^^ thanks anyone update this script ^^ with points like on rathena, and exhange for items, more info with pics, ^^ ty
  36. 1 point

    Version 1.0

    163 downloads

    My First Recolor Ever with the Ugly Monster.. Please Rate the recolors.
  37. 1 point

    Version 1.0

    176 downloads

    Elemental Practice Targets by Request(http://herc.ws/board/topic/5492-elemental-practice-targets/) This Download contains sprite only. Elemental Practice Targets are the monsters, and contains 10 Sprites: 1)Emperium Practice Target 2)Fire Practice Target 3)Ghost Practice Target 4)Holy Practice Target 5)Neutral Practice Target 6)Poison Practice Target 7)Shadow Practice Target 8)Undead Practice Target 9)Water Practice Target 10)Wind Practice Target 11)Earth Practice Target Credits to Rytech, for uploading these files on eathena.
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