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Showing content with the highest reputation on 07/14/19 in all areas
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1 point
Plugin Collections
simplexjay2 reacted to Dastgir for a post in a topic
Hello Community, I am feeling like, there's many plugin on forum, but not been actively used, due to out-of-date plugin I have updated Shikazu's Plugin first(as it was requested on the thread from 25th April), maybe Shikazu busy on his rl. Also I have included My Plugins there. I would like to add more plugins there(which are not updated on hercules forum <- please suggest if you find some outdated plugin and want me to update it ) List of Plugins and Owners: https://github.com/dastgir/HPM-Plugins/blob/master/README.md Repository: https://github.com/dastgir/HPM-Plugins Thanks. -
1 point
@adopt atcommand
Neffletics reacted to bWolfie for a post in a topic
Description: Adds the @adopt command to your server. Usage: @adopt <char name> The adoption feature exists in the source. However, from experience, some clients don't support the right-click menu option to adopt players, rendering the feature unusable. Perhaps this atcommand should be added to the main repo. For now, you can use this to allow your players to use the adoption system. Download: https://github.com/bWolfie/HPM-Plugins/blob/master/src/plugins/adopt.c -
1 pointHmm yes, I think you should duplicate original card act and rename to taogunka.act. You need to get it from official data.grf, it is probably at: data/sprite/¾ÆÀÌÅÛ/À̸§¾ø´ÂÄ«µå.act
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1 pointIt should be exactly like adding any item. You have to put the .spr file in the sprite directory as you did and also the item and collection bmp in texture folder. Iirc they are: texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/<item name>.bmp --> the sprite that appears in yor inventory texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection/<item name>.bmp --> the image that appears when you right click
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1 pointidentifyall was solely added as an atcommand, wasn't it? I made this as a script-command based on reiterations of identify() so users could make an inline function in their quest, event, or utility scripts. The benefits are trivial and would mostly suit low-rate servers with a low zeny pool, but they're beneficial nonetheless. ¯\_(ツ)_/¯ This script-command version of identifyall() provides the following: A return value for the number of items identified Enables the possibility of using the amount of items identified to create individual cost or bulk pricing i.e. 10 items identified for 400 Z (base cost for 10x items identified @ 40 Z each) i.e. 23 items identified for 805 Z (bulk cost for 23x items identied @ 35 Z each, when identifying 20 or more at once) Allows for the number of items identified (and the maths on cost) to be displayed to the user, for informational purposes Eliminates redundant scripting by alternatively using atcommand "@identifyall"; in a script and still needing to gather the number of items identified Allows for use of identifyall as a script-command rather than an atcommand, particularly under circumstances when using atcommands in general are restricted, limited, or undesirable With some modification, this can be changed into a global function so it can be used across multiple scripts With a little imagination and creativity, identifyall as a script-command can be used for interfacing with various utilities, zeny sinks, and other features. Like I said -- this little script command would find its niche mostly in low-rate servers, but it'll be here if it's needed.
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1 point@Aeromesi The trailer is really so nice ! Good job bro
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1 point
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1 pointDownload: plugin tested with http://upaste.me/c97c10801a13a4261 New version 2.0 will no longer need to use query_sql command to send to offline players I have learn to use SQL->Query in the source, so this script command can send to offline players reference topic http://www.eathena.ws/board/index.php?showtopic=191107&st=0&p=1050527entry1050527 http://rathena.org/board/topic/92722-a-script-command-for-mailbox/ http://rathena.org/board/topic/74969-send-mail-via-scriptcommand/ <-- Credit to clydelion ... I completely rewrite his mod