Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 09/16/19 in all areas

  1. 1 point
    cherryeury

    EDP LV 1 Reduce %

    i dont really get what you're trying to do , EDP doesnt even add exact 100% damage on level 1 , anyway , changing anything about buff / debuff mostly is on status.c #ifdef RENEWAL_EDP val2 = ((val1 + 1) / 2 + 2); #else val2 = val1 + 2; #endif val3 = 50 * (val1 + 1); if you want to halven the EDP damage , just change the val3 value , or just add /2 in the end of the val3 formula
  2. 1 point
    AnnieRuru

    Deprecated Features

    Related commit : https://github.com/HerculesWS/Hercules/pull/842 if you have event scripts that uses *pcblockmove, its time to convert into *setpcblock Example : (old) pcblockmove(getcharid(CHAR_ID_ACCOUNT), true); now should be setpcblock(PCBLOCK_MOVE, true); the new one is more flexible and can limit other actions too
  3. 1 point
    AnnieRuru

    @partybuff / @spb

    ok, let's analyze the packet clif_party_member_info /// Adds new member to a party. /// 0104 <account id>.L <role>.L <x>.W <y>.W <state>.B <party name>.24B <char name>.24B <map name>.16B (ZC_ADD_MEMBER_TO_GROUP) 23 characters for name, 23 characters for map name hmm ... if we replace the map name with buff ... hehe ... sounds fun clif_party_info /// Sends party information (ZC_GROUP_LIST). /// 00fb <packet len>.W <party name>.24B { <account id>.L <nick>.24B <map name>.16B <role>.B <state>.B }* /// role: /// 0 = leader /// 1 = normal /// state: /// 0 = connected /// 1 = disconnected clif_party_xy /// Updates the position of a party member on the minimap (ZC_NOTIFY_POSITION_TO_GROUPM). /// 0107 <account id>.L <x>.W <y>.W clif_party_hp /// Updates HP bar of a party member. /// 0106 <account id>.L <hp>.W <max hp>.W (ZC_NOTIFY_HP_TO_GROUPM) so ... there is no packet to update the party member's status in Alt+Z bar clif_parse_LeaveParty /// Request to leave party (CZ_REQ_LEAVE_GROUP). clif_parse_RemovePartyMember /// Request to expel a party member (CZ_REQ_EXPEL_GROUP_MEMBER). the one trick that I can think off, is sending a packet to leave player's party and invite back with a fake name but I wonder doing this will have message on the chat log ? ... hmm ... ask a client translation team, maybe they know where is the english file at
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.